diff --git a/code/FBXConverter.cpp b/code/FBXConverter.cpp index f45129cae..1701b2966 100644 --- a/code/FBXConverter.cpp +++ b/code/FBXConverter.cpp @@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include + namespace Assimp { namespace FBX { @@ -1600,6 +1601,13 @@ namespace Assimp { out_mat->AddProperty(&str, AI_MATKEY_NAME); } + // Set the shading mode as best we can: The FBX specification only mentions Lambert and Phong, and only Phong is mentioned in Assimp's aiShadingMode enum. + if (material.GetShadingModel() == "phong") + { + aiShadingMode shadingMode = aiShadingMode_Phong; + out_mat->AddProperty(&shadingMode, 1, AI_MATKEY_SHADING_MODEL); + } + // shading stuff and colors SetShadingPropertiesCommon(out_mat, props); SetShadingPropertiesRaw( out_mat, props, material.Textures(), mesh );