Merge pull request #4425 from sacereda/metallic-roughness-split

glTF2: Metallic roughness split
pull/4426/head^2
Kim Kulling 2022-03-15 10:56:43 +01:00 committed by GitHub
commit e1dae1402e
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1 changed files with 189 additions and 188 deletions

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@ -42,23 +42,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include "AssetLib/glTF2/glTF2Importer.h" #include "AssetLib/glTF2/glTF2Importer.h"
#include "PostProcessing/MakeVerboseFormat.h"
#include "AssetLib/glTF2/glTF2Asset.h" #include "AssetLib/glTF2/glTF2Asset.h"
#include "PostProcessing/MakeVerboseFormat.h"
#if !defined(ASSIMP_BUILD_NO_EXPORT) #if !defined(ASSIMP_BUILD_NO_EXPORT)
#include "AssetLib/glTF2/glTF2AssetWriter.h" #include "AssetLib/glTF2/glTF2AssetWriter.h"
#endif #endif
#include <assimp/CreateAnimMesh.h> #include <assimp/CreateAnimMesh.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/commonMetaData.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/commonMetaData.h>
#include <assimp/DefaultIOSystem.h>
#include <memory> #include <memory>
#include <unordered_map> #include <unordered_map>
@ -186,7 +186,8 @@ static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
const ai_real rcos(cos(-transform.mRotation)); const ai_real rcos(cos(-transform.mRotation));
const ai_real rsin(sin(-transform.mRotation)); const ai_real rsin(sin(-transform.mRotation));
transform.mTranslation.x = (static_cast<ai_real>(0.5) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0]; transform.mTranslation.x = (static_cast<ai_real>(0.5) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
transform.mTranslation.y = ((static_cast<ai_real>( 0.5 ) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];; transform.mTranslation.y = ((static_cast<ai_real>(0.5) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];
;
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot); mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
} }
@ -259,7 +260,10 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.baseColorTexture, aimat, aiTextureType_DIFFUSE); SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.baseColorTexture, aimat, aiTextureType_DIFFUSE);
SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.baseColorTexture, aimat, aiTextureType_BASE_COLOR); SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.baseColorTexture, aimat, aiTextureType_BASE_COLOR);
// Keep AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE for backwards compatibility
SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.metallicRoughnessTexture, aimat, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE); SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.metallicRoughnessTexture, aimat, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.metallicRoughnessTexture, aimat, aiTextureType_METALNESS);
SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.metallicRoughnessTexture, aimat, aiTextureType_DIFFUSE_ROUGHNESS);
aimat->AddProperty(&mat.pbrMetallicRoughness.metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR); aimat->AddProperty(&mat.pbrMetallicRoughness.metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
aimat->AddProperty(&mat.pbrMetallicRoughness.roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR); aimat->AddProperty(&mat.pbrMetallicRoughness.roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
@ -305,7 +309,6 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
aimat->AddProperty(&shadingMode, 1, AI_MATKEY_SHADING_MODEL); aimat->AddProperty(&shadingMode, 1, AI_MATKEY_SHADING_MODEL);
// KHR_materials_sheen // KHR_materials_sheen
if (mat.materialSheen.isPresent) { if (mat.materialSheen.isPresent) {
MaterialSheen &sheen = mat.materialSheen.value; MaterialSheen &sheen = mat.materialSheen.value;
@ -436,8 +439,7 @@ aiColor4D* GetVertexColorsForType(Ref<Accessor> input) {
for (size_t i = 0; i < input->count; i++) { for (size_t i = 0; i < input->count; i++) {
output[i] = aiColor4D( output[i] = aiColor4D(
colors[i].r / max, colors[i].g / max, colors[i].r / max, colors[i].g / max,
colors[i].b / max, colors[i].a / max colors[i].b / max, colors[i].a / max);
);
} }
delete[] colors; delete[] colors;
return output; return output;
@ -1068,8 +1070,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
if (!node.meshes.empty()) { if (!node.meshes.empty()) {
// GLTF files contain at most 1 mesh per node. // GLTF files contain at most 1 mesh per node.
if (node.meshes.size() > 1) if (node.meshes.size() > 1) {
{
throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(), throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(),
" meshes in ", getContextForErrorMessages(node.id, node.name), " meshes in ", getContextForErrorMessages(node.id, node.name),
", but only 1 mesh per node allowed."); ", but only 1 mesh per node allowed.");