does not access undefined memory area anymore.

This will fix some Debuggers, which throw an exception, when accessing out-of-bound memory
pull/1979/head
Matthias Möller 2018-05-24 12:07:05 +02:00
parent b3e41204c1
commit e761f13c80
1 changed files with 2 additions and 2 deletions

View File

@ -365,10 +365,10 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3); pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size()); pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D)); memcpy(pMesh->mVertices, positionBuffer.data(), pMesh->mNumVertices * sizeof(aiVector3D));
positionBuffer.clear(); positionBuffer.clear();
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D)); memcpy(pMesh->mNormals, normalBuffer.data(), pMesh->mNumVertices * sizeof(aiVector3D));
normalBuffer.clear(); normalBuffer.clear();
// now copy faces // now copy faces