Collada: reset workaround.
parent
3a7c3a5698
commit
e3d7ca264c
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@ -1174,7 +1174,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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// https://github.com/assimp/assimp/issues/458
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// Sub-sample axis-angle channels if the delta between two consecutive
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// key-frame angles is >= 180 degrees.
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/*if (transforms[e.mTransformIndex].mType == Collada::TF_ROTATE && e.mSubElement == 3 && pos > 0 && pos < e.mTimeAccessor->mCount) {
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if (transforms[e.mTransformIndex].mType == Collada::TF_ROTATE && e.mSubElement == 3 && pos > 0 && pos < e.mTimeAccessor->mCount) {
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float cur_key_angle = ReadFloat(*e.mValueAccessor, *e.mValueData, pos, 0);
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float last_key_angle = ReadFloat(*e.mValueAccessor, *e.mValueData, pos - 1, 0);
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float cur_key_time = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos, 0);
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@ -1188,7 +1188,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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nextTime = std::min(nextTime, nextSampleTime);
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}
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}
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}*/
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}
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}
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// no more keys on any channel after the current time -> we're done
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