Fix travis compile: glTFImporter chokes on unavailability of WriteLazyDict<T>. It does not use it directly, but instantiation of LazyDict<T> creates a reference.
My understanding is that compilers were correct in rejecting this, but I may be missing some detail of C++' template instantiation rules.pull/876/head
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896120b76a
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e5233283ef
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@ -756,15 +756,19 @@ namespace glTF
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virtual void AttachToDocument(Document& doc) = 0;
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virtual void AttachToDocument(Document& doc) = 0;
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virtual void DetachFromDocument() = 0;
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virtual void DetachFromDocument() = 0;
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#ifdef GLTF_ASSET_WITH_EXPORT_SUPPORT
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virtual void WriteObjects(AssetWriter& writer) = 0;
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virtual void WriteObjects(AssetWriter& writer) = 0;
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#endif
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};
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};
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#ifdef GLTF_ASSET_WITH_EXPORT_SUPPORT
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template<class T>
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template<class T>
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class LazyDict;
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class LazyDict;
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//! (Implemented in glTFAssetWriter.h)
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//! (Implemented in glTFAssetWriter.h)
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template<class T>
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template<class T>
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void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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#endif
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//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
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//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
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//! It is the owner the loaded objects, so when it is destroyed it also deletes them
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//! It is the owner the loaded objects, so when it is destroyed it also deletes them
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@ -786,8 +790,10 @@ namespace glTF
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void AttachToDocument(Document& doc);
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void AttachToDocument(Document& doc);
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void DetachFromDocument();
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void DetachFromDocument();
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#ifdef GLTF_ASSET_WITH_EXPORT_SUPPORT
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void WriteObjects(AssetWriter& writer)
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void WriteObjects(AssetWriter& writer)
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{ WriteLazyDict<T>(*this, writer); }
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{ WriteLazyDict<T>(*this, writer); }
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#endif
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Ref<T> Add(T* obj);
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Ref<T> Add(T* obj);
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@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef glTFAssetWriter_H_INC
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#ifndef glTFAssetWriter_H_INC
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#define glTFAssetWriter_H_INC
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#define glTFAssetWriter_H_INC
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#define GLTF_ASSET_WITH_EXPORT_SUPPORT
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#include "glTFAsset.h"
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#include "glTFAsset.h"
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namespace glTF
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namespace glTF
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