assimp_cmd info: list meshes and print basic mesh stats.
parent
9287adb735
commit
e7736022c8
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@ -329,6 +329,29 @@ int Assimp_Info (const char* const* params, unsigned int num)
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special_points[2][0],special_points[2][1],special_points[2][2]
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special_points[2][0],special_points[2][1],special_points[2][2]
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)
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)
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;
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;
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// meshes
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if (scene->mNumMeshes) {
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printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
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}
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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const aiMesh* mesh = scene->mMeshes[i];
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printf(" %d (%s)", i, mesh->mName.C_Str());
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printf(
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": [%d / %d / %d |",
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mesh->mNumVertices,
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mesh->mNumBones,
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mesh->mNumFaces
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);
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const unsigned int ptypes = mesh->mPrimitiveTypes;
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if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
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if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
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if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
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if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
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printf("]\n");
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}
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// materials
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unsigned int total=0;
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unsigned int total=0;
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for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
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for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
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aiString name;
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aiString name;
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@ -340,6 +363,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
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printf("\n");
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printf("\n");
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}
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}
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// textures
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total=0;
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total=0;
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for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
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for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
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aiString name;
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aiString name;
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@ -369,6 +393,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
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printf("\n");
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printf("\n");
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}
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}
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// animations
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total=0;
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total=0;
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for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
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for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
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if (scene->mAnimations[i]->mName.length) {
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if (scene->mAnimations[i]->mName.length) {
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@ -379,6 +404,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
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printf("\n");
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printf("\n");
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}
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}
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// node hierarchy
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printf("\nNode hierarchy:\n");
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printf("\nNode hierarchy:\n");
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unsigned int cline=0;
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unsigned int cline=0;
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PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);
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PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);
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