Collada: reset workaround.

pull/835/head
Kim Kulling 2016-03-15 19:28:57 +01:00
parent 3a7c3a5698
commit e3d7ca264c
1 changed files with 2 additions and 2 deletions

View File

@ -1174,7 +1174,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// https://github.com/assimp/assimp/issues/458
// Sub-sample axis-angle channels if the delta between two consecutive
// key-frame angles is >= 180 degrees.
/*if (transforms[e.mTransformIndex].mType == Collada::TF_ROTATE && e.mSubElement == 3 && pos > 0 && pos < e.mTimeAccessor->mCount) {
if (transforms[e.mTransformIndex].mType == Collada::TF_ROTATE && e.mSubElement == 3 && pos > 0 && pos < e.mTimeAccessor->mCount) {
float cur_key_angle = ReadFloat(*e.mValueAccessor, *e.mValueData, pos, 0);
float last_key_angle = ReadFloat(*e.mValueAccessor, *e.mValueData, pos - 1, 0);
float cur_key_time = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos, 0);
@ -1188,7 +1188,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
nextTime = std::min(nextTime, nextSampleTime);
}
}
}*/
}
}
// no more keys on any channel after the current time -> we're done