Fix copyrights.
parent
bad725ec86
commit
e5e3e07b84
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2023, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -49,10 +49,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
// Legal information string - don't remove this.
|
// Legal information string - don't remove this.
|
||||||
static const char *LEGAL_INFORMATION =
|
static constexpr char LEGAL_INFORMATION[] =
|
||||||
"Open Asset Import Library (Assimp).\n"
|
"Open Asset Import Library (Assimp).\n"
|
||||||
"A free C/C++ library to import various 3D file formats into applications\n\n"
|
"A free C/C++ library to import various 3D file formats into applications\n\n"
|
||||||
"(c) 2006-2022, Assimp team\n"
|
"(c) 2006-2023, Assimp team\n"
|
||||||
"License under the terms and conditions of the 3-clause BSD license\n"
|
"License under the terms and conditions of the 3-clause BSD license\n"
|
||||||
"https://www.assimp.org\n";
|
"https://www.assimp.org\n";
|
||||||
|
|
||||||
|
@ -150,9 +150,11 @@ ASSIMP_API aiScene::~aiScene() {
|
||||||
// To make sure we won't crash if the data is invalid it's
|
// To make sure we won't crash if the data is invalid it's
|
||||||
// much better to check whether both mNumXXX and mXXX are
|
// much better to check whether both mNumXXX and mXXX are
|
||||||
// valid instead of relying on just one of them.
|
// valid instead of relying on just one of them.
|
||||||
if (mNumMeshes && mMeshes)
|
if (mNumMeshes && mMeshes) {
|
||||||
for (unsigned int a = 0; a < mNumMeshes; a++)
|
for (unsigned int a = 0; a < mNumMeshes; ++a) {
|
||||||
delete mMeshes[a];
|
delete mMeshes[a];
|
||||||
|
}
|
||||||
|
}
|
||||||
delete[] mMeshes;
|
delete[] mMeshes;
|
||||||
|
|
||||||
if (mNumMaterials && mMaterials) {
|
if (mNumMaterials && mMaterials) {
|
||||||
|
@ -162,24 +164,32 @@ ASSIMP_API aiScene::~aiScene() {
|
||||||
}
|
}
|
||||||
delete[] mMaterials;
|
delete[] mMaterials;
|
||||||
|
|
||||||
if (mNumAnimations && mAnimations)
|
if (mNumAnimations && mAnimations) {
|
||||||
for (unsigned int a = 0; a < mNumAnimations; a++)
|
for (unsigned int a = 0; a < mNumAnimations; ++a) {
|
||||||
delete mAnimations[a];
|
delete mAnimations[a];
|
||||||
|
}
|
||||||
|
}
|
||||||
delete[] mAnimations;
|
delete[] mAnimations;
|
||||||
|
|
||||||
if (mNumTextures && mTextures)
|
if (mNumTextures && mTextures) {
|
||||||
for (unsigned int a = 0; a < mNumTextures; a++)
|
for (unsigned int a = 0; a < mNumTextures; ++a) {
|
||||||
delete mTextures[a];
|
delete mTextures[a];
|
||||||
|
}
|
||||||
|
}
|
||||||
delete[] mTextures;
|
delete[] mTextures;
|
||||||
|
|
||||||
if (mNumLights && mLights)
|
if (mNumLights && mLights) {
|
||||||
for (unsigned int a = 0; a < mNumLights; a++)
|
for (unsigned int a = 0; a < mNumLights; ++a) {
|
||||||
delete mLights[a];
|
delete mLights[a];
|
||||||
|
}
|
||||||
|
}
|
||||||
delete[] mLights;
|
delete[] mLights;
|
||||||
|
|
||||||
if (mNumCameras && mCameras)
|
if (mNumCameras && mCameras) {
|
||||||
for (unsigned int a = 0; a < mNumCameras; a++)
|
for (unsigned int a = 0; a < mNumCameras; ++a) {
|
||||||
delete mCameras[a];
|
delete mCameras[a];
|
||||||
|
}
|
||||||
|
}
|
||||||
delete[] mCameras;
|
delete[] mCameras;
|
||||||
|
|
||||||
aiMetadata::Dealloc(mMetaData);
|
aiMetadata::Dealloc(mMetaData);
|
||||||
|
|
Loading…
Reference in New Issue