3DS: Initialize Material name in initializer list
parent
4acd96d405
commit
e6ff15d201
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@ -376,7 +376,8 @@ struct Material
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//! Constructor with explicit name
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//! Constructor with explicit name
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explicit Material(const std::string &name)
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explicit Material(const std::string &name)
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: mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
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: mName(name)
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, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
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, mSpecularExponent ( ai_real( 0.0 ) )
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, mSpecularExponent ( ai_real( 0.0 ) )
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, mShininessStrength ( ai_real( 1.0 ) )
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, mShininessStrength ( ai_real( 1.0 ) )
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, mShading(Discreet3DS::Gouraud)
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, mShading(Discreet3DS::Gouraud)
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@ -384,7 +385,6 @@ struct Material
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, mBumpHeight ( ai_real( 1.0 ) )
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, mBumpHeight ( ai_real( 1.0 ) )
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, mTwoSided (false)
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, mTwoSided (false)
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{
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{
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mName = name;
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}
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}
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