commit
e8592024bd
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@ -83,7 +83,7 @@ void AMFImporter::Clear()
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mMaterial_Converted.clear();
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mTexture_Converted.clear();
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// Delete all elements
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if(mNodeElement_List.size())
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if(!mNodeElement_List.empty())
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{
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for(CAMFImporter_NodeElement* ne: mNodeElement_List) { delete ne; }
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@ -66,7 +66,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
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aiColor4D tcol;
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// Check if stored data are supported.
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if(Composition.size() != 0)
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if(!Composition.empty())
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{
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throw DeadlyImportError("IME. GetColor for composition");
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}
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@ -321,7 +321,7 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
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};
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pOutputList_Separated.clear();
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if(pInputList.size() == 0) return;
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if(pInputList.empty()) return;
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do
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{
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@ -340,13 +340,13 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
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}
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else
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{
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it++;
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++it;
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}
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}
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if(face_list_cur.size() > 0) pOutputList_Separated.push_back(face_list_cur);
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if(!face_list_cur.empty()) pOutputList_Separated.push_back(face_list_cur);
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} while(pInputList.size() > 0);
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} while(!pInputList.empty());
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}
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void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& metadataList, aiNode& sceneNode) const
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@ -712,7 +712,7 @@ std::list<unsigned int> mesh_idx;
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}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
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// if meshes was created then assign new indices with current aiNode
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if(mesh_idx.size() > 0)
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if(!mesh_idx.empty())
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{
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std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
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@ -787,7 +787,7 @@ std::list<aiNode*> ch_node;
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}// for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
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// copy found aiNode's as children
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if(ch_node.size() == 0) throw DeadlyImportError("<constellation> must have at least one <instance>.");
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if(ch_node.empty()) throw DeadlyImportError("<constellation> must have at least one <instance>.");
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size_t ch_idx = 0;
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@ -883,13 +883,13 @@ nl_clean_loop:
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if(node_list.size() > 1)
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{
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// walk through all nodes
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for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
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for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it)
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{
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// and try to find them in another top nodes.
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std::list<aiNode*>::const_iterator next_it = nl_it;
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next_it++;
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for(; next_it != node_list.end(); next_it++)
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++next_it;
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for(; next_it != node_list.end(); ++next_it)
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{
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if((*next_it)->FindNode((*nl_it)->mName) != nullptr)
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{
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@ -907,7 +907,7 @@ nl_clean_loop:
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//
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//
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// Nodes
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if(node_list.size() > 0)
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if(!node_list.empty())
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{
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std::list<aiNode*>::const_iterator nl_it = node_list.begin();
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@ -924,7 +924,7 @@ nl_clean_loop:
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//
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// Meshes
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if(mesh_list.size() > 0)
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if(!mesh_list.empty())
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{
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std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();
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@ -588,7 +588,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser& pParser, const Colla
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// ------------------------------------------------------------------------------------------------
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// Find mesh from either meshes or morph target meshes
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aiMesh *ColladaLoader::findMesh(std::string meshid) {
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aiMesh *ColladaLoader::findMesh(const std::string& meshid) {
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for (unsigned int i = 0; i < mMeshes.size(); ++i) {
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if (std::string(mMeshes[i]->mName.data) == meshid) {
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return mMeshes[i];
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@ -688,7 +688,7 @@ aiMesh* ColladaLoader::CreateMesh(const ColladaParser& pParser, const Collada::M
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Collada::MorphMethod method = Collada::Normalized;
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for (std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
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it != pParser.mControllerLibrary.end(); it++) {
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it != pParser.mControllerLibrary.end(); ++it) {
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const Collada::Controller &c = it->second;
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const Collada::Mesh* baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
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@ -120,7 +120,7 @@ protected:
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void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
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aiNode* pTarget);
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aiMesh *findMesh(std::string meshid);
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aiMesh *findMesh(const std::string& meshid);
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/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
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aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
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@ -2435,7 +2435,7 @@ void FBXExporter::WriteModelNodes(
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void FBXExporter::WriteAnimationCurveNode(
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StreamWriterLE& outstream,
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int64_t uid,
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std::string name, // "T", "R", or "S"
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const std::string& name, // "T", "R", or "S"
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aiVector3D default_value,
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std::string property_name, // "Lcl Translation" etc
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int64_t layer_uid,
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@ -156,7 +156,7 @@ namespace Assimp
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void WriteAnimationCurveNode(
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StreamWriterLE& outstream,
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int64_t uid,
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std::string name, // "T", "R", or "S"
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const std::string& name, // "T", "R", or "S"
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aiVector3D default_value,
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std::string property_name, // "Lcl Translation" etc
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int64_t animation_layer_uid,
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@ -128,7 +128,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
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outer_polygon_it = begin + master_bounds;
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}
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else {
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for(iit = begin; iit != end; iit++) {
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for(iit = begin; iit != end; ++iit) {
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// find the polygon with the largest area and take it as the outer bound.
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IfcVector3& n = normals[std::distance(begin,iit)];
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const IfcFloat area = n.SquareLength();
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@ -244,8 +244,8 @@ void ObjFileParser::copyNextWord(char *pBuffer, size_t length) {
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size_t index = 0;
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m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
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if ( *m_DataIt == '\\' ) {
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m_DataIt++;
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m_DataIt++;
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++m_DataIt;
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++m_DataIt;
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m_DataIt = getNextWord<DataArrayIt>( m_DataIt, m_DataItEnd );
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}
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while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
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@ -68,7 +68,7 @@ aiMatrix4x4 out_matr;
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}
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// multiplicate all matrices in reverse order
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for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
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for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
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return out_matr;
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}
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@ -136,8 +136,8 @@ X3DImporter::~X3DImporter() {
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void X3DImporter::Clear() {
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NodeElement_Cur = nullptr;
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// Delete all elements
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if(NodeElement_List.size()) {
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for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++ ) {
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if(!NodeElement_List.empty()) {
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for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it ) {
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delete *it;
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}
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NodeElement_List.clear();
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@ -151,7 +151,7 @@ void X3DImporter::Clear() {
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bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
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for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it)
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{
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if(((*it)->Type == pType) && ((*it)->ID == pID))
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{
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@ -182,7 +182,7 @@ bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode,
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}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
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// Check childs of pStartNode.
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
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{
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found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
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if ( found )
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@ -617,7 +617,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::ve
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if(tlist.size() > 0)
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{
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pValue.reserve(tlist.size());
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for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
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for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) pValue.push_back(*it);
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}
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}
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@ -650,7 +650,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::ve
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if(tlist.size() > 0)
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{
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pValue.reserve(tlist.size());
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for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
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for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
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{
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pValue.push_back( *it );
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}
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@ -687,7 +687,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::ve
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if(tlist.size() > 0)
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{
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pValue.reserve(tlist.size());
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for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
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for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
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{
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pValue.push_back( *it );
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}
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@ -722,10 +722,10 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::ve
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XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
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// and copy to array
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if(tlist.size() > 0)
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if(!tlist.empty())
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{
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pValue.reserve(tlist.size());
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for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
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for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
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{
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pValue.push_back( *it );
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}
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@ -823,7 +823,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
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std::list<aiVector3D>::const_iterator pit = pPoint.begin();
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std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
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pit_last--;
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--pit_last;
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if ( pPoint.size() < 2 )
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{
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@ -837,7 +837,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
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{
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pLine.push_back(*pit);// second point of previous line
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pLine.push_back(*pit);// first point of next line
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pit++;
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++pit;
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}
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// add last point of last line
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pLine.push_back(*pit);
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@ -855,7 +855,7 @@ void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int
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{
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std::list<int32_t>::const_iterator plit_next;
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plit_next = plit, plit_next++;
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plit_next = plit, ++plit_next;
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pLineCoordIdx.push_back(*plit);// second point of previous line.
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pLineCoordIdx.push_back(-1);// delimiter
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if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
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@ -910,7 +910,7 @@ void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>
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pFaces.reserve(f_data.size() / 3);
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inds.reserve(4);
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//PrintVectorSet("build. ci", pCoordIdx);
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for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
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for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it)
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{
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// when face is got count how many indices in it.
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if(*it == (-1))
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@ -957,7 +957,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D
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std::list<aiColor4D> tcol;
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// create RGBA array from RGB.
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for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
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for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
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// call existing function for adding RGBA colors
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MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
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@ -997,7 +997,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
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pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
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}
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col_it++;
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++col_it;
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}
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}// if(pColorPerVertex) else
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}
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@ -1008,7 +1008,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
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std::list<aiColor4D> tcol;
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// create RGBA array from RGB.
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for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
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for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
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{
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tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
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}
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@ -1031,7 +1031,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
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// copy list to array because we are need indexed access to colors.
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col_arr_copy.reserve(pColors.size());
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for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
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for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
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{
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col_arr_copy.push_back( *it );
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}
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@ -1048,7 +1048,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
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}
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// create list with colors for every vertex.
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col_tgt_arr.resize(pMesh.mNumVertices);
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for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
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for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it)
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{
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if ( *colidx_it == ( -1 ) )
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{
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@ -1121,7 +1121,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
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}// if(pColorPerVertex) else
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// copy array to list for calling function that add colors.
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for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); it++) col_tgt_list.push_back(*it);
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for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) col_tgt_list.push_back(*it);
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// add prepared colors list to mesh.
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MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
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}
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@ -1134,7 +1134,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_
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// copy list to array because we are need indexed access to normals.
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norm_arr_copy.reserve(pNormals.size());
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for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
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for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it )
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{
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norm_arr_copy.push_back( *it );
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}
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@ -1147,7 +1147,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_
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if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
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tind.reserve(pNormalIdx.size());
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for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); it++)
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for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it)
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{
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if(*it != (-1)) tind.push_back(*it);
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}
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@ -1227,7 +1227,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector
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// apply color to all vertices of face
|
||||
for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
|
||||
|
||||
norm_it++;
|
||||
++norm_it;
|
||||
}
|
||||
}// if(pNormalPerVertex) else
|
||||
}
|
||||
|
@ -1291,7 +1291,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVect
|
|||
|
||||
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||||
tc_arr_copy.reserve(pTexCoords.size());
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
|
||||
{
|
||||
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
|
||||
}
|
||||
|
@ -1699,7 +1699,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
// create nodes tree
|
||||
Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
|
||||
// copy needed data to scene
|
||||
if(mesh_list.size() > 0)
|
||||
if(!mesh_list.empty())
|
||||
{
|
||||
std::list<aiMesh*>::const_iterator it = mesh_list.begin();
|
||||
|
||||
|
@ -1708,7 +1708,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
|
||||
}
|
||||
|
||||
if(mat_list.size() > 0)
|
||||
if(!mat_list.empty())
|
||||
{
|
||||
std::list<aiMaterial*>::const_iterator it = mat_list.begin();
|
||||
|
||||
|
@ -1717,7 +1717,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
|
||||
}
|
||||
|
||||
if(light_list.size() > 0)
|
||||
if(!light_list.empty())
|
||||
{
|
||||
std::list<aiLight*>::const_iterator it = light_list.begin();
|
||||
|
||||
|
|
|
@ -356,7 +356,7 @@ void X3DImporter::ParseNode_Geometry2D_Polyline2D()
|
|||
std::list<aiVector3D> tlist;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); it2++) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
|
||||
// convert point set to line set
|
||||
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
|
||||
|
@ -399,7 +399,7 @@ void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
|
|||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); it2++)
|
||||
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
}
|
||||
|
@ -500,7 +500,7 @@ void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
|
|||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); it2++)
|
||||
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
}
|
||||
|
|
|
@ -153,11 +153,11 @@ void X3DImporter::ParseNode_Geometry3D_Cone()
|
|||
{
|
||||
StandardShapes::MakeCircle(bottomRadius, tess, tvec);
|
||||
height = -(height / 2);
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) it->y = height;// y - because circle made in oXZ.
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) it->y = height;// y - because circle made in oXZ.
|
||||
}
|
||||
|
||||
// copy data from temp array
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
|
||||
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
|
||||
|
@ -226,7 +226,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
|
|||
// copy data from temp arrays
|
||||
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias.
|
||||
|
||||
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); it++) vlist.push_back(*it);
|
||||
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) vlist.push_back(*it);
|
||||
|
||||
if(top)
|
||||
{
|
||||
|
@ -239,7 +239,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
|
|||
|
||||
if(bottom)
|
||||
{
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
|
||||
{
|
||||
(*it).y = -height;// y - because circle made in oXZ.
|
||||
vlist.push_back(*it);
|
||||
|
@ -336,7 +336,7 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
|
|||
aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
|
||||
|
||||
grid_alias.Vertices.push_back(tvec);
|
||||
he_it++;
|
||||
++he_it;
|
||||
}
|
||||
}
|
||||
}// END: create grid vertices list
|
||||
|
@ -977,7 +977,7 @@ void X3DImporter::ParseNode_Geometry3D_Sphere()
|
|||
|
||||
StandardShapes::MakeSphere(tess, tlist);
|
||||
// copy data from temp array and apply scale
|
||||
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++)
|
||||
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius);
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ void X3DImporter::ParseNode_Networking_Inline()
|
|||
// at this place new group mode created and made current, so we can name it.
|
||||
if(!def.empty()) NodeElement_Cur->ID = def;
|
||||
|
||||
if(load && (url.size() > 0))
|
||||
if(load && !url.empty())
|
||||
{
|
||||
std::string full_path = mpIOHandler->CurrentDirectory() + url.front();
|
||||
|
||||
|
|
|
@ -81,7 +81,7 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
|
|||
}
|
||||
|
||||
// multiplicate all matrices in reverse order
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
|
||||
|
||||
return out_matr;
|
||||
}
|
||||
|
@ -194,7 +194,7 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
|
|||
aiMaterial& taimat = **pMaterial;// creating alias for convenience.
|
||||
|
||||
// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
|
||||
{
|
||||
if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
|
||||
{
|
||||
|
@ -273,7 +273,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
std::vector<aiVector3D> tarr;
|
||||
|
||||
tarr.reserve(tnemesh.Vertices.size());
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
|
||||
|
||||
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
|
||||
|
||||
|
@ -544,7 +544,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
|
||||
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
|
||||
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
|
||||
{
|
||||
vec_copy.push_back(*it);
|
||||
}
|
||||
|
@ -589,7 +589,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
ai_assert(*pMesh);
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
|
@ -639,16 +639,16 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
else
|
||||
{
|
||||
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) chit_begin++;// forward iterator to chosen node.
|
||||
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) ++chit_begin;// forward iterator to chosen node.
|
||||
|
||||
chit_end = chit_begin;
|
||||
chit_end++;// point end iterator to next element after chosen node.
|
||||
++chit_end;// point end iterator to next element after chosen node.
|
||||
}
|
||||
}// if(tne_group.UseChoice)
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
|
||||
|
||||
// Reserve memory for fast access and check children.
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; ++it)
|
||||
{// in this loop we do not read metadata because it's already read at begin.
|
||||
if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
|
||||
{
|
||||
|
@ -677,7 +677,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
|
||||
|
||||
// copy data about children and meshes to aiNode.
|
||||
if(SceneNode_Child.size() > 0)
|
||||
if(!SceneNode_Child.empty())
|
||||
{
|
||||
std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
|
||||
|
||||
|
@ -686,7 +686,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
|
||||
}
|
||||
|
||||
if(SceneNode_Mesh.size() > 0)
|
||||
if(!SceneNode_Mesh.empty())
|
||||
{
|
||||
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
|
||||
|
||||
|
@ -706,7 +706,7 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
|
|||
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
|
||||
unsigned int mat_ind = 0;
|
||||
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
|
||||
{
|
||||
if(PostprocessHelper_ElementIsMesh((*it)->Type))
|
||||
{
|
||||
|
@ -779,7 +779,7 @@ void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pN
|
|||
// copy collected metadata to output node.
|
||||
pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
|
||||
meta_idx = 0;
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++, meta_idx++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
|
||||
{
|
||||
CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
|
||||
|
||||
|
|
|
@ -519,7 +519,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
|
|||
ne_alias.CoordIndex.clear();
|
||||
int counter = 0;
|
||||
int32_t idx[3];
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
|
||||
{
|
||||
idx[2] = *idx_it;
|
||||
if (idx[2] < 0)
|
||||
|
@ -956,7 +956,7 @@ void X3DImporter::ParseNode_Rendering_TriangleStripSet()
|
|||
|
||||
ne_alias.CoordIndex.clear();
|
||||
coord_num_sb = 0;
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
|
||||
{
|
||||
if(*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three.");
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ void X3DImporter::ParseNode_Texturing_ImageTexture()
|
|||
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
|
||||
// Attribute "url" can contain list of strings. But we need only one - first.
|
||||
if(url.size() > 0)
|
||||
if(!url.empty())
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
|
||||
else
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
|
||||
|
|
Loading…
Reference in New Issue