Merge branch 'master' into fix-mingw-debug-build

pull/2418/head
Kim Kulling 2019-05-01 17:04:45 +02:00 committed by GitHub
commit e108b6f1d2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
52 changed files with 1192 additions and 369 deletions

1
.gitignore vendored
View File

@ -17,6 +17,7 @@ CMakeLists.txt.user
# Generated
assimp.pc
assimp.aps
revision.h
contrib/zlib/zconf.h
contrib/zlib/zlib.pc

View File

@ -70,6 +70,6 @@ addons:
project:
name: "assimp/assimp"
notification_email: kim.kulling@googlemail.com
build_command_prepend: "cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES"
build_command_prepend: "cmake ./"
build_command: "make -j4"
branch_pattern: coverity_scan

View File

@ -106,7 +106,7 @@ OPTION ( BUILD_DOCS
OFF
)
OPTION( INJECT_DEBUG_POSTFIX
"Inject debug postfix in .a/.so lib names"
"Inject debug postfix in .a/.so/.dll lib names"
ON
)
@ -127,12 +127,15 @@ if (WIN32)
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
endif()
IF(MSVC)
OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files."
ON
)
IF(NOT (MSVC_VERSION LESS 1900))
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF()
ENDIF(MSVC)
IF (BUILD_FRAMEWORK)
@ -306,7 +309,9 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (is_multi_config OR (CMAKE_BUILD_TYPE STREQUAL "Debug"))
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE()
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
@ -482,6 +487,7 @@ ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( ASSIMP_BUILD_SAMPLES)
IF ( WIN32 )
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 )
ENDIF ( WIN32 )
ADD_SUBDIRECTORY( samples/SimpleOpenGL/ )
ENDIF ( ASSIMP_BUILD_SAMPLES )
@ -547,11 +553,14 @@ if(WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
elseif()
else()
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
ENDIF()
IF(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
ELSE()
IF(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")
ELSEIF(MSVC14)
@ -559,6 +568,7 @@ if(WIN32)
ELSEIF(MSVC15)
SET(ASSIMP_MSVC_VERSION "vc141")
ENDIF(MSVC12)
ENDIF()
IF(MSVC12 OR MSVC14 OR MSVC15 )
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)

View File

@ -17,6 +17,8 @@ A library to import and export various 3d-model-formats including scene-post-pro
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
[Check the latest doc](https://assimp-docs.readthedocs.io/en/latest/).
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
@ -99,7 +101,7 @@ __Importers__:
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange) IMporting geometry + node hierarchy are currently supported
__Exporters__:

View File

@ -15,8 +15,8 @@ matrix:
image:
- Visual Studio 2013
- Previous Visual Studio 2015
- Previous Visual Studio 2017
- Visual Studio 2015
- Visual Studio 2017
platform:
- Win32
@ -28,10 +28,10 @@ install:
- set PATH=C:\Ruby24-x64\bin;%PATH%
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Previous Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Previous Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" .
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
@ -53,7 +53,13 @@ build:
project: Assimp.sln
after_build:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
if "%platform%"=="x64" (
iscc packaging\windows-innosetup\script_x64.iss
) else (
iscc packaging\windows-innosetup\script_x86.iss
)
)
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
test_script:

View File

@ -68,7 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
".assbin Importer",
"Assimp Binary Importer",
"Gargaj / Conspiracy",
"",
"",

View File

@ -555,8 +555,6 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
mesh->mNormals[n].z);
}
}
else {
}
ioprintf(io,"\t\t</Normals>\n");
}

View File

@ -416,7 +416,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
void operator ()(T& /*out*/,const char* = "") {
// obviously, it is crucial that _DefaultInitializer is used
// only from within a catch clause.
throw;
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
}
};

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -68,8 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace melange;
// overload this function and fill in your own unique data
void GetWriterInfo(int &id, String &appname)
{
void GetWriterInfo(int &id, String &appname) {
id = 2424226;
appname = "Open Asset Import Library";
}
@ -78,7 +77,10 @@ using namespace Assimp;
using namespace Assimp::Formatter;
namespace Assimp {
template<> const std::string LogFunctions<C4DImporter>::log_prefix = "C4D: ";
template<> const char* LogFunctions<C4DImporter>::Prefix() {
static auto prefix = "C4D: ";
return prefix;
}
}
static const aiImporterDesc desc = {
@ -97,47 +99,44 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
C4DImporter::C4DImporter()
{}
: BaseImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
C4DImporter::~C4DImporter()
{}
C4DImporter::~C4DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
const std::string& extension = GetExtension(pFile);
if (extension == "c4d") {
return true;
}
else if ((!extension.length() || checkSig) && pIOHandler) {
} else if ((!extension.length() || checkSig) && pIOHandler) {
// TODO
}
return false;
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* C4DImporter::GetInfo () const
{
const aiImporterDesc* C4DImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::SetupProperties(const Importer* /*pImp*/)
{
void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
// nothing to be done for the moment
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void C4DImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
if( file.get() == NULL) {
if( file.get() == nullptr ) {
ThrowException("failed to open file " + pFile);
}
@ -151,7 +150,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// open document first
BaseDocument* doc = LoadDocument(f, SCENEFILTER_OBJECTS | SCENEFILTER_MATERIALS);
if(doc == NULL) {
if(doc == nullptr ) {
ThrowException("failed to read document " + pFile);
}
@ -160,11 +159,10 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// first convert all materials
ReadMaterials(doc->GetFirstMaterial());
// process C4D scenegraph recursively
// process C4D scene-graph recursively
try {
RecurseHierarchy(doc->GetFirstObject(), pScene->mRootNode);
}
catch(...) {
} catch(...) {
for(aiMesh* mesh : meshes) {
delete mesh;
}
@ -201,8 +199,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
{
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
// based on Melange sample code (C4DImportExport.cpp)
while(shader) {
if(shader->GetType() == Xlayer) {
@ -220,15 +217,12 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
// Ignore the actual layer blending - models for real-time rendering should not
// use them in a non-trivial way. Just try to find textures that we can apply
// to the model.
while (lsl)
{
if (lsl->GetType() == TypeFolder)
{
while (lsl) {
if (lsl->GetType() == TypeFolder) {
BlendFolder* const folder = dynamic_cast<BlendFolder*>(lsl);
LayerShaderLayer *subLsl = dynamic_cast<LayerShaderLayer*>(folder->m_Children.GetObject(0));
while (subLsl)
{
while (subLsl) {
if (subLsl->GetType() == TypeShader) {
BlendShader* const shader = dynamic_cast<BlendShader*>(subLsl);
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
@ -238,8 +232,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
subLsl = subLsl->GetNext();
}
}
else if (lsl->GetType() == TypeShader) {
} else if (lsl->GetType() == TypeShader) {
BlendShader* const shader = dynamic_cast<BlendShader*>(lsl);
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
return true;
@ -248,33 +241,27 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
lsl = lsl->GetNext();
}
}
else if ( shader->GetType() == Xbitmap )
{
} else if ( shader->GetType() == Xbitmap ) {
aiString path;
shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
path.length = ::strlen(path.data);
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
return true;
}
else {
} else {
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
}
shader = shader->GetNext();
}
return false;
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
{
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
// based on Melange sample code
while (mat)
{
while (mat) {
const String& name = mat->GetName();
if (mat->GetType() == Mmaterial)
{
if (mat->GetType() == Mmaterial) {
aiMaterial* out = new aiMaterial();
material_mapping[mat] = static_cast<unsigned int>(materials.size());
materials.push_back(out);
@ -286,8 +273,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
Material& m = dynamic_cast<Material&>(*mat);
if (m.GetChannelState(CHANNEL_COLOR))
{
if (m.GetChannelState(CHANNEL_COLOR)) {
GeData data;
mat->GetParameter(MATERIAL_COLOR_COLOR, data);
Vector color = data.GetVector();
@ -307,9 +293,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
if(shader) {
ReadShader(out, shader);
}
}
else
{
} else {
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
}
mat = mat->GetNext();
@ -317,14 +301,12 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
{
ai_assert(parent != NULL);
void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
ai_assert(parent != nullptr );
std::vector<aiNode*> nodes;
// based on Melange sample code
while (object)
{
while (object) {
const String& name = object->GetName();
const LONG type = object->GetType();
const Matrix& ml = object->GetMl();
@ -356,26 +338,20 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
nodes.push_back(nd);
GeData data;
if (type == Ocamera)
{
if (type == Ocamera) {
object->GetParameter(CAMERAOBJECT_FOV, data);
// TODO: read camera
}
else if (type == Olight)
{
} else if (type == Olight) {
// TODO: read light
}
else if (type == Opolygon)
{
} else if (type == Opolygon) {
aiMesh* const mesh = ReadMesh(object);
if(mesh != NULL) {
if(mesh != nullptr) {
nd->mNumMeshes = 1;
nd->mMeshes = new unsigned int[1];
nd->mMeshes[0] = static_cast<unsigned int>(meshes.size());
meshes.push_back(mesh);
}
}
else {
} else {
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
}
@ -389,28 +365,27 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
std::copy(nodes.begin(), nodes.end(), parent->mChildren);
}
// ------------------------------------------------------------------------------------------------
aiMesh* C4DImporter::ReadMesh(BaseObject* object)
{
ai_assert(object != NULL && object->GetType() == Opolygon);
aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
ai_assert(object != nullptr);
ai_assert( object->GetType() == Opolygon );
// based on Melange sample code
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != NULL);
ai_assert(polyObject != nullptr);
const LONG pointCount = polyObject->GetPointCount();
const LONG polyCount = polyObject->GetPolygonCount();
if(!polyObject || !pointCount) {
LogWarn("ignoring mesh with zero vertices or faces");
return NULL;
return nullptr;
}
const Vector* points = polyObject->GetPointR();
ai_assert(points != NULL);
ai_assert(points != nullptr);
const CPolygon* polys = polyObject->GetPolygonR();
ai_assert(polys != NULL);
ai_assert(polys != nullptr);
std::unique_ptr<aiMesh> mesh(new aiMesh());
mesh->mNumFaces = static_cast<unsigned int>(polyCount);
@ -443,14 +418,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
// check if there are normals, tangents or UVW coordinates
BaseTag* tag = object->GetTag(Tnormal);
NormalTag* normals_src = NULL;
NormalTag* normals_src = nullptr;
if(tag) {
normals_src = dynamic_cast<NormalTag*>(tag);
normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices]();
}
tag = object->GetTag(Ttangent);
TangentTag* tangents_src = NULL;
TangentTag* tangents_src = nullptr;
if(tag) {
tangents_src = dynamic_cast<TangentTag*>(tag);
tangents = mesh->mTangents = new aiVector3D[mesh->mNumVertices]();
@ -458,15 +433,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
}
tag = object->GetTag(Tuvw);
UVWTag* uvs_src = NULL;
UVWTag* uvs_src = nullptr;
if(tag) {
uvs_src = dynamic_cast<UVWTag*>(tag);
uvs = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]();
}
// copy vertices and extra channels over and populate faces
for (LONG i = 0; i < polyCount; ++i, ++face)
{
for (LONG i = 0; i < polyCount; ++i, ++face) {
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
const Vector& pointA = points[polys[i].a];
verts->x = pointA.x;
@ -489,8 +463,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
++verts;
// TODO: do we also need to handle lines or points with similar checks?
if (polys[i].c != polys[i].d)
{
if (polys[i].c != polys[i].d) {
ai_assert(polys[i].d < pointCount && polys[i].d >= 0);
face->mNumIndices = 4;
@ -500,8 +473,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
verts->y = pointD.y;
verts->z = pointD.z;
++verts;
}
else {
} else {
face->mNumIndices = 3;
}
face->mIndices = new unsigned int[face->mNumIndices];
@ -513,8 +485,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
if (normals_src) {
if(i >= normals_src->GetDataCount()) {
LogError("unexpected number of normals, ignoring");
}
else {
} else {
ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
NormalStruct nor;
NormalTag::Get(normal_handle, i, nor);
@ -616,26 +587,25 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
}
mesh->mMaterialIndex = ResolveMaterial(polyObject);
return mesh.release();
}
// ------------------------------------------------------------------------------------------------
unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
{
ai_assert(obj != NULL);
unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
ai_assert(obj != nullptr);
const unsigned int mat_count = static_cast<unsigned int>(materials.size());
BaseTag* tag = obj->GetTag(Ttexture);
if(tag == NULL) {
if(tag == nullptr) {
return mat_count;
}
TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
BaseMaterial* const mat = ttag.GetMaterial();
ai_assert(mat != NULL);
ai_assert(mat != nullptr);
const MaterialMap::const_iterator it = material_mapping.find(mat);
if(it == material_mapping.end()) {
@ -643,6 +613,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
}
ai_assert((*it).second < mat_count);
return (*it).second;
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/LogAux.h>
#include <map>
// Forward declarations
struct aiNode;
struct aiMesh;
struct aiMaterial;
@ -62,7 +64,6 @@ namespace melange {
}
namespace Assimp {
// TinyFormatter.h
namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
@ -75,17 +76,10 @@ namespace Assimp {
*
* Note that Melange is not free software. */
// -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter>
{
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public:
C4DImporter();
~C4DImporter();
public:
// --------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
@ -119,5 +113,5 @@ private:
}; // !class C4DImporter
} // end of namespace Assimp
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H

View File

@ -145,6 +145,10 @@ SET( Core_SRCS
Assimp.cpp
)
IF(MSVC)
list(APPEND Core_SRCS "res/assimp.rc")
ENDIF(MSVC)
SET( Logging_SRCS
${HEADER_PATH}/DefaultLogger.hpp
${HEADER_PATH}/LogStream.hpp
@ -841,12 +845,11 @@ SET( Extra_SRCS
)
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
SET( Clipper_SRCS
../contrib/clipper/clipper.hpp
../contrib/clipper/clipper.cpp
)
SOURCE_GROUP( Clipper FILES ${Clipper_SRCS})
SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/common/shapes.cc
@ -861,7 +864,7 @@ SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
)
SOURCE_GROUP( Poly2Tri FILES ${Poly2Tri_SRCS})
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
SET( unzip_SRCS
../contrib/unzip/crypt.h
@ -870,7 +873,7 @@ SET( unzip_SRCS
../contrib/unzip/unzip.c
../contrib/unzip/unzip.h
)
SOURCE_GROUP( unzip FILES ${unzip_SRCS})
SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
@ -902,7 +905,7 @@ SET ( openddl_parser_SRCS
../contrib/openddlparser/include/openddlparser/DDLNode.h
../contrib/openddlparser/include/openddlparser/Value.h
)
SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcAdjacencyInfo.h
@ -935,7 +938,7 @@ SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcVector.h
../contrib/Open3DGC/o3dgcVector.inl
)
SOURCE_GROUP( open3dgc FILES ${open3dgc_SRCS})
SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
# Check dependencies for glTF importer with Open3DGC-compression.
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
@ -1046,6 +1049,10 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
# CMake 3.12 added a variable for this
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
else()
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
@ -1060,9 +1067,12 @@ if( MSVC )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
elseif( MSVC15 )
set(MSVC_PREFIX "vc141")
else()
set(MSVC_PREFIX "vc150")
endif()
endif()
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif()

View File

@ -144,7 +144,7 @@ void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// check header
char head[32];
stream->CopyAndAdvance(head,32);
if (strncmp(head,"Caligari ",9)) {
if (strncmp(head,"Caligari ",9) != 0) {
ThrowException("Could not found magic id: `Caligari`");
}
@ -656,14 +656,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
ReadFloat3Tuple_Ascii(msh.color ,&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"cone angle",10)) {
if (strncmp(rgb,"cone angle",10) != 0) {
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
}
SkipSpaces(rgb+10,&rgb);
msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"inner angle",11)) {
if (strncmp(rgb,"inner angle",11) != 0) {
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb+11,&rgb);
@ -903,7 +903,7 @@ public:
if(nfo.size != static_cast<unsigned int>(-1)) {
try {
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
} catch ( DeadlyImportError e ) {
} catch (const DeadlyImportError& e ) {
// out of limit so correct the value
reader.IncPtr( reader.GetReadLimit() );
}
@ -1214,7 +1214,7 @@ void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const
const chunk_guard cn(nfo,reader);
out.nodes.push_back(std::shared_ptr<Group>(new Group()));
out.nodes.push_back(std::make_shared<Group>());
Group& msh = (Group&)(*out.nodes.back().get());
msh = nfo;

View File

@ -238,7 +238,11 @@ void ColladaExporter::WriteHeader()
mOutput << startstr << "<contributor>" << endstr;
PushTag();
aiMetadata* meta = mScene->mRootNode->mMetaData;
// If no Scene metadata, use root node metadata
aiMetadata* meta = mScene->mMetaData;
if (!meta)
meta = mScene->mRootNode->mMetaData;
aiString value;
if (!meta || !meta->Get("Author", value))
mOutput << startstr << "<author>" << "Assimp" << "</author>" << endstr;
@ -250,13 +254,39 @@ void ColladaExporter::WriteHeader()
else
mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
//mOutput << startstr << "<author>" << mScene->author.C_Str() << "</author>" << endstr;
//mOutput << startstr << "<authoring_tool>" << mScene->authoringTool.C_Str() << "</authoring_tool>" << endstr;
if (meta)
{
if (meta->Get("Comments", value))
mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr;
if (meta->Get("Copyright", value))
mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr;
if (meta->Get("SourceData", value))
mOutput << startstr << "<source_data>" << XMLEscape(value.C_Str()) << "</source_data>" << endstr;
}
PopTag();
mOutput << startstr << "</contributor>" << endstr;
if (!meta || !meta->Get("Created", value))
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
else
mOutput << startstr << "<created>" << XMLEscape(value.C_Str()) << "</created>" << endstr;
// Modified date is always the date saved
mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
if (meta)
{
if (meta->Get("Keywords", value))
mOutput << startstr << "<keywords>" << XMLEscape(value.C_Str()) << "</keywords>" << endstr;
if (meta->Get("Revision", value))
mOutput << startstr << "<revision>" << XMLEscape(value.C_Str()) << "</revision>" << endstr;
if (meta->Get("Subject", value))
mOutput << startstr << "<subject>" << XMLEscape(value.C_Str()) << "</subject>" << endstr;
if (meta->Get("Title", value))
mOutput << startstr << "<title>" << XMLEscape(value.C_Str()) << "</title>" << endstr;
}
mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
PopTag();

View File

@ -207,6 +207,17 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
0, 0, 0, 1);
}
// Store scene metadata
if (!parser.mAssetMetaData.empty()) {
const size_t numMeta(parser.mAssetMetaData.size());
pScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
size_t i = 0;
for (auto it = parser.mAssetMetaData.cbegin(); it != parser.mAssetMetaData.cend(); ++it, ++i)
{
pScene->mMetaData->Set(static_cast<unsigned int>(i), (*it).first, (*it).second);
}
}
// store all meshes
StoreSceneMeshes( pScene);

View File

@ -264,14 +264,19 @@ void ColladaParser::ReadAssetInfo()
// check element end
TestClosing( "up_axis");
} else
}
else if(IsElement("contributor"))
{
SkipElement();
ReadContributorInfo();
}
else
{
ReadMetaDataItem(mAssetMetaData);
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "asset") != 0)
if (strcmp( mReader->getNodeName(), "asset") != 0)
ThrowException( "Expected end of <asset> element.");
break;
@ -279,6 +284,75 @@ void ColladaParser::ReadAssetInfo()
}
}
// ------------------------------------------------------------------------------------------------
// Reads the contributor info
void ColladaParser::ReadContributorInfo()
{
if (mReader->isEmptyElement())
return;
while (mReader->read())
{
if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
ReadMetaDataItem(mAssetMetaData);
}
else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if (strcmp(mReader->getNodeName(), "contributor") != 0)
ThrowException("Expected end of <contributor> element.");
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a single string metadata item
void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
{
// Metadata such as created, keywords, subject etc
const char* key_char = mReader->getNodeName();
if (key_char != nullptr)
{
const std::string key_str(key_char);
const char* value_char = TestTextContent();
if (value_char != nullptr)
{
std::string camel_key_str = key_str;
ToCamelCase(camel_key_str);
aiString aistr;
aistr.Set(value_char);
metadata.emplace(camel_key_str, aistr);
TestClosing(key_str.c_str());
}
else
SkipElement();
}
else
SkipElement();
}
// ------------------------------------------------------------------------------------------------
// Convert underscore_seperated to CamelCase: "authoring_tool" becomes "AuthoringTool"
void ColladaParser::ToCamelCase(std::string &text)
{
if (text.empty())
return;
// Capitalise first character
text[0] = ToUpper(text[0]);
for (auto it = text.begin(); it != text.end(); /*iterated below*/)
{
if ((*it) == '_')
{
it = text.erase(it);
if (it != text.end())
(*it) = ToUpper(*it);
}
else
++it;
}
}
// ------------------------------------------------------------------------------------------------
// Reads the animation clips
void ColladaParser::ReadAnimationClipLibrary()

View File

@ -66,6 +66,9 @@ namespace Assimp
friend class ColladaLoader;
protected:
/** Map for generic metadata as aiString */
typedef std::map<std::string, aiString> StringMetaData;
/** Constructor from XML file */
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
@ -81,6 +84,15 @@ namespace Assimp
/** Reads asset information such as coordinate system information and legal blah */
void ReadAssetInfo();
/** Reads contributor information such as author and legal blah */
void ReadContributorInfo();
/** Reads generic metadata into provided map */
void ReadMetaDataItem(StringMetaData &metadata);
/** Convert underscore_seperated to CamelCase "authoring_tool" becomes "AuthoringTool" */
static void ToCamelCase(std::string &text);
/** Reads the animation library */
void ReadAnimationLibrary();
@ -343,6 +355,9 @@ namespace Assimp
/** Which is the up vector */
enum { UP_X, UP_Y, UP_Z } mUpDirection;
/** Asset metadata (global for scene) */
StringMetaData mAssetMetaData;
/** Collada file format version */
Collada::FormatVersion mFormat;
};

View File

@ -476,8 +476,11 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
mZipArchive->Close( fileStream );
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
} else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ",file);
}
}
}

View File

@ -288,7 +288,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int, const ExportProperties* /*pProperties*/ ) {
unsigned int pPreprocessing, const ExportProperties* pProperties) {
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = nullptr;
@ -298,7 +298,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
BlobIOSystem* blobio = new BlobIOSystem();
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
pimpl->mIOSystem = old;
return nullptr;
}

View File

@ -78,6 +78,16 @@ namespace Assimp {
FBXConverter::FBXConverter(aiScene* out, const Document& doc)
: defaultMaterialIndex()
, lights()
, cameras()
, textures()
, materials_converted()
, textures_converted()
, meshes_converted()
, node_anim_chain_bits()
, mNodeNameInstances()
, mNodeNames()
, anim_fps()
, out(out)
, doc(doc) {
// animations need to be converted first since this will
@ -410,19 +420,24 @@ namespace Assimp {
void FBXConverter::GetUniqueName(const std::string &name, std::string &uniqueName)
{
int i = 0;
uniqueName = name;
int i = 0;
auto it = mNodeNameInstances.find(name); // duplicate node name instance count
if (it != mNodeNameInstances.end())
{
i = it->second;
while (mNodeNames.find(uniqueName) != mNodeNames.end())
{
++i;
i++;
std::stringstream ext;
ext << name << std::setfill('0') << std::setw(3) << i;
uniqueName = ext.str();
}
}
mNodeNameInstances[name] = i;
mNodeNames.insert(uniqueName);
}
const char* FBXConverter::NameTransformationComp(TransformationComp comp) {
switch (comp) {
case TransformationComp_Translation:
@ -1712,22 +1727,22 @@ namespace Assimp {
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -1835,22 +1850,22 @@ namespace Assimp {
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -2041,6 +2056,12 @@ namespace Assimp {
CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
}
// try to get the transparency factor
const float TransparencyFactor = PropertyGet<float>(props, "TransparencyFactor", ok);
if (ok) {
out_mat->AddProperty(&TransparencyFactor, 1, AI_MATKEY_TRANSPARENCYFACTOR);
}
// use of TransparencyFactor is inconsistent.
// Maya always stores it as 1.0,
// so we can't use it to set AI_MATKEY_OPACITY.
@ -2191,22 +2212,22 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*>(v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;

View File

@ -58,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/texture.h>
#include <assimp/camera.h>
#include <assimp/StringComparison.h>
#include <unordered_map>
#include <unordered_set>
struct aiScene;
struct aiNode;
@ -74,8 +76,6 @@ namespace FBX {
class Document;
using NodeNameCache = std::set<std::string>;
/**
* Convert a FBX #Document to #aiScene
* @param out Empty scene to be populated
@ -419,7 +419,6 @@ private:
void TransferDataToScene();
private:
// 0: not assigned yet, others: index is value - 1
unsigned int defaultMaterialIndex;
@ -430,21 +429,26 @@ private:
std::vector<aiCamera*> cameras;
std::vector<aiTexture*> textures;
typedef std::map<const Material*, unsigned int> MaterialMap;
using MaterialMap = std::map<const Material*, unsigned int>;
MaterialMap materials_converted;
typedef std::map<const Video*, unsigned int> VideoMap;
using VideoMap = std::map<const Video*, unsigned int>;
VideoMap textures_converted;
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
using MeshMap = std::map<const Geometry*, std::vector<unsigned int> >;
MeshMap meshes_converted;
// fixed node name -> which trafo chain components have animations?
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
using NodeAnimBitMap = std::map<std::string, unsigned int> ;
NodeAnimBitMap node_anim_chain_bits;
// number of nodes with the same name
using NodeAnimNameMap = std::unordered_map<std::string, unsigned int>;
NodeAnimNameMap mNodeNameInstances;
using NodeNameCache = std::unordered_set<std::string>;
NodeNameCache mNodeNames;
double anim_fps;
aiScene* const out;

View File

@ -432,7 +432,7 @@ void FBX::Node::WritePropertyNodeAscii(
char buffer[32];
FBX::Node node(name);
node.Begin(s, false, indent);
std::string vsize = std::to_string(v.size());
std::string vsize = to_string(v.size());
// *<size> {
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
// indent + 1
@ -468,7 +468,7 @@ void FBX::Node::WritePropertyNodeAscii(
char buffer[32];
FBX::Node node(name);
node.Begin(s, false, indent);
std::string vsize = std::to_string(v.size());
std::string vsize = to_string(v.size());
// *<size> {
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
// indent + 1

View File

@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ByteSwapper.h>
#include <algorithm> // std::transform
#include "FBXUtil.h"
namespace Assimp {
namespace FBX {
@ -206,6 +207,20 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
// 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
bool ok;
const aiVector3D& scaling = PropertyGet<aiVector3D>(*props, "Scaling", ok);
if (ok) {
uvScaling.x = scaling.x;
uvScaling.y = scaling.y;
}
const aiVector3D& trans = PropertyGet<aiVector3D>(*props, "Translation", ok);
if (ok) {
uvTrans.x = trans.x;
uvTrans.y = trans.y;
}
// resolve video links
if(doc.Settings().readTextures) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
@ -307,7 +322,22 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin();
if (!token.IsBinary()) {
DOMWarning("video content is not binary data, ignoring", &element);
if (*data != '"') {
DOMError("embedded content is not surrounded by quotation marks", &element);
}
else {
const char* encodedData = data + 1;
size_t encodedDataLen = static_cast<size_t>(token.end() - token.begin());
// search for last quotation mark
while (encodedDataLen > 1 && encodedData[encodedDataLen] != '"')
encodedDataLen--;
if (encodedDataLen % 4 != 0) {
DOMError("embedded content is invalid, needs to be in base64", &element);
}
else {
contentLength = Util::DecodeBase64(encodedData, encodedDataLen, content);
}
}
}
else if (static_cast<size_t>(token.end() - data) < 5) {
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
@ -326,8 +356,11 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
content = new uint8_t[len];
::memcpy(content, data + 5, len);
}
} catch (runtime_error runtimeError) {
} catch (const runtime_error& runtimeError)
{
//we don't need the content data for contents that has already been loaded
ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
runtimeError.what());
}
}

View File

@ -630,10 +630,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
materials_out.clear();
}
m_materials.assign(m_vertices.size(),materials_out[0]);
materials_out.resize(m_vertices.size());
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
}
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
m_materials.resize(face_count);
materials_out.resize(face_count);
if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")

View File

@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h>
#include <string>
#include <cstring>
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
@ -113,6 +114,49 @@ std::string AddTokenText(const std::string& prefix, const std::string& text, con
text) );
}
static const uint8_t base64DecodeTable[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0,
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0
};
uint8_t DecodeBase64(char ch)
{
return base64DecodeTable[size_t(ch)];
}
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out)
{
if (inLength < 4) {
out = 0;
return 0;
}
const size_t outLength = (inLength * 3) / 4;
out = new uint8_t[outLength];
memset(out, 0, outLength);
size_t i = 0;
size_t j = 0;
for (i = 0; i < inLength - 4; i += 4)
{
uint8_t b0 = Util::DecodeBase64(in[i]);
uint8_t b1 = Util::DecodeBase64(in[i + 1]);
uint8_t b2 = Util::DecodeBase64(in[i + 2]);
uint8_t b3 = Util::DecodeBase64(in[i + 3]);
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
out[j++] = (uint8_t)((b2 << 6) | b3);
}
return outLength;
}
} // !Util
} // !FBX
} // !Assimp

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXCompileConfig.h"
#include "FBXTokenizer.h"
#include <stdint.h>
namespace Assimp {
namespace FBX {
@ -98,6 +99,20 @@ std::string AddLineAndColumn(const std::string& prefix, const std::string& text,
* @return A string of the following format: {prefix} ({token-type}, line {line}, col {column}) {text}*/
std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok);
/** Decode a single Base64-encoded character.
*
* @param ch Character to decode (from base64 to binary).
* @return decoded byte value*/
uint8_t DecodeBase64(char ch);
/** Decode a Base64-encoded string
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @param out Reference to pointer where we will store the decoded data.
* @return size of the decoded data (number of bytes)*/
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
}
}
}

View File

@ -300,13 +300,10 @@ int ClampSpline(int idx, int size) {
// ------------------------------------------------------------------------------------------------
inline void FindSuitableMultiple(int& angle)
{
if (angle < 3)angle = 3;
if (angle < 3) angle = 3;
else if (angle < 10) angle = 10;
else if (angle < 20) angle = 20;
else if (angle < 30) angle = 30;
else
{
}
}
// ------------------------------------------------------------------------------------------------
@ -317,6 +314,8 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// XXX totally WIP - doesn't produce proper results, need to evaluate
// whether there's any use for Irrlicht's proprietary scene format
// outside Irrlicht ...
// This also applies to the above function of FindSuitableMultiple and ClampSpline which are
// solely used in this function
if (root->animators.empty()) {
return;
@ -674,38 +673,38 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// Get the loaded mesh from the scene and add it to
// the list of all scenes to be attached to the
// graph we're currently building
aiScene* scene = batch.GetImport(root->id);
if (!scene) {
aiScene* localScene = batch.GetImport(root->id);
if (!localScene) {
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
break;
}
attach.push_back(AttachmentInfo(scene,rootOut));
attach.push_back(AttachmentInfo(localScene,rootOut));
// Now combine the material we've loaded for this mesh
// with the real materials we got from the file. As we
// don't execute any pp-steps on the file, the numbers
// should be equal. If they are not, we can impossibly
// do this ...
if (root->materials.size() != (unsigned int)scene->mNumMaterials) {
if (root->materials.size() != (unsigned int)localScene->mNumMaterials) {
ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
"with the materials found in the IRR scene file");
break;
}
for (unsigned int i = 0; i < scene->mNumMaterials;++i) {
for (unsigned int i = 0; i < localScene->mNumMaterials;++i) {
// Delete the old material, we don't need it anymore
delete scene->mMaterials[i];
delete localScene->mMaterials[i];
std::pair<aiMaterial*, unsigned int>& src = root->materials[i];
scene->mMaterials[i] = src.first;
localScene->mMaterials[i] = src.first;
}
// NOTE: Each mesh should have exactly one material assigned,
// but we do it in a separate loop if this behaviour changes
// in future.
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
for (unsigned int i = 0; i < localScene->mNumMeshes;++i) {
// Process material flags
aiMesh* mesh = scene->mMeshes[i];
aiMesh* mesh = localScene->mMeshes[i];
// If "trans_vertex_alpha" mode is enabled, search all vertex colors

View File

@ -278,10 +278,10 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> );
const char* sz = scheme.GetStaticStringForToken(type);
if(sz) {
const std::string::size_type len = n2-n1+1;
char* const copysz = new char[len+1];
const std::string::size_type szLen = n2-n1+1;
char* const copysz = new char[szLen+1];
std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz);
copysz[len] = '\0';
copysz[szLen] = '\0';
db.InternInsert(new LazyObject(db,id,line,sz,copysz));
}
if(!has_next) {

View File

@ -443,10 +443,10 @@ void MD5Importer::LoadMD5MeshFile ()
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
{
MD5::WeightDesc& desc = meshSrc.mWeights[w];
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */
if (!(desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[desc.mBone];
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[weightDesc.mBone];
}
}
@ -493,20 +493,20 @@ void MD5Importer::LoadMD5MeshFile ()
if (w >= meshSrc.mWeights.size())
throw DeadlyImportError("MD5MESH: Invalid weight index");
MD5::WeightDesc& desc = meshSrc.mWeights[w];
if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
continue;
}
const ai_real fNewWeight = desc.mWeight / fSum;
const ai_real fNewWeight = weightDesc.mWeight / fSum;
// transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[desc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (desc.vOffsetPosition);
MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition);
// use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)desc.mWeight);
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);

View File

@ -127,7 +127,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
mOutput.write((char *)&meshnum, 4);
if (exportPointClouds) {
throw DeadlyExportError("This functionality is not yet implemented for binary output.");
}
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {

View File

@ -223,7 +223,8 @@ namespace glTF2
ComponentType_FLOAT = 5126
};
inline unsigned int ComponentTypeSize(ComponentType t)
inline
unsigned int ComponentTypeSize(ComponentType t)
{
switch (t) {
case ComponentType_SHORT:
@ -250,7 +251,7 @@ namespace glTF2
};
//! Values for the Sampler::magFilter field
enum class SamplerMagFilter: unsigned int
enum class SamplerMagFilter : unsigned int
{
UNSET = 0,
SamplerMagFilter_Nearest = 9728,
@ -258,7 +259,7 @@ namespace glTF2
};
//! Values for the Sampler::minFilter field
enum class SamplerMinFilter: unsigned int
enum class SamplerMinFilter : unsigned int
{
UNSET = 0,
SamplerMinFilter_Nearest = 9728,

View File

@ -294,17 +294,17 @@ namespace glTF {
// filling object "compressedData"
json_comp_data.SetObject();
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
json_comp_data.AddMember("byteOffset", static_cast<uint64_t>(ptr_ext_comp->Offset), w.mAl);
json_comp_data.AddMember("componentType", 5121, w.mAl);
json_comp_data.AddMember("type", "SCALAR", w.mAl);
json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
json_comp_data.AddMember("count", static_cast<uint64_t>(ptr_ext_comp->Count), w.mAl);
if(ptr_ext_comp->Binary)
json_comp_data.AddMember("mode", "binary", w.mAl);
else
json_comp_data.AddMember("mode", "ascii", w.mAl);
json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
json_comp_data.AddMember("indicesCount", static_cast<uint64_t>(ptr_ext_comp->IndicesCount), w.mAl);
json_comp_data.AddMember("verticesCount", static_cast<uint64_t>(ptr_ext_comp->VerticesCount), w.mAl);
// filling object "Open3DGC-compression"
Value json_o3dgc;

View File

@ -245,7 +245,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
namespace {
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
ai_assert(mat->Get(propName, type, idx, val) == AI_SUCCESS);
}
}

View File

@ -31,8 +31,8 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,1,SVNRevision, 0
PRODUCTVERSION 1,1,SVNRevision,0
FILEVERSION VER_FILEVERSION
PRODUCTVERSION VER_FILEVERSION
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -50,12 +50,12 @@ BEGIN
VALUE "Comments", "Licensed under a 3-clause BSD license"
VALUE "CompanyName", "assimp team"
VALUE "FileDescription", "Open Asset Import Library"
VALUE "FileVersion", 1,1,SVNRevision,0
VALUE "FileVersion", VER_FILEVERSION
VALUE "InternalName", "assimp "
VALUE "LegalCopyright", "Copyright (C) 2006-2010"
VALUE "OriginalFilename", "assimpNN.dll"
VALUE "ProductName", "Open Asset Import Library"
VALUE "ProductVersion", 1,1,SVNRevision,0
VALUE "ProductVersion", VER_FILEVERSION_STR
,0
END
END

View File

@ -13,10 +13,17 @@ if ( MSVC )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ( MSVC )
add_library(IrrXML STATIC ${IrrXML_SRCS})
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
add_library(IrrXML ${IrrXML_SRCS})
ELSE()
add_library(IrrXML STATIC ${IrrXML_SRCS})
ENDIF()
set(IRRXML_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE INTERNAL "IrrXML_Include" )
set(IRRXML_LIBRARY "IrrXML" CACHE INTERNAL "IrrXML" )
install(TARGETS IrrXML
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT})

View File

@ -10,8 +10,11 @@
#include "irrArray.h"
#include <cassert>
#include <stdlib.h>
#include <cctype>
#include <cstdint>
//using namespace Assimp;
using namespace Assimp;
#ifdef _DEBUG
#define IRR_DEBUGPRINT(x) printf((x));
@ -162,7 +165,8 @@ public:
return 0;
core::stringc c = attr->Value.c_str();
return fast_atof(c.c_str());
return static_cast<float>(atof(c.c_str()));
//return fast_atof(c.c_str());
}
@ -174,7 +178,8 @@ public:
return 0;
core::stringc c = attrvalue;
return fast_atof(c.c_str());
return static_cast<float>(atof(c.c_str()));
//return fast_atof(c.c_str());
}
@ -428,7 +433,7 @@ private:
++P;
// remove trailing whitespace, if any
while( isspace( P[-1]))
while( std::isspace( P[-1]))
--P;
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));

View File

@ -9,7 +9,7 @@
#include "irrXML.h"
#include "irrString.h"
#include "irrArray.h"
#include <assimp/fast_atof.h>
//#include <assimp/fast_atof.h>
#include "CXMLReaderImpl.h"
namespace irr
@ -18,7 +18,7 @@ namespace io
{
//! Implementation of the file read callback for ordinary files
class CFileReadCallBack : public IFileReadCallBack
class IRRXML_API CFileReadCallBack : public IFileReadCallBack
{
public:

View File

@ -7,6 +7,12 @@
#include <stdio.h>
#ifdef _WIN32
# define IRRXML_API __declspec(dllexport)
#else
# define IRRXML_API __attribute__ ((visibility("default")))
#endif // _WIN32
/** \mainpage irrXML 1.2 API documentation
<div align="center"><img src="logobig.png" ></div>
@ -409,7 +415,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(const char* filename);
IRRXML_API IrrXMLReader* createIrrXMLReader(const char* filename);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -421,7 +427,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(FILE* file);
IRRXML_API IrrXMLReader* createIrrXMLReader(FILE* file);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -434,7 +440,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
IRRXML_API IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
//! Creates an instance of an UFT-16 xml parser.
/** This means that
@ -446,7 +452,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
@ -458,7 +464,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
@ -471,7 +477,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
//! Creates an instance of an UFT-32 xml parser.
@ -483,7 +489,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
//! Creates an instance of an UFT-32 xml parser.
/** This means that all character data will be returned in UTF-32. The file to read can
@ -495,7 +501,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
//! Creates an instance of an UFT-32 xml parser.
/** This means that
@ -509,7 +515,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
/*! \file irrxml.h

View File

@ -5,12 +5,17 @@ set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS ON)
# See http://www.cmake.org/cmake/help/v3.0/policy/CMP0048.html
cmake_policy(PUSH)
if(CMAKE_MAJOR_VERSION GREATER 2)
cmake_policy(SET CMP0048 OLD)
cmake_policy(SET CMP0048 NEW)
endif()
project(zlib C)
SET (ZLIB_VERSION_MAJOR 1)
SET (ZLIB_VERSION_MINOR 2)
SET (ZLIB_VERSION_PATCH 11)
SET (ZLIB_VERSION ${ZLIB_VERSION_MAJOR}.${ZLIB_VERSION_MINOR}.${ZLIB_VERSION_PATCH})
SET (ZLIB_SOVERSION 1)
SET (PROJECT_VERSION "${ZLIB_VERSION}")
cmake_policy(POP)
set(VERSION "1.2.11.1")
option(ASM686 "Enable building i686 assembly implementation")
option(AMD64 "Enable building amd64 assembly implementation")

View File

@ -190,7 +190,7 @@ public:
* @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene. */
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId,
unsigned int pPreprocessing = 0u, const ExportProperties* = nullptr);
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId,
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);

View File

@ -85,6 +85,8 @@ AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
return g;
case 2:
return b;
case 3:
return a;
default:
break;
}
@ -100,6 +102,8 @@ AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
return g;
case 2:
return b;
case 3:
return a;
default:
break;
}

View File

@ -900,6 +900,7 @@ extern "C" {
#define AI_MATKEY_ENABLE_WIREFRAME "$mat.wireframe",0,0
#define AI_MATKEY_BLEND_FUNC "$mat.blend",0,0
#define AI_MATKEY_OPACITY "$mat.opacity",0,0
#define AI_MATKEY_TRANSPARENCYFACTOR "$mat.transparencyfactor",0,0
#define AI_MATKEY_BUMPSCALING "$mat.bumpscaling",0,0
#define AI_MATKEY_SHININESS "$mat.shininess",0,0
#define AI_MATKEY_REFLECTIVITY "$mat.reflectivity",0,0

View File

@ -1,103 +0,0 @@
; Setup script for use with Inno Setup.
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v4.1.0)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x86\assimp.exe
OutputDir=out
AppCopyright=Assimp Development Team
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-4.1.0-setup
VersionInfoVersion=4.1.0.0
VersionInfoTextVersion=4.1.0
VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64
[Types]
Name: "full"; Description: "Full installation"
Name: "compact"; Description: "Compact installation, no test models or language bindings"
Name: "custom"; Description: "Custom installation"; Flags: iscustom
[Components]
Name: "main"; Description: "Main Files (32 and 64 Bit)"; Types: full compact custom; Flags: fixed
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
Name: "help"; Description: "Help Files"; Types: full compact
Name: "samples"; Description: "Samples"; Types: full
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
;Name: "pyassimp"; Description: "Python Bindings"; Types: full
;Name: "dassimp"; Description: "D Bindings"; Types: full
;Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
[Run]
;Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
[Files]
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
; Installer stub
;Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
; Common stuff
Source: "..\..\CREDITS"; DestDir: "{app}"
Source: "..\..\LICENSE"; DestDir: "{app}"
Source: "..\..\README"; DestDir: "{app}"
Source: "WEB"; DestDir: "{app}"
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
; x86 binaries
;Source: "..\..\bin\release\x86\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x86"
;Source: "..\..\bin\release\x86\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
;Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
;Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
;Source: "..\..\bin\release\x86\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
; x64 binaries
Source: "..\..\bin\release\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x64"
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x64"; Components: tools
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x64"; Components: tools
; Documentation
;Source: "..\..\doc\AssimpDoc_Html\AssimpDoc.chm"; DestDir: "{app}\doc"; Components: help
;Source: "..\..\doc\AssimpCmdDoc_Html\AssimpCmdDoc.chm"; DestDir: "{app}\doc"; Components: help
;Source: "..\..\doc\datastructure.xml"; DestDir: "{app}\doc"; Components: help
; Import libraries
;Source: "..\..\lib\release\x86\assimp.lib"; DestDir: "{app}\lib\x86"
Source: "..\..\lib\release\assimp-vc140-mt.lib"; DestDir: "{app}\lib\x64"
; Samples
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
; Include files
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
; dAssimp
;Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
; Assimp.NET
;Source: "..\..\port\Assimp.NET\*"; DestDir: "{app}\port\C#"; Flags: recursesubdirs; Components: assimp_net
; PyAssimp
;Source: "..\..\port\PyAssimp\*"; DestDir: "{app}\port\Python"; Excludes: "*.pyc,*.dll"; Flags: recursesubdirs; Components: pyassimp
; Test repository
;Source: "..\..\test\models\*"; DestDir: "{app}\test\models"; Flags: recursesubdirs; Components: test
;Source: "..\..\test\regression\*"; DestDir: "{app}\test\regression"; Flags: recursesubdirs; Components: test
;Source: "..\..\test\models-nonbsd\*"; DestDir: "{app}\test\models-nonbsd"; Flags: recursesubdirs; Components: test_nonbsd
[Icons]
Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64

View File

@ -0,0 +1,71 @@
; Setup script for use with Inno Setup.
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v4.1.0)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x86\assimp.exe
OutputDir=out
AppCopyright=Assimp Development Team
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-4.1.0-setup
VersionInfoVersion=4.1.0.0
VersionInfoTextVersion=4.1.0
VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64
[Types]
Name: "full"; Description: "Full installation"
Name: "compact"; Description: "Compact installation, no test models or language bindings"
Name: "custom"; Description: "Custom installation"; Flags: iscustom
[Components]
Name: "main"; Description: "Main Files ( 64 Bit )"; Types: full compact custom; Flags: fixed
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
Name: "help"; Description: "Help Files"; Types: full compact
Name: "samples"; Description: "Samples"; Types: full
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
[Run]
Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
[Files]
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
; Installer stub
Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
; Common stuff
Source: "..\..\CREDITS"; DestDir: "{app}"
Source: "..\..\LICENSE"; DestDir: "{app}"
Source: "..\..\README"; DestDir: "{app}"
Source: "WEB"; DestDir: "{app}"
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
; x64 binaries
Source: "..\..\bin\release\assimp-vc141-mt.dll"; DestDir: "{app}\bin\x64"
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x64"; Components: tools
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x64"; Components: tools
; Import libraries
Source: "..\..\lib\release\assimp-vc141-mt.lib"; DestDir: "{app}\lib\x64"
; Samples
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
; Include files
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
[Icons]
; Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
; Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64

View File

@ -0,0 +1,72 @@
; Setup script for use with Inno Setup.
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v4.1.0)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x86\assimp.exe
OutputDir=out
AppCopyright=Assimp Development Team
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-4.1.0-setup
VersionInfoVersion=4.1.0.0
VersionInfoTextVersion=4.1.0
VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64
[Types]
Name: "full"; Description: "Full installation"
Name: "compact"; Description: "Compact installation, no test models or language bindings"
Name: "custom"; Description: "Custom installation"; Flags: iscustom
[Components]
Name: "main"; Description: "Main Files (32 and 64 Bit)"; Types: full compact custom; Flags: fixed
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
Name: "help"; Description: "Help Files"; Types: full compact
Name: "samples"; Description: "Samples"; Types: full
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
[Run]
Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
[Files]
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
; Installer stub
Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
; Common stuff
Source: "..\..\CREDITS"; DestDir: "{app}"
Source: "..\..\LICENSE"; DestDir: "{app}"
Source: "..\..\README"; DestDir: "{app}"
Source: "WEB"; DestDir: "{app}"
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
; x86 binaries
Source: "..\..\bin\release\assimp-vc141-mt.dll"; DestDir: "{app}\bin\x86"
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
; Import libraries
Source: "..\..\lib\release\assimp-vc141-mt.lib"; DestDir: "{app}\lib\x86"
; Samples
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
; Include files
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
[Icons]
; Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
; Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64

View File

@ -4,4 +4,15 @@
#define GitVersion 0x@GIT_COMMIT_HASH@
#define GitBranch "@GIT_BRANCH@"
#define VER_MAJOR @ASSIMP_VERSION_MAJOR@
#define VER_MINOR @ASSIMP_VERSION_MINOR@
#define VER_PATCH @ASSIMP_VERSION_PATCH@
#define VER_BUILD @ASSIMP_PACKAGE_VERSION@
#define STR_HELP(x) #x
#define STR(x) STR_HELP(x)
#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD)
#endif // ASSIMP_REVISION_H_INC

File diff suppressed because one or more lines are too long

View File

@ -1,6 +1,6 @@
ply
format ascii 1.0
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.4208963464)
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.412856994)
element vertex 8
property float x
property float y

View File

@ -52,18 +52,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
class ColladaExportCamera : public ::testing::Test {
public:
virtual void SetUp()
{
void SetUp() override{
ex = new Assimp::Exporter();
im = new Assimp::Importer();
}
virtual void TearDown()
{
void TearDown() override {
delete ex;
ex = nullptr;
delete im;
im = nullptr;
}
protected:
@ -71,16 +70,15 @@ protected:
Assimp::Importer* im;
};
TEST_F(ColladaExportCamera, testExportCamera)
{
TEST_F(ColladaExportCamera, testExportCamera) {
const char* file = "cameraExp.dae";
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/cameras.dae", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest!=NULL);
ASSERT_NE( nullptr, pTest );
ASSERT_TRUE(pTest->HasCameras());
EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
EXPECT_EQ( AI_SUCCESS, ex->Export(pTest,"collada",file));
const unsigned int origNumCams( pTest->mNumCameras );
std::unique_ptr<float[]> origFOV( new float[ origNumCams ] );
std::unique_ptr<float[]> orifClipPlaneNear( new float[ origNumCams ] );
@ -89,7 +87,7 @@ TEST_F(ColladaExportCamera, testExportCamera)
std::unique_ptr<aiVector3D[]> pos( new aiVector3D[ origNumCams ] );
for (size_t i = 0; i < origNumCams; i++) {
const aiCamera *orig = pTest->mCameras[ i ];
ASSERT_TRUE( orig != nullptr );
ASSERT_NE(nullptr, orig );
origFOV[ i ] = orig->mHorizontalFOV;
orifClipPlaneNear[ i ] = orig->mClipPlaneNear;
@ -99,7 +97,7 @@ TEST_F(ColladaExportCamera, testExportCamera)
}
const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
ASSERT_TRUE(imported!=NULL);
ASSERT_NE(nullptr, imported );
EXPECT_TRUE( imported->HasCameras() );
EXPECT_EQ( origNumCams, imported->mNumCameras );
@ -119,5 +117,3 @@ TEST_F(ColladaExportCamera, testExportCamera)
}
#endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -114,3 +114,18 @@ TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(500.0, factor);
}
TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
// see https://github.com/assimp/assimp/issues/1957
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box.FBX", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(1, scene->mNumMaterials);
aiMaterial *mat = scene->mMaterials[0];
ASSERT_NE(nullptr, mat);
aiString path;
aiTextureMapMode modes[2];
EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
}

View File

@ -229,6 +229,7 @@ int DoExport(const aiTexture* tx, FILE* p, const std::string& extension,
int Assimp_Extract (const char* const* params, unsigned int num)
{
const char* const invalid = "assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n";
// assimp extract in out [options]
if (num < 1) {
printf(invalid);
return 1;
@ -240,11 +241,7 @@ int Assimp_Extract (const char* const* params, unsigned int num)
return 0;
}
// asssimp extract in out [options]
if (num < 1) {
printf(invalid);
return 1;
}
std::string in = std::string(params[0]);
std::string out = (num > 1 ? std::string(params[1]) : "-");

View File

@ -1,7 +1,8 @@
set(PROJECT_VERSION "")
project(assimp_qt_viewer)
cmake_minimum_required(VERSION 3.0)
# Qt5 requires cmake 3.1 or newer
cmake_minimum_required(VERSION 3.1)
FIND_PACKAGE(OpenGL QUIET)

View File

@ -88,6 +88,8 @@ SET_PROPERTY(TARGET assimp_viewer PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
IF ( MSVC )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
# assimp_viewer is ANSI (MBCS) throughout
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF ( MSVC )