diff --git a/code/glTF2Importer.cpp b/code/glTF2Importer.cpp old mode 100644 new mode 100755 index a523af390..37f7ed8d5 --- a/code/glTF2Importer.cpp +++ b/code/glTF2Importer.cpp @@ -446,10 +446,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r) } - if (prim.indices) { - aiFace* faces = 0; - unsigned int nFaces = 0; + aiFace* faces = 0; + unsigned int nFaces = 0; + if (prim.indices) { unsigned int count = prim.indices->count; Accessor::Indexer data = prim.indices->GetIndexer(); @@ -514,16 +514,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r) } break; } - - if (faces) { - aim->mFaces = faces; - aim->mNumFaces = nFaces; - ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices)); - } } else { // no indices provided so directly generate from counts - aiFace* faces = 0; - unsigned int nFaces = 0; // use the already determined count as it includes checks unsigned int count = aim->mNumVertices; @@ -587,14 +579,13 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r) } break; } - - if (faces) { - aim->mFaces = faces; - aim->mNumFaces = nFaces; - ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices)); - } } + if (faces) { + aim->mFaces = faces; + aim->mNumFaces = nFaces; + ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices)); + } if (prim.material) { aim->mMaterialIndex = prim.material.GetIndex(); diff --git a/code/glTFImporter.cpp b/code/glTFImporter.cpp old mode 100644 new mode 100755 index ac584dfa3..a091ce7df --- a/code/glTFImporter.cpp +++ b/code/glTFImporter.cpp @@ -351,10 +351,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r) } - if (prim.indices) { - aiFace* faces = 0; - unsigned int nFaces = 0; + aiFace* faces = 0; + unsigned int nFaces = 0; + if (prim.indices) { unsigned int count = prim.indices->count; Accessor::Indexer data = prim.indices->GetIndexer(); @@ -419,16 +419,8 @@ void glTFImporter::ImportMeshes(glTF::Asset& r) } break; } - - if (faces) { - aim->mFaces = faces; - aim->mNumFaces = nFaces; - ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices)); - } } else { // no indices provided so directly generate from counts - aiFace* faces = 0; - unsigned int nFaces = 0; // use the already determined count as it includes checks unsigned int count = aim->mNumVertices; @@ -492,14 +484,13 @@ void glTFImporter::ImportMeshes(glTF::Asset& r) } break; } - - if (faces) { - aim->mFaces = faces; - aim->mNumFaces = nFaces; - ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices)); - } } + if (faces) { + aim->mFaces = faces; + aim->mNumFaces = nFaces; + ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices)); + } if (prim.material) { aim->mMaterialIndex = prim.material.GetIndex();