Merge branch 'master' into step-import

pull/2175/head
kkulling 2018-09-28 15:59:27 +02:00
commit e38629613c
112 changed files with 2570 additions and 14718 deletions

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@ -51,7 +51,8 @@ matrix:
env: ANALYZE=ON
- os: linux
compiler: gcc
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
# env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
env: ENABLE_COVERALLS=ON
- os: linux
compiler: gcc
env: SHARED_BUILD=ON

7
Build.md 100644
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@ -0,0 +1,7 @@
# Build instructions
> cmake CMakeLists.txt
make -j4
##UWP
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app

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@ -210,8 +210,8 @@ ENDIF( UNIX )
# Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
# hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -std=c++0x ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
@ -224,11 +224,11 @@ ELSEIF(MSVC)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC ")
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()

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@ -66,7 +66,7 @@ namespace D3DS {
*/
class Discreet3DS {
private:
Discreet3DS() {
Discreet3DS() AI_NO_EXCEPT {
// empty
}
@ -328,19 +328,17 @@ struct Face : public FaceWithSmoothingGroup
// ---------------------------------------------------------------------------
/** Helper structure representing a texture */
struct Texture
{
struct Texture {
//! Default constructor
Texture()
: mOffsetU (0.0)
, mOffsetV (0.0)
, mScaleU (1.0)
, mScaleV (1.0)
, mRotation (0.0)
, mMapMode (aiTextureMapMode_Wrap)
, bPrivate()
, iUVSrc (0)
{
Texture() AI_NO_EXCEPT
: mOffsetU (0.0)
, mOffsetV (0.0)
, mScaleU (1.0)
, mScaleV (1.0)
, mRotation (0.0)
, mMapMode (aiTextureMapMode_Wrap)
, bPrivate()
, iUVSrc (0) {
mTextureBlend = get_qnan();
}
@ -394,7 +392,7 @@ struct Material
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other)
Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName))
, mDiffuse(std::move(other.mDiffuse))
, mSpecularExponent(std::move(other.mSpecularExponent))
@ -418,7 +416,7 @@ struct Material
}
Material &operator=(Material &&other) {
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
@ -447,7 +445,7 @@ struct Material
}
~Material() {}
virtual ~Material() {}
//! Name of the material

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@ -63,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Header files, stdlib.
#include <set>
namespace Assimp
{
namespace Assimp {
/// \class AMFImporter
/// Class that holding scene graph which include: geometry, metadata, materials etc.
///
@ -99,100 +99,49 @@ namespace Assimp
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
///
class AMFImporter : public BaseImporter
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
class AMFImporter : public BaseImporter {
private:
struct SPP_Material;// forward declaration
struct SPP_Material;// forward declaration
/// \struct SPP_Composite
/// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite {
SPP_Material* Material;///< Pointer to material - part of composition.
std::string Formula;///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Composite
/// Data type for postprocessing step. More suitable container for part of material's composition.
struct SPP_Composite
{
SPP_Material* Material;///< Pointer to material - part of composition.
std::string Formula;///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Material
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID;///< Material ID.
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
CAMFImporter_NodeElement_Color* Color;///< Color of material.
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
/// \struct SPP_Material
/// Data type for postprocessing step. More suitable container for material.
struct SPP_Material
{
std::string ID;///< Material ID.
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
CAMFImporter_NodeElement_Color* Color;///< Color of material.
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// \fn aiColor4D GetColor(const float pX, const float pY, const float pZ) const
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture {
std::string ID;
size_t Width, Height, Depth;
bool Tiled;
char FormatHint[9];// 8 for string + 1 for terminator.
uint8_t *Data;
};
/// \struct SPP_Texture
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture
{
std::string ID;
size_t Width, Height, Depth;
bool Tiled;
char FormatHint[ 9 ];// 8 for string + 1 for terminator.
uint8_t *Data;
};
/// Data type for post-processing step. Contain face data.
struct SComplexFace {
aiFace Face;///< Face vertices.
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
/// \struct SComplexFace
/// Data type for post-processing step. Contain face data.
struct SComplexFace
{
aiFace Face;///< Face vertices.
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
/***********************************************/
/****************** Constants ******************/
/***********************************************/
private:
static const aiImporterDesc Description;
/***********************************************/
/****************** Variables ******************/
/***********************************************/
private:
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn AMFImporter(const AMFImporter& pScene)
/// Disabled copy constructor.
AMFImporter(const AMFImporter& pScene);
/// \fn AMFImporter& operator=(const AMFImporter& pScene)
/// Disabled assign operator.
AMFImporter& operator=(const AMFImporter& pScene);
/// \fn void Clear()
/// Clear all temporary data.
void Clear();
@ -200,7 +149,6 @@ private:
/************* Functions: find set *************/
/***********************************************/
/// \fn bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, aiNode** pNode) const
/// Find specified node element in node elements list ( \ref mNodeElement_List).
/// \param [in] pID - ID(name) of requested node element.
/// \param [in] pType - type of node element.
@ -208,7 +156,6 @@ private:
/// \return true - if the node element is found, else - false.
bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
/// \fn bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
/// Find requested aiNode in node list.
/// \param [in] pID - ID(name) of requested node.
/// \param [in] pNodeList - list of nodes where to find the node.
@ -216,15 +163,13 @@ private:
/// \return true - if the node is found, else - false.
bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
/// \fn bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
/// Find material in list for converted materials. Use at postprocessing step.
/// \param [in] pID - material ID.
/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
/// \return true - if the material is found, else - false.
bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
/// \fn bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, uint32_t* pConvertedTextureIndex = nullptr) const
/// Find texture in list of converted textures. Use at postprocessing step,
/// Find texture in list of converted textures. Use at postprocessing step,
/// \param [in] pID_R - ID of source "red" texture.
/// \param [in] pID_G - ID of source "green" texture.
/// \param [in] pID_B - ID of source "blue" texture.
@ -235,11 +180,7 @@ private:
bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
uint32_t* pConvertedTextureIndex = nullptr) const;
/***********************************************/
/********* Functions: postprocess set **********/
/***********************************************/
/// \fn void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
/// Get data stored in <vertices> and place it to arrays.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
@ -248,7 +189,6 @@ private:
void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// to converted textures list.
@ -260,27 +200,23 @@ private:
/// \return index of the texture in array of the converted textures.
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
/// \fn void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> > pOutputList_Separated)
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
/// processing.
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
/// \fn void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const
/// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pMetadataList - reference to list with collected metadata.
/// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
/// \fn void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
/// To create aiMesh and aiNode for it from <object>.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
/// \fn void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
/// Create mesh for every <volume> in <mesh>.
/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
@ -294,27 +230,20 @@ private:
const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
/// \fn void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
/// \fn void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
/// \param [in] pConstellation - reference to <constellation> node.
/// \param [out] pNodeList - reference to aiNode's list.
void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
/// \fn void Postprocess_BuildScene()
/// Build Assimp scene graph in aiScene from collected data.
/// \param [out] pScene - pointer to aiScene where tree will be built.
void Postprocess_BuildScene(aiScene* pScene);
/***********************************************/
/************* Functions: throw set ************/
/***********************************************/
/// \fn void Throw_CloseNotFound(const std::string& pNode)
/// Call that function when close tag of node not found and exception must be raised.
/// E.g.:
/// <amf>
@ -324,19 +253,16 @@ private:
/// \param [in] pNode - node name in which exception happened.
void Throw_CloseNotFound(const std::string& pNode);
/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
/// Call that function when attribute name is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttr(const std::string& pAttrName);
/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
/// Call that function when attribute value is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttrValue(const std::string& pAttrName);
/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
/// E.g.:
/// <object>
@ -348,204 +274,158 @@ private:
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
/// \fn void Throw_ID_NotFound(const std::string& pID) const
/// Call that function when referenced element ID are not found in graph and exception must be raised.
/// \param [in] pID - ID of of element which not found.
/// \throw DeadlyImportError.
void Throw_ID_NotFound(const std::string& pID) const;
/***********************************************/
/************** Functions: LOG set *************/
/***********************************************/
/***********************************************/
/************** Functions: XML set *************/
/***********************************************/
/// \fn void XML_CheckNode_MustHaveChildren()
/// Check if current node have children: <node>...</node>. If not then exception will throwed.
void XML_CheckNode_MustHaveChildren();
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
/// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
/// \fn bool XML_SearchNode(const std::string& pNodeName)
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name.
/// return true - if node is found, else - false.
bool XML_SearchNode(const std::string& pNodeName);
/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
/// \fn uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
/// \fn float XML_ReadNode_GetVal_AsFloat()
/// Read node value.
/// \return read data.
float XML_ReadNode_GetVal_AsFloat();
/// \fn uint32_t XML_ReadNode_GetVal_AsU32()
/// Read node value.
/// \return read data.
uint32_t XML_ReadNode_GetVal_AsU32();
/// \fn void XML_ReadNode_GetVal_AsString(std::string& pValue)
/// Read node value.
/// \return read data.
void XML_ReadNode_GetVal_AsString(std::string& pValue);
/***********************************************/
/******** Functions: parse set private *********/
/***********************************************/
/// \fn void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
/// \param [in] pNode - new current node.
void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
/// \fn void ParseHelper_Group_End()
/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
void ParseHelper_Node_Exit();
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
/// must be converted to right form - "0.xxx".
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
/// \param [out[ pOutString - output string with right form of values.
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
/// \fn void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
/// Decode Base64-encoded data.
/// \param [in] pInputBase64 - reference to input Base64-encoded string.
/// \param [out] pOutputData - reference to output array for decoded data.
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
/// \fn void ParseNode_Root()
/// Parse <AMF> node of the file.
void ParseNode_Root();
/******** Functions: top nodes *********/
/// \fn void ParseNode_Constellation()
/// Parse <constellation> node of the file.
void ParseNode_Constellation();
/// \fn void ParseNode_Constellation()
/// Parse <instance> node of the file.
void ParseNode_Instance();
/// \fn void ParseNode_Material()
/// Parse <material> node of the file.
void ParseNode_Material();
/// \fn void ParseNode_Metadata()
/// Parse <metadata> node.
void ParseNode_Metadata();
/// \fn void ParseNode_Object()
/// Parse <object> node of the file.
void ParseNode_Object();
/// \fn void ParseNode_Texture()
/// Parse <texture> node of the file.
void ParseNode_Texture();
/******** Functions: geometry nodes *********/
/// \fn void ParseNode_Coordinates()
/// Parse <coordinates> node of the file.
void ParseNode_Coordinates();
/// \fn void ParseNode_Edge()
/// Parse <edge> node of the file.
void ParseNode_Edge();
/// \fn void ParseNode_Mesh()
/// Parse <mesh> node of the file.
void ParseNode_Mesh();
/// \fn void ParseNode_Triangle()
/// Parse <triangle> node of the file.
void ParseNode_Triangle();
/// \fn void ParseNode_Vertex()
/// Parse <vertex> node of the file.
void ParseNode_Vertex();
/// \fn void ParseNode_Vertices()
/// Parse <vertices> node of the file.
void ParseNode_Vertices();
/// \fn void ParseNode_Volume()
/// Parse <volume> node of the file.
void ParseNode_Volume();
/******** Functions: material nodes *********/
/// \fn void ParseNode_Color()
/// Parse <color> node of the file.
void ParseNode_Color();
/// \fn void ParseNode_TexMap(const bool pUseOldName = false)
/// Parse <texmap> of <map> node of the file.
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(const bool pUseOldName = false);
public:
/// \fn AMFImporter()
/// Default constructor.
AMFImporter()
: mNodeElement_Cur(nullptr), mReader(nullptr)
{}
AMFImporter() AI_NO_EXCEPT
: mNodeElement_Cur(nullptr)
, mReader(nullptr) {
// empty
}
/// \fn ~AMFImporter()
/// Default destructor.
~AMFImporter();
/***********************************************/
/******** Functions: parse set, public *********/
/***********************************************/
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be throwed if trouble will found.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
/***********************************************/
/********* Functions: BaseImporter set *********/
/***********************************************/
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string>& pExtensionList);
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
const aiImporterDesc* GetInfo ()const;
};// class AMFImporter
AMFImporter(const AMFImporter& pScene) = delete;
AMFImporter& operator=(const AMFImporter& pScene) = delete;
private:
static const aiImporterDesc Description;
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
};
}// namespace Assimp

View File

@ -68,10 +68,9 @@ namespace Assimp
// Multi elements - No.
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
// values can be specified as constants, or as a formula depending on the coordinates.
void AMFImporter::ParseNode_Color()
{
std::string profile;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Color() {
std::string profile;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -98,15 +97,19 @@ CAMFImporter_NodeElement* ne;
MACRO_NODECHECK_LOOPEND("color");
ParseHelper_Node_Exit();
// check that all components was defined
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
// check if <a> is absent. Then manually add "a == 1".
if(!read_flag[3]) als.Color.a = 1;
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
throw DeadlyImportError("Not all color components are defined.");
}
}// if(!mReader->isEmptyElement())
// check if <a> is absent. Then manually add "a == 1".
if (!read_flag[3]) {
als.Color.a = 1;
}
}
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
}
als.Composed = false;
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@ -119,10 +122,9 @@ CAMFImporter_NodeElement* ne;
// An available material.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Material()
{
std::string id;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Material() {
std::string id;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -131,9 +133,11 @@ CAMFImporter_NodeElement* ne;
// create new object.
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
// and assign read data
// and assign read data
((CAMFImporter_NodeElement_Material*)ne)->ID = id;
// Check for child nodes
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false;
@ -154,11 +158,11 @@ CAMFImporter_NodeElement* ne;
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("material");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
}
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
}
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
}
@ -181,14 +185,13 @@ CAMFImporter_NodeElement* ne;
// Parent element - <amf>.
void AMFImporter::ParseNode_Texture()
{
std::string id;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
std::string type;
bool tiled = false;
std::string enc64_data;
CAMFImporter_NodeElement* ne;
std::string id;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
std::string type;
bool tiled = false;
std::string enc64_data;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -201,20 +204,34 @@ CAMFImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPEND;
// create new texture object.
ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
// Check for child nodes
if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data);
if (!mReader->isEmptyElement()) {
XML_ReadNode_GetVal_AsString(enc64_data);
}
// check that all components was defined
if(id.empty()) throw DeadlyImportError("ID for texture must be defined.");
if(width < 1) Throw_IncorrectAttrValue("width");
if(height < 1) Throw_IncorrectAttrValue("height");
if(depth < 1) Throw_IncorrectAttrValue("depth");
if(type != "grayscale") Throw_IncorrectAttrValue("type");
if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined.");
if (id.empty()) {
throw DeadlyImportError("ID for texture must be defined.");
}
if (width < 1) {
Throw_IncorrectAttrValue("width");
}
if (height < 1) {
Throw_IncorrectAttrValue("height");
}
if (depth < 1) {
Throw_IncorrectAttrValue("depth");
}
if (type != "grayscale") {
Throw_IncorrectAttrValue("type");
}
if (enc64_data.empty()) {
throw DeadlyImportError("Texture data not defined.");
}
// copy data
als.ID = id;
als.Width = width;
@ -222,8 +239,11 @@ CAMFImporter_NodeElement* ne;
als.Depth = depth;
als.Tiled = tiled;
ParseHelper_Decode_Base64(enc64_data, als.Data);
// check data size
if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size.");
// check data size
if ((width * height * depth) != als.Data.size()) {
throw DeadlyImportError("Texture has incorrect data size.");
}
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@ -243,10 +263,8 @@ CAMFImporter_NodeElement* ne;
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
// Multi elements - No.
// Texture coordinates for every vertex of triangle.
void AMFImporter::ParseNode_TexMap(const bool pUseOldName)
{
std::string rtexid, gtexid, btexid, atexid;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
std::string rtexid, gtexid, btexid, atexid;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -257,7 +275,7 @@ CAMFImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPEND;
// create new texture coordinates object.
ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
// check data

View File

@ -62,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes.
class CAMFImporter_NodeElement {
public:
/// Define what data type contain node element.
enum EType {
@ -96,15 +95,11 @@ public: /// Destructor, virtual..
// empty
}
private:
/// Disabled copy constructor.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
/// Disabled assign operator.
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
/// Disabled default constructor.
CAMFImporter_NodeElement();
/// Disabled copy constructor and co.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
CAMFImporter_NodeElement() = delete;
protected:
/// In constructor inheritor must set element type.
@ -121,9 +116,7 @@ protected:
/// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations.
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
@ -134,9 +127,7 @@ struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation.
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
std::string ObjectID;///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
@ -147,237 +138,185 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
aiVector3D Rotation;
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Instance, pParent)
{}
};// struct CAMFImporter_NodeElement_Instance
};
/// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node.
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
std::string Type;///< Type of "Value".
std::string Type;///< Type of "Value".
std::string Value;///< Value.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Metadata, pParent)
{}
};// struct CAMFImporter_NodeElement_Metadata
};
/// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node.
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
std::string Version;///< Version of format.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Root, pParent)
{}
};// struct CAMFImporter_NodeElement_Root
};
/// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node.
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
aiColor4D Color; ///< Constant color.
std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
bool Composed;///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
std::string Color_Composed[4];///< By components formulas of composed color. [0..3] => RGBA.
aiColor4D Color;///< Constant color.
std::string Profile;///< The ICC color space used to interpret the three color channels <r>, <g> and <b>..
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// @brief Constructor.
/// @param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Color, pParent)
{}
};// struct CAMFImporter_NodeElement_Color
: CAMFImporter_NodeElement(ENET_Color, pParent)
, Composed( false )
, Color()
, Profile() {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node.
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Material, pParent)
{}
};// struct CAMFImporter_NodeElement_Material
};
/// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node.
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
/// Constructor.
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Object, pParent)
{}
};// struct CAMFImporter_NodeElement_Object
};
/// \struct CAMFImporter_NodeElement_Mesh
/// Structure that define mesh node.
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Mesh, pParent)
{}
};// struct CAMFImporter_NodeElement_Mesh
};
/// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node.
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Vertex, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertex
};
/// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node.
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Edge, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertex
};
/// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node.
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Vertices, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertices
};
/// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node.
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
std::string MaterialID;///< Which material to use.
std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Volume, pParent)
{}
};// struct CAMFImporter_NodeElement_Volume
};
/// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node.
struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
aiVector3D Coordinate;///< Coordinate.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Coordinates, pParent)
{}
};// struct CAMFImporter_NodeElement_Coordinates
};
/// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node.
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
aiVector3D TextureCoordinate[3];///< Texture coordinates.
std::string TextureID_R;///< Texture ID for red color component.
std::string TextureID_G;///< Texture ID for green color component.
std::string TextureID_B;///< Texture ID for blue color component.
std::string TextureID_A;///< Texture ID for alpha color component.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
{}
};// struct CAMFImporter_NodeElement_TexMap
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
, TextureCoordinate{}
, TextureID_R()
, TextureID_G()
, TextureID_B()
, TextureID_A() {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node.
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
size_t V[3];///< Triangle vertices.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Triangle, pParent)
{}
};// struct CAMFImporter_NodeElement_Triangle
: CAMFImporter_NodeElement(ENET_Triangle, pParent) {
// empty
}
};
/// Structure that define texture node.
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
@ -396,6 +335,6 @@ struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
, Tiled( false ){
// empty
}
};// struct CAMFImporter_NodeElement_Texture
};
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H

View File

@ -71,21 +71,20 @@ struct Material : public D3DS::Material
//! Default constructor has been deleted
Material() = delete;
//! Constructor with explicit name
explicit Material(const std::string &name)
: D3DS::Material(name)
, pcInstance(NULL)
, bNeed (false)
{}
, bNeed (false) {
// empty
}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other)
Material(Material &&other) AI_NO_EXCEPT
: D3DS::Material(std::move(other))
, avSubMaterials(std::move(other.avSubMaterials))
, pcInstance(std::move(other.pcInstance))
@ -95,7 +94,7 @@ struct Material : public D3DS::Material
}
Material &operator=(Material &&other) {
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
@ -127,19 +126,12 @@ struct Material : public D3DS::Material
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file face */
struct Face : public FaceWithSmoothingGroup
{
struct Face : public FaceWithSmoothingGroup {
//! Default constructor. Initializes everything with 0
Face()
{
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
{
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
}
iMaterial = DEFAULT_MATINDEX;
iFace = 0;
Face() AI_NO_EXCEPT
: iMaterial(DEFAULT_MATINDEX)
, iFace(0) {
// empty
}
//! special value to indicate that no material index has
@ -147,8 +139,6 @@ struct Face : public FaceWithSmoothingGroup
//! will replace this value later.
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
//! Indices into each list of texture coordinates
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
@ -166,15 +156,15 @@ struct Face : public FaceWithSmoothingGroup
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone */
struct Bone
{
struct Bone {
//! Constructor
Bone() = delete;
//! Construction from an existing name
explicit Bone( const std::string& name)
: mName (name)
{}
: mName(name) {
// empty
}
//! Name of the bone
std::string mName;
@ -182,29 +172,22 @@ struct Bone
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone vertex */
struct BoneVertex
{
struct BoneVertex {
//! Bone and corresponding vertex weight.
//! -1 for unrequired bones ....
std::vector<std::pair<int,float> > mBoneWeights;
//! Position of the bone vertex.
//! MUST be identical to the vertex position
//aiVector3D mPosition;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file animation */
struct Animation
{
enum Type
{
struct Animation {
enum Type {
TRACK = 0x0,
BEZIER = 0x1,
TCB = 0x2
} mRotationType, mScalingType, mPositionType;
Animation()
Animation() AI_NO_EXCEPT
: mRotationType (TRACK)
, mScalingType (TRACK)
, mPositionType (TRACK)
@ -218,19 +201,16 @@ struct Animation
//! List of track scaling keyframes
std::vector< aiVectorKey > akeyScaling;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent the inheritance information of an ASE node */
struct InheritanceInfo
{
struct InheritanceInfo {
//! Default constructor
InheritanceInfo()
{
// set the inheritance flag for all axes by default to true
for (unsigned int i = 0; i < 3;++i)
InheritanceInfo() AI_NO_EXCEPT {
for ( size_t i=0; i<3; ++i ) {
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
}
}
//! Inherit the parent's position?, axis order is x,y,z
@ -245,17 +225,19 @@ struct InheritanceInfo
// ---------------------------------------------------------------------------
/** Represents an ASE file node. Base class for mesh, light and cameras */
struct BaseNode
{
enum Type {Light, Camera, Mesh, Dummy} mType;
struct BaseNode {
enum Type {
Light,
Camera,
Mesh,
Dummy
} mType;
//! Construction from an existing name
BaseNode(Type _mType, const std::string &name)
: mType (_mType)
, mName (name)
, mProcessed (false)
{
, mProcessed (false) {
// Set mTargetPosition to qnan
const ai_real qnan = get_qnan();
mTargetPosition.x = qnan;
@ -291,24 +273,23 @@ struct BaseNode
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file mesh */
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
{
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
//! Default constructor has been deleted
Mesh() = delete;
//! Construction from an existing name
explicit Mesh(const std::string &name)
: BaseNode (BaseNode::Mesh, name)
: BaseNode( BaseNode::Mesh, name )
, mVertexColors()
, mBoneVertices()
, mBones()
, iMaterialIndex(Face::DEFAULT_MATINDEX)
, bSkip (false)
{
// use 2 texture vertex components by default
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
, bSkip (false) {
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
this->mNumUVComponents[c] = 2;
}
}
//! List of all texture coordinate sets
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
@ -396,12 +377,11 @@ struct Camera : public BaseNode
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE helper object (dummy) */
struct Dummy : public BaseNode
{
struct Dummy : public BaseNode {
//! Constructor
Dummy()
: BaseNode (BaseNode::Dummy, "DUMMY")
{
Dummy() AI_NO_EXCEPT
: BaseNode (BaseNode::Dummy, "DUMMY") {
// empty
}
};
@ -416,12 +396,11 @@ struct Dummy : public BaseNode
// -------------------------------------------------------------------------------
/** \brief Class to parse ASE files
*/
class Parser
{
class Parser {
private:
Parser() {}
Parser() AI_NO_EXCEPT {
// empty
}
public:

File diff suppressed because it is too large Load Diff

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@ -46,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_ASSBINEXPORTER_H_INC
#define AI_ASSBINEXPORTER_H_INC
// nothing really needed here - reserved for future use like properties
#include <assimp/defs.h>
#endif
// nothing really needed here - reserved for future use like properties
namespace Assimp {
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
}
#endif // AI_ASSBINEXPORTER_H_INC

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@ -79,16 +79,17 @@ static const aiImporterDesc desc = {
"assbin"
};
const aiImporterDesc* AssbinImporter::GetInfo() const
{
// -----------------------------------------------------------------------------------
const aiImporterDesc* AssbinImporter::GetInfo() const {
return &desc;
}
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
{
// -----------------------------------------------------------------------------------
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
IOStream * in = pIOHandler->Open(pFile);
if (!in)
if (nullptr == in) {
return false;
}
char s[32];
in->Read( s, sizeof(char), 32 );
@ -98,17 +99,17 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
}
// -----------------------------------------------------------------------------------
template <typename T>
T Read(IOStream * stream)
{
T Read(IOStream * stream) {
T t;
stream->Read( &t, sizeof(T), 1 );
return t;
}
// -----------------------------------------------------------------------------------
template <>
aiVector3D Read<aiVector3D>(IOStream * stream)
{
aiVector3D Read<aiVector3D>(IOStream * stream) {
aiVector3D v;
v.x = Read<float>(stream);
v.y = Read<float>(stream);
@ -116,9 +117,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiColor4D Read<aiColor4D>(IOStream * stream)
{
aiColor4D Read<aiColor4D>(IOStream * stream) {
aiColor4D c;
c.r = Read<float>(stream);
c.g = Read<float>(stream);
@ -127,9 +128,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
return c;
}
// -----------------------------------------------------------------------------------
template <>
aiQuaternion Read<aiQuaternion>(IOStream * stream)
{
aiQuaternion Read<aiQuaternion>(IOStream * stream) {
aiQuaternion v;
v.w = Read<float>(stream);
v.x = Read<float>(stream);
@ -138,9 +139,9 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiString Read<aiString>(IOStream * stream)
{
aiString Read<aiString>(IOStream * stream) {
aiString s;
stream->Read(&s.length,4,1);
stream->Read(s.data,s.length,1);
@ -148,18 +149,18 @@ aiString Read<aiString>(IOStream * stream)
return s;
}
// -----------------------------------------------------------------------------------
template <>
aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
{
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
aiVertexWeight w;
w.mVertexId = Read<unsigned int>(stream);
w.mWeight = Read<float>(stream);
return w;
}
// -----------------------------------------------------------------------------------
template <>
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
{
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
aiMatrix4x4 m;
for (unsigned int i = 0; i < 4;++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) {
@ -169,36 +170,43 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
return m;
}
// -----------------------------------------------------------------------------------
template <>
aiVectorKey Read<aiVectorKey>(IOStream * stream)
{
aiVectorKey Read<aiVectorKey>(IOStream * stream) {
aiVectorKey v;
v.mTime = Read<double>(stream);
v.mValue = Read<aiVector3D>(stream);
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiQuatKey Read<aiQuatKey>(IOStream * stream)
{
aiQuatKey Read<aiQuatKey>(IOStream * stream) {
aiQuatKey v;
v.mTime = Read<double>(stream);
v.mValue = Read<aiQuaternion>(stream);
return v;
}
// -----------------------------------------------------------------------------------
template <typename T>
void ReadArray(IOStream * stream, T * out, unsigned int size)
{
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
void ReadArray( IOStream *stream, T * out, unsigned int size) {
ai_assert( nullptr != stream );
ai_assert( nullptr != out );
for (unsigned int i=0; i<size; i++) {
out[i] = Read<T>(stream);
}
}
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
{
// -----------------------------------------------------------------------------------
template <typename T>
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
// not sure what to do here, the data isn't really useful.
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
@ -273,8 +281,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
{
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
@ -286,20 +293,22 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
// for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later
if (shortened)
{
if (shortened) {
ReadBounds(stream,b->mWeights,b->mNumWeights);
} // else write as usual
else
{
} else {
// else write as usual
b->mWeights = new aiVertexWeight[b->mNumWeights];
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
}
}
// -----------------------------------------------------------------------------------
static bool fitsIntoUI16(unsigned int mNumVertices) {
return ( mNumVertices < (1u<<16) );
}
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
@ -314,70 +323,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
// first of all, write bits for all existent vertex components
unsigned int c = Read<unsigned int>(stream);
if (c & ASSBIN_MESH_HAS_POSITIONS)
{
if (c & ASSBIN_MESH_HAS_POSITIONS) {
if (shortened) {
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_NORMALS)
{
if (c & ASSBIN_MESH_HAS_NORMALS) {
if (shortened) {
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
{
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
if (shortened) {
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
{
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
break;
}
if (shortened)
{
if (shortened) {
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
{
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
break;
}
// write number of UV components
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
if (shortened) {
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
}
@ -389,9 +389,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
// using Assimp's standard hashing function.
if (shortened) {
Read<unsigned int>(stream);
}
else // else write as usual
{
} else {
// else write as usual
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
@ -402,12 +401,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices;++a) {
if (mesh->mNumVertices < (1u<<16))
{
// Check if unsigned short ( 16 bit ) are big enought for the indices
if ( fitsIntoUI16( mesh->mNumVertices ) ) {
f.mIndices[a] = Read<uint16_t>(stream);
}
else
{
} else {
f.mIndices[a] = Read<unsigned int>(stream);
}
}
@ -424,8 +421,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
}
}
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
@ -442,8 +439,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
{
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
@ -465,8 +461,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
{
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
@ -493,9 +488,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
if (shortened) {
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
} // else write as usual
else
{
} else {
// else write as usual
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
}
@ -504,19 +498,16 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
if (shortened) {
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
} // else write as usual
else
{
} else {
// else write as usual
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
{
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
@ -527,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
anim->mTicksPerSecond = Read<double> (stream);
anim->mNumChannels = Read<unsigned int>(stream);
if (anim->mNumChannels)
{
if (anim->mNumChannels) {
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
anim->mChannels[a] = new aiNodeAnim();
@ -537,8 +527,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
}
}
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
@ -552,18 +542,15 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
if (!tex->mHeight) {
tex->pcData = new aiTexel[ tex->mWidth ];
stream->Read(tex->pcData,1,tex->mWidth);
}
else {
} else {
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
{
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
@ -586,12 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
l->mAngleInnerCone = Read<float>(stream);
l->mAngleOuterCone = Read<float>(stream);
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
{
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
@ -607,8 +592,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
cam->mAspect = Read<float>(stream);
}
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
@ -623,12 +608,11 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
scene->mNumCameras = Read<unsigned int>(stream);
// Read node graph
scene->mRootNode = new aiNode[1];
//scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
// Read all meshes
if (scene->mNumMeshes)
{
if (scene->mNumMeshes) {
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
scene->mMeshes[i] = new aiMesh();
@ -637,8 +621,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read materials
if (scene->mNumMaterials)
{
if (scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
scene->mMaterials[i] = new aiMaterial();
@ -647,8 +630,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read all animations
if (scene->mNumAnimations)
{
if (scene->mNumAnimations) {
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
scene->mAnimations[i] = new aiAnimation();
@ -657,8 +639,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read all textures
if (scene->mNumTextures)
{
if (scene->mNumTextures) {
scene->mTextures = new aiTexture*[scene->mNumTextures];
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
scene->mTextures[i] = new aiTexture();
@ -667,8 +648,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read lights
if (scene->mNumLights)
{
if (scene->mNumLights) {
scene->mLights = new aiLight*[scene->mNumLights];
for (unsigned int i = 0; i < scene->mNumLights;++i) {
scene->mLights[i] = new aiLight();
@ -677,8 +657,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read cameras
if (scene->mNumCameras)
{
if (scene->mNumCameras) {
scene->mCameras = new aiCamera*[scene->mNumCameras];
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
scene->mCameras[i] = new aiCamera();
@ -688,13 +667,15 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
IOStream * stream = pIOHandler->Open(pFile,"rb");
if (!stream)
if (nullptr == stream) {
return;
}
stream->Seek( 44, aiOrigin_CUR ); // signature
// signature
stream->Seek( 44, aiOrigin_CUR );
unsigned int versionMajor = Read<unsigned int>(stream);
unsigned int versionMinor = Read<unsigned int>(stream);
@ -715,8 +696,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
stream->Seek( 128, aiOrigin_CUR ); // options
stream->Seek( 64, aiOrigin_CUR ); // padding
if (compressed)
{
if (compressed) {
uLongf uncompressedSize = Read<uint32_t>(stream);
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
@ -733,9 +713,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
delete[] uncompressedData;
delete[] compressedData;
}
else
{
} else {
ReadBinaryScene(stream,pScene);
}

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@ -272,8 +272,6 @@ void aiReleaseImport( const aiScene* pScene)
ASSIMP_BEGIN_EXCEPTION_REGION();
aiReleaseDefaultMaterial();
// find the importer associated with this data
const ScenePrivateData* priv = ScenePriv(pScene);
if( !priv || !priv->mOrigImporter) {

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@ -65,7 +65,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter()
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
// nothing to do here
}

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@ -53,7 +53,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseProcess::BaseProcess()
BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared()
, progress()
{

View File

@ -211,20 +211,16 @@ private:
* should be executed. If the function returns true, the class' Execute()
* function is called subsequently.
*/
class ASSIMP_API_WINONLY BaseProcess
{
class ASSIMP_API_WINONLY BaseProcess {
friend class Importer;
public:
/** Constructor to be privately used by Importer */
BaseProcess();
BaseProcess() AI_NO_EXCEPT;
/** Destructor, private as well */
virtual ~BaseProcess();
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. A

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@ -137,9 +137,7 @@ void COBImporter::SetupProperties(const Importer* /*pImp*/)
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void COBImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
COB::Scene scene;
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );

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@ -297,8 +297,9 @@ private:
return false;
}
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
const size_t len( strlen( color ) );
if ( 9 != len ) {
if ( 9 != len && 7 != len) {
return false;
}
@ -313,26 +314,28 @@ private:
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / 255.0;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
if(7 == len)
return true;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
return true;
}

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@ -119,9 +119,9 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
}
}
aiTexel* imageContent = new aiTexel[1u + static_cast<size_t>( imageSize) / sizeof(aiTexel)];
file.seekg( 0, std::ios::beg );
file.read( reinterpret_cast<char*>(imageContent), imageSize );
aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
file.seekg(0, std::ios::beg);
file.read(reinterpret_cast<char*>(imageContent), imageSize);
// Enlarging the textures table
auto textureId = pScene->mNumTextures++;

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@ -185,12 +185,8 @@ void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4&
}
if ( !name_carrier ) {
NodeNameCache::const_iterator it = mNodeNames.find(original_name);
if ( it != mNodeNames.end() ) {
original_name = original_name + std::string( "001" );
}
mNodeNames.insert( original_name );
std::string old_original_name = original_name;
GetUniqueName(old_original_name, original_name);
nodes_chain.push_back( new aiNode( original_name ) );
} else {
original_name = nodes_chain.back()->mName.C_Str();

View File

@ -437,7 +437,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && isDirect) {
if (!HasElement(source, indexDataElementName)) {
if (!HasElement(source, dataElementName)) {
return;
}
std::vector<T> tempData;

View File

@ -178,7 +178,6 @@ Importer::~Importer()
{
// Delete all import plugins
DeleteImporterInstanceList(pimpl->mImporter);
aiReleaseDefaultMaterial();
// Delete all post-processing plug-ins
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
@ -385,7 +384,6 @@ void Importer::FreeScene( )
{
ASSIMP_BEGIN_EXCEPTION_REGION();
aiReleaseDefaultMaterial();
delete pimpl->mScene;
pimpl->mScene = NULL;

View File

@ -120,11 +120,11 @@ public:
SharedPostProcessInfo* mPPShared;
/// The default class constructor.
ImporterPimpl();
ImporterPimpl() AI_NO_EXCEPT;
};
inline
ImporterPimpl::ImporterPimpl()
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
: mIOHandler( nullptr )
, mIsDefaultHandler( false )
, mProgressHandler( nullptr )

View File

@ -113,14 +113,14 @@ enum PrePostBehaviour
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation keyframe
*/
struct Key
{
Key()
: time(),
value(),
inter (IT_LINE),
params()
{}
struct Key {
Key() AI_NO_EXCEPT
: time()
, value()
, inter(IT_LINE)
, params() {
// empty
}
//! Current time
double time;
@ -144,17 +144,16 @@ struct Key
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation envelope
*/
struct Envelope
{
Envelope()
: index()
, type (EnvelopeType_Unknown)
, pre (PrePostBehaviour_Constant)
, post (PrePostBehaviour_Constant)
, old_first (0)
, old_last (0)
{}
struct Envelope {
Envelope() AI_NO_EXCEPT
: index()
, type(EnvelopeType_Unknown)
, pre(PrePostBehaviour_Constant)
, post(PrePostBehaviour_Constant)
, old_first(0)
, old_last(0) {
// empty
}
//! Index of this envelope
unsigned int index;
@ -162,7 +161,7 @@ struct Envelope
//! Type of envelope
EnvelopeType type;
//! Pre and post-behaviour
//! Pre- and post-behavior
PrePostBehaviour pre,post;
//! Keyframes for this envelope

View File

@ -261,14 +261,14 @@ namespace LWO {
* \note We can't use the code in SmoothingGroups.inl here - the mesh
* structures of 3DS/ASE and LWO are too different.
*/
struct Face : public aiFace
{
struct Face : public aiFace {
//! Default construction
Face()
: surfaceIndex (0)
, smoothGroup (0)
, type (AI_LWO_FACE)
{}
Face() AI_NO_EXCEPT
: surfaceIndex( 0 )
, smoothGroup( 0 )
, type( AI_LWO_FACE ) {
// empty
}
//! Construction from given type
explicit Face(uint32_t _type)

View File

@ -120,7 +120,7 @@ public:
{
unsigned int mBone; ///< Index of the bone
float mWeight; ///< Weight of that bone on this vertex
Weight()
Weight() AI_NO_EXCEPT
: mBone(0)
, mWeight(0.0f)
{ }

View File

@ -125,7 +125,7 @@ enum AlphaTestFunc
*/
struct ShaderMapBlock
{
ShaderMapBlock()
ShaderMapBlock() AI_NO_EXCEPT
: blend_src (BLEND_NONE)
, blend_dest (BLEND_NONE)
, alpha_test (AT_NONE)
@ -150,7 +150,7 @@ struct ShaderMapBlock
*/
struct ShaderDataBlock
{
ShaderDataBlock()
ShaderDataBlock() AI_NO_EXCEPT
: cull (CULL_CW)
{}

View File

@ -192,14 +192,14 @@ typedef std::vector< FrameDesc > FrameList;
// ---------------------------------------------------------------------------
/** Represents a vertex descriptor in a MD5 file
*/
struct VertexDesc
{
VertexDesc()
: mFirstWeight (0)
, mNumWeights (0)
{}
struct VertexDesc {
VertexDesc() AI_NO_EXCEPT
: mFirstWeight(0)
, mNumWeights(0) {
// empty
}
//! UV cordinate of the vertex
//! UV coordinate of the vertex
aiVector2D mUV;
//! Index of the first weight of the vertex in

View File

@ -61,7 +61,6 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
namespace Assimp {
namespace MDC {
// to make it easier for us, we test the magic word against both "endianesses"
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
@ -79,8 +78,7 @@ namespace MDC {
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's main header
*/
struct Header
{
struct Header {
uint32_t ulIdent ;
uint32_t ulVersion ;
char ucName [ AI_MDC_MAXQPATH ] ;
@ -100,8 +98,7 @@ struct Header
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's surface header
*/
struct Surface
{
struct Surface {
uint32_t ulIdent ;
char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulFlags ;
@ -118,23 +115,22 @@ struct Surface
uint32_t ulOffsetFrameBaseFrames ;
uint32_t ulOffsetFrameCompFrames ;
uint32_t ulOffsetEnd;
Surface()
: ulIdent(),
ulFlags(),
ulNumCompFrames(),
ulNumBaseFrames(),
ulNumShaders(),
ulNumVertices(),
ulNumTriangles(),
ulOffsetTriangles(),
ulOffsetShaders(),
ulOffsetTexCoords(),
ulOffsetBaseVerts(),
ulOffsetCompVerts(),
ulOffsetFrameBaseFrames(),
ulOffsetFrameCompFrames(),
ulOffsetEnd()
{
Surface() AI_NO_EXCEPT
: ulIdent()
, ulFlags()
, ulNumCompFrames()
, ulNumBaseFrames()
, ulNumShaders()
, ulNumVertices()
, ulNumTriangles()
, ulOffsetTriangles()
, ulOffsetShaders()
, ulOffsetTexCoords()
, ulOffsetBaseVerts()
, ulOffsetCompVerts()
, ulOffsetFrameBaseFrames()
, ulOffsetFrameCompFrames()
, ulOffsetEnd() {
ucName[AI_MDC_MAXQPATH-1] = '\0';
}
} PACK_STRUCT;
@ -142,8 +138,7 @@ struct Surface
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC frame
*/
struct Frame
{
struct Frame {
//! bounding box minimum coords
aiVector3D bboxMin ;
@ -163,24 +158,21 @@ struct Frame
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC triangle
*/
struct Triangle
{
struct Triangle {
uint32_t aiIndices[3];
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC texture coordinate
*/
struct TexturCoord
{
struct TexturCoord {
float u,v;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC base vertex
*/
struct BaseVertex
{
struct BaseVertex {
int16_t x,y,z;
uint16_t normal;
} PACK_STRUCT;
@ -188,25 +180,20 @@ struct BaseVertex
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC compressed vertex
*/
struct CompressedVertex
{
struct CompressedVertex {
uint8_t xd,yd,zd,nd;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC shader
*/
struct Shader
{
struct Shader {
char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulPath;
} PACK_STRUCT;
#include <assimp/Compiler/poppack1.h>
// ---------------------------------------------------------------------------
/** Build a floating point vertex from the compressed data in MDC files
*/
@ -215,6 +202,7 @@ void BuildVertex(const Frame& frame,
const CompressedVertex& cvert,
aiVector3D& vXYZOut,
aiVector3D& vNorOut);
}}
}
}
#endif // !! AI_MDCFILEHELPER_H_INC

View File

@ -717,11 +717,9 @@ struct GroupFrame
*/
struct IntFace_MDL7 {
// provide a constructor for our own convenience
IntFace_MDL7()
{
// set everything to zero
mIndices[0] = mIndices[1] = mIndices[2] = 0;
iMatIndex[0] = iMatIndex[1] = 0;
IntFace_MDL7() AI_NO_EXCEPT {
::memset( mIndices, 0, sizeof(uint32_t) *3);
::memset( iMatIndex, 0, sizeof( unsigned int) *2);
}
//! Vertex indices
@ -737,13 +735,11 @@ struct IntFace_MDL7 {
* which has been created from two single materials along with the
* original material indices.
*/
struct IntMaterial_MDL7
{
struct IntMaterial_MDL7 {
// provide a constructor for our own convenience
IntMaterial_MDL7()
{
pcMat = NULL;
iOldMatIndices[0] = iOldMatIndices[1] = 0;
IntMaterial_MDL7() AI_NO_EXCEPT
: pcMat( nullptr ) {
::memset( iOldMatIndices, 0, sizeof(unsigned int) *2);
}
//! Material instance
@ -761,7 +757,7 @@ struct IntMaterial_MDL7
struct IntBone_MDL7 : aiBone
{
//! Default constructor
IntBone_MDL7() : iParent (0xffff)
IntBone_MDL7() AI_NO_EXCEPT : iParent (0xffff)
{
pkeyPositions.reserve(30);
pkeyScalings.reserve(30);
@ -806,12 +802,12 @@ struct IntFrameInfo_MDL7
struct IntGroupInfo_MDL7
{
//! Default constructor
IntGroupInfo_MDL7()
IntGroupInfo_MDL7() AI_NO_EXCEPT
: iIndex(0)
, pcGroup(NULL)
, pcGroupUVs(NULL)
, pcGroupTris(NULL)
, pcGroupVerts(NULL)
, pcGroup(nullptr)
, pcGroupUVs(nullptr)
, pcGroupTris(nullptr)
, pcGroupVerts(nullptr)
{}
//! Construction from an existing group header
@ -843,7 +839,7 @@ struct IntGroupInfo_MDL7
//! Holds the data that belongs to a MDL7 mesh group
struct IntGroupData_MDL7
{
IntGroupData_MDL7()
IntGroupData_MDL7() AI_NO_EXCEPT
: bNeed2UV(false)
{}
@ -872,10 +868,9 @@ struct IntGroupData_MDL7
// -------------------------------------------------------------------------------------
//! Holds data from an MDL7 file that is shared by all mesh groups
struct IntSharedData_MDL7
{
struct IntSharedData_MDL7 {
//! Default constructor
IntSharedData_MDL7()
IntSharedData_MDL7() AI_NO_EXCEPT
: apcOutBones(),
iNum()
{

View File

@ -72,18 +72,16 @@ using namespace std;
// ------------------------------------------------------------------------------------------------
// Default constructor
MMDImporter::MMDImporter()
: m_Buffer(),
// m_pRootObject( NULL ),
m_strAbsPath("") {
DefaultIOSystem io;
m_strAbsPath = io.getOsSeparator();
: m_Buffer()
, m_strAbsPath("") {
DefaultIOSystem io;
m_strAbsPath = io.getOsSeparator();
}
// ------------------------------------------------------------------------------------------------
// Destructor.
MMDImporter::~MMDImporter() {
// delete m_pRootObject;
// m_pRootObject = NULL;
// empty
}
// ------------------------------------------------------------------------------------------------
@ -96,8 +94,7 @@ bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,
} else // Check file Header
{
static const char *pTokens[] = {"PMX "};
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens,
1);
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 1);
}
}
@ -354,8 +351,11 @@ aiMaterial *MMDImporter::CreateMaterial(const pmx::PmxMaterial *pMat,
float shininess = pMat->specularlity;
mat->AddProperty(&shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
aiString texture_path(pModel->textures[pMat->diffuse_texture_index]);
mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
if(pMat->diffuse_texture_index >= 0) {
aiString texture_path(pModel->textures[pMat->diffuse_texture_index]);
mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
}
int mapping_uvwsrc = 0;
mat->AddProperty(&mapping_uvwsrc, 1,
AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE, 0));

View File

@ -94,16 +94,15 @@ namespace pmx
if (encoding == 0)
{
// UTF16 to UTF8
std::string result;
const char* sourceStart = buffer.data();
const uint16_t* sourceStart = (uint16_t*)buffer.data();
const unsigned int targetSize = size * 3; // enough to encode
char* targetStart = new char[targetSize]();
const char* targetReserved = targetStart;
utf8::utf16to8( sourceStart, sourceStart + size, targetStart );
char *targetStart = new char[targetSize];
std::memset(targetStart, 0, targetSize * sizeof(char));
utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart );
result.assign(targetReserved, targetStart - targetReserved);
delete[] targetReserved;
std::string result(targetStart);
delete [] targetStart;
return result;
}
else
@ -475,7 +474,6 @@ namespace pmx
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
{
// 未実装
std::cerr << "Not Implemented Exception" << std::endl;
throw DeadlyImportError("MMD: Not Implemented Exception");
}
@ -511,31 +509,27 @@ namespace pmx
void PmxModel::Read(std::istream *stream)
{
// マジック
char magic[4];
stream->read((char*) magic, sizeof(char) * 4);
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
{
std::cerr << "invalid magic number." << std::endl;
throw DeadlyImportError("MMD: invalid magic number.");
}
// バージョン
throw DeadlyImportError("MMD: invalid magic number.");
}
stream->read((char*) &version, sizeof(float));
if (version != 2.0f && version != 2.1f)
{
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version));
}
// ファイル設定
}
this->setting.Read(stream);
// モデル情報
this->model_name = ReadString(stream, setting.encoding);
this->model_english_name = ReadString(stream, setting.encoding);
this->model_comment = ReadString(stream, setting.encoding);
this->model_english_comment = ReadString(stream, setting.encoding);
// 頂点
// read vertices
stream->read((char*) &vertex_count, sizeof(int));
this->vertices = mmd::make_unique<PmxVertex []>(vertex_count);
for (int i = 0; i < vertex_count; i++)
@ -543,7 +537,7 @@ namespace pmx
vertices[i].Read(stream, &setting);
}
//
// read indices
stream->read((char*) &index_count, sizeof(int));
this->indices = mmd::make_unique<int []>(index_count);
for (int i = 0; i < index_count; i++)
@ -551,7 +545,7 @@ namespace pmx
this->indices[i] = ReadIndex(stream, setting.vertex_index_size);
}
// テクスチャ
// read texture names
stream->read((char*) &texture_count, sizeof(int));
this->textures = mmd::make_unique<std::string []>(texture_count);
for (int i = 0; i < texture_count; i++)
@ -559,7 +553,7 @@ namespace pmx
this->textures[i] = ReadString(stream, setting.encoding);
}
// マテリアル
// read materials
stream->read((char*) &material_count, sizeof(int));
this->materials = mmd::make_unique<PmxMaterial []>(material_count);
for (int i = 0; i < material_count; i++)
@ -567,7 +561,7 @@ namespace pmx
this->materials[i].Read(stream, &setting);
}
// ボーン
// read bones
stream->read((char*) &this->bone_count, sizeof(int));
this->bones = mmd::make_unique<PmxBone []>(this->bone_count);
for (int i = 0; i < this->bone_count; i++)
@ -575,7 +569,7 @@ namespace pmx
this->bones[i].Read(stream, &setting);
}
// モーフ
// read morphs
stream->read((char*) &this->morph_count, sizeof(int));
this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count);
for (int i = 0; i < this->morph_count; i++)
@ -583,7 +577,7 @@ namespace pmx
this->morphs[i].Read(stream, &setting);
}
// 表示枠
// read display frames
stream->read((char*) &this->frame_count, sizeof(int));
this->frames = mmd::make_unique<PmxFrame []>(this->frame_count);
for (int i = 0; i < this->frame_count; i++)
@ -591,7 +585,7 @@ namespace pmx
this->frames[i].Read(stream, &setting);
}
// 剛体
// read rigid bodies
stream->read((char*) &this->rigid_body_count, sizeof(int));
this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count);
for (int i = 0; i < this->rigid_body_count; i++)
@ -599,7 +593,7 @@ namespace pmx
this->rigid_bodies[i].Read(stream, &setting);
}
// ジョイント
// read joints
stream->read((char*) &this->joint_count, sizeof(int));
this->joints = mmd::make_unique<PmxJoint []>(this->joint_count);
for (int i = 0; i < this->joint_count; i++)

View File

@ -387,26 +387,6 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
return AI_SUCCESS;
}
static aiMaterial *DefaultMaterial = nullptr;
// ------------------------------------------------------------------------------------------------
// Will return the default material.
aiMaterial *aiCreateAndRegisterDefaultMaterial() {
if (nullptr == DefaultMaterial) {
DefaultMaterial = new aiMaterial;
aiString s;
s.Set(AI_DEFAULT_MATERIAL_NAME);
DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
}
return DefaultMaterial;
}
// ------------------------------------------------------------------------------------------------
// Will return the default material.
void aiReleaseDefaultMaterial() {
DefaultMaterial = nullptr;
}
static const unsigned int DefaultNumAllocated = 5;

View File

@ -211,12 +211,29 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
}
if (pModel->m_Objects.size() > 0) {
unsigned int meshCount = 0;
unsigned int childCount = 0;
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
if(pModel->m_Objects[index]) {
++childCount;
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
}
}
// Allocate space for the child nodes on the root node
pScene->mRootNode->mChildren = new aiNode*[ childCount ];
// Create nodes for the whole scene
std::vector<aiMesh*> MeshArray;
MeshArray.reserve(meshCount);
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
}
ai_assert(pScene->mRootNode->mNumChildren == childCount);
// Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[MeshArray.size()];
@ -287,9 +304,8 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it
if( pParent != NULL ) {
appendChildToParentNode( pParent, pNode );
}
ai_assert( NULL != pParent );
appendChildToParentNode( pParent, pNode );
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
unsigned int meshId = pObject->m_Meshes[ i ];
@ -442,8 +458,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mNumVertices = numIndices;
if (pMesh->mNumVertices == 0) {
throw DeadlyImportError( "OBJ: no vertices" );
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
throw DeadlyImportError( "OBJ: Too many vertices" );
}
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
@ -770,25 +786,8 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
// Assign parent to child
pChild->mParent = pParent;
// If already children was assigned to the parent node, store them in a
std::vector<aiNode*> temp;
if (pParent->mChildren != NULL)
{
ai_assert( 0 != pParent->mNumChildren );
for (size_t index = 0; index < pParent->mNumChildren; index++)
{
temp.push_back(pParent->mChildren [ index ] );
}
delete [] pParent->mChildren;
}
// Copy node instances into parent node
pParent->mNumChildren++;
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
{
pParent->mChildren[ index ] = temp [ index ];
}
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
}

View File

@ -67,20 +67,22 @@ namespace Assimp {
class OptimizeMeshesProcess : public BaseProcess
{
public:
/// @brief The class constructor.
OptimizeMeshesProcess();
/// @brief The class destcructor,
~OptimizeMeshesProcess();
/** @brief Internal utility to store additional mesh info
*/
struct MeshInfo
{
MeshInfo()
: instance_cnt (0)
, vertex_format (0)
, output_id (0xffffffff)
{}
struct MeshInfo {
MeshInfo() AI_NO_EXCEPT
: instance_cnt(0)
, vertex_format(0)
, output_id(0xffffffff) {
// empty
}
//! Number of times this mesh is referenced
unsigned int instance_cnt;

View File

@ -209,7 +209,7 @@ enum EElementSemantic {
class Property {
public:
//! Default constructor
Property()
Property() AI_NO_EXCEPT
: eType (EDT_Int)
, Semantic()
, bIsList(false)
@ -257,7 +257,7 @@ public:
class Element {
public:
//! Default constructor
Element()
Element() AI_NO_EXCEPT
: eSemantic (EEST_INVALID)
, NumOccur(0) {
// empty
@ -297,8 +297,9 @@ class PropertyInstance
public:
//! Default constructor
PropertyInstance ()
{}
PropertyInstance() AI_NO_EXCEPT {
// empty
}
union ValueUnion
{
@ -356,13 +357,13 @@ public:
// ---------------------------------------------------------------------------------
/** \brief Class for an element instance in a PLY file
*/
class ElementInstance
{
class ElementInstance {
public:
//! Default constructor
ElementInstance ()
{}
ElementInstance() AI_NO_EXCEPT
: alProperties() {
// empty
}
//! List of all parsed properties
std::vector< PropertyInstance > alProperties;
@ -386,8 +387,10 @@ class ElementInstanceList
public:
//! Default constructor
ElementInstanceList ()
{}
ElementInstanceList() AI_NO_EXCEPT
: alInstances() {
// empty
}
//! List of all element instances
std::vector< ElementInstance > alInstances;
@ -411,8 +414,11 @@ class DOM
public:
//! Default constructor
DOM()
{}
DOM() AI_NO_EXCEPT
: alElements()
, alElementData() {
}
//! Contains all elements of the file format

View File

@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_Q3BSPFILEDATA_H_INC
#include <vector>
#include <string.h> //memset
#include <string.h>
#include <string>
namespace Assimp {
@ -77,25 +77,21 @@ struct sQ3BSPHeader {
};
/// Describes an entry.
struct sQ3BSPLump
{
struct sQ3BSPLump {
int iOffset; ///< Offset from start pointer of file
int iSize; ///< Size of part
};
struct vec2f
{
struct vec2f {
float x,y;
};
struct vec3f
{
struct vec3f {
float x, y, z;
};
/// Vertex of a Q3 level
struct sQ3BSPVertex
{
struct sQ3BSPVertex {
vec3f vPosition; ///< Position of vertex
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
@ -104,8 +100,7 @@ struct sQ3BSPVertex
};
/// A face in bsp format info
struct sQ3BSPFace
{
struct sQ3BSPFace {
int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effect array (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard

View File

@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Q3BSPFileParser.h"
#include "Q3BSPFileData.h"
#include <assimp/DefaultLogger.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
@ -82,39 +84,39 @@ using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------
// Local function to create a material key name.
static void createKey( int id1, int id2, std::string &rKey )
{
static void createKey( int id1, int id2, std::string &key ) {
std::ostringstream str;
str << id1 << "." << id2;
rKey = str.str();
key = str.str();
}
// ------------------------------------------------------------------------------------------------
// Local function to extract the texture ids from a material key-name.
static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
{
rId1 = -1;
rId2 = -1;
if ( rKey.empty() )
static void extractIds( const std::string &key, int &id1, int &id2 ) {
id1 = -1;
id2 = -1;
if (key.empty()) {
return;
}
std::string::size_type pos = rKey.find( "." );
if ( std::string::npos == pos )
const std::string::size_type pos = key.find( "." );
if (std::string::npos == pos) {
return;
}
std::string tmp1 = rKey.substr( 0, pos );
std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
rId1 = atoi( tmp1.c_str() );
rId2 = atoi( tmp2.c_str() );
std::string tmp1 = key.substr( 0, pos );
std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
id1 = atoi( tmp1.c_str() );
id2 = atoi( tmp2.c_str() );
}
// ------------------------------------------------------------------------------------------------
// Local helper function to normalize filenames.
static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
{
rNormalizedPath = "";
if ( rPath.empty() )
static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
normalizedPath = "";
if (rPath.empty()) {
return;
}
#ifdef _WIN32
std::string sep = "\\";
@ -124,14 +126,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
static const unsigned int numDelimiters = 2;
const char delimiters[ numDelimiters ] = { '/', '\\' };
rNormalizedPath = rPath;
for (const char delimiter : delimiters)
{
for ( size_t j=0; j<rNormalizedPath.size(); j++ )
{
if ( rNormalizedPath[j] == delimiter )
{
rNormalizedPath[ j ] = sep[ 0 ];
normalizedPath = rPath;
for (const char delimiter : delimiters) {
for ( size_t j=0; j<normalizedPath.size(); ++j ) {
if ( normalizedPath[j] == delimiter ) {
normalizedPath[ j ] = sep[ 0 ];
}
}
}
@ -139,20 +138,19 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
// ------------------------------------------------------------------------------------------------
// Constructor.
Q3BSPFileImporter::Q3BSPFileImporter() :
m_pCurrentMesh( NULL ),
m_pCurrentFace( NULL ),
m_MaterialLookupMap(),
mTextures()
{
Q3BSPFileImporter::Q3BSPFileImporter()
: m_pCurrentMesh( nullptr )
, m_pCurrentFace(nullptr)
, m_MaterialLookupMap()
, mTextures() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor.
Q3BSPFileImporter::~Q3BSPFileImporter() {
m_pCurrentMesh = NULL;
m_pCurrentFace = NULL;
m_pCurrentMesh = nullptr;
m_pCurrentFace = nullptr;
// Clear face-to-material map
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
@ -166,92 +164,80 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
// ------------------------------------------------------------------------------------------------
// Returns true, if the loader can read this.
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
{
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
if(!checkSig) {
return SimpleExtensionCheck( rFile, "pk3", "bsp" );
}
// TODO perhaps add keyword based detection
return false;
}
// ------------------------------------------------------------------------------------------------
// Adds extensions.
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
{
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Import method.
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
{
Q3BSPZipArchive Archive( pIOHandler, rFile );
if ( !Archive.isOpen() )
{
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
Q3BSPZipArchive Archive( ioHandler, rFile );
if ( !Archive.isOpen() ) {
throw DeadlyImportError( "Failed to open file " + rFile + "." );
}
std::string archiveName( "" ), mapName( "" );
separateMapName( rFile, archiveName, mapName );
if ( mapName.empty() )
{
if ( !findFirstMapInArchive( Archive, mapName ) )
{
if ( mapName.empty() ) {
if ( !findFirstMapInArchive( Archive, mapName ) ) {
return;
}
}
Q3BSPFileParser fileParser( mapName, &Archive );
Q3BSPModel *pBSPModel = fileParser.getModel();
if ( NULL != pBSPModel )
{
CreateDataFromImport( pBSPModel, pScene, &Archive );
if ( nullptr != pBSPModel ) {
CreateDataFromImport( pBSPModel, scene, &Archive );
}
}
// ------------------------------------------------------------------------------------------------
// Separates the map name from the import name.
void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
std::string &rMapName )
{
rArchiveName = "";
rMapName = "";
if ( rImportName.empty() )
return;
std::string::size_type pos = rImportName.rfind( "," );
if ( std::string::npos == pos )
{
rArchiveName = rImportName;
void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
archiveName = "";
mapName = "";
if (importName.empty()) {
return;
}
rArchiveName = rImportName.substr( 0, pos );
rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
const std::string::size_type pos = importName.rfind( "," );
if ( std::string::npos == pos ) {
archiveName = importName;
return;
}
archiveName = importName.substr( 0, pos );
mapName = importName.substr( pos, importName.size() - pos - 1 );
}
// ------------------------------------------------------------------------------------------------
// Returns the first map in the map archive.
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
{
rMapName = "";
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
mapName = "";
std::vector<std::string> fileList;
rArchive.getFileList( fileList );
if ( fileList.empty() )
bspArchive.getFileList( fileList );
if (fileList.empty()) {
return false;
}
for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
++it )
{
std::string::size_type pos = (*it).find( "maps/" );
if ( std::string::npos != pos )
{
std::vector<std::string>::iterator it( fileList.begin() );
for ( ; it != fileList.end(); ++it ) {
const std::string::size_type pos = (*it).find( "maps/" );
if ( std::string::npos != pos ) {
std::string::size_type extPos = (*it).find( ".bsp" );
if ( std::string::npos != extPos )
{
rMapName = *it;
if ( std::string::npos != extPos ) {
mapName = *it;
return true;
}
}
@ -263,14 +249,13 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
// ------------------------------------------------------------------------------------------------
// Creates the assimp specific data.
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive )
{
if ( NULL == pModel || NULL == pScene )
Q3BSPZipArchive *pArchive ) {
if (nullptr == pModel || nullptr == pScene) {
return;
}
pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() )
{
if ( !pModel->m_ModelName.empty() ) {
pScene->mRootNode->mName.Set( pModel->m_ModelName );
}
@ -287,47 +272,34 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
// ------------------------------------------------------------------------------------------------
// Creates all assimp nodes.
void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
aiNode *pParent )
{
ai_assert( NULL != pModel );
if ( NULL == pModel )
{
aiNode *pParent ) {
if ( nullptr == pModel ) {
return;
}
unsigned int matIdx = 0;
unsigned int matIdx( 0 );
std::vector<aiMesh*> MeshArray;
std::vector<aiNode*> NodeArray;
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it )
{
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
size_t numVerts = countData( *pArray );
if ( 0 != numVerts )
{
aiMesh* pMesh = new aiMesh;
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
if ( NULL != pNode )
{
if ( 0 != numVerts ) {
aiMesh *pMesh( nullptr );
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
if ( nullptr != pNode ) {
NodeArray.push_back( pNode );
MeshArray.push_back( pMesh );
}
else
{
delete pMesh;
}
}
matIdx++;
}
pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
if ( pScene->mNumMeshes > 0 )
{
if ( pScene->mNumMeshes > 0 ) {
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
for ( size_t i = 0; i < MeshArray.size(); i++ )
{
for ( size_t i = 0; i < MeshArray.size(); i++ ) {
aiMesh *pMesh = MeshArray[ i ];
if ( NULL != pMesh )
{
if ( nullptr != pMesh ) {
pScene->mMeshes[ i ] = pMesh;
}
}
@ -335,8 +307,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
for ( size_t i=0; i<NodeArray.size(); i++ )
{
for ( size_t i=0; i<NodeArray.size(); i++ ) {
aiNode *pNode = NodeArray[ i ];
pNode->mParent = pParent;
pParent->mChildren[ i ] = pNode;
@ -346,54 +317,46 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
// ------------------------------------------------------------------------------------------------
// Creates the topology.
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
unsigned int materialIdx,
std::vector<sQ3BSPFace*> &rArray,
aiMesh* pMesh )
{
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
size_t numVerts = countData( rArray );
if ( 0 == numVerts )
{
return NULL;
if ( 0 == numVerts ) {
return nullptr;
}
size_t numFaces = countFaces( rArray );
if ( 0 == numFaces )
{
return NULL;
if ( 0 == numFaces ) {
return nullptr;
}
aiMesh *mesh = new aiMesh;
size_t numTriangles = countTriangles( rArray );
pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
pMesh->mFaces = new aiFace[ numTriangles ];
pMesh->mNumFaces = static_cast<unsigned int>(numTriangles);
mesh->mFaces = new aiFace[ numTriangles ];
mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
pMesh->mNumVertices = static_cast<unsigned int>(numVerts);
pMesh->mVertices = new aiVector3D[ numVerts ];
pMesh->mNormals = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
pMesh->mMaterialIndex = materialIdx;
mesh->mNumVertices = static_cast<unsigned int>(numVerts);
mesh->mVertices = new aiVector3D[ numVerts ];
mesh->mNormals = new aiVector3D[ numVerts ];
mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
mesh->mMaterialIndex = materialIdx;
unsigned int faceIdx = 0;
unsigned int vertIdx = 0;
pMesh->mNumUVComponents[ 0 ] = 2;
pMesh->mNumUVComponents[ 1 ] = 2;
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
{
mesh->mNumUVComponents[ 0 ] = 2;
mesh->mNumUVComponents[ 1 ] = 2;
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace );
if ( NULL == pQ3BSPFace )
{
if ( nullptr == pQ3BSPFace ) {
continue;
}
if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
{
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
{
createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
}
}
}
@ -401,79 +364,63 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
aiNode *pNode = new aiNode;
pNode->mNumMeshes = 1;
pNode->mMeshes = new unsigned int[ 1 ];
*pMesh = mesh;
return pNode;
}
// ------------------------------------------------------------------------------------------------
// Creates the triangle topology from a face array.
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
Q3BSP::sQ3BSPFace *pQ3BSPFace,
aiMesh* pMesh,
unsigned int &rFaceIdx,
unsigned int &rVertIdx )
{
ai_assert( rFaceIdx < pMesh->mNumFaces );
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
ai_assert( faceIdx < pMesh->mNumFaces );
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
ai_assert( NULL != m_pCurrentFace );
if ( NULL == m_pCurrentFace )
{
m_pCurrentFace = getNextFace( pMesh, faceIdx );
if ( nullptr == m_pCurrentFace ) {
return;
}
m_pCurrentFace->mNumIndices = 3;
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
size_t idx = 0;
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
{
size_t idx( 0 );
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
ai_assert( index < pModel->m_Vertices.size() );
if ( index >= pModel->m_Vertices.size() )
{
if ( index >= pModel->m_Vertices.size() ) {
continue;
}
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
ai_assert( NULL != pVertex );
if ( NULL == pVertex )
{
if ( nullptr == pVertex ) {
continue;
}
pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
ai_assert( m_pCurrentFace );
m_pCurrentFace->mIndices[ idx ] = rVertIdx;
rVertIdx++;
idx++;
if ( idx > 2 )
{
if (idx > 2) {
idx = 0;
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
if ( NULL != m_pCurrentFace )
{
m_pCurrentFace = getNextFace(pMesh, faceIdx);
if (nullptr != m_pCurrentFace) {
m_pCurrentFace->mNumIndices = 3;
m_pCurrentFace->mIndices = new unsigned int[ 3 ];
m_pCurrentFace->mIndices = new unsigned int[3];
}
}
pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
m_pCurrentFace->mIndices[ idx ] = vertIdx;
vertIdx++;
idx++;
}
rFaceIdx--;
}
// ------------------------------------------------------------------------------------------------
// Creates all referenced materials.
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive )
{
if ( m_MaterialLookupMap.empty() )
{
Q3BSPZipArchive *pArchive ) {
if ( m_MaterialLookupMap.empty() ) {
return;
}
@ -481,11 +428,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
aiString aiMatName;
int textureId( -1 ), lightmapId( -1 );
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
++it )
{
const std::string matName = (*it).first;
if ( matName.empty() )
{
++it ) {
const std::string matName( it->first );
if ( matName.empty() ) {
continue;
}
@ -496,18 +441,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
extractIds( matName, textureId, lightmapId );
// Adding the texture
if ( -1 != textureId )
{
if ( -1 != textureId ) {
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
if ( NULL != pTexture )
{
if ( nullptr != pTexture ) {
std::string tmp( "*" ), texName( "" );
tmp += pTexture->strName;
tmp += ".jpg";
normalizePathName( tmp, texName );
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
{
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
}
}
@ -526,17 +469,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
// ------------------------------------------------------------------------------------------------
// Counts the number of referenced vertices.
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
{
size_t numVerts = 0;
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
size_t numVerts( 0 );
for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
++it )
{
sQ3BSPFace *pQ3BSPFace = *it;
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
{
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace );
ai_assert( nullptr != pQ3BSPFace );
numVerts += pQ3BSPFace->iNumOfFaceVerts;
}
}
@ -582,8 +524,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
// ------------------------------------------------------------------------------------------------
// Creates the faces-to-material map.
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
{
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
std::string key( "" );
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
@ -593,8 +534,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
const int lightMapId = pQ3BSPFace->iLightmapID;
createKey( texId, lightMapId, key );
FaceMapIt it = m_MaterialLookupMap.find( key );
if ( m_MaterialLookupMap.end() == it )
{
if ( m_MaterialLookupMap.end() == it ) {
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
m_MaterialLookupMap[ key ] = pCurFaceArray;
}
@ -602,8 +542,8 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
{
pCurFaceArray = (*it).second;
}
ai_assert( NULL != pCurFaceArray );
if ( NULL != pCurFaceArray )
ai_assert( nullptr != pCurFaceArray );
if (nullptr != pCurFaceArray )
{
pCurFaceArray->push_back( pQ3BSPFace );
}
@ -612,32 +552,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
// ------------------------------------------------------------------------------------------------
// Returns the next face.
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
{
aiFace *pFace( NULL );
if ( rFaceIdx < pMesh->mNumFaces ) {
pFace = &pMesh->mFaces[ rFaceIdx ];
rFaceIdx++;
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
aiFace *face( nullptr );
if ( faceIdx < mesh->mNumFaces ) {
face = &mesh->mFaces[ faceIdx ];
++faceIdx;
}
return pFace;
return face;
}
// ------------------------------------------------------------------------------------------------
// Imports a texture file.
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
Q3BSP::Q3BSPZipArchive *archive, aiScene*,
aiMaterial *pMatHelper, int textureId ) {
if ( NULL == pArchive || NULL == pMatHelper ) {
if (nullptr == archive || nullptr == pMatHelper ) {
return false;
}
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
return false;
}
bool res = true;
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
if ( !pTexture ) {
return false;
}
@ -647,8 +586,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
supportedExtensions.push_back( ".png" );
supportedExtensions.push_back( ".tga" );
std::string textureName, ext;
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
IOStream *pTextureStream = archive->Open( textureName.c_str() );
if ( pTextureStream ) {
size_t texSize = pTextureStream->FileSize();
aiTexture *pTexture = new aiTexture;
@ -669,7 +608,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
name.data[ 0 ] = '*';
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
pArchive->Close( pTextureStream );
archive->Close( pTextureStream );
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
mTextures.push_back( pTexture );
@ -691,19 +630,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
aiMaterial *pMatHelper, int lightmapId )
{
if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
{
if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
return false;
}
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
{
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
return false;
}
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
if ( NULL == pLightMap )
{
if (nullptr == pLightMap ) {
return false;
}
@ -715,8 +651,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
size_t p = 0;
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
{
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
@ -733,7 +668,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
return true;
}
// ------------------------------------------------------------------------------------------------
// Will search for a supported extension.
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include <map>
#include <string>
struct aiMesh;
struct aiNode;
@ -53,6 +54,7 @@ struct aiMaterial;
struct aiTexture;
namespace Assimp {
namespace Q3BSP {
class Q3BSPZipArchive;
struct Q3BSPModel;
@ -71,12 +73,11 @@ public:
/// @brief Destructor.
~Q3BSPFileImporter();
public:
/// @brief Returns whether the class can handle the format of the given file.
/// @remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
private:
protected:
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
@ -88,7 +89,7 @@ private:
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
unsigned int &rVertIdx );
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
@ -115,5 +116,4 @@ private:
} // Namespace Assimp
#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC

View File

@ -55,56 +55,51 @@ namespace Assimp {
using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------
Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) :
Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) :
m_sOffset( 0 ),
m_Data(),
m_pModel( NULL ),
m_pModel(nullptr),
m_pZipArchive( pZipArchive )
{
ai_assert( NULL != m_pZipArchive );
ai_assert( !rMapName.empty() );
ai_assert(nullptr != m_pZipArchive );
ai_assert( !mapName.empty() );
if ( !readData( rMapName ) )
if ( !readData( mapName ) )
return;
m_pModel = new Q3BSPModel;
m_pModel->m_ModelName = rMapName;
if ( !parseFile() )
{
m_pModel->m_ModelName = mapName;
if ( !parseFile() ) {
delete m_pModel;
m_pModel = NULL;
m_pModel = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
Q3BSPFileParser::~Q3BSPFileParser()
{
Q3BSPFileParser::~Q3BSPFileParser() {
delete m_pModel;
m_pModel = NULL;
m_pModel = nullptr;
}
// ------------------------------------------------------------------------------------------------
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const
{
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const {
return m_pModel;
}
// ------------------------------------------------------------------------------------------------
bool Q3BSPFileParser::readData( const std::string &rMapName )
{
bool Q3BSPFileParser::readData( const std::string &rMapName ) {
if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
return false;
IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
if ( NULL == pMapFile )
if ( nullptr == pMapFile )
return false;
const size_t size = pMapFile->FileSize();
m_Data.resize( size );
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
if ( readSize != size )
{
if ( readSize != size ) {
m_Data.clear();
return false;
}
@ -114,10 +109,8 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
}
// ------------------------------------------------------------------------------------------------
bool Q3BSPFileParser::parseFile()
{
if ( m_Data.empty() )
{
bool Q3BSPFileParser::parseFile() {
if ( m_Data.empty() ) {
return false;
}
@ -129,7 +122,7 @@ bool Q3BSPFileParser::parseFile()
// Imports the dictionary of the level
getLumps();
// Conunt data and prepare model data
// Count data and prepare model data
countLumps();
// Read in Vertices
@ -209,7 +202,7 @@ void Q3BSPFileParser::getVertices()
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getIndices()
{
ai_assert( NULL != m_pModel );
ai_assert(nullptr != m_pModel );
sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
size_t Offset = (size_t) lump->iOffset;
@ -221,7 +214,7 @@ void Q3BSPFileParser::getIndices()
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getFaces()
{
ai_assert( NULL != m_pModel );
ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
@ -236,7 +229,7 @@ void Q3BSPFileParser::getFaces()
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getTextures()
{
ai_assert( NULL != m_pModel );
ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
@ -251,7 +244,7 @@ void Q3BSPFileParser::getTextures()
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getLightMaps()
{
ai_assert( NULL != m_pModel );
ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
@ -264,12 +257,10 @@ void Q3BSPFileParser::getLightMaps()
}
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getEntities()
{
int size = m_pModel->m_Lumps[ kEntities ]->iSize;
void Q3BSPFileParser::getEntities() {
const int size = m_pModel->m_Lumps[ kEntities ]->iSize;
m_pModel->m_EntityData.resize( size );
if ( size > 0 )
{
if ( size > 0 ) {
size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
}

View File

@ -183,7 +183,7 @@ Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile)
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr) {
mapArchive();
}
}
@ -197,26 +197,23 @@ Q3BSPZipArchive::~Q3BSPZipArchive() {
}
m_ArchiveMap.clear();
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = NULL;
m_ZipFileHandle = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the archive is already open.
bool Q3BSPZipArchive::isOpen() const {
return (m_ZipFileHandle != NULL);
return (m_ZipFileHandle != nullptr);
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the filename is part of the archive.
bool Q3BSPZipArchive::Exists(const char* pFile) const {
ai_assert(pFile != NULL);
bool exist = false;
if (pFile != NULL) {
if (pFile != nullptr) {
std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
@ -241,9 +238,9 @@ char Q3BSPZipArchive::getOsSeparator() const {
// ------------------------------------------------------------------------------------------------
// Opens a file, which is part of the archive.
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
ai_assert(pFile != NULL);
ai_assert(pFile != nullptr);
IOStream* result = NULL;
IOStream* result = nullptr;
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
@ -258,7 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// Close a filestream.
void Q3BSPZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL);
ai_assert(pFile != nullptr);
// We don't do anything in case the file would be opened again in the future
}
@ -277,7 +274,7 @@ void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
bool Q3BSPZipArchive::mapArchive() {
bool success = false;
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr) {
if(m_ArchiveMap.empty()) {
// At first ensure file is already open
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {

View File

@ -1,141 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** Small helper classes to optimize finding vertices close to a given location
*/
#ifndef AI_D3DSSPATIALSORT_H_INC
#define AI_D3DSSPATIALSORT_H_INC
#include <assimp/types.h>
#include <vector>
#include <stdint.h>
namespace Assimp {
// ----------------------------------------------------------------------------------
/** Specialized version of SpatialSort to support smoothing groups
* This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
* normal computation code in SmoothingGroups.inl, the LWO loader has its own
* implementation to handle all details of its file format correctly.
*/
// ----------------------------------------------------------------------------------
class ASSIMP_API SGSpatialSort
{
public:
SGSpatialSort();
// -------------------------------------------------------------------
/** Construction from a given face array, handling smoothing groups
* properly
*/
explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
// -------------------------------------------------------------------
/** Add a vertex to the spatial sort
* @param vPosition Vertex position to be added
* @param index Index of the vrtex
* @param smoothingGroup SmoothingGroup for this vertex
*/
void Add(const aiVector3D& vPosition, unsigned int index,
unsigned int smoothingGroup);
// -------------------------------------------------------------------
/** Prepare the spatial sorter for use. This step runs in O(logn)
*/
void Prepare();
/** Destructor */
~SGSpatialSort();
// -------------------------------------------------------------------
/** Returns an iterator for all positions close to the given position.
* @param pPosition The position to look for vertices.
* @param pSG Only included vertices with at least one shared smooth group
* @param pRadius Maximal distance from the position a vertex may have
* to be counted in.
* @param poResults The container to store the indices of the found
* positions. Will be emptied by the call so it may contain anything.
* @param exactMatch Specifies whether smoothing groups are bit masks
* (false) or integral values (true). In the latter case, a vertex
* cannot belong to more than one smoothing group.
* @return An iterator to iterate over all vertices in the given area.
*/
// -------------------------------------------------------------------
void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
float pRadius, std::vector<unsigned int>& poResults,
bool exactMatch = false) const;
protected:
/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
aiVector3D mPlaneNormal;
// -------------------------------------------------------------------
/** An entry in a spatially sorted position array. Consists of a
* vertex index, its position and its precalculated distance from
* the reference plane */
// -------------------------------------------------------------------
struct Entry
{
unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position
uint32_t mSmoothGroups;
float mDistance; ///< Distance of this vertex to the sorting plane
Entry() { /** intentionally not initialized.*/ }
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
:
mIndex( pIndex),
mPosition( pPosition),
mSmoothGroups (pSG),
mDistance( pDistance)
{ }
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
};
// all positions, sorted by distance to the sorting plane
std::vector<Entry> mPositions;
};
} // end of namespace Assimp
#endif // AI_SPATIALSORT_H_INC

View File

@ -62,17 +62,17 @@ struct aiNode;
// STL headers
#include <vector>
namespace Assimp {
namespace SMD {
namespace Assimp {
namespace SMD {
// ---------------------------------------------------------------------------
/** Data structure for a vertex in a SMD file
*/
struct Vertex
{
Vertex() : iParentNode(UINT_MAX)
{}
struct Vertex {
Vertex() AI_NO_EXCEPT
: iParentNode(UINT_MAX) {
// empty
}
//! Vertex position, normal and texture coordinate
aiVector3D pos,nor,uv;
@ -90,10 +90,12 @@ struct Vertex
// ---------------------------------------------------------------------------
/** Data structure for a face in a SMD file
*/
struct Face
{
Face() : iTexture(0x0)
{}
struct Face {
Face() AI_NO_EXCEPT
: iTexture(0x0)
, avVertices{} {
// empty
}
//! Texture index for the face
unsigned int iTexture;
@ -105,11 +107,12 @@ struct Face
// ---------------------------------------------------------------------------
/** Data structure for a bone in a SMD file
*/
struct Bone
{
struct Bone {
//! Default constructor
Bone() : iParent(UINT_MAX), bIsUsed(false)
{
Bone() AI_NO_EXCEPT
: iParent(UINT_MAX)
, bIsUsed(false) {
// empty
}
//! Destructor
@ -124,12 +127,10 @@ struct Bone
uint32_t iParent;
//! Animation of the bone
struct Animation
{
struct Animation {
//! Public default constructor
Animation()
: iFirstTimeKey()
{
Animation() AI_NO_EXCEPT
: iFirstTimeKey() {
asKeys.reserve(20);
}

View File

@ -214,11 +214,10 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// create a single default material, using a white diffuse color for consistency with
// other geometric types (e.g., PLY).
aiMaterial* pcMat = aiCreateAndRegisterDefaultMaterial();
/*aiMaterial* pcMat = new aiMaterial();
aiMaterial* pcMat = new aiMaterial();
aiString s;
s.Set(AI_DEFAULT_MATERIAL_NAME);
pcMat->AddProperty(&s, AI_MATKEY_NAME);*/
pcMat->AddProperty(&s, AI_MATKEY_NAME);
aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
if (bMatClr) {

View File

@ -56,7 +56,7 @@ class Importer;
struct ScenePrivateData {
// The struct constructor.
ScenePrivateData();
ScenePrivateData() AI_NO_EXCEPT;
// Importer that originally loaded the scene though the C-API
// If set, this object is owned by this private data instance.
@ -74,7 +74,7 @@ struct ScenePrivateData {
};
inline
ScenePrivateData::ScenePrivateData()
ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
: mOrigImporter( nullptr )
, mPPStepsApplied( 0 )
, mIsCopy( false ) {

View File

@ -65,14 +65,14 @@ namespace Assimp {
/** Small helper structure representing a shortcut into the material list
* to be able to update some values quickly.
*/
struct TTUpdateInfo
{
TTUpdateInfo() :
directShortcut (NULL)
, mat (NULL)
, semantic (0)
, index (0)
{}
struct TTUpdateInfo {
TTUpdateInfo() AI_NO_EXCEPT
: directShortcut(nullptr)
, mat(nullptr)
, semantic(0)
, index(0) {
// empty
}
//! Direct shortcut, if available
unsigned int* directShortcut;
@ -88,15 +88,14 @@ struct TTUpdateInfo
// ---------------------------------------------------------------------------
/** Helper class representing texture coordinate transformations
*/
struct STransformVecInfo : public aiUVTransform
{
STransformVecInfo()
: uvIndex (0)
, mapU (aiTextureMapMode_Wrap)
, mapV (aiTextureMapMode_Wrap)
, lockedPos (AI_TT_UV_IDX_LOCK_NONE)
{}
struct STransformVecInfo : public aiUVTransform {
STransformVecInfo() AI_NO_EXCEPT
: uvIndex(0)
, mapU(aiTextureMapMode_Wrap)
, mapV(aiTextureMapMode_Wrap)
, lockedPos(AI_TT_UV_IDX_LOCK_NONE) {
// empty
}
//! Source texture coordinate index
unsigned int uvIndex;

View File

@ -55,32 +55,33 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h>
#include <assimp/Defines.h>
namespace Assimp
{
namespace XFile
{
namespace Assimp {
namespace XFile {
/** Helper structure representing a XFile mesh face */
struct Face
{
struct Face {
std::vector<unsigned int> mIndices;
};
/** Helper structure representing a texture filename inside a material and its potential source */
struct TexEntry
{
struct TexEntry {
std::string mName;
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
TexEntry() { mIsNormalMap = false; }
TexEntry( const std::string& pName, bool pIsNormalMap = false)
: mName( pName), mIsNormalMap( pIsNormalMap)
{ /* done */ }
TexEntry() AI_NO_EXCEPT
: mName()
, mIsNormalMap(false) {
// empty
}
TexEntry(const std::string& pName, bool pIsNormalMap = false)
: mName(pName)
, mIsNormalMap(pIsNormalMap) {
// empty
}
};
/** Helper structure representing a XFile material */
struct Material
{
struct Material {
std::string mName;
bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
aiColor4D mDiffuse;
@ -88,19 +89,18 @@ struct Material
aiColor3D mSpecular;
aiColor3D mEmissive;
std::vector<TexEntry> mTextures;
size_t sceneIndex; ///< the index under which it was stored in the scene's material list
Material()
: mIsReference(false),
mSpecularExponent(),
sceneIndex(SIZE_MAX)
{}
Material() AI_NO_EXCEPT
: mIsReference(false)
, mSpecularExponent()
, sceneIndex(SIZE_MAX) {
// empty
}
};
/** Helper structure to represent a bone weight */
struct BoneWeight
{
struct BoneWeight {
unsigned int mVertex;
ai_real mWeight;
};
@ -114,8 +114,7 @@ struct Bone
};
/** Helper structure to represent an XFile mesh */
struct Mesh
{
struct Mesh {
std::string mName;
std::vector<aiVector3D> mPositions;
std::vector<Face> mPosFaces;
@ -131,38 +130,65 @@ struct Mesh
std::vector<Bone> mBones;
explicit Mesh(const std::string &pName = "") { mName = pName; mNumTextures = 0; mNumColorSets = 0; }
explicit Mesh(const std::string &pName = "") AI_NO_EXCEPT
: mName( pName )
, mPositions()
, mPosFaces()
, mNormals()
, mNormFaces()
, mNumTextures(0)
, mTexCoords{}
, mNumColorSets(0)
, mColors{}
, mFaceMaterials()
, mMaterials()
, mBones() {
// empty
}
};
/** Helper structure to represent a XFile frame */
struct Node
{
struct Node {
std::string mName;
aiMatrix4x4 mTrafoMatrix;
Node* mParent;
std::vector<Node*> mChildren;
std::vector<Mesh*> mMeshes;
Node() { mParent = NULL; }
explicit Node( Node* pParent) { mParent = pParent; }
~Node()
{
for( unsigned int a = 0; a < mChildren.size(); a++)
Node() AI_NO_EXCEPT
: mName()
, mTrafoMatrix()
, mParent(nullptr)
, mChildren()
, mMeshes() {
// empty
}
explicit Node( Node* pParent)
: mName()
, mTrafoMatrix()
, mParent(pParent)
, mChildren()
, mMeshes() {
// empty
}
~Node() {
for (unsigned int a = 0; a < mChildren.size(); ++a ) {
delete mChildren[a];
for( unsigned int a = 0; a < mMeshes.size(); a++)
}
for (unsigned int a = 0; a < mMeshes.size(); ++a) {
delete mMeshes[a];
}
}
};
struct MatrixKey
{
struct MatrixKey {
double mTime;
aiMatrix4x4 mMatrix;
};
/** Helper structure representing a single animated bone in a XFile */
struct AnimBone
{
struct AnimBone {
std::string mBoneName;
std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
std::vector<aiQuatKey> mRotKeys;
@ -194,14 +220,22 @@ struct Scene
std::vector<Animation*> mAnims;
unsigned int mAnimTicksPerSecond;
Scene() { mRootNode = NULL; mAnimTicksPerSecond = 0; }
~Scene()
{
Scene() AI_NO_EXCEPT
: mRootNode(nullptr)
, mGlobalMeshes()
, mGlobalMaterials()
, mAnimTicksPerSecond(0) {
// empty
}
~Scene() {
delete mRootNode;
for( unsigned int a = 0; a < mGlobalMeshes.size(); a++)
mRootNode = nullptr;
for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a ) {
delete mGlobalMeshes[a];
for( unsigned int a = 0; a < mAnims.size(); a++)
}
for (unsigned int a = 0; a < mAnims.size(); ++a ) {
delete mAnims[a];
}
}
};

View File

@ -659,7 +659,7 @@ namespace glTF2
int width, height;
private:
uint8_t* mData;
std::unique_ptr<uint8_t[]> mData;
size_t mDataLength;
public:
@ -674,7 +674,7 @@ namespace glTF2
{ return mDataLength; }
inline const uint8_t* GetData() const
{ return mData; }
{ return mData.get(); }
inline uint8_t* StealData();

27
code/glTF2Asset.inl 100644 → 100755
View File

@ -688,7 +688,6 @@ T Accessor::Indexer::GetValue(int i)
inline Image::Image()
: width(0)
, height(0)
, mData(0)
, mDataLength(0)
{
@ -704,7 +703,9 @@ inline void Image::Read(Value& obj, Asset& r)
if (ParseDataURI(uristr, uri->GetStringLength(), dataURI)) {
mimeType = dataURI.mediaType;
if (dataURI.base64) {
mDataLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, mData);
uint8_t *ptr = nullptr;
mDataLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, ptr);
mData.reset(ptr);
}
}
else {
@ -717,8 +718,9 @@ inline void Image::Read(Value& obj, Asset& r)
this->mDataLength = this->bufferView->byteLength;
// maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction.
this->mData = new uint8_t [this->mDataLength];
memcpy(this->mData, buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
this->mData.reset(new uint8_t[this->mDataLength]);
memcpy(this->mData.get(), buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
if (Value* mtype = FindString(obj, "mimeType")) {
this->mimeType = mtype->GetString();
@ -729,10 +731,8 @@ inline void Image::Read(Value& obj, Asset& r)
inline uint8_t* Image::StealData()
{
uint8_t* data = mData;
mDataLength = 0;
mData = 0;
return data;
mDataLength = 0;
return mData.release();
}
inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
@ -747,8 +747,8 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
bufferView->byteOffset = b->AppendData(data, length);
}
else { // text file: will be stored as a data uri
this->mData = data;
this->mDataLength = length;
this->mData.reset(data);
this->mDataLength = length;
}
}
@ -1023,7 +1023,12 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
inline void Camera::Read(Value& obj, Asset& /*r*/)
{
type = MemberOrDefault(obj, "type", Camera::Perspective);
std::string type_string = std::string(MemberOrDefault(obj, "type", "perspective"));
if (type_string == "orthographic") {
type = Camera::Orthographic;
} else {
type = Camera::Perspective;
}
const char* subobjId = (type == Camera::Orthographic) ? "orthographic" : "perspective";

View File

@ -641,7 +641,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType);
size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
uint8_t* arrys = new uint8_t[s_bytesLen];
uint8_t* arrys = new uint8_t[bytesLen];
unsigned int i = 0;
for ( unsigned int j = 0; j <= bytesLen; j += bytesPerComp ){
size_t len_p = offset + j;
@ -652,8 +652,9 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
memcpy(&arrys[i*s_bytesPerComp], data, s_bytesPerComp);
++i;
}
buf->ReplaceData_joint(offset, bytesLen, arrys, s_bytesLen);
buf->ReplaceData_joint(offset, bytesLen, arrys, bytesLen);
vertexJointAccessor->componentType = ComponentType_UNSIGNED_SHORT;
vertexJointAccessor->bufferView->byteLength = s_bytesLen;
p.attributes.joint.push_back( vertexJointAccessor );
}

View File

@ -818,7 +818,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
// Add the embedded textures
for (size_t i = 0; i < r.images.Size(); ++i) {
Image img = r.images[i];
Image &img = r.images[i];
if (!img.HasData()) continue;
int idx = mScene->mNumTextures++;

View File

@ -21,8 +21,7 @@ class array
{
public:
array()
array()
: data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true)
{

View File

@ -77,19 +77,17 @@ class IOStream;
* imports the given file. ReadFile is not overridable, it just calls
* InternReadFile() and catches any ImportErrorException that might occur.
*/
class ASSIMP_API BaseImporter
{
class ASSIMP_API BaseImporter {
friend class Importer;
public:
/** Constructor to be privately used by #Importer */
BaseImporter();
BaseImporter() AI_NO_EXCEPT;
/** Destructor, private as well */
virtual ~BaseImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
*

View File

@ -60,9 +60,8 @@ namespace Assimp {
* This is required to read big-endian model formats on little-endian machines,
* and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */
// --------------------------------------------------------------------------------------
class ByteSwap
{
ByteSwap() {}
class ByteSwap {
ByteSwap() AI_NO_EXCEPT {}
public:

View File

@ -69,7 +69,7 @@ class ASSIMP_API DefaultIOStream : public IOStream
#endif // __ANDROID__
protected:
DefaultIOStream();
DefaultIOStream() AI_NO_EXCEPT;
DefaultIOStream(FILE* pFile, const std::string &strFilename);
public:
@ -111,27 +111,25 @@ private:
FILE* mFile;
// Filename
std::string mFilename;
// Cached file size
mutable size_t mCachedSize;
};
// ----------------------------------------------------------------------------------
inline DefaultIOStream::DefaultIOStream () :
mFile (NULL),
mFilename (""),
mCachedSize(SIZE_MAX)
{
inline
DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
: mFile(nullptr)
, mFilename("")
, mCachedSize(SIZE_MAX) {
// empty
}
// ----------------------------------------------------------------------------------
inline DefaultIOStream::DefaultIOStream (FILE* pFile,
const std::string &strFilename) :
mFile(pFile),
mFilename(strFilename),
mCachedSize(SIZE_MAX)
{
inline
DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
: mFile(pFile)
, mFilename(strFilename)
, mCachedSize(SIZE_MAX) {
// empty
}
// ----------------------------------------------------------------------------------

View File

@ -50,8 +50,7 @@ namespace Assimp {
// ---------------------------------------------------------------------------
/** Default implementation of IOSystem using the standard C file functions */
class ASSIMP_API DefaultIOSystem : public IOSystem
{
class ASSIMP_API DefaultIOSystem : public IOSystem {
public:
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */

View File

@ -71,7 +71,7 @@ class ASSIMP_API IOStream
{
protected:
/** Constructor protected, use IOSystem::Open() to create an instance. */
IOStream();
IOStream() AI_NO_EXCEPT;
public:
// -------------------------------------------------------------------
@ -126,7 +126,7 @@ public:
// ----------------------------------------------------------------------------------
inline
IOStream::IOStream() {
IOStream::IOStream() AI_NO_EXCEPT {
// empty
}

View File

@ -95,7 +95,7 @@ public:
* Create an instance of your derived class and assign it to an
* #Assimp::Importer instance by calling Importer::SetIOHandler().
*/
IOSystem();
IOSystem() AI_NO_EXCEPT;
// -------------------------------------------------------------------
/** @brief Virtual destructor.
@ -105,9 +105,6 @@ public:
*/
virtual ~IOSystem();
public:
// -------------------------------------------------------------------
/** @brief For backward compatibility
* @see Exists(const char*)
@ -233,7 +230,7 @@ private:
// ----------------------------------------------------------------------------
AI_FORCE_INLINE
IOSystem::IOSystem()
IOSystem::IOSystem() AI_NO_EXCEPT
: m_pathStack() {
// empty
}

View File

@ -44,11 +44,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief LineSplitter, a helper class to iterate through all lines
* of a file easily. Works with StreamReader.
*/
#pragma once
#ifndef INCLUDED_LINE_SPLITTER_H
#define INCLUDED_LINE_SPLITTER_H
#include <stdexcept>
#include "StreamReader.h"
#include "ParsingUtils.h"
@ -81,165 +81,205 @@ public:
/** construct from existing stream reader
note: trim is *always* assumed true if skyp_empty_lines==true
*/
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true)
: idx( 0 )
, stream(stream)
, swallow()
, skip_empty_lines(skip_empty_lines)
, trim(trim) {
cur.reserve(1024);
operator++();
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true);
idx = 0;
}
~LineSplitter() {
// empty
}
public:
~LineSplitter();
// -----------------------------------------
/** pseudo-iterator increment */
LineSplitter& operator++() {
if(swallow) {
swallow = false;
return *this;
}
if (!*this) {
throw std::logic_error("End of file, no more lines to be retrieved.");
}
char s;
cur.clear();
while(stream.GetRemainingSize() && (s = stream.GetI1(),1)) {
if (s == '\n' || s == '\r') {
if (skip_empty_lines) {
while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ' || s == '\r' || s == '\n'));
if (stream.GetRemainingSize()) {
stream.IncPtr(-1);
}
}
else {
// skip both potential line terminators but don't read past this line.
if (stream.GetRemainingSize() && (s == '\r' && stream.GetI1() != '\n')) {
stream.IncPtr(-1);
}
if (trim) {
while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ' || s == '\t'));
if (stream.GetRemainingSize()) {
stream.IncPtr(-1);
}
}
}
break;
}
cur += s;
}
++idx;
return *this;
}
LineSplitter& operator++();
// -----------------------------------------
LineSplitter& operator++(int) {
return ++(*this);
}
LineSplitter& operator++(int);
// -----------------------------------------
/** get a pointer to the beginning of a particular token */
const char* operator[] (size_t idx) const {
const char* s = operator->()->c_str();
SkipSpaces(&s);
for(size_t i = 0; i < idx; ++i) {
for(;!IsSpace(*s); ++s) {
if(IsLineEnd(*s)) {
throw std::range_error("Token index out of range, EOL reached");
}
}
SkipSpaces(&s);
}
return s;
}
const char* operator[] (size_t idx) const;
// -----------------------------------------
/** extract the start positions of N tokens from the current line*/
template <size_t N>
void get_tokens(const char* (&tokens)[N]) const {
const char* s = operator->()->c_str();
SkipSpaces(&s);
for(size_t i = 0; i < N; ++i) {
if(IsLineEnd(*s)) {
throw std::range_error("Token count out of range, EOL reached");
}
tokens[i] = s;
for(;*s && !IsSpace(*s); ++s);
SkipSpaces(&s);
}
}
void get_tokens(const char* (&tokens)[N]) const;
// -----------------------------------------
/** member access */
const std::string* operator -> () const {
return &cur;
}
const std::string* operator -> () const;
std::string operator* () const {
return cur;
}
std::string operator* () const;
// -----------------------------------------
/** boolean context */
operator bool() const {
return stream.GetRemainingSize()>0;
}
operator bool() const;
// -----------------------------------------
/** line indices are zero-based, empty lines are included */
operator line_idx() const {
return idx;
}
operator line_idx() const;
line_idx get_index() const {
return idx;
}
line_idx get_index() const;
// -----------------------------------------
/** access the underlying stream object */
StreamReaderLE& get_stream() {
return stream;
}
StreamReaderLE& get_stream();
// -----------------------------------------
/** !strcmp((*this)->substr(0,strlen(check)),check) */
bool match_start(const char* check) {
const size_t len = strlen(check);
return len <= cur.length() && std::equal(check,check+len,cur.begin());
}
bool match_start(const char* check);
// -----------------------------------------
/** swallow the next call to ++, return the previous value. */
void swallow_next_increment() {
swallow = true;
}
void swallow_next_increment();
LineSplitter( const LineSplitter & ) = delete;
LineSplitter(LineSplitter &&) = delete;
LineSplitter &operator = ( const LineSplitter & ) = delete;
private:
LineSplitter( const LineSplitter & );
LineSplitter &operator = ( const LineSplitter & );
private:
line_idx idx;
std::string cur;
StreamReaderLE& stream;
bool swallow, skip_empty_lines, trim;
line_idx mIdx;
std::string mCur;
StreamReaderLE& mStream;
bool mSwallow, mSkip_empty_lines, mTrim;
};
inline
LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim )
: mIdx(0)
, mCur()
, mStream(stream)
, mSwallow()
, mSkip_empty_lines(skip_empty_lines)
, mTrim(trim) {
mCur.reserve(1024);
operator++();
mIdx = 0;
}
inline
LineSplitter::~LineSplitter() {
// empty
}
inline
LineSplitter& LineSplitter::operator++() {
if (mSwallow) {
mSwallow = false;
return *this;
}
if (!*this) {
throw std::logic_error("End of file, no more lines to be retrieved.");
}
char s;
mCur.clear();
while (mStream.GetRemainingSize() && (s = mStream.GetI1(), 1)) {
if (s == '\n' || s == '\r') {
if (mSkip_empty_lines) {
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\r' || s == '\n'));
if (mStream.GetRemainingSize()) {
mStream.IncPtr(-1);
}
} else {
// skip both potential line terminators but don't read past this line.
if (mStream.GetRemainingSize() && (s == '\r' && mStream.GetI1() != '\n')) {
mStream.IncPtr(-1);
}
if (mTrim) {
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\t'));
if (mStream.GetRemainingSize()) {
mStream.IncPtr(-1);
}
}
}
break;
}
mCur += s;
}
++mIdx;
return *this;
}
inline
LineSplitter &LineSplitter::operator++(int) {
return ++(*this);
}
inline
const char *LineSplitter::operator[] (size_t idx) const {
const char* s = operator->()->c_str();
SkipSpaces(&s);
for (size_t i = 0; i < idx; ++i) {
for (; !IsSpace(*s); ++s) {
if (IsLineEnd(*s)) {
throw std::range_error("Token index out of range, EOL reached");
}
}
SkipSpaces(&s);
}
return s;
}
template <size_t N>
inline
void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
const char* s = operator->()->c_str();
SkipSpaces(&s);
for (size_t i = 0; i < N; ++i) {
if (IsLineEnd(*s)) {
throw std::range_error("Token count out of range, EOL reached");
}
tokens[i] = s;
for (; *s && !IsSpace(*s); ++s);
SkipSpaces(&s);
}
}
inline
const std::string* LineSplitter::operator -> () const {
return &mCur;
}
inline
std::string LineSplitter::operator* () const {
return mCur;
}
inline
LineSplitter::operator bool() const {
return mStream.GetRemainingSize() > 0;
}
inline
LineSplitter::operator line_idx() const {
return mIdx;
}
inline
LineSplitter::line_idx LineSplitter::get_index() const {
return mIdx;
}
inline
StreamReaderLE &LineSplitter::get_stream() {
return mStream;
}
inline
bool LineSplitter::match_start(const char* check) {
const size_t len = ::strlen(check);
return len <= mCur.length() && std::equal(check, check + len, mCur.begin());
}
inline
void LineSplitter::swallow_next_increment() {
mSwallow = true;
}
} // Namespace Assimp
#endif // INCLUDED_LINE_SPLITTER_H

View File

@ -65,7 +65,7 @@ class ASSIMP_API LogStream
{
protected:
/** @brief Default constructor */
LogStream();
LogStream() AI_NO_EXCEPT;
public:
/** @brief Virtual destructor */
@ -91,12 +91,12 @@ public:
* @return New LogStream instance. */
static LogStream* createDefaultStream(aiDefaultLogStream stream,
const char* name = "AssimpLog.txt",
IOSystem* io = NULL);
IOSystem* io = nullptr );
}; // !class LogStream
inline
LogStream::LogStream() {
LogStream::LogStream() AI_NO_EXCEPT {
// empty
}

View File

@ -161,7 +161,7 @@ protected:
/**
* Default constructor
*/
Logger();
Logger() AI_NO_EXCEPT;
/**
* Construction with a given log severity
@ -215,8 +215,9 @@ protected:
// ----------------------------------------------------------------------------------
// Default constructor
inline
Logger::Logger() {
setLogSeverity(NORMAL);
Logger::Logger() AI_NO_EXCEPT
: m_Severity(NORMAL) {
// empty
}
// ----------------------------------------------------------------------------------
@ -229,8 +230,9 @@ Logger::~Logger() {
// ----------------------------------------------------------------------------------
// Construction with given logging severity
inline
Logger::Logger(LogSeverity severity) {
setLogSeverity(severity);
Logger::Logger(LogSeverity severity)
: m_Severity(severity) {
// empty
}
// ----------------------------------------------------------------------------------

View File

@ -63,7 +63,7 @@ class ASSIMP_API ProgressHandler
{
protected:
/** @brief Default constructor */
ProgressHandler () {
ProgressHandler () AI_NO_EXCEPT {
}
public:
/** @brief Virtual destructor */

View File

@ -111,26 +111,34 @@ protected:
// -------------------------------------------------------------------
/** An entry in a spatially sorted position array. Consists of a
* vertex index, its position and its precalculated distance from
* vertex index, its position and its pre-calculated distance from
* the reference plane */
// -------------------------------------------------------------------
struct Entry
{
struct Entry {
unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position
uint32_t mSmoothGroups;
float mDistance; ///< Distance of this vertex to the sorting plane
Entry() { /** intentionally not initialized.*/ }
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
:
mIndex( pIndex),
mPosition( pPosition),
mSmoothGroups (pSG),
mDistance( pDistance)
{ }
Entry() AI_NO_EXCEPT
: mIndex(0)
, mPosition()
, mSmoothGroups(0)
, mDistance(0.0f) {
// empty
}
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
: mIndex( pIndex)
, mPosition( pPosition)
, mSmoothGroups(pSG)
, mDistance( pDistance) {
// empty
}
bool operator < (const Entry& e) const {
return mDistance < e.mDistance;
}
};
// all positions, sorted by distance to the sorting plane

View File

@ -52,12 +52,10 @@ http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
// ---------------------------------------------------------------------------
/** Helper structure representing a face with smoothing groups assigned */
struct FaceWithSmoothingGroup
{
FaceWithSmoothingGroup()
: mIndices(),
iSmoothGroup(0)
{
struct FaceWithSmoothingGroup {
FaceWithSmoothingGroup() AI_NO_EXCEPT
: mIndices()
, iSmoothGroup(0) {
// in debug builds set all indices to a common magic value
#ifdef ASSIMP_BUILD_DEBUG
this->mIndices[0] = 0xffffffff;

View File

@ -153,7 +153,7 @@ protected:
aiVector3D mPosition; ///< Position
ai_real mDistance; ///< Distance of this vertex to the sorting plane
Entry()
Entry() AI_NO_EXCEPT
: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) {
// empty
}

View File

@ -67,16 +67,13 @@ namespace Assimp {
* XXX switch from unsigned int for size types to size_t? or ptrdiff_t?*/
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamReader
{
class StreamReader {
public:
// FIXME: use these data types throughout the whole library,
// then change them to 64 bit values :-)
using diff = int;
using pos = unsigned int;
typedef int diff;
typedef unsigned int pos;
public:
// ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianness.
*
@ -111,8 +108,6 @@ public:
delete[] buffer;
}
public:
// deprecated, use overloaded operator>> instead
// ---------------------------------------------------------------------
@ -176,7 +171,6 @@ public:
return Get<uint64_t>();
}
public:
// ---------------------------------------------------------------------
/** Get the remaining stream size (to the end of the stream) */
unsigned int GetRemainingSize() const {

View File

@ -70,7 +70,7 @@ struct aiVectorKey
#ifdef __cplusplus
/// @brief The default constructor.
aiVectorKey()
aiVectorKey() AI_NO_EXCEPT
: mTime( 0.0 )
, mValue() {
// empty
@ -116,7 +116,7 @@ struct aiQuatKey
C_STRUCT aiQuaternion mValue;
#ifdef __cplusplus
aiQuatKey()
aiQuatKey() AI_NO_EXCEPT
: mTime( 0.0 )
, mValue() {
// empty
@ -163,7 +163,7 @@ struct aiMeshKey
#ifdef __cplusplus
aiMeshKey()
aiMeshKey() AI_NO_EXCEPT
: mTime(0.0)
, mValue(0)
{
@ -210,10 +210,10 @@ struct aiMeshMorphKey
/** The number of values and weights */
unsigned int mNumValuesAndWeights;
#ifdef __cplusplus
aiMeshMorphKey()
aiMeshMorphKey() AI_NO_EXCEPT
: mTime(0.0)
, mValues(NULL)
, mWeights(NULL)
, mValues(nullptr)
, mWeights(nullptr)
, mNumValuesAndWeights(0)
{
@ -324,13 +324,13 @@ struct aiNodeAnim {
C_ENUM aiAnimBehaviour mPostState;
#ifdef __cplusplus
aiNodeAnim()
aiNodeAnim() AI_NO_EXCEPT
: mNumPositionKeys( 0 )
, mPositionKeys( NULL )
, mPositionKeys( nullptr )
, mNumRotationKeys( 0 )
, mRotationKeys( NULL )
, mRotationKeys( nullptr )
, mNumScalingKeys( 0 )
, mScalingKeys( NULL )
, mScalingKeys( nullptr )
, mPreState( aiAnimBehaviour_DEFAULT )
, mPostState( aiAnimBehaviour_DEFAULT ) {
// empty
@ -366,7 +366,7 @@ struct aiMeshAnim
#ifdef __cplusplus
aiMeshAnim()
aiMeshAnim() AI_NO_EXCEPT
: mNumKeys()
, mKeys()
{}
@ -397,7 +397,7 @@ struct aiMeshMorphAnim
#ifdef __cplusplus
aiMeshMorphAnim()
aiMeshMorphAnim() AI_NO_EXCEPT
: mNumKeys()
, mKeys()
{}
@ -451,15 +451,15 @@ struct aiAnimation {
C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
#ifdef __cplusplus
aiAnimation()
aiAnimation() AI_NO_EXCEPT
: mDuration(-1.)
, mTicksPerSecond(0.)
, mNumChannels(0)
, mChannels(NULL)
, mChannels(nullptr)
, mNumMeshChannels(0)
, mMeshChannels(NULL)
, mMeshChannels(nullptr)
, mNumMorphMeshChannels(0)
, mMorphMeshChannels(NULL) {
, mMorphMeshChannels(nullptr) {
// empty
}

View File

@ -174,7 +174,7 @@ struct aiCamera
#ifdef __cplusplus
aiCamera()
aiCamera() AI_NO_EXCEPT
: mUp (0.f,1.f,0.f)
, mLookAt (0.f,0.f,1.f)
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)

View File

@ -59,7 +59,7 @@ template <typename TReal>
class aiColor4t
{
public:
aiColor4t () : r(), g(), b(), a() {}
aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {}
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
: r(_r), g(_g), b(_b), a(_a) {}
explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}

View File

@ -289,4 +289,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
#ifndef _MSC_VER
# define AI_NO_EXCEPT noexcept
#else
# if (_MSC_VER == 1915 )
# define AI_NO_EXCEPT noexcept
# else
# define AI_NO_EXCEPT
# endif
#endif
#endif // !! AI_DEFINES_H_INC

View File

@ -195,7 +195,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
break;
}
const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
const uint64_t new_value = ( value * (uint64_t) 10 ) + ( (uint64_t) ( *in - '0' ) );
// numeric overflow, we rely on you
if ( new_value < value ) {

View File

@ -237,7 +237,7 @@ struct aiLight
#ifdef __cplusplus
aiLight()
aiLight() AI_NO_EXCEPT
: mType (aiLightSource_UNDEFINED)
, mAttenuationConstant (0.f)
, mAttenuationLinear (1.f)

View File

@ -483,7 +483,7 @@ struct aiUVTransform
#ifdef __cplusplus
aiUVTransform()
aiUVTransform() AI_NO_EXCEPT
: mTranslation (0.0,0.0)
, mScaling (1.0,1.0)
, mRotation (0.0)
@ -607,7 +607,7 @@ struct aiMaterialProperty
#ifdef __cplusplus
aiMaterialProperty()
aiMaterialProperty() AI_NO_EXCEPT
: mSemantic( 0 )
, mIndex( 0 )
, mDataLength( 0 )
@ -1565,26 +1565,6 @@ C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
unsigned int* flags /*= NULL*/);
#endif // !#ifdef __cplusplus
// ---------------------------------------------------------------------------
/** @brief Helper function to get all values pertaining to a particular
* texture slot from a material structure.
*
* @return Pointer showing to the default material.
*/
// ---------------------------------------------------------------------------
#ifdef __cplusplus
ASSIMP_API aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
#else
C_STRUCT aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
#endif // !#ifdef __cplusplus
// ---------------------------------------------------------------------------
/**
* @brief Helper function to release the default material instance, the
* instance will not be destroyed.
*/
// ---------------------------------------------------------------------------
ASSIMP_API void aiReleaseDefaultMaterial();
#ifdef __cplusplus
}

View File

@ -69,7 +69,7 @@ class aiMatrix3x3t
{
public:
aiMatrix3x3t () :
aiMatrix3x3t() AI_NO_EXCEPT :
a1(static_cast<TReal>(1.0f)), a2(), a3(),
b1(), b2(static_cast<TReal>(1.0f)), b3(),
c1(), c2(), c3(static_cast<TReal>(1.0f)) {}

View File

@ -71,7 +71,7 @@ class aiMatrix4x4t
public:
/** set to identity */
aiMatrix4x4t ();
aiMatrix4x4t() AI_NO_EXCEPT;
/** construction from single values */
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,

View File

@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------------------
template <typename TReal>
aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
aiMatrix4x4t<TReal>::aiMatrix4x4t() AI_NO_EXCEPT :
a1(1.0f), a2(), a3(), a4(),
b1(), b2(1.0f), b3(), b4(),
c1(), c2(), c3(1.0f), c4(),
@ -71,7 +71,7 @@ aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
// ----------------------------------------------------------------------------------------
template <typename TReal>
aiMatrix4x4t<TReal> ::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
aiMatrix4x4t<TReal>::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
TReal _d1, TReal _d2, TReal _d3, TReal _d4) :

View File

@ -136,10 +136,10 @@ struct aiFace
#ifdef __cplusplus
//! Default constructor
aiFace()
: mNumIndices( 0 )
, mIndices( NULL )
{
aiFace() AI_NO_EXCEPT
: mNumIndices( 0 )
, mIndices( nullptr ) {
// empty
}
//! Default destructor. Delete the index array
@ -150,47 +150,56 @@ struct aiFace
//! Copy constructor. Copy the index array
aiFace( const aiFace& o)
: mIndices( NULL )
{
: mNumIndices(0)
, mIndices( nullptr ) {
*this = o;
}
//! Assignment operator. Copy the index array
aiFace& operator = ( const aiFace& o)
{
if (&o == this)
aiFace& operator = ( const aiFace& o) {
if (&o == this) {
return *this;
}
delete[] mIndices;
mNumIndices = o.mNumIndices;
if (mNumIndices) {
mIndices = new unsigned int[mNumIndices];
::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
} else {
mIndices = nullptr;
}
else {
mIndices = NULL;
}
return *this;
}
//! Comparison operator. Checks whether the index array
//! of two faces is identical
bool operator== (const aiFace& o) const
{
if (mIndices == o.mIndices)return true;
else if (mIndices && mNumIndices == o.mNumIndices)
{
for (unsigned int i = 0;i < this->mNumIndices;++i)
if (mIndices[i] != o.mIndices[i])return false;
bool operator== (const aiFace& o) const {
if (mIndices == o.mIndices) {
return true;
}
return false;
if (nullptr != mIndices && mNumIndices != o.mNumIndices) {
return false;
}
if (nullptr == mIndices) {
return false;
}
for (unsigned int i = 0; i < this->mNumIndices; ++i) {
if (mIndices[i] != o.mIndices[i]) {
return false;
}
}
return true;
}
//! Inverse comparison operator. Checks whether the index
//! array of two faces is NOT identical
bool operator != (const aiFace& o) const
{
bool operator != (const aiFace& o) const {
return !(*this == o);
}
#endif // __cplusplus
@ -211,13 +220,13 @@ struct aiVertexWeight {
#ifdef __cplusplus
//! Default constructor
aiVertexWeight()
aiVertexWeight() AI_NO_EXCEPT
: mVertexId(0)
, mWeight(0.0f) {
// empty
}
//! Initialisation from a given index and vertex weight factor
//! Initialization from a given index and vertex weight factor
//! \param pID ID
//! \param pWeight Vertex weight factor
aiVertexWeight( unsigned int pID, float pWeight )
@ -273,21 +282,21 @@ struct aiBone {
#ifdef __cplusplus
//! Default constructor
aiBone()
aiBone() AI_NO_EXCEPT
: mName()
, mNumWeights( 0 )
, mWeights( nullptr ) {
, mWeights( nullptr )
, mOffsetMatrix() {
// empty
}
//! Copy constructor
aiBone(const aiBone& other)
: mName( other.mName )
, mNumWeights( other.mNumWeights )
, mOffsetMatrix( other.mOffsetMatrix )
{
if (other.mWeights && other.mNumWeights)
{
: mName( other.mName )
, mNumWeights( other.mNumWeights )
, mWeights(nullptr)
, mOffsetMatrix( other.mOffsetMatrix ) {
if (other.mWeights && other.mNumWeights) {
mWeights = new aiVertexWeight[mNumWeights];
::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
}
@ -295,8 +304,7 @@ struct aiBone {
//! Assignment operator
aiBone &operator=(const aiBone& other)
{
aiBone &operator=(const aiBone& other) {
if (this == &other) {
return *this;
}
@ -332,8 +340,7 @@ struct aiBone {
return true;
}
//! Destructor - deletes the array of vertex weights
~aiBone()
{
~aiBone() {
delete [] mWeights;
}
#endif // __cplusplus
@ -447,11 +454,13 @@ struct aiAnimMesh
#ifdef __cplusplus
aiAnimMesh()
: mVertices( NULL )
, mNormals( NULL )
, mTangents( NULL )
, mBitangents( NULL )
aiAnimMesh() AI_NO_EXCEPT
: mVertices( nullptr )
, mNormals(nullptr)
, mTangents(nullptr)
, mBitangents(nullptr)
, mColors()
, mTextureCoords()
, mNumVertices( 0 )
, mWeight( 0.0f )
{
@ -706,35 +715,36 @@ struct aiMesh
#ifdef __cplusplus
//! Default constructor. Initializes all members to 0
aiMesh()
: mPrimitiveTypes( 0 )
, mNumVertices( 0 )
, mNumFaces( 0 )
, mVertices( NULL )
, mNormals( NULL )
, mTangents( NULL )
, mBitangents( NULL )
, mFaces( NULL )
, mNumBones( 0 )
, mBones( NULL )
, mMaterialIndex( 0 )
, mNumAnimMeshes( 0 )
, mAnimMeshes( NULL )
, mMethod( 0 )
{
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++)
{
aiMesh() AI_NO_EXCEPT
: mPrimitiveTypes( 0 )
, mNumVertices( 0 )
, mNumFaces( 0 )
, mVertices( nullptr )
, mNormals(nullptr)
, mTangents(nullptr)
, mBitangents(nullptr)
, mColors()
, mTextureCoords()
, mNumUVComponents()
, mFaces(nullptr)
, mNumBones( 0 )
, mBones(nullptr)
, mMaterialIndex( 0 )
, mNumAnimMeshes( 0 )
, mAnimMeshes(nullptr)
, mMethod( 0 ) {
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
mNumUVComponents[a] = 0;
mTextureCoords[a] = NULL;
mTextureCoords[a] = nullptr;
}
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++)
mColors[a] = NULL;
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
mColors[a] = nullptr;
}
}
//! Deletes all storage allocated for the mesh
~aiMesh()
{
~aiMesh() {
delete [] mVertices;
delete [] mNormals;
delete [] mTangents;
@ -767,63 +777,67 @@ struct aiMesh
//! Check whether the mesh contains positions. Provided no special
//! scene flags are set, this will always be true
bool HasPositions() const
{ return mVertices != NULL && mNumVertices > 0; }
{ return mVertices != nullptr && mNumVertices > 0; }
//! Check whether the mesh contains faces. If no special scene flags
//! are set this should always return true
bool HasFaces() const
{ return mFaces != NULL && mNumFaces > 0; }
{ return mFaces != nullptr && mNumFaces > 0; }
//! Check whether the mesh contains normal vectors
bool HasNormals() const
{ return mNormals != NULL && mNumVertices > 0; }
{ return mNormals != nullptr && mNumVertices > 0; }
//! Check whether the mesh contains tangent and bitangent vectors
//! It is not possible that it contains tangents and no bitangents
//! (or the other way round). The existence of one of them
//! implies that the second is there, too.
bool HasTangentsAndBitangents() const
{ return mTangents != NULL && mBitangents != NULL && mNumVertices > 0; }
{ return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; }
//! Check whether the mesh contains a vertex color set
//! \param pIndex Index of the vertex color set
bool HasVertexColors( unsigned int pIndex) const
{
if( pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS)
bool HasVertexColors( unsigned int pIndex) const {
if (pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS) {
return false;
else
return mColors[pIndex] != NULL && mNumVertices > 0;
} else {
return mColors[pIndex] != nullptr && mNumVertices > 0;
}
}
//! Check whether the mesh contains a texture coordinate set
//! \param pIndex Index of the texture coordinates set
bool HasTextureCoords( unsigned int pIndex) const
{
if( pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS)
bool HasTextureCoords( unsigned int pIndex) const {
if (pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
return false;
else
return mTextureCoords[pIndex] != NULL && mNumVertices > 0;
} else {
return mTextureCoords[pIndex] != nullptr && mNumVertices > 0;
}
}
//! Get the number of UV channels the mesh contains
unsigned int GetNumUVChannels() const
{
unsigned int n = 0;
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n])++n;
unsigned int GetNumUVChannels() const {
unsigned int n( 0 );
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) {
++n;
}
return n;
}
//! Get the number of vertex color channels the mesh contains
unsigned int GetNumColorChannels() const
{
unsigned int n = 0;
while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n])++n;
unsigned int GetNumColorChannels() const {
unsigned int n(0);
while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n]) {
++n;
}
return n;
}
//! Check whether the mesh contains bones
inline bool HasBones() const
{ return mBones != NULL && mNumBones > 0; }
bool HasBones() const {
return mBones != nullptr && mNumBones > 0;
}
#endif // __cplusplus
};

View File

@ -129,7 +129,7 @@ struct aiMetadata {
/**
* @brief The default constructor, set all members to zero by default.
*/
aiMetadata()
aiMetadata() AI_NO_EXCEPT
: mNumProperties(0)
, mKeys(nullptr)
, mValues(nullptr) {
@ -141,11 +141,11 @@ struct aiMetadata {
, mKeys( nullptr )
, mValues( nullptr ) {
mKeys = new aiString[ mNumProperties ];
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
mKeys[ i ] = rhs.mKeys[ i ];
}
mValues = new aiMetadataEntry[ mNumProperties ];
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) {
mValues[ i ].mType = rhs.mValues[ i ].mType;
switch ( rhs.mValues[ i ].mType ) {
case AI_BOOL:

View File

@ -60,7 +60,7 @@ template <typename TReal>
class aiQuaterniont
{
public:
aiQuaterniont() : w(1.0), x(), y(), z() {}
aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {}
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
: w(pw), x(px), y(py), z(pz) {}

View File

@ -131,8 +131,7 @@ struct aiTexel
* as the texture paths (a single asterisk character followed by the
* zero-based index of the texture in the aiScene::mTextures array).
*/
struct aiTexture
{
struct aiTexture {
/** Width of the texture, in pixels
*
* If mHeight is zero the texture is compressed in a format
@ -193,24 +192,26 @@ struct aiTexture
//! @param s Input string. 3 characters are maximally processed.
//! Example values: "jpg", "png"
//! @return true if the given string matches the format hint
bool CheckFormat(const char* s) const
{
bool CheckFormat(const char* s) const {
if (nullptr == s) {
return false;
}
return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint)));
}
// Construction
aiTexture ()
: mWidth (0)
, mHeight (0)
, pcData (NULL)
{
aiTexture() AI_NO_EXCEPT
: mWidth(0)
, mHeight(0)
, pcData(nullptr)
, mFilename() {
achFormatHint[0] = achFormatHint[1] = 0;
achFormatHint[2] = achFormatHint[3] = 0;
}
// Destruction
~aiTexture ()
{
~aiTexture () {
delete[] pcData;
}
#endif

View File

@ -119,10 +119,9 @@ extern "C" {
// ----------------------------------------------------------------------------------
/** Represents a plane in a three-dimensional, euclidean space
*/
struct aiPlane
{
struct aiPlane {
#ifdef __cplusplus
aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
aiPlane () AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d)
: a(_a), b(_b), c(_c), d(_d) {}
@ -137,10 +136,9 @@ struct aiPlane
// ----------------------------------------------------------------------------------
/** Represents a ray
*/
struct aiRay
{
struct aiRay {
#ifdef __cplusplus
aiRay () {}
aiRay () AI_NO_EXCEPT {}
aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
: pos(_pos), dir(_dir) {}
@ -158,7 +156,7 @@ struct aiRay
struct aiColor3D
{
#ifdef __cplusplus
aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
aiColor3D () AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {}
explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {}
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
@ -253,9 +251,8 @@ struct aiString
{
#ifdef __cplusplus
/** Default constructor, the string is set to have zero length */
aiString() :
length(0)
{
aiString() AI_NO_EXCEPT
: length( 0 ) {
data[0] = '\0';
#ifdef ASSIMP_BUILD_DEBUG
@ -305,7 +302,7 @@ struct aiString
}
/** Assigment operator */
/** Assignment operator */
aiString& operator = (const aiString &rOther) {
if (this == &rOther) {
return *this;
@ -373,7 +370,7 @@ struct aiString
#endif // !__cplusplus
/** Binary length of the string excluding the terminal 0. This is NOT the
* logical length of strings containing UTF-8 multibyte sequences! It's
* logical length of strings containing UTF-8 multi-byte sequences! It's
* the number of bytes from the beginning of the string to its end.*/
size_t length;
@ -479,7 +476,7 @@ struct aiMemoryInfo
#ifdef __cplusplus
/** Default constructor */
aiMemoryInfo()
aiMemoryInfo() AI_NO_EXCEPT
: textures (0)
, materials (0)
, meshes (0)

View File

@ -66,7 +66,7 @@ template <typename TReal>
class aiVector3t
{
public:
aiVector3t() : x(), y(), z() {}
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
aiVector3t( const aiVector3t& o ) : x(o.x), y(o.y), z(o.z) {}

View File

@ -35,7 +35,7 @@ class AssimpLib(object):
"""
Assimp-Singleton
"""
load, load_mem, export, release, dll = helper.search_library()
load, load_mem, export, export_blob, release, dll = helper.search_library()
_assimp_lib = AssimpLib()
def make_tuple(ai_obj, type = None):
@ -352,6 +352,33 @@ def export(scene,
if exportStatus != 0:
raise AssimpError('Could not export scene!')
def export_blob(scene,
file_type = None,
processing = postprocess.aiProcess_Triangulate):
'''
Export a scene and return a blob in the correct format. On failure throws AssimpError.
Arguments
---------
scene: scene to export.
file_type: string of file exporter to use. For example "collada".
processing: assimp postprocessing parameters. Verbose keywords are imported
from postprocessing, and the parameters can be combined bitwise to
generate the final processing value. Note that the default value will
triangulate quad faces. Example of generating other possible values:
processing = (pyassimp.postprocess.aiProcess_Triangulate |
pyassimp.postprocess.aiProcess_OptimizeMeshes)
Returns
---------
Pointer to structs.ExportDataBlob
'''
from ctypes import pointer
exportBlobPtr = _assimp_lib.export_blob(pointer(scene), file_type.encode("ascii"), processing)
if exportBlobPtr == 0:
raise AssimpError('Could not export scene to blob!')
return exportBlobPtr
def release(scene):
from ctypes import pointer
_assimp_lib.release(pointer(scene))

View File

@ -176,6 +176,7 @@ def try_load_functions(library_path, dll):
load from filename function,
load from memory function,
export to filename function,
export to blob function,
release function,
ctypes handle to assimp library)
'''
@ -185,15 +186,17 @@ def try_load_functions(library_path, dll):
release = dll.aiReleaseImport
load_mem = dll.aiImportFileFromMemory
export = dll.aiExportScene
export2blob = dll.aiExportSceneToBlob
except AttributeError:
#OK, this is a library, but it doesn't have the functions we need
return None
# library found!
from .structs import Scene
from .structs import Scene, ExportDataBlob
load.restype = POINTER(Scene)
load_mem.restype = POINTER(Scene)
return (library_path, load, load_mem, export, release, dll)
export2blob.restype = POINTER(ExportDataBlob)
return (library_path, load, load_mem, export, export2blob, release, dll)
def search_library():
'''
@ -203,6 +206,7 @@ def search_library():
Returns: tuple, (load from filename function,
load from memory function,
export to filename function,
export to blob function,
release function,
dll)
'''

View File

@ -5,7 +5,7 @@ from ctypes import POINTER, c_void_p, c_int, c_uint, c_char, c_float, Structure,
class Vector2D(Structure):
"""
See 'aiVector2D.h' for details.
See 'vector2.h' for details.
"""
@ -15,7 +15,7 @@ class Vector2D(Structure):
class Matrix3x3(Structure):
"""
See 'aiMatrix3x3.h' for details.
See 'matrix3x3.h' for details.
"""
@ -27,7 +27,7 @@ class Matrix3x3(Structure):
class Texel(Structure):
"""
See 'aiTexture.h' for details.
See 'texture.h' for details.
"""
_fields_ = [
@ -36,7 +36,7 @@ class Texel(Structure):
class Color4D(Structure):
"""
See 'aiColor4D.h' for details.
See 'color4.h' for details.
"""
@ -47,7 +47,7 @@ class Color4D(Structure):
class Plane(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
_fields_ = [
@ -57,7 +57,7 @@ class Plane(Structure):
class Color3D(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
_fields_ = [
@ -67,7 +67,7 @@ class Color3D(Structure):
class String(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
MAXLEN = 1024
@ -84,7 +84,7 @@ class String(Structure):
class MaterialPropertyString(Structure):
"""
See 'aiTypes.h' for details.
See 'MaterialSystem.cpp' for details.
The size of length is truncated to 4 bytes on 64-bit platforms when used as a
material property (see MaterialSystem.cpp aiMaterial::AddProperty() for details).
@ -104,7 +104,7 @@ class MaterialPropertyString(Structure):
class MemoryInfo(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
_fields_ = [
@ -135,7 +135,7 @@ class MemoryInfo(Structure):
class Quaternion(Structure):
"""
See 'aiQuaternion.h' for details.
See 'quaternion.h' for details.
"""
@ -146,7 +146,7 @@ class Quaternion(Structure):
class Face(Structure):
"""
See 'aiMesh.h' for details.
See 'mesh.h' for details.
"""
_fields_ = [
@ -161,7 +161,7 @@ class Face(Structure):
class VertexWeight(Structure):
"""
See 'aiMesh.h' for details.
See 'mesh.h' for details.
"""
_fields_ = [
@ -175,7 +175,7 @@ class VertexWeight(Structure):
class Matrix4x4(Structure):
"""
See 'aiMatrix4x4.h' for details.
See 'matrix4x4.h' for details.
"""
@ -188,7 +188,7 @@ class Matrix4x4(Structure):
class Vector3D(Structure):
"""
See 'aiVector3D.h' for details.
See 'vector3.h' for details.
"""
@ -198,7 +198,7 @@ class Vector3D(Structure):
class MeshKey(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -251,7 +251,7 @@ class Metadata(Structure):
class Node(Structure):
"""
See 'aiScene.h' for details.
See 'scene.h' for details.
"""
@ -296,7 +296,7 @@ Node._fields_ = [
class Light(Structure):
"""
See 'aiLight.h' for details.
See 'light.h' for details.
"""
@ -322,6 +322,13 @@ class Light(Structure):
# may be normalized, but it needn't.
("mDirection", Vector3D),
# Up direction of the light source in space. Relative to the
# transformation of the node corresponding to the light.
#
# The direction is undefined for point lights. The vector
# may be normalized, but it needn't.
("mUp", Vector3D),
# Constant light attenuation factor.
# The intensity of the light source at a given distance 'd' from
# the light's position is
@ -393,11 +400,14 @@ class Light(Structure):
# interpolation between the inner and the outer cone of the
# spot light.
("mAngleOuterCone", c_float),
# Size of area light source.
("mSize", Vector2D),
]
class Texture(Structure):
"""
See 'aiTexture.h' for details.
See 'texture.h' for details.
"""
@ -414,16 +424,25 @@ class Texture(Structure):
("mHeight", c_uint),
# A hint from the loader to make it easier for applications
# to determine the type of embedded compressed textures.
# If mHeight != 0 this member is undefined. Otherwise it
# is set set to '\\0\\0\\0\\0' if the loader has no additional
# to determine the type of embedded textures.
#
# If mHeight != 0 this member is show how data is packed. Hint will consist of
# two parts: channel order and channel bitness (count of the bits for every
# color channel). For simple parsing by the viewer it's better to not omit
# absent color channel and just use 0 for bitness. For example:
# 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888";
# 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888";
# 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel,
# achFormatHint == "rgba5650";
# 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010";
# If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional
# information about the texture file format used OR the
# file extension of the format without a trailing dot. If there
# are multiple file extensions for a format, the shortest
# extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
# E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
# The fourth character will always be '\\0'.
("achFormatHint", c_char*4),
("achFormatHint", c_char*9),
# Data of the texture.
# Points to an array of mWidth
@ -434,11 +453,15 @@ class Texture(Structure):
# buffer of size mWidth containing the compressed texture
# data. Good luck, have fun!
("pcData", POINTER(Texel)),
# Texture original filename
# Used to get the texture reference
("mFilename", String),
]
class Ray(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
_fields_ = [
@ -448,7 +471,7 @@ class Ray(Structure):
class UVTransform(Structure):
"""
See 'aiMaterial.h' for details.
See 'material.h' for details.
"""
_fields_ = [
@ -469,7 +492,7 @@ class UVTransform(Structure):
class MaterialProperty(Structure):
"""
See 'aiMaterial.h' for details.
See 'material.h' for details.
"""
_fields_ = [
@ -505,7 +528,7 @@ class MaterialProperty(Structure):
class Material(Structure):
"""
See 'aiMaterial.h' for details.
See 'material.h' for details.
"""
_fields_ = [
@ -521,7 +544,7 @@ class Material(Structure):
class Bone(Structure):
"""
See 'aiMesh.h' for details.
See 'mesh.h' for details.
"""
_fields_ = [
@ -540,20 +563,66 @@ class Bone(Structure):
("mOffsetMatrix", Matrix4x4),
]
class Mesh(Structure):
class AnimMesh(Structure):
"""
See 'aiMesh.h' for details.
See 'mesh.h' for details.
"""
AI_MAX_FACE_INDICES = 0x7fff
AI_MAX_BONE_WEIGHTS = 0x7fffffff
AI_MAX_VERTICES = 0x7fffffff
AI_MAX_FACES = 0x7fffffff
AI_MAX_NUMBER_OF_COLOR_SETS = 0x8
AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x8
AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x8
AI_MAX_NUMBER_OF_COLOR_SETS = 0x8
_fields_ = [
# Bitwise combination of the members of the
# Replacement for aiMesh::mVertices. If this array is non-NULL,
# it *must* contain mNumVertices entries. The corresponding
# array in the host mesh must be non-NULL as well - animation
# meshes may neither add or nor remove vertex components (if
# a replacement array is NULL and the corresponding source
# array is not, the source data is taken instead)
("mVertices", POINTER(Vector3D)),
# Replacement for aiMesh::mNormals.
("mNormals", POINTER(Vector3D)),
# Replacement for aiMesh::mTangents.
("mTangents", POINTER(Vector3D)),
# Replacement for aiMesh::mBitangents.
("mBitangents", POINTER(Vector3D)),
# Replacement for aiMesh::mColors
("mColors", POINTER(Color4D) * AI_MAX_NUMBER_OF_COLOR_SETS),
# Replacement for aiMesh::mTextureCoords
("mTextureCoords", POINTER(Vector3D) * AI_MAX_NUMBER_OF_TEXTURECOORDS),
# The number of vertices in the aiAnimMesh, and thus the length of all
# the member arrays.
#
# This has always the same value as the mNumVertices property in the
# corresponding aiMesh. It is duplicated here merely to make the length
# of the member arrays accessible even if the aiMesh is not known, e.g.
# from language bindings.
("mNumVertices", c_uint),
# Weight of the AnimMesh.
("mWeight", c_float),
]
class Mesh(Structure):
"""
See 'mesh.h' for details.
"""
AI_MAX_FACE_INDICES = 0x7fff
AI_MAX_BONE_WEIGHTS = 0x7fffffff
AI_MAX_VERTICES = 0x7fffffff
AI_MAX_FACES = 0x7fffffff
AI_MAX_NUMBER_OF_COLOR_SETS = 0x8
AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x8
_fields_ = [ # Bitwise combination of the members of the
#aiPrimitiveType enum.
# This specifies which types of primitives are present in the mesh.
# The "SortByPrimitiveType"-Step can be used to make sure the
@ -676,17 +745,23 @@ class Mesh(Structure):
# - Vertex animations refer to meshes by their names.
("mName", String),
# NOT CURRENTLY IN USE. The number of attachment meshes
# The number of attachment meshes. Note! Currently only works with Collada loader.
("mNumAnimMeshes", c_uint),
# NOT CURRENTLY IN USE. Attachment meshes for this mesh, for vertex-based animation.
# Attachment meshes carry replacement data for some of the
# mesh'es vertex components (usually positions, normals).
# Attachment meshes for this mesh, for vertex-based animation.
# Attachment meshes carry replacement data for some of the
# mesh'es vertex components (usually positions, normals).
# Note! Currently only works with Collada loader.
("mAnimMesh", POINTER(POINTER(AnimMesh))),
# Method of morphing when animeshes are specified.
("mMethod", c_uint),
]
class Camera(Structure):
"""
See 'aiCamera.h' for details.
See 'camera.h' for details.
"""
@ -746,7 +821,7 @@ class Camera(Structure):
class VectorKey(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -759,7 +834,7 @@ class VectorKey(Structure):
class QuatKey(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -770,9 +845,27 @@ class QuatKey(Structure):
("mValue", Quaternion),
]
class MeshMorphKey(Structure):
"""
See 'anim.h' for details.
"""
_fields_ = [
# The time of this key
("mTime", c_double),
# The values and weights at the time of this key
("mValues", POINTER(c_uint)),
("mWeights", POINTER(c_double)),
# The number of values and weights
("mNumValuesAndWeights", c_uint),
]
class NodeAnim(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -821,9 +914,48 @@ class NodeAnim(Structure):
("mPostState", c_uint),
]
class MeshAnim(Structure):
"""
See 'anim.h' for details.
"""
_fields_ = [
# Name of the mesh to be animated. An empty string is not allowed,
# animated meshes need to be named (not necessarily uniquely,
# the name can basically serve as wild-card to select a group
# of meshes with similar animation setup)
("mName", String),
# Size of the #mKeys array. Must be 1, at least.
("mNumKeys", c_uint),
# Key frames of the animation. May not be NULL.
("mKeys", POINTER(MeshKey)),
]
class MeshMorphAnim(Structure):
"""
See 'anim.h' for details.
"""
_fields_ = [
# Name of the mesh to be animated. An empty string is not allowed,
# animated meshes need to be named (not necessarily uniquely,
# the name can basically serve as wildcard to select a group
# of meshes with similar animation setup)
("mName", String),
# Size of the #mKeys array. Must be 1, at least.
("mNumKeys", c_uint),
# Key frames of the animation. May not be NULL.
("mKeys", POINTER(MeshMorphKey)),
]
class Animation(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -852,18 +984,62 @@ class Animation(Structure):
# The mesh animation channels. Each channel affects a single mesh.
# The array is mNumMeshChannels in size.
("mMeshChannels", POINTER(POINTER(MeshAnim))),
# The number of mesh animation channels. Each channel affects
# a single mesh and defines morphing animation.
("mNumMorphMeshChannels", c_uint),
# The morph mesh animation channels. Each channel affects a single mesh.
# The array is mNumMorphMeshChannels in size.
("mMorphMeshChannels", POINTER(POINTER(MeshMorphAnim))),
]
class ExportDataBlob(Structure):
"""
See 'cexport.h' for details.
Note that the '_fields_' definition is outside the class to allow the 'next' field to be recursive
"""
pass
ExportDataBlob._fields_ = [
# Size of the data in bytes
("size", c_size_t),
# The data.
("data", c_void_p),
# Name of the blob. An empty string always
# indicates the first (and primary) blob,
# which contains the actual file data.
# Any other blobs are auxiliary files produced
# by exporters (i.e. material files). Existence
# of such files depends on the file format. Most
# formats don't split assets across multiple files.
#
# If used, blob names usually contain the file
# extension that should be used when writing
# the data to disc.
("name", String),
# Pointer to the next blob in the chain or NULL if there is none.
("next", POINTER(ExportDataBlob)),
]
class Scene(Structure):
"""
See 'aiScene.h' for details.
"""
AI_SCENE_FLAGS_INCOMPLETE = 0x1
AI_SCENE_FLAGS_VALIDATED = 0x2
AI_SCENE_FLAGS_VALIDATION_WARNING = 0x4
AI_SCENE_FLAGS_NON_VERBOSE_FORMAT = 0x8
AI_SCENE_FLAGS_TERRAIN = 0x10
AI_SCENE_FLAGS_INCOMPLETE = 0x1
AI_SCENE_FLAGS_VALIDATED = 0x2
AI_SCENE_FLAGS_VALIDATION_WARNING = 0x4
AI_SCENE_FLAGS_NON_VERBOSE_FORMAT = 0x8
AI_SCENE_FLAGS_TERRAIN = 0x10
AI_SCENE_FLAGS_ALLOW_SHARED = 0x20
_fields_ = [
# Any combination of the AI_SCENE_FLAGS_XXX flags. By default
@ -940,6 +1116,9 @@ class Scene(Structure):
# unit-conversions, versions, vendors or other model-specific data. This
# can be used to store format-specific metadata as well.
("mMetadata", POINTER(Metadata)),
# Internal data, do not touch
("mPrivate", c_char_p),
]
assimp_structs_as_tuple = (Matrix4x4,

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@ -40,8 +40,9 @@
cmake_minimum_required( VERSION 2.6 )
INCLUDE_DIRECTORIES(
../contrib/gtest/include
../contrib/gtest/
${Assimp_SOURCE_DIR}/contrib/gtest/include
${Assimp_SOURCE_DIR}/contrib/gtest/
${Assimp_SOURCE_DIR}/test/unit
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code
)
@ -74,6 +75,7 @@ SET( COMMON
unit/utProfiler.cpp
unit/utSharedPPData.cpp
unit/utStringUtils.cpp
unit/Common/utLineSplitter.cpp
)
SET( IMPORTERS
@ -114,6 +116,10 @@ SET( IMPORTERS
unit/utCSMImportExport.cpp
unit/utB3DImportExport.cpp
unit/utMDCImportExport.cpp
unit/utAssbinImportExport.cpp
unit/ImportExport/utCOBImportExport.cpp
unit/ImportExport/utOgreImportExport.cpp
unit/ImportExport/utQ3BSPFileImportExport.cpp
)
SET( MATERIAL
@ -171,6 +177,7 @@ add_executable( unit
)
add_definitions(-DASSIMP_TEST_MODELS_DIR="${CMAKE_CURRENT_LIST_DIR}/models")
add_definitions(-DASSIMP_TEST_MODELS_NONBSD_DIR="${CMAKE_CURRENT_LIST_DIR}/models-nonbsd")
SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} )

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@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<amf unit="inch" version="1.1">
<metadata type="name">Split Pyramid</metadata>
<metadata type="author">John Smith</metadata>
<object id="1">
<mesh>
<vertices>
<vertex><coordinates><x>0</x><y>0</y><z>0</z></coordinates></vertex>
<vertex><coordinates><x>1</x><y>0</y><z>0</z></coordinates></vertex>
<vertex><coordinates><x>0</x><y>1</y><z>0</z></coordinates></vertex>
<vertex><coordinates><x>1</x><y>1</y><z>0</z></coordinates></vertex>
<vertex><coordinates><x>0.5</x><y>0.5</y><z>1</z></coordinates></vertex>
</vertices>
<volume materialid="2">
<metadata type="name">Hard side</metadata>
<triangle><v1>2</v1><v2>1</v2><v3>0</v3></triangle>
<triangle><v1>0</v1><v2>1</v2><v3>4</v3></triangle>
<triangle><v1>4</v1><v2>1</v2><v3>2</v3></triangle>
<triangle><v1>0</v1><v2>4</v2><v3>2</v3></triangle>
</volume>
<volume materialid="3">
<metadata type="name">Soft side</metadata>
<triangle><v1>2</v1><v2>3</v2><v3>1</v3></triangle>
<triangle><v1>1</v1><v2>3</v2><v3>4</v3></triangle>
<triangle><v1>4</v1><v2>3</v2><v3>2</v3></triangle>
<triangle><v1>4</v1><v2>2</v2><v3>1</v3></triangle>
</volume>
</mesh>
</object>
<material id="2">
<metadata type="name">Hard material</metadata>
<color><r>0.1</r><g>0.1</g><b>0.1</b></color>
</material>
<material id="3">
<metadata type="name">Soft material</metadata>
<color><r>0</r><g>0.9</g><b>0.9</b><a>0.5</a></color>
</material>
</amf>

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@ -0,0 +1,3 @@
TEST
the rest

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