Added infinity check for outputting PLY normals
parent
f00101f496
commit
e86d40e4e2
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@ -214,6 +214,8 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
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void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
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{
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{
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static const float inf = std::numeric_limits<float>::infinity();
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// If a component (for instance normal vectors) is present in at least one mesh in the scene,
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// If a component (for instance normal vectors) is present in at least one mesh in the scene,
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// then default values are written for meshes that do not contain this component.
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// then default values are written for meshes that do not contain this component.
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for (unsigned int i = 0; i < m->mNumVertices; ++i) {
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for (unsigned int i = 0; i < m->mNumVertices; ++i) {
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@ -223,11 +225,11 @@ void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
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m->mVertices[i].z
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m->mVertices[i].z
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;
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;
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if(components & PLY_EXPORT_HAS_NORMALS) {
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if(components & PLY_EXPORT_HAS_NORMALS) {
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if (m->HasNormals() && is_not_qnan(m->mNormals[i].x)) {
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if (m->HasNormals() && is_not_qnan(m->mNormals[i].x) && std::absf(m->mNormals[i].x) != inf) {
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mOutput <<
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mOutput <<
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" " << m->mNormals[i].x <<
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" " << m->mNormals[i].x <<
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" " << m->mNormals[i].y <<
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" " << m->mNormals[i].y <<
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" " << m->mNormals[i].z;
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" " << m->mNormals[i].z;
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}
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}
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else {
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else {
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mOutput << " 0.0 0.0 0.0";
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mOutput << " 0.0 0.0 0.0";
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