Use verbose debug logging in certain places

pull/3232/head
Malcolm Tyrrell 2020-05-15 12:59:48 +01:00
parent 5e0136d737
commit e11d78596f
10 changed files with 18 additions and 18 deletions

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@ -75,7 +75,7 @@ void PrefixString(aiString& string,const char* prefix, unsigned int len) {
return;
if (len+string.length>=MAXLEN-1) {
ASSIMP_LOG_DEBUG("Can't add an unique prefix because the string is too long");
ASSIMP_LOG_VERBOSE_DEBUG("Can't add an unique prefix because the string is too long");
ai_assert(false);
return;
}

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@ -225,7 +225,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mTime = 0.;
q.mValue = rotation;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
} else {
ai_assert(channel->mRotationKeys);
}
@ -240,7 +240,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mTime = 0.;
q.mValue = scaling;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
} else {
ai_assert(channel->mScalingKeys);
}
@ -255,7 +255,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mTime = 0.;
q.mValue = position;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated");
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy position track has been generated");
} else {
ai_assert(channel->mPositionKeys);
}
@ -264,7 +264,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
}
if (anim->mDuration == -1.) {
ASSIMP_LOG_DEBUG("ScenePreprocessor: Setting animation duration");
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Setting animation duration");
anim->mDuration = last - std::min( first, 0. );
}
}

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@ -181,7 +181,7 @@ void CatmullClarkSubdivider::Subdivide (
aiMesh* i = smesh[s];
// FIX - mPrimitiveTypes might not yet be initialized
if (i->mPrimitiveTypes && (i->mPrimitiveTypes & (aiPrimitiveType_LINE|aiPrimitiveType_POINT))==i->mPrimitiveTypes) {
ASSIMP_LOG_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh");
ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh");
if (discard_input) {
out[s] = i;
@ -346,7 +346,7 @@ void CatmullClarkSubdivider::InternSubdivide (
// Report the number of bad edges. bad edges are referenced by less than two
// faces in the mesh. They occur at outer model boundaries in non-closed
// shapes.
ASSIMP_LOG_DEBUG_F("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
ASSIMP_LOG_VERBOSE_DEBUG_F("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
static_cast<unsigned int>(edges.size()), " edges). ");
}}
@ -405,7 +405,7 @@ void CatmullClarkSubdivider::InternSubdivide (
}
ai_assert(haveit);
if (!haveit) {
ASSIMP_LOG_DEBUG("Catmull-Clark Subdivider: Index not used");
ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Index not used");
}
break;
}

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@ -82,7 +82,7 @@ void ArmaturePopulate::Execute(aiScene *out) {
for (std::pair<aiBone *, aiNode *> kvp : bone_stack) {
aiBone *bone = kvp.first;
aiNode *bone_node = kvp.second;
ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG_F("active node lookup: ", bone->mName.C_Str());
// lcl transform grab - done in generate_nodes :)
// bone->mOffsetMatrix = bone_node->mTransformation;
@ -178,7 +178,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
if (node == nullptr) {
node_stack.clear();
BuildNodeList(root_node, node_stack);
ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
node = GetNodeFromStack(bone->mName, node_stack);
@ -188,7 +188,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
}
}
ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node));
}
@ -202,7 +202,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
std::vector<aiBone *> &bone_list) {
while (bone_node) {
if (!IsBoneNode(bone_node->mName, bone_list)) {
ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
return bone_node;
}

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@ -299,7 +299,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
aiMaterialProperty* prop = mat->mProperties[a];
if( !prop ) {
ASSIMP_LOG_DEBUG( "Property is null" );
ASSIMP_LOG_VERBOSE_DEBUG( "Property is null" );
continue;
}

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@ -289,7 +289,7 @@ evil_jump_outside:
if (!mesh->mNumFaces) {
//The whole mesh consists of degenerated faces
//signal upward, that this mesh should be deleted.
ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
ASSIMP_LOG_VERBOSE_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
return true;
}
}

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@ -355,7 +355,7 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
// very intense verbose logging ... prepare for much text if there are many meshes
if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
ASSIMP_LOG_DEBUG_F("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
ASSIMP_LOG_VERBOSE_DEBUG_F("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
}
fACMR2 *= pMesh->mNumFaces;

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@ -373,7 +373,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
}
if (!DefaultLogger::isNullLogger() && DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
ASSIMP_LOG_DEBUG_F(
ASSIMP_LOG_VERBOSE_DEBUG_F(
"Mesh ",meshIndex,
" (",
(pMesh->mName.length ? pMesh->mName.data : "unnamed"),

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@ -122,7 +122,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
// Keep this material even if no mesh references it
abReferenced[i] = true;
ASSIMP_LOG_DEBUG_F( "Found positive match in exclusion list: \'", name.data, "\'");
ASSIMP_LOG_VERBOSE_DEBUG_F( "Found positive match in exclusion list: \'", name.data, "\'");
}
}
}

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@ -141,7 +141,7 @@ private:
/** @briefDestructor */
~DefaultLogger();
/** @brief Logs debug infos, only been written when severity level DEBUG is set */
/** @brief Logs debug infos, only been written when severity level DEBUG or higher is set */
void OnDebug(const char* message);
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */