IFC: Fix more bad references
parent
4540250116
commit
e67bcca744
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@ -602,12 +602,12 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
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const IfcVector2& m0, const IfcVector2& m1,
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IfcVector2& out0, IfcVector2& out1)
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{
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const IfcVector2& n0_to_n1 = n1 - n0;
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const IfcVector2 n0_to_n1 = n1 - n0;
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const IfcVector2& n0_to_m0 = m0 - n0;
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const IfcVector2& n1_to_m1 = m1 - n1;
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const IfcVector2 n0_to_m0 = m0 - n0;
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const IfcVector2 n1_to_m1 = m1 - n1;
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const IfcVector2& n0_to_m1 = m1 - n0;
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const IfcVector2 n0_to_m1 = m1 - n0;
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const IfcFloat e = 1e-5f;
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const IfcFloat smalle = 1e-9f;
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@ -927,7 +927,7 @@ size_t CloseWindows(ContourVector& contours,
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IfcFloat best = static_cast<IfcFloat>(1e10);
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IfcVector3 bestv;
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const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
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const IfcVector3 world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
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BOOST_FOREACH(const TempOpening* opening, refs) {
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BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) {
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@ -1066,7 +1066,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
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// Project all points into the new coordinate system, collect min/max verts on the way
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BOOST_FOREACH(const IfcVector3& x, in_verts) {
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const IfcVector3& vv = m * x;
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const IfcVector3 vv = m * x;
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// keep Z offset in the plane coordinate system. Ignoring precision issues
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// (which are present, of course), this should be the same value for
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// all polygon vertices (assuming the polygon is planar).
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@ -1144,7 +1144,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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std::vector<IfcVector2> contour_flat;
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IfcVector3 nor;
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const IfcMatrix4& m = ProjectOntoPlane(contour_flat, curmesh, ok, nor);
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const IfcMatrix4 m = ProjectOntoPlane(contour_flat, curmesh, ok, nor);
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if(!ok) {
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return false;
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}
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@ -1242,7 +1242,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) {
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const IfcVector3& x = profile_verts[vi_total];
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const IfcVector3& v = m * x;
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const IfcVector3 v = m * x;
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IfcVector2 vv(v.x, v.y);
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//if(check_intersection) {
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@ -1322,7 +1322,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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MakeDisjunctWindowContours(other, temp_contour, poly);
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if(poly.size() == 1) {
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const BoundingBox& newbb = GetBoundingBox(poly[0].outer);
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const BoundingBox newbb = GetBoundingBox(poly[0].outer);
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if (!BoundingBoxesOverlapping(ibb, newbb )) {
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// Good guy bounding box
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bb = newbb ;
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@ -1438,7 +1438,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
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// working coordinate system.
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bool ok;
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IfcVector3 nor;
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const IfcMatrix3& m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
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const IfcMatrix3 m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
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if (!ok) {
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return false;
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}
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@ -1686,7 +1686,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
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continue;
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}
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const std::vector<p2t::Triangle*>& tris = cdt->GetTriangles();
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const std::vector<p2t::Triangle*> tris = cdt->GetTriangles();
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// Collect the triangles we just produced
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BOOST_FOREACH(p2t::Triangle* tri, tris) {
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