diff --git a/code/FindInvalidDataProcess.cpp b/code/FindInvalidDataProcess.cpp index 60b690844..a6cb037b2 100644 --- a/code/FindInvalidDataProcess.cpp +++ b/code/FindInvalidDataProcess.cpp @@ -339,27 +339,28 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh) { bool ret = false; - std::vector dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false)); + std::vector dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces); // Ignore elements that are not referenced by vertices. // (they are, for example, caused by the FindDegenerates step) - for (unsigned int m = 0; m < pMesh->mNumFaces;++m) { + for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) { const aiFace& f = pMesh->mFaces[m]; - for (unsigned int i = 0; i < f.mNumIndices;++i) { + for (unsigned int i = 0; i < f.mNumIndices; ++i) { dirtyMask[f.mIndices[i]] = false; } } // Process vertex positions - if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask)) { + if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) { DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions"); + return 2; } // process texture coordinates - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i];++i) { - if (ProcessArray(pMesh->mTextureCoords[i],pMesh->mNumVertices,"uvcoords",dirtyMask)) { + for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) { + if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) { pMesh->mNumUVComponents[i] = 0; // delete all subsequent texture coordinate sets. @@ -368,6 +369,7 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh) pMesh->mTextureCoords[a] = NULL; pMesh->mNumUVComponents[a] = 0; } + ret = true; } }