Added documentation for embedded textures
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86f30e4852
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e7ed352078
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@ -724,6 +724,9 @@ public:
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* #GetTextureCount() can be used to determine the number of textures
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* #GetTextureCount() can be used to determine the number of textures
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* per texture type.
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* per texture type.
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* @param path Receives the path to the texture.
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* @param path Receives the path to the texture.
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* If the texture is embedded, receives a '*' followed by the id of
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* the texture (for the textures stored in the corresponding scene) which
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* can be converted to an int using a function like atoi.
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* NULL is a valid value.
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* NULL is a valid value.
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* @param mapping The texture mapping.
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* @param mapping The texture mapping.
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* NULL is allowed as value.
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* NULL is allowed as value.
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@ -1506,6 +1509,9 @@ ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMa
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* #aiGetMaterialTextureCount() can be used to determine the number of
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* #aiGetMaterialTextureCount() can be used to determine the number of
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* textures in a particular texture stack.
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* textures in a particular texture stack.
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* @param[out] path Receives the output path
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* @param[out] path Receives the output path
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* If the texture is embedded, receives a '*' followed by the id of
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* the texture (for the textures stored in the corresponding scene) which
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* can be converted to an int using a function like atoi.
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* This parameter must be non-null.
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* This parameter must be non-null.
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* @param mapping The texture mapping mode to be used.
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* @param mapping The texture mapping mode to be used.
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* Pass NULL if you're not interested in this information.
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* Pass NULL if you're not interested in this information.
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