Merge branch 'master' into semi-desert-master
commit
e41fe74b2a
|
@ -95,6 +95,7 @@ ColladaLoader::ColladaLoader() :
|
||||||
noSkeletonMesh(false),
|
noSkeletonMesh(false),
|
||||||
removeEmptyBones(false),
|
removeEmptyBones(false),
|
||||||
ignoreUpDirection(false),
|
ignoreUpDirection(false),
|
||||||
|
ignoreUnitSize(false),
|
||||||
useColladaName(false),
|
useColladaName(false),
|
||||||
mNodeNameCounter(0) {
|
mNodeNameCounter(0) {
|
||||||
// empty
|
// empty
|
||||||
|
@ -122,6 +123,7 @@ void ColladaLoader::SetupProperties(const Importer *pImp) {
|
||||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
|
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
|
||||||
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
|
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
|
||||||
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
|
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
|
||||||
|
ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
|
||||||
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
|
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -170,12 +172,15 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
||||||
// ... then fill the materials with the now adjusted settings
|
// ... then fill the materials with the now adjusted settings
|
||||||
FillMaterials(parser, pScene);
|
FillMaterials(parser, pScene);
|
||||||
|
|
||||||
// Apply unit-size scale calculation
|
if (!ignoreUnitSize) {
|
||||||
|
// Apply unit-size scale calculation
|
||||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||||
0, parser.mUnitSize, 0, 0,
|
parser.mUnitSize, 0, 0, 0,
|
||||||
0, 0, parser.mUnitSize, 0,
|
0, parser.mUnitSize, 0, 0,
|
||||||
0, 0, 0, 1);
|
0, 0, parser.mUnitSize, 0,
|
||||||
|
0, 0, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
if (!ignoreUpDirection) {
|
if (!ignoreUpDirection) {
|
||||||
// Convert to Y_UP, if different orientation
|
// Convert to Y_UP, if different orientation
|
||||||
if (parser.mUpDirection == ColladaParser::UP_X) {
|
if (parser.mUpDirection == ColladaParser::UP_X) {
|
||||||
|
|
|
@ -239,6 +239,7 @@ protected:
|
||||||
bool noSkeletonMesh;
|
bool noSkeletonMesh;
|
||||||
bool removeEmptyBones;
|
bool removeEmptyBones;
|
||||||
bool ignoreUpDirection;
|
bool ignoreUpDirection;
|
||||||
|
bool ignoreUnitSize;
|
||||||
bool useColladaName;
|
bool useColladaName;
|
||||||
|
|
||||||
/** Used by FindNameForNode() to generate unique node names */
|
/** Used by FindNameForNode() to generate unique node names */
|
||||||
|
|
|
@ -211,7 +211,7 @@ Scope::Scope(Parser& parser,bool topLevel)
|
||||||
elements.insert(ElementMap::value_type(str, element));
|
elements.insert(ElementMap::value_type(str, element));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
delete element;
|
delete_Element(element);
|
||||||
ParseError("unexpected end of file",parser.LastToken());
|
ParseError("unexpected end of file",parser.LastToken());
|
||||||
} else {
|
} else {
|
||||||
elements.insert(ElementMap::value_type(str, element));
|
elements.insert(ElementMap::value_type(str, element));
|
||||||
|
|
|
@ -263,7 +263,7 @@ size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn,
|
||||||
for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
|
for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
|
||||||
bool bNonZero = false;
|
bool bNonZero = false;
|
||||||
|
|
||||||
//for the data, check any component Non Zero
|
// for the data, check any component Non Zero
|
||||||
for (unsigned int j = 0; j < numCompsOut; j++) {
|
for (unsigned int j = 0; j < numCompsOut; j++) {
|
||||||
double valueData = bufferData_ptr[j];
|
double valueData = bufferData_ptr[j];
|
||||||
double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
|
double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
|
||||||
|
@ -273,11 +273,11 @@ size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//all zeros, continue
|
// all zeros, continue
|
||||||
if (!bNonZero)
|
if (!bNonZero)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
//non zero, store the data
|
// non zero, store the data
|
||||||
for (unsigned int j = 0; j < numCompsOut; j++) {
|
for (unsigned int j = 0; j < numCompsOut; j++) {
|
||||||
T valueData = bufferData_ptr[j];
|
T valueData = bufferData_ptr[j];
|
||||||
T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
|
T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
|
||||||
|
@ -286,14 +286,14 @@ size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn,
|
||||||
vNZIdx.push_back(idx);
|
vNZIdx.push_back(idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
//avoid all-0, put 1 item
|
// avoid all-0, put 1 item
|
||||||
if (vNZDiff.size() == 0) {
|
if (vNZDiff.size() == 0) {
|
||||||
for (unsigned int j = 0; j < numCompsOut; j++)
|
for (unsigned int j = 0; j < numCompsOut; j++)
|
||||||
vNZDiff.push_back(0);
|
vNZDiff.push_back(0);
|
||||||
vNZIdx.push_back(0);
|
vNZIdx.push_back(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
//process data
|
// process data
|
||||||
outputNZDiff = new T[vNZDiff.size()];
|
outputNZDiff = new T[vNZDiff.size()];
|
||||||
memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
|
memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
|
||||||
|
|
||||||
|
@ -361,7 +361,7 @@ inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffe
|
||||||
acc->sparse.reset(new Accessor::Sparse);
|
acc->sparse.reset(new Accessor::Sparse);
|
||||||
acc->sparse->count = nzCount;
|
acc->sparse->count = nzCount;
|
||||||
|
|
||||||
//indices
|
// indices
|
||||||
unsigned int bytesPerIdx = sizeof(unsigned short);
|
unsigned int bytesPerIdx = sizeof(unsigned short);
|
||||||
size_t indices_offset = buffer->byteLength;
|
size_t indices_offset = buffer->byteLength;
|
||||||
size_t indices_padding = indices_offset % bytesPerIdx;
|
size_t indices_padding = indices_offset % bytesPerIdx;
|
||||||
|
@ -379,7 +379,7 @@ inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffe
|
||||||
acc->sparse->indicesByteOffset = 0;
|
acc->sparse->indicesByteOffset = 0;
|
||||||
acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
|
acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
|
||||||
|
|
||||||
//values
|
// values
|
||||||
size_t values_offset = buffer->byteLength;
|
size_t values_offset = buffer->byteLength;
|
||||||
size_t values_padding = values_offset % bytesPerComp;
|
size_t values_padding = values_offset % bytesPerComp;
|
||||||
values_offset += values_padding;
|
values_offset += values_padding;
|
||||||
|
@ -395,9 +395,9 @@ inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffe
|
||||||
acc->sparse->valuesByteOffset = 0;
|
acc->sparse->valuesByteOffset = 0;
|
||||||
acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
|
acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
|
||||||
|
|
||||||
//clear
|
// clear
|
||||||
delete[](char *) nzDiff;
|
delete[] (char *)nzDiff;
|
||||||
delete[](char *) nzIdx;
|
delete[] (char *)nzIdx;
|
||||||
}
|
}
|
||||||
return acc;
|
return acc;
|
||||||
}
|
}
|
||||||
|
@ -599,7 +599,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
||||||
if (curTex != nullptr) { // embedded
|
if (curTex != nullptr) { // embedded
|
||||||
texture->source->name = curTex->mFilename.C_Str();
|
texture->source->name = curTex->mFilename.C_Str();
|
||||||
|
|
||||||
//basisu: embedded ktx2, bu
|
// basisu: embedded ktx2, bu
|
||||||
if (curTex->achFormatHint[0]) {
|
if (curTex->achFormatHint[0]) {
|
||||||
std::string mimeType = "image/";
|
std::string mimeType = "image/";
|
||||||
if (memcmp(curTex->achFormatHint, "jpg", 3) == 0)
|
if (memcmp(curTex->achFormatHint, "jpg", 3) == 0)
|
||||||
|
@ -619,7 +619,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
||||||
}
|
}
|
||||||
|
|
||||||
// The asset has its own buffer, see Image::SetData
|
// The asset has its own buffer, see Image::SetData
|
||||||
//basisu: "image/ktx2", "image/basis" as is
|
// basisu: "image/ktx2", "image/basis" as is
|
||||||
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
|
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
|
||||||
} else {
|
} else {
|
||||||
texture->source->uri = path;
|
texture->source->uri = path;
|
||||||
|
@ -629,7 +629,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//basisu
|
// basisu
|
||||||
if (useBasisUniversal) {
|
if (useBasisUniversal) {
|
||||||
mAsset->extensionsUsed.KHR_texture_basisu = true;
|
mAsset->extensionsUsed.KHR_texture_basisu = true;
|
||||||
mAsset->extensionsRequired.KHR_texture_basisu = true;
|
mAsset->extensionsRequired.KHR_texture_basisu = true;
|
||||||
|
@ -652,7 +652,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, NormalTextureInfo &prop, ai
|
||||||
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
||||||
|
|
||||||
if (texture) {
|
if (texture) {
|
||||||
//GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
// GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
||||||
GetMatTexProp(mat, prop.scale, "scale", tt, slot);
|
GetMatTexProp(mat, prop.scale, "scale", tt, slot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -663,7 +663,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, OcclusionTextureInfo &prop,
|
||||||
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
||||||
|
|
||||||
if (texture) {
|
if (texture) {
|
||||||
//GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
// GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
||||||
GetMatTexProp(mat, prop.strength, "strength", tt, slot);
|
GetMatTexProp(mat, prop.strength, "strength", tt, slot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -832,20 +832,30 @@ void glTF2Exporter::ExportMaterials() {
|
||||||
GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_BASE_COLOR);
|
GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_BASE_COLOR);
|
||||||
|
|
||||||
if (!m->pbrMetallicRoughness.baseColorTexture.texture) {
|
if (!m->pbrMetallicRoughness.baseColorTexture.texture) {
|
||||||
//if there wasn't a baseColorTexture defined in the source, fallback to any diffuse texture
|
// if there wasn't a baseColorTexture defined in the source, fallback to any diffuse texture
|
||||||
GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_DIFFUSE);
|
GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_DIFFUSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
|
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, aiTextureType_DIFFUSE_ROUGHNESS);
|
||||||
|
|
||||||
|
if (!m->pbrMetallicRoughness.metallicRoughnessTexture.texture) {
|
||||||
|
// if there wasn't a aiTextureType_DIFFUSE_ROUGHNESS defined in the source, fallback to aiTextureType_METALNESS
|
||||||
|
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, aiTextureType_METALNESS);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m->pbrMetallicRoughness.metallicRoughnessTexture.texture) {
|
||||||
|
// if there still wasn't a aiTextureType_METALNESS defined in the source, fallback to AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE
|
||||||
|
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
|
||||||
|
}
|
||||||
|
|
||||||
if (GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_BASE_COLOR) != AI_SUCCESS) {
|
if (GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_BASE_COLOR) != AI_SUCCESS) {
|
||||||
// if baseColorFactor wasn't defined, then the source is likely not a metallic roughness material.
|
// if baseColorFactor wasn't defined, then the source is likely not a metallic roughness material.
|
||||||
//a fallback to any diffuse color should be used instead
|
// a fallback to any diffuse color should be used instead
|
||||||
GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_COLOR_DIFFUSE);
|
GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mat.Get(AI_MATKEY_METALLIC_FACTOR, m->pbrMetallicRoughness.metallicFactor) != AI_SUCCESS) {
|
if (mat.Get(AI_MATKEY_METALLIC_FACTOR, m->pbrMetallicRoughness.metallicFactor) != AI_SUCCESS) {
|
||||||
//if metallicFactor wasn't defined, then the source is likely not a PBR file, and the metallicFactor should be 0
|
// if metallicFactor wasn't defined, then the source is likely not a PBR file, and the metallicFactor should be 0
|
||||||
m->pbrMetallicRoughness.metallicFactor = 0;
|
m->pbrMetallicRoughness.metallicFactor = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -858,10 +868,10 @@ void glTF2Exporter::ExportMaterials() {
|
||||||
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS && mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
|
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS && mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
|
||||||
// convert specular color to luminance
|
// convert specular color to luminance
|
||||||
float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
|
float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
|
||||||
//normalize shininess (assuming max is 1000) with an inverse exponentional curve
|
// normalize shininess (assuming max is 1000) with an inverse exponentional curve
|
||||||
float normalizedShininess = std::sqrt(shininess / 1000);
|
float normalizedShininess = std::sqrt(shininess / 1000);
|
||||||
|
|
||||||
//clamp the shininess value between 0 and 1
|
// clamp the shininess value between 0 and 1
|
||||||
normalizedShininess = std::min(std::max(normalizedShininess, 0.0f), 1.0f);
|
normalizedShininess = std::min(std::max(normalizedShininess, 0.0f), 1.0f);
|
||||||
// low specular intensity values should produce a rough material even if shininess is high.
|
// low specular intensity values should produce a rough material even if shininess is high.
|
||||||
normalizedShininess = normalizedShininess * specularIntensity;
|
normalizedShininess = normalizedShininess * specularIntensity;
|
||||||
|
@ -1059,7 +1069,7 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
||||||
if (boneIndexFitted != -1) {
|
if (boneIndexFitted != -1) {
|
||||||
vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex);
|
vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex);
|
||||||
}
|
}
|
||||||
}else {
|
} else {
|
||||||
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
|
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
|
||||||
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
|
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
|
||||||
|
|
||||||
|
@ -1071,7 +1081,7 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
||||||
|
|
||||||
Mesh::Primitive &p = meshRef->primitives.back();
|
Mesh::Primitive &p = meshRef->primitives.back();
|
||||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||||
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||||
if (vertexJointAccessor) {
|
if (vertexJointAccessor) {
|
||||||
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
||||||
size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
|
size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
|
||||||
|
@ -1155,7 +1165,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
|
|
||||||
/******************* Vertices ********************/
|
/******************* Vertices ********************/
|
||||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3,
|
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3,
|
||||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
if (v) {
|
if (v) {
|
||||||
p.attributes.position.push_back(v);
|
p.attributes.position.push_back(v);
|
||||||
}
|
}
|
||||||
|
@ -1169,7 +1179,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
||||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
if (n) {
|
if (n) {
|
||||||
p.attributes.normal.push_back(n);
|
p.attributes.normal.push_back(n);
|
||||||
}
|
}
|
||||||
|
@ -1191,7 +1201,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||||
|
|
||||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
||||||
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
if (tc) {
|
if (tc) {
|
||||||
p.attributes.texcoord.push_back(tc);
|
p.attributes.texcoord.push_back(tc);
|
||||||
}
|
}
|
||||||
|
@ -1201,7 +1211,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
/*************** Vertex colors ****************/
|
/*************** Vertex colors ****************/
|
||||||
for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) {
|
for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) {
|
||||||
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel],
|
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel],
|
||||||
AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
if (c) {
|
if (c) {
|
||||||
p.attributes.color.push_back(c);
|
p.attributes.color.push_back(c);
|
||||||
}
|
}
|
||||||
|
@ -1219,7 +1229,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
}
|
}
|
||||||
|
|
||||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
||||||
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (aim->mPrimitiveTypes) {
|
switch (aim->mPrimitiveTypes) {
|
||||||
|
@ -1362,24 +1372,24 @@ void glTF2Exporter::MergeMeshes() {
|
||||||
|
|
||||||
unsigned int nMeshes = static_cast<unsigned int>(node->meshes.size());
|
unsigned int nMeshes = static_cast<unsigned int>(node->meshes.size());
|
||||||
|
|
||||||
//skip if it's 1 or less meshes per node
|
// skip if it's 1 or less meshes per node
|
||||||
if (nMeshes > 1) {
|
if (nMeshes > 1) {
|
||||||
Ref<Mesh> firstMesh = node->meshes.at(0);
|
Ref<Mesh> firstMesh = node->meshes.at(0);
|
||||||
|
|
||||||
//loop backwards to allow easy removal of a mesh from a node once it's merged
|
// loop backwards to allow easy removal of a mesh from a node once it's merged
|
||||||
for (unsigned int m = nMeshes - 1; m >= 1; --m) {
|
for (unsigned int m = nMeshes - 1; m >= 1; --m) {
|
||||||
Ref<Mesh> mesh = node->meshes.at(m);
|
Ref<Mesh> mesh = node->meshes.at(m);
|
||||||
|
|
||||||
//append this mesh's primitives to the first mesh's primitives
|
// append this mesh's primitives to the first mesh's primitives
|
||||||
firstMesh->primitives.insert(
|
firstMesh->primitives.insert(
|
||||||
firstMesh->primitives.end(),
|
firstMesh->primitives.end(),
|
||||||
mesh->primitives.begin(),
|
mesh->primitives.begin(),
|
||||||
mesh->primitives.end());
|
mesh->primitives.end());
|
||||||
|
|
||||||
//remove the mesh from the list of meshes
|
// remove the mesh from the list of meshes
|
||||||
unsigned int removedIndex = mAsset->meshes.Remove(mesh->id.c_str());
|
unsigned int removedIndex = mAsset->meshes.Remove(mesh->id.c_str());
|
||||||
|
|
||||||
//find the presence of the removed mesh in other nodes
|
// find the presence of the removed mesh in other nodes
|
||||||
for (unsigned int nn = 0; nn < mAsset->nodes.Size(); ++nn) {
|
for (unsigned int nn = 0; nn < mAsset->nodes.Size(); ++nn) {
|
||||||
Ref<Node> curNode = mAsset->nodes.Get(nn);
|
Ref<Node> curNode = mAsset->nodes.Get(nn);
|
||||||
|
|
||||||
|
@ -1398,7 +1408,7 @@ void glTF2Exporter::MergeMeshes() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//since we were looping backwards, reverse the order of merged primitives to their original order
|
// since we were looping backwards, reverse the order of merged primitives to their original order
|
||||||
std::reverse(firstMesh->primitives.begin() + 1, firstMesh->primitives.end());
|
std::reverse(firstMesh->primitives.begin() + 1, firstMesh->primitives.end());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1430,7 +1440,7 @@ unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode *n) {
|
||||||
return node.GetIndex();
|
return node.GetIndex();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Export node and recursively calls ExportNode for all children.
|
* Export node and recursively calls ExportNode for all children.
|
||||||
* Since these nodes are not the root node, we also export the parent Ref<Node>
|
* Since these nodes are not the root node, we also export the parent Ref<Node>
|
||||||
*/
|
*/
|
||||||
|
@ -1525,9 +1535,9 @@ inline void ExtractTranslationSampler(Asset &asset, std::string &animId, Ref<Buf
|
||||||
const aiVectorKey &key = nodeChannel->mPositionKeys[i];
|
const aiVectorKey &key = nodeChannel->mPositionKeys[i];
|
||||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||||
values[(i * 3) + 0] = (ai_real) key.mValue.x;
|
values[(i * 3) + 0] = (ai_real)key.mValue.x;
|
||||||
values[(i * 3) + 1] = (ai_real) key.mValue.y;
|
values[(i * 3) + 1] = (ai_real)key.mValue.y;
|
||||||
values[(i * 3) + 2] = (ai_real) key.mValue.z;
|
values[(i * 3) + 2] = (ai_real)key.mValue.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||||
|
@ -1544,9 +1554,9 @@ inline void ExtractScaleSampler(Asset &asset, std::string &animId, Ref<Buffer> &
|
||||||
const aiVectorKey &key = nodeChannel->mScalingKeys[i];
|
const aiVectorKey &key = nodeChannel->mScalingKeys[i];
|
||||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||||
values[(i * 3) + 0] = (ai_real) key.mValue.x;
|
values[(i * 3) + 0] = (ai_real)key.mValue.x;
|
||||||
values[(i * 3) + 1] = (ai_real) key.mValue.y;
|
values[(i * 3) + 1] = (ai_real)key.mValue.y;
|
||||||
values[(i * 3) + 2] = (ai_real) key.mValue.z;
|
values[(i * 3) + 2] = (ai_real)key.mValue.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||||
|
@ -1563,10 +1573,10 @@ inline void ExtractRotationSampler(Asset &asset, std::string &animId, Ref<Buffer
|
||||||
const aiQuatKey &key = nodeChannel->mRotationKeys[i];
|
const aiQuatKey &key = nodeChannel->mRotationKeys[i];
|
||||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||||
values[(i * 4) + 0] = (ai_real) key.mValue.x;
|
values[(i * 4) + 0] = (ai_real)key.mValue.x;
|
||||||
values[(i * 4) + 1] = (ai_real) key.mValue.y;
|
values[(i * 4) + 1] = (ai_real)key.mValue.y;
|
||||||
values[(i * 4) + 2] = (ai_real) key.mValue.z;
|
values[(i * 4) + 2] = (ai_real)key.mValue.z;
|
||||||
values[(i * 4) + 3] = (ai_real) key.mValue.w;
|
values[(i * 4) + 3] = (ai_real)key.mValue.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||||
|
|
|
@ -234,7 +234,8 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
||||||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||||
|
|
||||||
if (prop.texture && prop.texture->source) {
|
if (prop.texture && prop.texture->source) {
|
||||||
mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot));
|
std::string textureStrengthKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + "strength";
|
||||||
|
mat->AddProperty(&prop.strength, 1, textureStrengthKey.c_str(), texType, texSlot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1418,25 +1418,29 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
|
||||||
COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX}
|
COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX}
|
||||||
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
|
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
|
||||||
)
|
)
|
||||||
ENDIF()
|
|
||||||
|
|
||||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
IF(GENERATOR_IS_MULTI_CONFIG)
|
||||||
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
||||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
CONFIGURATIONS Debug
|
CONFIGURATIONS Debug
|
||||||
)
|
)
|
||||||
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
|
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
|
||||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
CONFIGURATIONS RelWithDebInfo
|
CONFIGURATIONS RelWithDebInfo
|
||||||
)
|
)
|
||||||
|
ELSE()
|
||||||
|
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
||||||
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
|
CONFIGURATIONS Debug
|
||||||
|
)
|
||||||
|
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
|
||||||
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
|
CONFIGURATIONS RelWithDebInfo
|
||||||
|
)
|
||||||
|
ENDIF()
|
||||||
ELSE()
|
ELSE()
|
||||||
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
install(FILES $<TARGET_PDB_FILE:assimp>
|
||||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
CONFIGURATIONS Debug
|
|
||||||
)
|
|
||||||
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
|
|
||||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
|
||||||
CONFIGURATIONS RelWithDebInfo
|
|
||||||
)
|
)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
ENDIF ()
|
ENDIF ()
|
||||||
|
|
|
@ -15,9 +15,11 @@ option( DDL_STATIC_LIBRARY "Deprecated, use BUILD_SHARED_LIBS instead."
|
||||||
# for backwards compatibility use DDL_STATIC_LIBRARY as initial value for cmake variable BUILD_SHARED_LIBS
|
# for backwards compatibility use DDL_STATIC_LIBRARY as initial value for cmake variable BUILD_SHARED_LIBS
|
||||||
# https://cmake.org/cmake/help/latest/variable/BUILD_SHARED_LIBS.html
|
# https://cmake.org/cmake/help/latest/variable/BUILD_SHARED_LIBS.html
|
||||||
if ( DDL_STATIC_LIBRARY )
|
if ( DDL_STATIC_LIBRARY )
|
||||||
set ( build_shared_libs_default OFF )
|
message("Building shared lib.")
|
||||||
|
set ( build_shared_libs_default OFF )
|
||||||
else()
|
else()
|
||||||
set ( build_shared_libs_default ON )
|
message("Building static lib.")
|
||||||
|
set ( build_shared_libs_default ON )
|
||||||
endif()
|
endif()
|
||||||
option( DDL_BUILD_SHARED_LIBS "Set to ON to build shared libary of OpenDDL Parser." ${build_shared_libs_default} )
|
option( DDL_BUILD_SHARED_LIBS "Set to ON to build shared libary of OpenDDL Parser." ${build_shared_libs_default} )
|
||||||
option( COVERALLS "Generate coveralls data" OFF )
|
option( COVERALLS "Generate coveralls data" OFF )
|
||||||
|
@ -36,6 +38,7 @@ endif()
|
||||||
add_definitions( -D_VARIADIC_MAX=10 )
|
add_definitions( -D_VARIADIC_MAX=10 )
|
||||||
add_definitions( -DGTEST_HAS_PTHREAD=0 )
|
add_definitions( -DGTEST_HAS_PTHREAD=0 )
|
||||||
if ( DDL_DEBUG_OUTPUT )
|
if ( DDL_DEBUG_OUTPUT )
|
||||||
|
message("Enable debug output.")
|
||||||
add_definitions( -DDDL_DEBUG_HEADER_NAME)
|
add_definitions( -DDDL_DEBUG_HEADER_NAME)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
@ -62,10 +65,12 @@ if (COVERALLS)
|
||||||
include(Coveralls)
|
include(Coveralls)
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||||
|
message("Enable coveralls.")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Include the doc component.
|
# Include the doc component.
|
||||||
if(DDL_DOCUMENTATION)
|
if(DDL_DOCUMENTATION)
|
||||||
|
message("Generate doxygen documentation.")
|
||||||
find_package(Doxygen REQUIRED)
|
find_package(Doxygen REQUIRED)
|
||||||
CONFIGURE_FILE( doc/openddlparser_doc.in doc/doxygenfile @ONLY )
|
CONFIGURE_FILE( doc/openddlparser_doc.in doc/doxygenfile @ONLY )
|
||||||
add_custom_target(doc ALL
|
add_custom_target(doc ALL
|
||||||
|
|
|
@ -5,13 +5,15 @@ The OpenDDL-Parser is a small and easy to use library for OpenDDL-file-format-pa
|
||||||
|
|
||||||
Build status
|
Build status
|
||||||
============
|
============
|
||||||
Linux build status: [![Build Status](https://travis-ci.org/kimkulling/openddl-parser.png)](https://travis-ci.org/kimkulling/openddl-parser)
|
|
||||||
|
Linux build status: [![Build Status](https://travis-ci.com/kimkulling/openddl-parser.svg?branch=master)](https://travis-ci.com/kimkulling/openddl-parser)
|
||||||
Current coverity check status:
|
Current coverity check status:
|
||||||
<a href="https://scan.coverity.com/projects/5606">
|
<a href="https://scan.coverity.com/projects/5606">
|
||||||
<img alt="Coverity Scan Build Status"
|
<img alt="Coverity Scan Build Status"
|
||||||
src="https://scan.coverity.com/projects/5606/badge.svg"/>
|
src="https://scan.coverity.com/projects/5606/badge.svg"/>
|
||||||
</a>
|
</a>
|
||||||
Current test coverage:[![Coverage Status](https://coveralls.io/repos/github/kimkulling/openddl-parser/badge.svg?branch=master)](https://coveralls.io/github/kimkulling/openddl-parser?branch=cpp_coveralls)
|
Current test coverage:[![Coverage Status](https://coveralls.io/repos/github/kimkulling/openddl-parser/badge.svg?branch=master)](https://coveralls.io/github/kimkulling/openddl-parser?branch=cpp_coveralls)
|
||||||
|
|
||||||
Get the source code
|
Get the source code
|
||||||
===================
|
===================
|
||||||
You can get the code from our git repository, which is located at GitHub. You can clone the repository with the following command:
|
You can get the code from our git repository, which is located at GitHub. You can clone the repository with the following command:
|
||||||
|
@ -57,11 +59,11 @@ USE_ODDLPARSER_NS;
|
||||||
|
|
||||||
int main( int argc, char *argv[] ) {
|
int main( int argc, char *argv[] ) {
|
||||||
if( argc < 3 ) {
|
if( argc < 3 ) {
|
||||||
return 1;
|
return Error;
|
||||||
}
|
}
|
||||||
|
|
||||||
char *filename( nullptr );
|
char *filename( nullptr );
|
||||||
if( 0 == strncmp( FileOption, argv[ 1 ], strlen( FileOption ) ) ) {
|
if( 0 == strncmp( FileOption, argv[1], strlen( FileOption ) ) ) {
|
||||||
filename = argv[ 2 ];
|
filename = argv[ 2 ];
|
||||||
}
|
}
|
||||||
std::cout << "file to import: " << filename << std::endl;
|
std::cout << "file to import: " << filename << std::endl;
|
||||||
|
@ -73,24 +75,27 @@ int main( int argc, char *argv[] ) {
|
||||||
FILE *fileStream = fopen( filename, "r+" );
|
FILE *fileStream = fopen( filename, "r+" );
|
||||||
if( NULL == filename ) {
|
if( NULL == filename ) {
|
||||||
std::cerr << "Cannot open file " << filename << std::endl;
|
std::cerr << "Cannot open file " << filename << std::endl;
|
||||||
return 1;
|
return Error;
|
||||||
}
|
}
|
||||||
|
|
||||||
// obtain file size:
|
// obtain file size:
|
||||||
fseek( fileStream, 0, SEEK_END );
|
fseek( fileStream, 0, SEEK_END );
|
||||||
const size_t size( ftell( fileStream ) );
|
const size_t size = ftell( fileStream );
|
||||||
rewind( fileStream );
|
rewind( fileStream );
|
||||||
if( size > 0 ) {
|
if( size > 0 ) {
|
||||||
char *buffer = new char[ size ];
|
char *buffer = new char[ size ];
|
||||||
const size_t readSize( fread( buffer, sizeof( char ), size, fileStream ) );
|
const size_t readSize = fread( buffer, sizeof( char ), size, fileStream );
|
||||||
assert( readSize == size );
|
assert( readSize == size );
|
||||||
|
|
||||||
|
// Set the memory buffer
|
||||||
OpenDDLParser theParser;
|
OpenDDLParser theParser;
|
||||||
theParser.setBuffer( buffer, size );
|
theParser.setBuffer( buffer, size );
|
||||||
const bool result( theParser.parse() );
|
if( !theParser.parse() ) {
|
||||||
if( !result ) {
|
|
||||||
std::cerr << "Error while parsing file " << filename << "." << std::endl;
|
std::cerr << "Error while parsing file " << filename << "." << std::endl;
|
||||||
|
return Error;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -106,9 +111,9 @@ theParser.setBuffer( buffer, size );
|
||||||
const bool result( theParser.parse() );
|
const bool result( theParser.parse() );
|
||||||
if ( result ) {
|
if ( result ) {
|
||||||
DDLNode *root = theParser.getRoot();
|
DDLNode *root = theParser.getRoot();
|
||||||
DDLNode::DllNodeList childs = root->getChildNodeList();
|
DDLNode::DllNodeList children = root->getChildNodeList();
|
||||||
for ( size_t i=0; i<childs.size(); i++ ) {
|
for ( size_t i=0; i<children.size(); i++ ) {
|
||||||
DDLNode *child = childs[ i ];
|
DDLNode *child = children[ i ];
|
||||||
Property *prop = child->getProperty(); // to get properties
|
Property *prop = child->getProperty(); // to get properties
|
||||||
std::string type = child->getType(); // to get the node type
|
std::string type = child->getType(); // to get the node type
|
||||||
Value *values = child->getValue(); // to get the data;
|
Value *values = child->getValue(); // to get the data;
|
||||||
|
|
|
@ -134,9 +134,10 @@ bool OpenDDLExport::writeToStream(const std::string &statement) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OpenDDLExport::writeNode(DDLNode *node, std::string &statement) {
|
bool OpenDDLExport::writeNode(DDLNode *node, std::string &statement) {
|
||||||
|
bool success(true);
|
||||||
writeNodeHeader(node, statement);
|
writeNodeHeader(node, statement);
|
||||||
if (node->hasProperties()) {
|
if (node->hasProperties()) {
|
||||||
writeProperties(node, statement);
|
success = writeProperties(node, statement);
|
||||||
}
|
}
|
||||||
writeLineEnd(statement);
|
writeLineEnd(statement);
|
||||||
|
|
||||||
|
@ -160,7 +161,7 @@ bool OpenDDLExport::writeNode(DDLNode *node, std::string &statement) {
|
||||||
|
|
||||||
writeToStream(statement);
|
writeToStream(statement);
|
||||||
|
|
||||||
return true;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OpenDDLExport::writeNodeHeader(DDLNode *node, std::string &statement) {
|
bool OpenDDLExport::writeNodeHeader(DDLNode *node, std::string &statement) {
|
||||||
|
|
|
@ -30,7 +30,10 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include <windows.h>
|
# ifndef WIN32_LEAN_AND_MEAN
|
||||||
|
# define WIN32_LEAN_AND_MEAN
|
||||||
|
# endif
|
||||||
|
# include <windows.h>
|
||||||
#endif // _WIN32
|
#endif // _WIN32
|
||||||
|
|
||||||
BEGIN_ODDLPARSER_NS
|
BEGIN_ODDLPARSER_NS
|
||||||
|
@ -71,7 +74,7 @@ const char *getTypeToken(Value::ValueType type) {
|
||||||
return Grammar::PrimitiveTypeToken[(size_t)type];
|
return Grammar::PrimitiveTypeToken[(size_t)type];
|
||||||
}
|
}
|
||||||
|
|
||||||
static void logInvalidTokenError(char *in, const std::string &exp, OpenDDLParser::logCallback callback) {
|
static void logInvalidTokenError(const char *in, const std::string &exp, OpenDDLParser::logCallback callback) {
|
||||||
if (callback) {
|
if (callback) {
|
||||||
std::string full(in);
|
std::string full(in);
|
||||||
std::string part(full.substr(0, 50));
|
std::string part(full.substr(0, 50));
|
||||||
|
@ -338,20 +341,25 @@ char *OpenDDLParser::parseStructure(char *in, char *end) {
|
||||||
|
|
||||||
bool error(false);
|
bool error(false);
|
||||||
in = lookForNextToken(in, end);
|
in = lookForNextToken(in, end);
|
||||||
if (*in == *Grammar::OpenBracketToken) {
|
if (in != end) {
|
||||||
// loop over all children ( data and nodes )
|
if (*in == *Grammar::OpenBracketToken) {
|
||||||
do {
|
// loop over all children ( data and nodes )
|
||||||
in = parseStructureBody(in, end, error);
|
do {
|
||||||
if (in == nullptr) {
|
in = parseStructureBody(in, end, error);
|
||||||
return nullptr;
|
if (in == nullptr) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
} while (in != end &&
|
||||||
|
*in != *Grammar::CloseBracketToken);
|
||||||
|
if (in != end) {
|
||||||
|
++in;
|
||||||
}
|
}
|
||||||
} while (*in != *Grammar::CloseBracketToken);
|
} else {
|
||||||
++in;
|
++in;
|
||||||
} else {
|
logInvalidTokenError(in, std::string(Grammar::OpenBracketToken), m_logCallback);
|
||||||
++in;
|
error = true;
|
||||||
logInvalidTokenError(in, std::string(Grammar::OpenBracketToken), m_logCallback);
|
return nullptr;
|
||||||
error = true;
|
}
|
||||||
return nullptr;
|
|
||||||
}
|
}
|
||||||
in = lookForNextToken(in, end);
|
in = lookForNextToken(in, end);
|
||||||
|
|
||||||
|
@ -418,8 +426,8 @@ char *OpenDDLParser::parseStructureBody(char *in, char *end, bool &error) {
|
||||||
}
|
}
|
||||||
|
|
||||||
in = lookForNextToken(in, end);
|
in = lookForNextToken(in, end);
|
||||||
if (*in != '}') {
|
if (in == end || *in != '}') {
|
||||||
logInvalidTokenError(in, std::string(Grammar::CloseBracketToken), m_logCallback);
|
logInvalidTokenError(in == end ? "" : in, std::string(Grammar::CloseBracketToken), m_logCallback);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
} else {
|
} else {
|
||||||
//in++;
|
//in++;
|
||||||
|
@ -455,7 +463,7 @@ DDLNode *OpenDDLParser::top() {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
DDLNode *top(m_stack.back());
|
DDLNode *top = m_stack.back();
|
||||||
return top;
|
return top;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -647,12 +655,15 @@ char *OpenDDLParser::parseBooleanLiteral(char *in, char *end, Value **boolean) {
|
||||||
|
|
||||||
in = lookForNextToken(in, end);
|
in = lookForNextToken(in, end);
|
||||||
char *start(in);
|
char *start(in);
|
||||||
|
|
||||||
|
size_t len(0);
|
||||||
while (!isSeparator(*in) && in != end) {
|
while (!isSeparator(*in) && in != end) {
|
||||||
++in;
|
++in;
|
||||||
|
++len;
|
||||||
}
|
}
|
||||||
int res = ::strncmp(Grammar::BoolTrue, start, strlen(Grammar::BoolTrue));
|
int res = ::strncmp(Grammar::BoolTrue, start, len);
|
||||||
if (0 != res) {
|
if (0 != res) {
|
||||||
res = ::strncmp(Grammar::BoolFalse, start, strlen(Grammar::BoolFalse));
|
res = ::strncmp(Grammar::BoolFalse, start, len);
|
||||||
if (0 != res) {
|
if (0 != res) {
|
||||||
*boolean = nullptr;
|
*boolean = nullptr;
|
||||||
return in;
|
return in;
|
||||||
|
@ -733,7 +744,7 @@ char *OpenDDLParser::parseFloatingLiteral(char *in, char *end, Value **floating,
|
||||||
|
|
||||||
in = lookForNextToken(in, end);
|
in = lookForNextToken(in, end);
|
||||||
char *start(in);
|
char *start(in);
|
||||||
while (!isSeparator(*in) && in != end) {
|
while (in != end && !isSeparator(*in)) {
|
||||||
++in;
|
++in;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -838,6 +849,13 @@ char *OpenDDLParser::parseHexaLiteral(char *in, char *end, Value **data) {
|
||||||
int value(0);
|
int value(0);
|
||||||
while (pos > 0) {
|
while (pos > 0) {
|
||||||
int v = hex2Decimal(*start);
|
int v = hex2Decimal(*start);
|
||||||
|
if (v < 0) {
|
||||||
|
while (isEndofLine(*in)) {
|
||||||
|
++in;
|
||||||
|
}
|
||||||
|
return in;
|
||||||
|
}
|
||||||
|
|
||||||
--pos;
|
--pos;
|
||||||
value = (value << 4) | v;
|
value = (value << 4) | v;
|
||||||
++start;
|
++start;
|
||||||
|
@ -901,10 +919,10 @@ char *OpenDDLParser::parseDataList(char *in, char *end, Value::ValueType type, V
|
||||||
}
|
}
|
||||||
|
|
||||||
in = lookForNextToken(in, end);
|
in = lookForNextToken(in, end);
|
||||||
if (*in == '{') {
|
if (in != end && *in == '{') {
|
||||||
++in;
|
++in;
|
||||||
Value *current(nullptr), *prev(nullptr);
|
Value *current(nullptr), *prev(nullptr);
|
||||||
while ('}' != *in) {
|
while (in != end && '}' != *in) {
|
||||||
current = nullptr;
|
current = nullptr;
|
||||||
in = lookForNextToken(in, end);
|
in = lookForNextToken(in, end);
|
||||||
if (Value::ValueType::ddl_ref == type) {
|
if (Value::ValueType::ddl_ref == type) {
|
||||||
|
@ -962,11 +980,12 @@ char *OpenDDLParser::parseDataList(char *in, char *end, Value::ValueType type, V
|
||||||
}
|
}
|
||||||
|
|
||||||
in = getNextSeparator(in, end);
|
in = getNextSeparator(in, end);
|
||||||
if (',' != *in && Grammar::CloseBracketToken[0] != *in && !isSpace(*in)) {
|
if (in == end || (',' != *in && Grammar::CloseBracketToken[0] != *in && !isSpace(*in))) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
++in;
|
if (in != end)
|
||||||
|
++in;
|
||||||
}
|
}
|
||||||
|
|
||||||
return in;
|
return in;
|
||||||
|
|
|
@ -26,8 +26,8 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <cstdio>
|
||||||
#include <string.h>
|
#include <cstring>
|
||||||
#ifndef _WIN32
|
#ifndef _WIN32
|
||||||
#include <inttypes.h>
|
#include <inttypes.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -40,15 +40,6 @@ struct Identifier;
|
||||||
struct Reference;
|
struct Reference;
|
||||||
struct Property;
|
struct Property;
|
||||||
|
|
||||||
template <class T>
|
|
||||||
inline bool isEmbeddedCommentOpenTag(T *in, T *end) {
|
|
||||||
if (in == '/' && in + 1 == '*') {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief Utility function to search for the next token or the end of the buffer.
|
/// @brief Utility function to search for the next token or the end of the buffer.
|
||||||
/// @param in [in] The start position in the buffer.
|
/// @param in [in] The start position in the buffer.
|
||||||
/// @param end [in] The end position in the buffer.
|
/// @param end [in] The end position in the buffer.
|
||||||
|
|
|
@ -54,7 +54,9 @@ inline bool isSeparator(T in) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const unsigned char chartype_table[256] = {
|
const size_t CharTableSize = 256;
|
||||||
|
|
||||||
|
static const unsigned char chartype_table[CharTableSize] = {
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
|
@ -318,6 +320,10 @@ static const unsigned char chartype_table[256] = {
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
inline bool isNumeric(const T in) {
|
inline bool isNumeric(const T in) {
|
||||||
|
if (static_cast<size_t>(in) >= CharTableSize) {
|
||||||
|
return '\0';
|
||||||
|
}
|
||||||
|
|
||||||
size_t idx = static_cast<size_t>(in);
|
size_t idx = static_cast<size_t>(in);
|
||||||
return idx < sizeof(chartype_table) && (chartype_table[idx] == 1);
|
return idx < sizeof(chartype_table) && (chartype_table[idx] == 1);
|
||||||
}
|
}
|
||||||
|
@ -433,7 +439,7 @@ inline bool isEndofLine(const T in) {
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
inline static T *getNextSeparator(T *in, T *end) {
|
inline static T *getNextSeparator(T *in, T *end) {
|
||||||
while (!isSeparator(*in) || in == end) {
|
while (in != end && !isSeparator(*in)) {
|
||||||
++in;
|
++in;
|
||||||
}
|
}
|
||||||
return in;
|
return in;
|
||||||
|
|
|
@ -302,7 +302,9 @@ bool TXmlParser<TNodeType>::parse(IOStream *stream) {
|
||||||
stream->Read(&mData[0], 1, len);
|
stream->Read(&mData[0], 1, len);
|
||||||
|
|
||||||
mDoc = new pugi::xml_document();
|
mDoc = new pugi::xml_document();
|
||||||
pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full);
|
// load_string assumes native encoding (aka always utf-8 per build options)
|
||||||
|
//pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full);
|
||||||
|
pugi::xml_parse_result parse_result = mDoc->load_buffer(&mData[0], mData.size(), pugi::parse_full);
|
||||||
if (parse_result.status == pugi::status_ok) {
|
if (parse_result.status == pugi::status_ok) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1035,6 +1035,15 @@ enum aiComponent
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
|
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
/** @brief Specifies whether the Collada loader will ignore the provided unit size.
|
||||||
|
*
|
||||||
|
* If this property is set to true, the unit size provided in the file header will
|
||||||
|
* be ignored and the file will be loaded without scaling the assets.
|
||||||
|
* Property type: Bool. Default value: false.
|
||||||
|
*/
|
||||||
|
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Specifies whether the Collada loader should use Collada names.
|
/** @brief Specifies whether the Collada loader should use Collada names.
|
||||||
*
|
*
|
||||||
|
|
|
@ -211,7 +211,8 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiColor3D& pOut) const {
|
unsigned int idx,aiColor3D& pOut) const {
|
||||||
aiColor4D c;
|
aiColor4D c;
|
||||||
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
||||||
pOut = aiColor3D(c.r,c.g,c.b);
|
if (ret == aiReturn_SUCCESS)
|
||||||
|
pOut = aiColor3D(c.r,c.g,c.b);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
Loading…
Reference in New Issue