diff --git a/include/aiQuaternion.h b/include/aiQuaternion.h index 6e048c7f8..58e6c0d44 100644 --- a/include/aiQuaternion.h +++ b/include/aiQuaternion.h @@ -49,28 +49,27 @@ inline aiQuaternion::aiQuaternion( const aiMatrix3x3 &pRotMatrix) { // Column 0: float s = sqrt( 1.0f + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * 2.0f; - x = 0.25f * s; + x = -0.25f * s; y = (pRotMatrix.a2 + pRotMatrix.b1) / s; z = (pRotMatrix.c1 + pRotMatrix.a3) / s; - w = (pRotMatrix.b3 - pRotMatrix.c2) / s; + w = (pRotMatrix.c2 - pRotMatrix.b3) / s; } else if( pRotMatrix.b2 > pRotMatrix.c3) { // Column 1: float s = sqrt( 1.0f + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * 2.0f; x = (pRotMatrix.a2 + pRotMatrix.b1) / s; - y = 0.25f * s; + y = -0.25f * s; z = (pRotMatrix.b3 + pRotMatrix.c2) / s; - w = (pRotMatrix.c1 - pRotMatrix.a3) / s; - } - else + w = (pRotMatrix.a3 - pRotMatrix.c1) / s; + } else { // Column 2: float s = sqrt( 1.0f + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * 2.0f; x = (pRotMatrix.c1 + pRotMatrix.a3) / s; y = (pRotMatrix.b3 + pRotMatrix.c2) / s; - z = 0.25f * s; - w = (pRotMatrix.a2 - pRotMatrix.b1) / s; + z = -0.25f * s; + w = (pRotMatrix.b1 - pRotMatrix.a2) / s; } }