coverity findings: initialize lookup table for materials.

pull/736/head
Kim Kulling 2015-12-30 19:43:57 +01:00
parent 0f1874d954
commit e1818d8ab6
2 changed files with 22 additions and 14 deletions

View File

@ -95,12 +95,16 @@ void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D&
}
// -------------------------------------------------------------------------------
void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max)
{
if (scene->mNumMeshes == 0) return;
void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max) {
if ( NULL == scene ) {
return;
}
if ( 0 == scene->mNumMeshes ) {
return;
}
FindMeshCenter(scene->mMeshes[0], out, min, max);
for (unsigned int i = 1; i < scene->mNumMeshes; ++i)
{
for (unsigned int i = 1; i < scene->mNumMeshes; ++i) {
aiVector3D tout, tmin, tmax;
FindMeshCenter(scene->mMeshes[i], tout, tmin, tmax);
if (min[0] > tmin[0]) min[0] = tmin[0];
@ -151,6 +155,8 @@ float ComputePositionEpsilon(const aiMesh* pMesh)
// -------------------------------------------------------------------------------
float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num)
{
ai_assert( NULL != pMeshes );
const float epsilon = 1e-4f;
// calculate the position bounds so we have a reliable epsilon to check position differences against

View File

@ -55,7 +55,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
{
: configFixedMaterials() {
// nothing to do here
}
@ -126,16 +126,18 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
}
}
// TODO: reimplement this algorithm to work in-place
unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials];
// TODO: re-implement this algorithm to work in-place
unsigned int *aiMappingTable = new unsigned int[pScene->mNumMaterials];
for ( unsigned int i=0; i<pScene->mNumMaterials; i++ ) {
aiMappingTable[ i ] = 0;
}
unsigned int iNewNum = 0;
// Iterate through all materials and calculate a hash for them
// store all hashes in a list and so a quick search whether
// we do already have a specific hash. This allows us to
// determine which materials are identical.
uint32_t* aiHashes;
aiHashes = new uint32_t[pScene->mNumMaterials];
uint32_t *aiHashes = new uint32_t[ pScene->mNumMaterials ];;
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
{
// No mesh is referencing this material, remove it.
@ -177,18 +179,18 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
// generate new names for all modified materials
const unsigned int idx = aiMappingTable[p];
if (ppcMaterials[idx])
{
if (ppcMaterials[idx]) {
aiString sz;
sz.length = ::sprintf(sz.data,"JoinedMaterial_#%u",p);
((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
}
else
} else {
ppcMaterials[idx] = pScene->mMaterials[p];
}
}
// update all material indices
for (unsigned int p = 0; p < pScene->mNumMeshes;++p) {
aiMesh* mesh = pScene->mMeshes[p];
ai_assert( NULL!=mesh );
mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex];
}
// delete the old material list