closes https://github.com/assimp/assimp/issues/1340: Fix handling of empty nodes in openddl-parser.
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a4a609e218
commit
e13f6876bb
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@ -100,9 +100,15 @@ static bool isUnsignedIntegerType( Value::ValueType integerType ) {
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}
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}
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static DDLNode *createDDLNode( Text *id, OpenDDLParser *parser ) {
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static DDLNode *createDDLNode( Text *id, OpenDDLParser *parser ) {
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// Basic checks
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if( ddl_nullptr == id || ddl_nullptr == parser ) {
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if( ddl_nullptr == id || ddl_nullptr == parser ) {
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return ddl_nullptr;
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return ddl_nullptr;
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}
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}
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// If the buffer is empty ( an empty node ) return nullptr
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if ( ddl_nullptr == id->m_buffer ) {
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return ddl_nullptr;
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}
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const std::string type( id->m_buffer );
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const std::string type( id->m_buffer );
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DDLNode *parent( parser->top() );
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DDLNode *parent( parser->top() );
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@ -68,3 +68,9 @@ TEST_F( utOpenGEXImportExport, Importissue1262_NoCrash ) {
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EXPECT_NE( nullptr, scene );
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EXPECT_NE( nullptr, scene );
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}
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}
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TEST_F(utOpenGEXImportExport, Importissue1340_EmptyCameraObject) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OpenGEX/empty_camera.ogex", 0);
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EXPECT_NE(nullptr, scene);
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}
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