Fix implicit conversion errors on macOS

pull/4965/head
Aaron Jacobs 2023-02-16 15:16:54 -08:00
parent 4950d02bac
commit e4386d3013
4 changed files with 6 additions and 6 deletions

View File

@ -975,7 +975,7 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7 **apcOutBones)
} }
// store the name of the bone // store the name of the bone
pcOutBone->mName.length = (size_t)iMaxLen; pcOutBone->mName.length = (ai_uint32)iMaxLen;
::memcpy(pcOutBone->mName.data, pcBone->name, pcOutBone->mName.length); ::memcpy(pcOutBone->mName.data, pcBone->name, pcOutBone->mName.length);
pcOutBone->mName.data[pcOutBone->mName.length] = '\0'; pcOutBone->mName.data[pcOutBone->mName.length] = '\0';
} }

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@ -590,7 +590,7 @@ void SMDImporter::CreateOutputMaterials() {
pScene->mMaterials[iMat] = pcMat; pScene->mMaterials[iMat] = pcMat;
aiString szName; aiString szName;
szName.length = (size_t)ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat); szName.length = (ai_uint32)ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat);
pcMat->AddProperty(&szName,AI_MATKEY_NAME); pcMat->AddProperty(&szName,AI_MATKEY_NAME);
if (aszTextures[iMat].length()) if (aszTextures[iMat].length())

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@ -836,7 +836,7 @@ namespace glTF2 {
throw DeadlyExportError("Failed to write scene data!"); throw DeadlyExportError("Failed to write scene data!");
} }
uint32_t jsonChunkLength = (docBuffer.GetSize() + 3) & ~3; // Round up to next multiple of 4 uint32_t jsonChunkLength = (uint32_t)((docBuffer.GetSize() + 3) & ~3); // Round up to next multiple of 4
auto paddingLength = jsonChunkLength - docBuffer.GetSize(); auto paddingLength = jsonChunkLength - docBuffer.GetSize();
GLB_Chunk jsonChunk; GLB_Chunk jsonChunk;
@ -862,7 +862,7 @@ namespace glTF2 {
int GLB_Chunk_count = 1; int GLB_Chunk_count = 1;
uint32_t binaryChunkLength = 0; uint32_t binaryChunkLength = 0;
if (bodyBuffer->byteLength > 0) { if (bodyBuffer->byteLength > 0) {
binaryChunkLength = (bodyBuffer->byteLength + 3) & ~3; // Round up to next multiple of 4 binaryChunkLength = (uint32_t)((bodyBuffer->byteLength + 3) & ~3); // Round up to next multiple of 4
auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength; auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength;
++GLB_Chunk_count; ++GLB_Chunk_count;

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@ -6092,8 +6092,8 @@ mz_zip_writer_compute_padding_needed_for_file_alignment(mz_zip_archive *pZip) {
if (!pZip->m_file_offset_alignment) if (!pZip->m_file_offset_alignment)
return 0; return 0;
n = (mz_uint32)(pZip->m_archive_size & (pZip->m_file_offset_alignment - 1)); n = (mz_uint32)(pZip->m_archive_size & (pZip->m_file_offset_alignment - 1));
return (pZip->m_file_offset_alignment - n) & return (mz_uint)((pZip->m_file_offset_alignment - n) &
(pZip->m_file_offset_alignment - 1); (pZip->m_file_offset_alignment - 1));
} }
static mz_bool mz_zip_writer_write_zeros(mz_zip_archive *pZip, static mz_bool mz_zip_writer_write_zeros(mz_zip_archive *pZip,