Remove Useless “virtual”
These functions are already marked “override”, and their neighbors had “virtual” removed as well.pull/4884/head
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70edec0efb
commit
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@ -60,17 +60,17 @@ namespace Ogre {
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class OgreImporter : public BaseImporter {
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public:
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/// BaseImporter override.
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virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
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protected:
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/// BaseImporter override.
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virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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/// BaseImporter override.
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virtual const aiImporterDesc *GetInfo() const override;
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const aiImporterDesc *GetInfo() const override;
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/// BaseImporter override.
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virtual void SetupProperties(const Importer *pImp) override;
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void SetupProperties(const Importer *pImp) override;
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private:
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/// Read materials referenced by the @c mesh to @c pScene.
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@ -65,7 +65,7 @@ public:
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protected:
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const aiImporterDesc *GetInfo() const override;
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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virtual void SetupProperties(const Importer *pImp) override;
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void SetupProperties(const Importer *pImp) override;
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private:
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void ImportEmbeddedTextures(glTF2::Asset &a);
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