pull/5267/head
Kim Kulling 2023-02-14 21:10:12 +01:00
commit e2fa181aa6
4 changed files with 107 additions and 79 deletions

View File

@ -482,24 +482,19 @@ bool Importer::ValidateFlags(unsigned int pFlags) const {
}
// ------------------------------------------------------------------------------------------------
const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
size_t pLength,
unsigned int pFlags,
const char* pHint /*= ""*/) {
const aiScene* Importer::ReadFileFromMemory(const void* pBuffer, size_t pLength, unsigned int pFlags, const char* pHint ) {
ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION();
if (!pHint) {
IOSystem* io = pimpl->mIOHandler;
try {
if (pHint == nullptr) {
pHint = "";
}
if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) {
pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
return nullptr;
}
// prevent deletion of the previous IOHandler
IOSystem* io = pimpl->mIOHandler;
pimpl->mIOHandler = nullptr;
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io));
@ -511,8 +506,19 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
ReadFile(fbuff,pFlags);
SetIOHandler(io);
} catch(const DeadlyImportError &e) {
pimpl->mErrorString = e.what();
pimpl->mException = std::current_exception();
SetIOHandler(io);
return ExceptionSwallower<const aiScene*>()(); \
} catch(...) {
pimpl->mErrorString = "Unknown exception";
pimpl->mException = std::current_exception();
SetIOHandler(io);
return ExceptionSwallower<const aiScene*>()(); \
}
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString, pimpl->mException);
return pimpl->mScene;
}

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -57,3 +57,4 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
return 0;
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -66,23 +65,21 @@ namespace Assimp {
// ----------------------------------------------------------------------------------
class MemoryIOStream : public IOStream {
public:
MemoryIOStream (const uint8_t* buff, size_t len, bool own = false)
: buffer (buff)
, length(len)
, pos((size_t)0)
, own(own) {
MemoryIOStream (const uint8_t* buff, size_t len, bool own = false) :
buffer (buff),
length(len),
pos(static_cast<size_t>(0)),
own(own) {
// empty
}
~MemoryIOStream () {
~MemoryIOStream() override {
if(own) {
delete[] buffer;
}
}
// -------------------------------------------------------------------
// Read from stream
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) {
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override {
ai_assert(nullptr != pvBuffer);
ai_assert(0 != pSize);
@ -95,16 +92,12 @@ public:
return cnt;
}
// -------------------------------------------------------------------
// Write to stream
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/,size_t /*pCount*/) {
size_t Write(const void*, size_t, size_t ) override {
ai_assert(false); // won't be needed
return 0;
}
// -------------------------------------------------------------------
// Seek specific position
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) {
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override {
if (aiOrigin_SET == pOrigin) {
if (pOffset > length) {
return AI_FAILURE;
@ -124,21 +117,15 @@ public:
return AI_SUCCESS;
}
// -------------------------------------------------------------------
// Get current seek position
size_t Tell() const {
size_t Tell() const override {
return pos;
}
// -------------------------------------------------------------------
// Get size of file
size_t FileSize() const {
size_t FileSize() const override {
return length;
}
// -------------------------------------------------------------------
// Flush file contents
void Flush() {
void Flush() override{
ai_assert(false); // won't be needed
}
@ -149,24 +136,21 @@ private:
};
// ---------------------------------------------------------------------------
/** Dummy IO system to read from a memory buffer */
/// @brief Dummy IO system to read from a memory buffer.
class MemoryIOSystem : public IOSystem {
public:
/** Constructor. */
MemoryIOSystem(const uint8_t* buff, size_t len, IOSystem* io)
: buffer(buff)
, length(len)
, existing_io(io)
, created_streams() {
/// @brief Constructor.
MemoryIOSystem(const uint8_t* buff, size_t len, IOSystem* io) : buffer(buff), length(len), existing_io(io) {
// empty
}
/** Destructor. */
/// @brief Destructor.
~MemoryIOSystem() = default;
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */
/// @brief Tests for the existence of a file at the given path.
bool Exists(const char* pFile) const override {
printf("Exists\n");
if (0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) {
return true;
}
@ -174,24 +158,24 @@ public:
}
// -------------------------------------------------------------------
/** Returns the directory separator. */
/// @brief Returns the directory separator.
char getOsSeparator() const override {
return existing_io ? existing_io->getOsSeparator()
: '/'; // why not? it doesn't care
}
// -------------------------------------------------------------------
/** Open a new file with a given path. */
/// @brief Open a new file with a given path.
IOStream* Open(const char* pFile, const char* pMode = "rb") override {
if ( 0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) {
created_streams.emplace_back(new MemoryIOStream(buffer, length));
return created_streams.back();
}
return existing_io ? existing_io->Open(pFile, pMode) : NULL;
return existing_io ? existing_io->Open(pFile, pMode) : nullptr;
}
// -------------------------------------------------------------------
/** Closes the given file and releases all resources associated with it. */
/// @brief Closes the given file and releases all resources associated with it.
void Close( IOStream* pFile) override {
auto it = std::find(created_streams.begin(), created_streams.end(), pFile);
if (it != created_streams.end()) {
@ -203,36 +187,43 @@ public:
}
// -------------------------------------------------------------------
/** Compare two paths */
/// @brief Compare two paths
bool ComparePaths(const char* one, const char* second) const override {
return existing_io ? existing_io->ComparePaths(one, second) : false;
}
/// @brief Will push the directory.
bool PushDirectory( const std::string &path ) override {
return existing_io ? existing_io->PushDirectory(path) : false;
}
/// @brief Will return the current directory from the stack top.
const std::string &CurrentDirectory() const override {
static std::string empty;
return existing_io ? existing_io->CurrentDirectory() : empty;
}
/// @brief Returns the stack size.
size_t StackSize() const override {
return existing_io ? existing_io->StackSize() : 0;
}
/// @brief Will pop the upper directory.
bool PopDirectory() override {
return existing_io ? existing_io->PopDirectory() : false;
}
/// @brief Will create the directory.
bool CreateDirectory( const std::string &path ) override {
return existing_io ? existing_io->CreateDirectory(path) : false;
}
/// @brief Will change the directory.
bool ChangeDirectory( const std::string &path ) override {
return existing_io ? existing_io->ChangeDirectory(path) : false;
}
/// @brief Will delete the file.
bool DeleteFile( const std::string &file ) override {
return existing_io ? existing_io->DeleteFile(file) : false;
}
@ -246,4 +237,4 @@ private:
} // end namespace Assimp
#endif
#endif // AI_MEMORYIOSTREAM_H_INC

View File

@ -631,7 +631,9 @@ struct aiMesh {
*/
C_STRUCT aiVector3D *mVertices;
/** Vertex normals.
/**
* @brief Vertex normals.
*
* The array contains normalized vectors, nullptr if not present.
* The array is mNumVertices in size. Normals are undefined for
* point and line primitives. A mesh consisting of points and
@ -770,7 +772,7 @@ struct aiMesh {
#ifdef __cplusplus
//! Default constructor. Initializes all members to 0
//! The default class constructor.
aiMesh() AI_NO_EXCEPT
: mPrimitiveTypes(0),
mNumVertices(0),
@ -952,17 +954,32 @@ struct aiMesh {
#endif // __cplusplus
};
/**
* @brief A skeleton bone represents a single bone in a aiSkeleton instance.
*
* Skeleton-Animations can be represented via a skeleton struct, which describes
* a hierarchical tree assembled from skeleton bones. A bone is linked to a mesh.
* The bone knows its parent bone. If there is no parent bone the parent id is
* marked with -1.
* The skeleton-bone stores a pointer to its used armature. If there is no
* armature this value if set to nullptr.
* A skeleton bone stores its offset-matrix, which is the absolute transformation
* for the bone. The bone stores the locale transformation to its parent as well.
* You can compute the offset matrix by multiplying the hierarchy like:
* Tree: s1 -> s2 -> s3
* Offset-Matrix s3 = locale-s3 * locale-s2 * locale-s1
*/
struct aiSkeletonBone {
/// The parent bone index, is -1 one if this bone represents the root bone.
int mParent;
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
/// The bone armature node - used for skeleton conversion
/// @brief The bone armature node - used for skeleton conversion
/// you must enable aiProcess_PopulateArmatureData to populate this
C_STRUCT aiNode *mArmature;
/// The bone node in the scene - used for skeleton conversion
/// @brief The bone node in the scene - used for skeleton conversion
/// you must enable aiProcess_PopulateArmatureData to populate this
C_STRUCT aiNode *mNode;
@ -993,6 +1010,7 @@ struct aiSkeletonBone {
C_STRUCT aiMatrix4x4 mLocalMatrix;
#ifdef __cplusplus
/// @brief The class constructor.
aiSkeletonBone() :
mParent(-1),
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
@ -1007,6 +1025,7 @@ struct aiSkeletonBone {
// empty
}
/// @brief The class destructor.
~aiSkeletonBone() {
delete[] mWeights;
mWeights = nullptr;
@ -1014,34 +1033,45 @@ struct aiSkeletonBone {
#endif // __cplusplus
};
/**
* @brief
* @brief A skeleton represents the bone hierarchy of an animation.
*
* Skeleton animations can be described as a tree of bones:
* root
* |
* node1
* / \
* node3 node4
* If you want to calculate the transformation of node three you need to compute the
* transformation hierarchy for the transformation chain of node3:
* root->node1->node3
* Each node is represented as a skeleton instance.
*/
struct aiSkeleton {
/**
*
* @brief The name of the skeleton instance.
*/
C_STRUCT aiString mName;
/**
*
* @brief The number of bones in the skeleton.
*/
unsigned int mNumBones;
/**
*
* @brief The bone instance in the skeleton.
*/
C_STRUCT aiSkeletonBone **mBones;
#ifdef __cplusplus
/**
*
* @brief The class constructor.
*/
aiSkeleton() AI_NO_EXCEPT : mName(), mNumBones(0), mBones(nullptr) {
// empty
}
/**
*
* @brief The class destructor.
*/
~aiSkeleton() {
delete[] mBones;