commit
e7aeb8e08b
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@ -293,11 +293,9 @@ def release(scene):
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def _finalize_texture(tex, target):
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def _finalize_texture(tex, target):
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setattr(target, "achformathint", tex.achFormatHint)
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setattr(target, "achformathint", tex.achFormatHint)
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data = numpy.array([make_tuple(getattr(tex, pcData)[i]) for i in range(tex.mWidth * tex.mHeight)])
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data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)])
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setattr(target, "data", data)
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setattr(target, "data", data)
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def _finalize_mesh(mesh, target):
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def _finalize_mesh(mesh, target):
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""" Building of meshes is a bit specific.
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""" Building of meshes is a bit specific.
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@ -5,8 +5,7 @@
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This module demonstrates the functionality of PyAssimp.
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This module demonstrates the functionality of PyAssimp.
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"""
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"""
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import pyassimp.core as pyassimp
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import pyassimp
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import os, sys
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import os, sys
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#get a model out of assimp's test-data if none is provided on the command line
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#get a model out of assimp's test-data if none is provided on the command line
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@ -22,6 +21,8 @@ def recur_node(node,level = 0):
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def main(filename=None):
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def main(filename=None):
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filename = filename or DEFAULT_MODEL
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filename = filename or DEFAULT_MODEL
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print "Reading model", filename
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scene = pyassimp.load(filename)
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scene = pyassimp.load(filename)
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#the model we load
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#the model we load
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@ -45,21 +46,23 @@ def main(filename=None):
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print " material id:", mesh.materialindex+1
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print " material id:", mesh.materialindex+1
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print " vertices:", len(mesh.vertices)
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print " vertices:", len(mesh.vertices)
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print " first 3 verts:", mesh.vertices[:3]
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print " first 3 verts:", mesh.vertices[:3]
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if mesh.normals:
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if len(mesh.normals) > 0:
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print " first 3 normals:", mesh.normals[:3]
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print " first 3 normals:", mesh.normals[:3]
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else:
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else:
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print " no normals"
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print " no normals"
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print " colors:", len(mesh.colors)
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print " colors:", len(mesh.colors)
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tc = mesh.texturecoords
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tc = mesh.texturecoords
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if tc:
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if len(tc) >= 4:
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print " texture-coords 1:", len(tc[0]), "first3:", tc[0][:3]
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print " texture-coords 1:", len(tc[0]), "first3:", tc[0][:3]
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print " texture-coords 2:", len(tc[1]), "first3:", tc[1][:3]
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print " texture-coords 2:", len(tc[1]), "first3:", tc[1][:3]
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print " texture-coords 3:", len(tc[2]), "first3:", tc[2][:3]
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print " texture-coords 3:", len(tc[2]), "first3:", tc[2][:3]
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print " texture-coords 4:", len(tc[3]), "first3:", tc[3][:3]
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print " texture-coords 4:", len(tc[3]), "first3:", tc[3][:3]
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else:
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elif len(tc) == 0:
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print " no texture coordinates"
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print " no texture coordinates"
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else:
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print " tc is an unexpected number of elements (expect 4, got", len(tc), ")"
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print " uv-component-count:", len(mesh.numuvcomponents)
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print " uv-component-count:", len(mesh.numuvcomponents)
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print " faces:", len(mesh.faces), "first:", [f.indices for f in mesh.faces[:3]]
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print " faces:", len(mesh.faces), "first:", [f for f in mesh.faces[:3]]
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print " bones:", len(mesh.bones), "first:", [str(b) for b in mesh.bones[:3]]
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print " bones:", len(mesh.bones), "first:", [str(b) for b in mesh.bones[:3]]
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print
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print
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@ -81,5 +84,7 @@ def main(filename=None):
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# Finally release the model
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# Finally release the model
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pyassimp.release(scene)
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pyassimp.release(scene)
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print "Finished parsing the model."
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if __name__ == "__main__":
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if __name__ == "__main__":
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main(sys.argv[1] if len(sys.argv)>1 else None)
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main(sys.argv[1] if len(sys.argv)>1 else None)
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