Fix OBJ discarding all material names if the material library is missing
parent
6b4e3177e8
commit
e0fc412e57
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@ -555,10 +555,15 @@ void ObjFileParser::getMaterialDesc() {
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// Search for material
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std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find(strName);
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if (it == m_pModel->m_MaterialMap.end()) {
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// Not found, use default material
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m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
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DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
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strName = m_pModel->m_pDefaultMaterial->MaterialName.C_Str();
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// Not found, so we don't know anything about the material except for its name.
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// This may be the case if the material library is missing. We don't want to lose all
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// materials if that happens, so create a new named material instead of discarding it
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// completely.
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DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", creating new material");
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m_pModel->m_pCurrentMaterial = new ObjFile::Material();
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m_pModel->m_pCurrentMaterial->MaterialName.Set(strName);
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m_pModel->m_MaterialLib.push_back(strName);
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m_pModel->m_MaterialMap[strName] = m_pModel->m_pCurrentMaterial;
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} else {
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// Found, using detected material
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m_pModel->m_pCurrentMaterial = (*it).second;
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