Merge branch 'master' into coverity_scan
commit
df8a9450c8
|
@ -13,3 +13,10 @@ CHANGES text eol=lf
|
|||
CREDITS text eol=lf
|
||||
LICENSE text eol=lf
|
||||
Readme.md text eol=lf
|
||||
# make sure that repo-specific settings (.gitignore, CI-setup,...)
|
||||
# are excluded from the source-package generated via 'git archive'
|
||||
.git* export-ignore
|
||||
/.travis* export-ignore
|
||||
/.coveralls* export-ignore
|
||||
appveyor.yml export-ignore
|
||||
|
||||
|
|
|
@ -12,6 +12,8 @@ build
|
|||
bin/
|
||||
lib/
|
||||
|
||||
# QtCreator
|
||||
CMakeLists.txt.user
|
||||
|
||||
# Generated
|
||||
assimp.pc
|
||||
|
@ -19,6 +21,7 @@ revision.h
|
|||
contrib/zlib/zconf.h
|
||||
contrib/zlib/zlib.pc
|
||||
include/assimp/config.h
|
||||
unit.vcxproj.user
|
||||
|
||||
# CMake
|
||||
CMakeCache.txt
|
||||
|
@ -38,6 +41,7 @@ tools/assimp_cmd/Makefile
|
|||
|
||||
# Tests
|
||||
test/results
|
||||
test/readlinetest*
|
||||
|
||||
# Python
|
||||
__pycache__
|
||||
|
@ -60,6 +64,7 @@ test/gtest/src/gtest-stamp/Debug/gtest-build
|
|||
*.lib
|
||||
test/gtest/src/gtest-stamp/Debug/
|
||||
tools/assimp_view/assimp_viewer.vcxproj.user
|
||||
*.pyc
|
||||
|
||||
# Unix editor backups
|
||||
*~
|
||||
|
@ -81,3 +86,11 @@ lib64/assimp-vc120-mtd.ilk
|
|||
lib64/assimp-vc120-mtd.exp
|
||||
lib64/assimp-vc120-mt.exp
|
||||
xcuserdata
|
||||
|
||||
cmake-build-debug
|
||||
install_manifest.txt
|
||||
tools/assimp_qt_viewer/moc_glview.cpp
|
||||
tools/assimp_qt_viewer/moc_glview.cpp_parameters
|
||||
tools/assimp_qt_viewer/moc_mainwindow.cpp
|
||||
tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
|
||||
tools/assimp_qt_viewer/ui_mainwindow.h
|
||||
|
|
63
.travis.sh
63
.travis.sh
|
@ -1,17 +1,66 @@
|
|||
function generate()
|
||||
{
|
||||
cmake -G "Unix Makefiles" -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -DBUILD_SHARED_LIBS=$SHARED_BUILD -DASSIMP_COVERALLS=$ENABLE_COVERALLS
|
||||
}
|
||||
#---------------------------------------------------------------------------
|
||||
#Open Asset Import Library (assimp)
|
||||
#---------------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2017, assimp team
|
||||
#
|
||||
# License see LICENSE file
|
||||
#
|
||||
function generate() {
|
||||
OPTIONS="-DASSIMP_WERROR=ON"
|
||||
|
||||
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
|
||||
fi
|
||||
|
||||
if [ "$SHARED_BUILD" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=OFF"
|
||||
fi
|
||||
|
||||
if [ "$ENABLE_COVERALLS" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=OFF"
|
||||
fi
|
||||
|
||||
if [ "$ASAN" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_ASAN=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_ASAN=OFF"
|
||||
fi
|
||||
|
||||
if [ "$UBSAN" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_UBSAN=ON"
|
||||
fi
|
||||
|
||||
cmake -G "Unix Makefiles" $OPTIONS
|
||||
}
|
||||
# build and run unittests, if not android
|
||||
if [ $ANDROID ]; then
|
||||
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
|
||||
fi
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
if [ $ANALYZE = "ON" ] ; then
|
||||
if [ "$CC" = "clang" ]; then
|
||||
scan-build cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=OFF -DASSIMP_BUILD_TESTS=OFF
|
||||
scan-build --status-bugs make -j2
|
||||
else
|
||||
cppcheck --version
|
||||
generate \
|
||||
&& cppcheck --error-exitcode=1 -j2 -Iinclude -Icode code 2> cppcheck.txt
|
||||
if [ -s cppcheck.txt ]; then
|
||||
cat cppcheck.txt
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
else
|
||||
generate \
|
||||
&& make -j4 \
|
||||
&& sudo make install \
|
||||
&& sudo ldconfig \
|
||||
&& (cd test/unit; ../../bin/unit) \
|
||||
#&& (cd test/regression; chmod 755 run.py; ./run.py ../../bin/assimp; \
|
||||
# chmod 755 result_checker.py; ./result_checker.py)
|
||||
&& (cd test/unit; ../../bin/unit)
|
||||
fi
|
||||
fi
|
||||
|
|
60
.travis.yml
60
.travis.yml
|
@ -1,23 +1,69 @@
|
|||
sudo: required
|
||||
language: cpp
|
||||
|
||||
cache: ccache
|
||||
|
||||
before_install:
|
||||
- sudo apt-get update -qq
|
||||
- sudo apt-get install cmake
|
||||
- sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake cppcheck && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
|
||||
- 'if [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
if brew ls --versions cmake > /dev/null; then
|
||||
echo cmake already installed.;
|
||||
else
|
||||
brew install cmake;
|
||||
fi;
|
||||
brew install python3;
|
||||
brew install homebrew/x11/freeglut;
|
||||
fi'
|
||||
- echo -e "#ifndef A_R_H_INC\n#define A_R_H_INC\n#define GitVersion ${TRAVIS_JOB_ID}\n#define GitBranch \"${TRAVIS_BRANCH}\"\n#endif // A_R_H_INC" > revision.h
|
||||
# install latest LCOV (1.9 was failing)
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi
|
||||
|
||||
os:
|
||||
- linux
|
||||
|
||||
compiler:
|
||||
- gcc
|
||||
- clang
|
||||
|
||||
env:
|
||||
global:
|
||||
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
|
||||
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
|
||||
|
||||
language: cpp
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: ASAN=ON
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: UBSAN=ON
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: SHARED_BUILD=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: ANALYZE=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: ENABLE_COVERALLS=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: SHARED_BUILD=ON
|
||||
|
||||
compiler:
|
||||
- gcc
|
||||
install:
|
||||
- if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
|
||||
|
||||
before_script:
|
||||
cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES
|
||||
|
||||
script:
|
||||
make
|
||||
- export COVERALLS_SERVICE_NAME=travis-ci
|
||||
- export COVERALLS_REPO_TOKEN=abc12345
|
||||
- . ./.travis.sh
|
||||
|
||||
after_success:
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --capture --output-file coverage.info && lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info && lcov --list coverage.info && coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info ; fi
|
||||
|
||||
addons:
|
||||
coverity_scan:
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
# - Config file for the FooBar package
|
||||
# It defines the following variables
|
||||
# FOOBAR_INCLUDE_DIRS - include directories for FooBar
|
||||
# FOOBAR_LIBRARIES - libraries to link against
|
||||
# FOOBAR_EXECUTABLE - the bar executable
|
||||
|
||||
# Compute paths
|
||||
get_filename_component(FOOBAR_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
if(EXISTS "${FOOBAR_CMAKE_DIR}/CMakeCache.txt")
|
||||
# In build tree
|
||||
include("${FOOBAR_CMAKE_DIR}/FooBarBuildTreeSettings.cmake")
|
||||
else()
|
||||
set(FOOBAR_INCLUDE_DIRS "${FOOBAR_CMAKE_DIR}/@CONF_REL_INCLUDE_DIR@")
|
||||
endif()
|
||||
|
||||
# Our library dependencies (contains definitions for IMPORTED targets)
|
||||
include("${FOOBAR_CMAKE_DIR}/FooBarLibraryDepends.cmake")
|
||||
|
||||
# These are IMPORTED targets created by FooBarLibraryDepends.cmake
|
||||
set(FOOBAR_LIBRARIES foo)
|
||||
set(FOOBAR_EXECUTABLE bar)
|
|
@ -0,0 +1,58 @@
|
|||
# Install CMake
|
||||
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
```
|
||||
sudo apt-get install cmake
|
||||
```
|
||||
|
||||
# Get the source
|
||||
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
|
||||
```
|
||||
git clone https://github.com/assimp/assimp.git
|
||||
```
|
||||
|
||||
# Build instructions for Windows with Visual-Studio
|
||||
|
||||
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
```
|
||||
> cmake CMakeLists.txt
|
||||
```
|
||||
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
|
||||
|
||||
# Build instructions for Windows with UWP
|
||||
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
|
||||
|
||||
|
||||
# Build instrcutions for Linux / Unix
|
||||
Open a terminal and got to your repository. You can generate the makefiles and build the library via:
|
||||
|
||||
```
|
||||
cmake CMakeLists.txt
|
||||
make -j4
|
||||
```
|
||||
The option -j descripes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
|
||||
|
||||
If you want to use a IDE for linux you can try QTCreator for instance.
|
||||
|
||||
# CMake build options
|
||||
The cmake-build-environment provides options to configure the build. The following options can be used:
|
||||
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
|
||||
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
|
||||
- **ASSIMP_DOUBLE_PRECISION( default OFF )**: All data will be stored as double values.
|
||||
- **ASSIMP_OPT_BUILD_PACKAGES ( default OFF)**: Set to ON to generate CPack configuration files and packaging targets
|
||||
- **ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF )**: Android JNI IOSystem support is active
|
||||
- **ASSIMP_NO_EXPORT ( default OFF )**: Disable Assimp's export functionality
|
||||
- **ASSIMP_BUILD_ZLIB ( default OFF )**: Build your own zlib
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS ( default ON )**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES ( default OFF )**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS ( default ON )**: If the test suite for Assimp is built in addition to the library.
|
||||
- **ASSIMP_COVERALLS ( default OFF )**: Enable this to measure test coverage.
|
||||
- **ASSIMP_WERROR( default OFF )**: Treat warnings as errors.
|
||||
- **ASSIMP_ASAN ( default OFF )**: Enable AddressSanitizer.
|
||||
- **ASSIMP_UBSAN ( default OFF )**: Enable Undefined Behavior sanitizer.
|
||||
- **SYSTEM_IRRXML ( default OFF )**: Use system installed Irrlicht/IrrXML library.
|
||||
- **BUILD_DOCS ( default OFF )**: Build documentation using Doxygen.
|
||||
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
|
||||
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
|
||||
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
|
||||
|
412
CHANGES
412
CHANGES
|
@ -1,6 +1,413 @@
|
|||
----------------------------------------------------------------------
|
||||
CHANGELOG
|
||||
----------------------------------------------------------------------
|
||||
4.1.0 (2017-12):
|
||||
- FEATURES:
|
||||
- Export 3MF ( experimental )
|
||||
- Import / Export glTF 2
|
||||
- Introduce new zib-lib to eb able to export zip-archives
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- Added missing include to stdlib.h and remove load library call
|
||||
- Fix install for builds with MSVC compiler and NMake.
|
||||
- Update list of supported file formats.
|
||||
- Add TriLib to the official list of supported ports.
|
||||
- Re-enabling PACK_STRUCT for MDL files.
|
||||
- Use std.::unique_ptr
|
||||
- Update D3MFExporter.h
|
||||
- Update MD3Loader.cpp, using index
|
||||
- Fix all warnings on MSVC14
|
||||
- Copy assimp dll to unit folder on windows
|
||||
- Update jvm port supported formats
|
||||
- Add support for building Mac OS X Framework bundles
|
||||
- Check for nullptr dereferencing before copying scene data
|
||||
- Update ValidateDataStructure.h, typo
|
||||
- Enable data structure validation in cases where it doesn't cause failures
|
||||
- Remove some dead assignments
|
||||
- fast_atof: Silence some uninitialized variable warnings
|
||||
- Check for area test if the face is a triangle.
|
||||
- Set mNumUVComponents to 0 when deleting texture coordinate sets
|
||||
- Only scale the root node because this will rescale all children nodes as well.
|
||||
- Issue 1514: Fix frame pointer arithmetic
|
||||
- Prevent failing stringstream to crash the export process
|
||||
- powf -> pow
|
||||
- add Defines.h to include folder for install.
|
||||
- Android:
|
||||
- Fix android build
|
||||
- Fix assimp for cross compile for android
|
||||
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
|
||||
- FBX:
|
||||
- Fix handling with embedded textures
|
||||
- FBX 7500 Binary reading
|
||||
- Remove dead assignment
|
||||
- Fix export of deleted meshes; Add LazyDict::Remove method
|
||||
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
|
||||
- Replace bad pointer casting with memcpy
|
||||
- Remove useless const qualifier from return value
|
||||
- Add explicit instantiation of log_prefix so other FBX source files can see it
|
||||
- add missing inversion of postrotation matrix for fbx.
|
||||
- FIReader: Silence uninitialized variable warning
|
||||
- Update version check in FBX reader to check for version >= 7500
|
||||
- Use actual min/max of anim keys when start/stop time is missing
|
||||
- GLTF1:
|
||||
- Fix output of glTF 1 version string
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- glTF2 primitives fixes
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Remove KHR_binary_glTF code
|
||||
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
|
||||
- version in glb header is stored as uint32_t
|
||||
- GLTF2:
|
||||
- node name conflict fix
|
||||
- Fix transform matrices multiplication order
|
||||
- Preserve node names when importing
|
||||
- Add support for tangents in import
|
||||
- Fix typo on gltf2 camera parameters
|
||||
- Moved byteStride from accessor to bufferView
|
||||
- Implemented reading binary glTF2 (glb) files
|
||||
- Fix signed/unsigned warning
|
||||
- Add postprocess step for scaling
|
||||
- Fix shininess to roughness conversion
|
||||
- Prefer “BLEND” over “MASK” as an alphaMode default
|
||||
- Approximate specularity / glossiness in metallicRoughness materials
|
||||
- Diffuse color and diffuse texture import and export improvements
|
||||
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
|
||||
- Fix delete / delete[] mismatches in glTF2 importer
|
||||
- use correct name of exporter to gltf2
|
||||
- Fix possible infinite loop when exporting to gltf2
|
||||
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
|
||||
- Fix glTF2 alphaMode storage and reading
|
||||
- Fix glTF 2.0 multi-primitive support
|
||||
- Load gltf .bin files from correct directory
|
||||
- Add support for importing both glTF and glTF2 files
|
||||
- ampler improvements; Add new LazyDict method
|
||||
- Changes to GLTF2 materials
|
||||
- Remove Light, Technique references
|
||||
- Start removing materials common, and adding pbrSpecularGlossiness
|
||||
- Use !ObjectEmpty() vs. MemberCount() > 0
|
||||
- Working read, import, export, and write of gltf2 (pbr) material
|
||||
- Check in gltf2 models to test directory
|
||||
- Remove un-needed test models
|
||||
- Start managing and importing gltf2 pbr materials
|
||||
- Update glTF2 Asset to use indexes
|
||||
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
|
||||
- glTF2: Fix animation export
|
||||
- use opacity for diffuse alpha + alphaMode
|
||||
- STL:
|
||||
- Restore import of multi mesh binary STLs
|
||||
- Blender:
|
||||
- Silence warning about uninitialized member
|
||||
- MDLImporter:
|
||||
- Don't take address of packed struct member
|
||||
- assimp_cmd:
|
||||
- Fix strict-aliasing warnings
|
||||
- Open3DGC:
|
||||
- Fix strict-aliasing warnings
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Remove redundant const qualifiers from return types
|
||||
- Fix some uninitialized variable warnings
|
||||
- Remove OPEN3DGC and compression references
|
||||
- unzip:
|
||||
- Remove dead assignment
|
||||
- Bail on bad compression method
|
||||
- Fix possibly uninitialized variables
|
||||
- clipper:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- OpenDDLExport:
|
||||
- Reduce scope of a variable
|
||||
- Remove dead variable
|
||||
- Remove dead assignment
|
||||
- Fix another potential memory leak
|
||||
- X3DImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Add missing unittest
|
||||
- Workaround for buggy Android NDK (issue #1361)
|
||||
- TerragenLoader:
|
||||
- Remove unused variable
|
||||
- SIBImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- IFC:
|
||||
- Remove dead code
|
||||
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
|
||||
- PLY:
|
||||
- Remove dead assignment and reduce scope of a variable
|
||||
- fix vertex attribute lookup.
|
||||
- OpenGEX:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Fix for TextureFile with number in file name
|
||||
- Return early when element is TextureFile
|
||||
- NFF:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Split up some complicated assignments
|
||||
- Raw: Fix misleading indentation warning
|
||||
- Reduce scope of a variable
|
||||
- LWO
|
||||
- Reduce scope of a variable
|
||||
- IRRLoader:
|
||||
- Fix confusing boolean casting
|
||||
- AssbinExporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ASE:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- AMFImporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Add a block
|
||||
- OptimizeGraph:
|
||||
- Fix possible null pointer dereference
|
||||
- RemoveRedundantMaterials:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ImproveCacheLocality:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- RemoveRedundantMaterials:
|
||||
- Set pointer to nullptr after deleting it
|
||||
- Travis:
|
||||
- Disable unit tests in scan-build config
|
||||
- Move slower builds earlier to improve parallelization
|
||||
- Add static analysis to build
|
||||
- Remove unused branch rule for travis.
|
||||
- Add Clang UBSan build configuration
|
||||
- Treat warnings as errors, without typos this time
|
||||
- Unittests:
|
||||
- Add VS-based source groups for the unittests.
|
||||
- Collada:
|
||||
- export <library_animations> tag
|
||||
- Update ColladaExporter.cpp
|
||||
- Silence uninitialized variable warning
|
||||
- Add support for line strip primitives
|
||||
- Obj Wavefront:
|
||||
- check in exporting against out-of-bounds-access .
|
||||
- Issue 1351: use correct name for obj-meshname export for groups.
|
||||
- fix mem-lead: face will be not released in case of an error.
|
||||
- Anatoscope obj exporter nomtl
|
||||
- Raise exception when obj file contains invalid face indices
|
||||
- Added alternative displacement texture token in OBJ MTL material.
|
||||
- Obj: rename attribute from exporter.
|
||||
- Fix OBJ discarding all material names if the material library is missing
|
||||
- Step:
|
||||
- use correct lookup for utf32
|
||||
- MD2:
|
||||
- Fix MD2 frames containing garbage
|
||||
- STL
|
||||
- add missing const.
|
||||
- Fix memory-alignment bug.
|
||||
- Fix issue 104: deal with more solids in one STL file.
|
||||
- CMake
|
||||
- Fix issue 213: use correct include folder for assimp
|
||||
- Doxygen
|
||||
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
|
||||
- PyAssimp:
|
||||
- Search for libassimp.so in LD_LIBRARY_PATH if available.
|
||||
- Fix operator precedence issue in header check
|
||||
- Split setup.py into multiple lines
|
||||
- Detect if Anaconda and fixed 3d_viewer for Python 3
|
||||
- created a python3 version of the 3dviewer and fixed the / = float in py3
|
||||
- Blender:
|
||||
- Fix invalid access to mesh array when the array is empty.
|
||||
- Fix short overflow.
|
||||
- Silence warning about inline function which is declared but not defined
|
||||
- JAssimp
|
||||
- Changed license header for IHMC contributions from Apache 2.0 to BSD
|
||||
- Add Node metadata to the Jassmip Java API
|
||||
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
|
||||
- Added a link to pure jvm assimp port
|
||||
- Clang sanitizer:
|
||||
- Undefined Behavior sanitizer
|
||||
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
|
||||
- B3DImporter:
|
||||
- Replace bad pointer casting with memcpy
|
||||
- AppVeyor:
|
||||
- Cleanup and Addition of VS 2017 and running Tests
|
||||
- Fixed File Size reported as 0 in tests that use temporary files
|
||||
- x86 isn't a valid VS platform. Win32 it is, then.
|
||||
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
|
||||
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
|
||||
- Treat warnings as errors on Appveyor
|
||||
- Disable warning 4351 on MSVC 2013
|
||||
- OpenGEXImporter:
|
||||
- Copy materials to scene
|
||||
- Store RefInfo in unique_ptr so they get automatically cleaned up
|
||||
- Fix IOStream leak
|
||||
- Store ChildInfo in unique_ptr so they get automatically cleaned up
|
||||
- improve logging to be able to detect error-prone situations.
|
||||
- AMFImporter:
|
||||
- Fix memory leak
|
||||
- UnrealLoader:
|
||||
- Fix IOStream leak
|
||||
- Upgrade RapidJSON to get rid of a clang warning
|
||||
- zlib:
|
||||
- Update zlib contribution
|
||||
- Removed unnecessary files from zlib contribution
|
||||
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
|
||||
- MakeVerboseFormat:
|
||||
- Fix delete / delete[] mismatches in MakeVerboseFormat
|
||||
- MaterialSystem:
|
||||
- Fix out-of-bounds read in MaterialSystem unit test
|
||||
- SIB:
|
||||
- Added support for SIB models from Silo 2.5
|
||||
- AssbinExporter:
|
||||
- Fix strict aliasing violation
|
||||
- Add Write specialization for aiColor3D
|
||||
- DefaultLogger:
|
||||
- Whitespace cleanup to fix GCC misleading indentation warning
|
||||
- MDP:
|
||||
- Fix encoding issues.
|
||||
- PreTransformVertices:
|
||||
- fix name lost in mesh and nodes when load with flag
|
||||
- C4D:
|
||||
- Fixes for C4D importer
|
||||
- Unzip:
|
||||
- Latest greatest.
|
||||
|
||||
4.0.1 (2017-07-28)
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- fix version test.
|
||||
- Not compiling when using ASSIMP_DOUBLE_PRECISION
|
||||
- Added support for python3
|
||||
- Check if cmake is installed with brew
|
||||
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
|
||||
- Elapsed seconds not shown correctly
|
||||
- StreamReader: fix out-of-range exception
|
||||
- PPdPmdParser: fix compilation for clang
|
||||
|
||||
|
||||
4.0.0 (2017-07-18)
|
||||
|
||||
FEATURES:
|
||||
- Double precision support provided ( available via cmake option )
|
||||
- QT-Widget based assimp-viewer ( works for windows, linux, osx )
|
||||
- Open3DGC codec supported by glFT-importer
|
||||
- glTF: Read and write transparency values
|
||||
- Add Triangulate post-processing step to glTF exporters
|
||||
- Update rapidjson to v1.0.2
|
||||
- Added method to append new metadata to structure
|
||||
- Unittests: intoduce a prototype model differ
|
||||
- X3D support
|
||||
- AMF support
|
||||
- Lugdunum3D support
|
||||
- Obj-Importer: obj-homogeneous_coords support
|
||||
- Obj-Importer: new streaming handling
|
||||
- Added support for 64 bit version header introduced in FbxSdk2016
|
||||
- Travis: enable coverall support.
|
||||
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
|
||||
- Morph animation support for collada
|
||||
- Added support for parameters Ni and Tf in OBJ/MTL file format
|
||||
- aiScene: add method to add children
|
||||
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
|
||||
- aiMetaData: introduce aiMetaData::Dealloc
|
||||
- Samples: add a DX11 example
|
||||
- travis ci: test on OXS ( XCode 6.3 ) as well
|
||||
- travis ci: enable sudo support.
|
||||
- openddlparser: integrate release v0.4.0
|
||||
- aiMetaData: Added support for metadata in assbin format
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Introduce usage of #pragma statement
|
||||
- Put cmake-scripts into their own folder
|
||||
- Fix install pathes ( issue 938 )
|
||||
- Fix object_compare in blender importer( issue 946 )
|
||||
- Fix OSX compilation error
|
||||
- Fix unzip path when no other version was found ( issue 967 )
|
||||
- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
|
||||
- Fix constructor for radjson on OSX
|
||||
- Use Assimp namespace to fix build for big-endian architectures
|
||||
- Add -fPIC to C Flags for 64bit linux Shared Object builds
|
||||
- MDLLoader: fix resource leak.
|
||||
- MakeVerboseFormat: fix invalid delete statement
|
||||
- IFC: fix possible use after free access bug
|
||||
- ComputeUVMappingprocess: add missing initialization for scalar value
|
||||
- Fix invalid release of mat + mesh
|
||||
- IrrImporter: Fix release functions
|
||||
- Split mesh before exporting gltf ( issue 995 )
|
||||
- 3MFImporter: add source group for visual studio
|
||||
- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
|
||||
- ObjImporter: fix test for vertices import
|
||||
- export scene combiner ( issues177 )
|
||||
- FBX: make lookup test less strict ( issues 994 )
|
||||
- OpenGEX-Importer: add import of vertex colors ( issue 954 )
|
||||
- fix bug when exporting mRotationKeys data
|
||||
- fix mingw build (mingw supports stat64 nowadays)
|
||||
- cfileio: fix leaks by not closing files in the destructor
|
||||
- Fix OBJ parser mtllib statement parsing bug.
|
||||
- Q3BSP-Importer: remove dead code
|
||||
- Fix BlenderDNA for clang cross compiler.
|
||||
- ScenePreprocessor: fix invalid index counter.
|
||||
- Fix compiler warnings ( issue 957 )
|
||||
- Fix obj .mtl file loading
|
||||
- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
|
||||
- Fixed build warnings on MSVC14 x64
|
||||
- Remove scaling of specular exponent in OBJFileImporter.cpp
|
||||
- use ai_assert instead of assert ( issue 1076 )
|
||||
- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
|
||||
- fix parsing of texture name ( issue 899 )
|
||||
- add warning when detecting invalid mat definition ( issue 1111 )
|
||||
- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
|
||||
- FBX: Add additional material properties
|
||||
- FBX: Correct camera position and clip planes
|
||||
- FBX: Add correct light locations and falloff values
|
||||
- fix typo ( issue 1141 )
|
||||
- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
|
||||
- OBJParser: set material index when changing current material
|
||||
- OBJ: check for null mesh before updating material index
|
||||
- add vertex color export support ( issue 809 )
|
||||
- Fix memory leak in Collada importer ( issue 1169 )
|
||||
- add stp to the list of supported extensions for step-files ( issue 1183 )
|
||||
- fix clang build ( Issue-1169 )
|
||||
- fix for FreeBSD
|
||||
- Import FindPkgMacros to main CMake Configuration
|
||||
- Extended support for tessellation parameter to more IFC shapes
|
||||
- defensice handling of utf-8 decode issues ( issue 1211 )
|
||||
- Fixed compiler error on clang 4.0 running on OSX
|
||||
- use test extension for exported test files ( issue 1228 )
|
||||
- Set UVW index material properties for OBJ files
|
||||
- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
|
||||
- Apply mechanism to decide use for IrrXML external or internal
|
||||
- Fix static init ordering bug in OpenGEX importer
|
||||
- GLTF exporter: ensure animation accessors have same count
|
||||
- GLTF exporter: convert animation time from ticks to seconds
|
||||
- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
|
||||
- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
|
||||
- fix wrong delete ( issue 1266 )
|
||||
- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
|
||||
- LWOLoader: fix link in loader description
|
||||
- Fix error when custom CMAKE_C_FLAGS is specified
|
||||
- Fast-atof: log overflow errors
|
||||
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
|
||||
- Obj-Importer: fix parsing of multible line data definitions
|
||||
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
|
||||
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
|
||||
import - manage texture coords on faces in ply import - correction on point cloud faces generation
|
||||
- Utf8: integrate new lib ( issue 1158 )
|
||||
- fixed CMAKE_MODULE_PATH overwriting previous values
|
||||
- OpenGEX: Fixed bug in material color processing ( issue 1271 )
|
||||
- SceneCombiner: move header for scenecombiner to public folder.
|
||||
- GLTF exporter: ensure buffer view byte offsets are correctly aligned
|
||||
- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
|
||||
- X3D Exporter: fixed missing attributes
|
||||
- X3D importer: Fixed import of normals for the single index / normal per vertex case
|
||||
- X3D importer: Fixed handling of inlined files
|
||||
- X3D importer: fixed whitespace handling (issue 1202)
|
||||
- X3D importer: Fixed iterator on MSVC 2015
|
||||
- X3D importer: Fixed problems with auto, override and regex on older compilers
|
||||
- X3D importer: Fixed missing header file
|
||||
- X3D importer: Fixed path handling
|
||||
- X3D importer: Implemented support for binary X3D files
|
||||
- fix build without 3DS ( issue 1319 )
|
||||
- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
|
||||
- Fixes parameters to pyassimp.load
|
||||
- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
|
||||
- check if all exporters are disabled ( issue 1320 )
|
||||
- Remove std functions deprecated by C++11.
|
||||
- X-Importer: make it deal with lines
|
||||
- use correct path for compilers ( issue 1335 )
|
||||
- Collada: add workaround to deal with polygon with holes
|
||||
- update python readme
|
||||
- Use unique node names when loading Collada files
|
||||
- Fixed many FBX bugs
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
|
||||
- VS2010 outdated
|
||||
|
||||
3.3.1 (2016-07-08)
|
||||
|
||||
|
@ -121,8 +528,6 @@ API COMPATIBILITY:
|
|||
- Note: 3.0 is not binary compatible with 2.0
|
||||
|
||||
|
||||
|
||||
|
||||
2.0 (2010-11-21)
|
||||
|
||||
FEATURES:
|
||||
|
@ -160,9 +565,6 @@ API CHANGES:
|
|||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
|
|
350
CMakeLists.txt
350
CMakeLists.txt
|
@ -1,6 +1,7 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2017, assimp team
|
||||
# Copyright (c) 2006-2018, assimp team
|
||||
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use of this software in source and binary forms,
|
||||
|
@ -34,14 +35,20 @@
|
|||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#----------------------------------------------------------------------
|
||||
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
|
||||
cmake_minimum_required( VERSION 2.8 )
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
|
||||
PROJECT( Assimp )
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
OPTION( BUILD_SHARED_LIBS
|
||||
"Build package with shared libraries."
|
||||
ON
|
||||
)
|
||||
|
||||
OPTION( BUILD_FRAMEWORK
|
||||
"Build package as Mac OS X Framework bundle."
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_DOUBLE_PRECISION
|
||||
"Set to ON to enable double precision processing"
|
||||
OFF
|
||||
|
@ -62,11 +69,11 @@ OPTION( ASSIMP_BUILD_ZLIB
|
|||
"Build your own zlib"
|
||||
OFF
|
||||
)
|
||||
option( ASSIMP_BUILD_ASSIMP_TOOLS
|
||||
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
|
||||
"If the supplementary tools for Assimp are built in addition to the library."
|
||||
ON
|
||||
)
|
||||
option ( ASSIMP_BUILD_SAMPLES
|
||||
OPTION ( ASSIMP_BUILD_SAMPLES
|
||||
"If the official samples are built as well (needs Glut)."
|
||||
OFF
|
||||
)
|
||||
|
@ -75,95 +82,127 @@ OPTION ( ASSIMP_BUILD_TESTS
|
|||
ON
|
||||
)
|
||||
OPTION ( ASSIMP_COVERALLS
|
||||
"Eańable this to measure test coverage."
|
||||
OFF
|
||||
"Enable this to measure test coverage."
|
||||
OFF
|
||||
)
|
||||
option ( SYSTEM_IRRXML
|
||||
"Use system installed Irrlicht/IrrXML library."
|
||||
OFF
|
||||
OPTION ( ASSIMP_WERROR
|
||||
"Treat warnings as errors."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_ASAN
|
||||
"Enable AddressSanitizer."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_UBSAN
|
||||
"Enable Undefined Behavior sanitizer."
|
||||
OFF
|
||||
)
|
||||
OPTION ( SYSTEM_IRRXML
|
||||
"Use system installed Irrlicht/IrrXML library."
|
||||
OFF
|
||||
)
|
||||
OPTION ( BUILD_DOCS
|
||||
"Build documentation using Doxygen."
|
||||
"Build documentation using Doxygen."
|
||||
OFF
|
||||
)
|
||||
OPTION( INJECT_DEBUG_POSTFIX
|
||||
"Inject debug postfix in .a/.so lib names"
|
||||
ON
|
||||
)
|
||||
|
||||
OPTION ( IGNORE_GIT_HASH
|
||||
"Don't call git to get the hash."
|
||||
OFF
|
||||
)
|
||||
|
||||
IF (IOS)
|
||||
IF (NOT CMAKE_BUILD_TYPE)
|
||||
SET(CMAKE_BUILD_TYPE "Release")
|
||||
ENDIF (NOT CMAKE_BUILD_TYPE)
|
||||
ADD_DEFINITIONS(-DENABLE_BITCODE)
|
||||
ENDIF (IOS)
|
||||
|
||||
# Use subset of Windows.h
|
||||
if (WIN32)
|
||||
add_definitions( -DWIN32_LEAN_AND_MEAN )
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
endif()
|
||||
|
||||
|
||||
IF(MSVC)
|
||||
set (CMAKE_PREFIX_PATH "D:\\libs\\devil")
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON
|
||||
)
|
||||
ENDIF(MSVC)
|
||||
|
||||
IF (BUILD_FRAMEWORK)
|
||||
SET (BUILD_SHARED_LIBS ON)
|
||||
MESSAGE(STATUS "Framework bundle building enabled")
|
||||
ENDIF(BUILD_FRAMEWORK)
|
||||
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
MESSAGE(STATUS "Shared libraries disabled")
|
||||
SET(LINK_SEARCH_START_STATIC TRUE)
|
||||
ELSE()
|
||||
MESSAGE(STATUS "Shared libraries enabled")
|
||||
ENDIF(NOT BUILD_SHARED_LIBS)
|
||||
|
||||
# Define here the needed parameters
|
||||
SET (ASSIMP_VERSION_MAJOR 3)
|
||||
SET (ASSIMP_VERSION_MINOR 3)
|
||||
SET (ASSIMP_VERSION_PATCH 1) # subversion revision?
|
||||
SET (ASSIMP_VERSION_MAJOR 4)
|
||||
SET (ASSIMP_VERSION_MINOR 1)
|
||||
SET (ASSIMP_VERSION_PATCH 0)
|
||||
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
|
||||
SET (ASSIMP_SOVERSION 3)
|
||||
SET (ASSIMP_SOVERSION 4)
|
||||
SET (PROJECT_VERSION "${ASSIMP_VERSION}")
|
||||
|
||||
SET(ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources")
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
|
||||
# Needed for openddl_parser config, no use of c++11 at this moment
|
||||
add_definitions( -DOPENDDL_NO_USE_CPP11 )
|
||||
# Enable C++1 globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
|
||||
# Get the current working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git rev-parse --abbrev-ref HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
IF(NOT IGNORE_GIT_HASH)
|
||||
# Get the current working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git rev-parse --abbrev-ref HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git log -1 --format=%h
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git rev-parse --short=8 HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF(NOT GIT_COMMIT_HASH)
|
||||
SET(GIT_COMMIT_HASH 0)
|
||||
ENDIF(NOT GIT_COMMIT_HASH)
|
||||
|
||||
IF(ASSIMP_DOUBLE_PRECISION)
|
||||
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
|
||||
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
|
||||
ENDIF(ASSIMP_DOUBLE_PRECISION)
|
||||
|
||||
# Check for OpenMP support
|
||||
find_package(OpenMP)
|
||||
if (OPENMP_FOUND)
|
||||
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
|
||||
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
|
||||
endif()
|
||||
|
||||
configure_file(
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/revision.h
|
||||
)
|
||||
|
||||
configure_file(
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
|
||||
)
|
||||
|
||||
include_directories(
|
||||
./
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include
|
||||
INCLUDE_DIRECTORIES(
|
||||
./
|
||||
include
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include
|
||||
)
|
||||
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
|
||||
|
@ -173,39 +212,73 @@ SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPO
|
|||
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||
|
||||
IF( UNIX )
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||
ENDIF()
|
||||
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
include(GNUInstallDirs)
|
||||
INCLUDE(GNUInstallDirs)
|
||||
ENDIF( UNIX )
|
||||
|
||||
|
||||
# Grouped compiler settings
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
# hide all not-exported symbols
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||||
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -std=c++0x ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
add_compile_options(/MP)
|
||||
ADD_COMPILE_OPTIONS(/MP)
|
||||
ADD_COMPILE_OPTIONS( /bigobj )
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||
add_definitions( -U__STRICT_ANSI__ )
|
||||
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
if (ASSIMP_COVERALLS)
|
||||
include(Coveralls)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
endif()
|
||||
IF ( IOS )
|
||||
|
||||
INCLUDE_DIRECTORIES( include )
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
|
||||
ELSE()
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
ENDIF()
|
||||
|
||||
ENDIF( IOS )
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_WERROR)
|
||||
MESSAGE(STATUS "Treating warnings as errors")
|
||||
IF (MSVC)
|
||||
ADD_COMPILE_OPTIONS(/WX)
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_UBSAN)
|
||||
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPkgMacros)
|
||||
INCLUDE (PrecompiledHeader)
|
||||
|
@ -237,50 +310,72 @@ ENDIF()
|
|||
# Only generate this target if no higher-level project already has
|
||||
IF (NOT TARGET uninstall)
|
||||
# add make uninstall capability
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
|
||||
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
|
||||
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
ENDIF()
|
||||
|
||||
# cmake configuration files
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-debug.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-release.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
|
||||
#we should generated these scripts after CMake VERSION 3.0.2 using export(EXPORT ...) and write_basic_package_version_file(...)
|
||||
INSTALL(FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake"
|
||||
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
|
||||
FIND_PACKAGE( DirectX )
|
||||
|
||||
IF( BUILD_DOCS )
|
||||
add_subdirectory(doc)
|
||||
ADD_SUBDIRECTORY(doc)
|
||||
ENDIF( BUILD_DOCS )
|
||||
|
||||
# Look for system installed irrXML
|
||||
IF ( SYSTEM_IRRXML )
|
||||
find_package( IrrXML REQUIRED )
|
||||
FIND_PACKAGE( IrrXML REQUIRED )
|
||||
ENDIF( SYSTEM_IRRXML )
|
||||
|
||||
# Search for external dependencies, and build them from source if not found
|
||||
# Search for zlib
|
||||
IF ( NOT ASSIMP_BUILD_ZLIB )
|
||||
find_package(ZLIB)
|
||||
FIND_PACKAGE(ZLIB)
|
||||
ENDIF( NOT ASSIMP_BUILD_ZLIB )
|
||||
|
||||
IF( NOT ZLIB_FOUND )
|
||||
message(STATUS "compiling zlib from souces")
|
||||
include(CheckIncludeFile)
|
||||
include(CheckTypeSize)
|
||||
include(CheckFunctionExists)
|
||||
MESSAGE(STATUS "compiling zlib from sources")
|
||||
INCLUDE(CheckIncludeFile)
|
||||
INCLUDE(CheckTypeSize)
|
||||
INCLUDE(CheckFunctionExists)
|
||||
# compile from sources
|
||||
add_subdirectory(contrib/zlib)
|
||||
ADD_SUBDIRECTORY(contrib/zlib)
|
||||
SET(ZLIB_FOUND 1)
|
||||
SET(ZLIB_LIBRARIES zlibstatic)
|
||||
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
|
||||
else(NOT ZLIB_FOUND)
|
||||
# need to ensure we don't link with system zlib or minizip as well.
|
||||
SET(ASSIMP_BUILD_MINIZIP 1)
|
||||
ELSE(NOT ZLIB_FOUND)
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
ENDIF(NOT ZLIB_FOUND)
|
||||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
|
||||
# Search for unzip
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
IF ( NOT IOS )
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
ELSE ( NOT IOS )
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
ENDIF (NOT BUILD_SHARED_LIBS)
|
||||
ENDIF ( NOT IOS )
|
||||
|
||||
IF ( ASSIMP_NO_EXPORT )
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
|
||||
|
@ -315,7 +410,9 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
|
||||
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC14)
|
||||
IF(MSVC15)
|
||||
SET(C4D_LIB_POSTFIX "_2017")
|
||||
ELSEIF(MSVC14)
|
||||
SET(C4D_LIB_POSTFIX "_2015")
|
||||
ELSEIF(MSVC12)
|
||||
SET(C4D_LIB_POSTFIX "_2013")
|
||||
|
@ -356,39 +453,16 @@ ADD_SUBDIRECTORY(contrib)
|
|||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
|
||||
# Check dependencies for assimp_qt_viewer.
|
||||
# Why here? Maybe user do not want Qt viewer and have no Qt.
|
||||
# Why assimp_qt_viewer/CMakeLists.txt still contain similar check?
|
||||
# Because viewer can be build independently of Assimp.
|
||||
FIND_PACKAGE(Qt5Widgets QUIET)
|
||||
FIND_PACKAGE(DevIL QUIET)
|
||||
FIND_PACKAGE(OpenGL QUIET)
|
||||
IF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
|
||||
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
|
||||
ELSE()
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
|
||||
IF (NOT Qt5_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
|
||||
ENDIF (NOT Qt5_FOUND)
|
||||
|
||||
IF (NOT IL_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
|
||||
ENDIF (NOT IL_FOUND)
|
||||
|
||||
IF (NOT OPENGL_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
|
||||
ENDIF (NOT OPENGL_FOUND)
|
||||
|
||||
MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
|
||||
ENDIF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
|
||||
IF (NOT IOS)
|
||||
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
|
||||
ENDIF (NOT IOS)
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
|
||||
IF ( ASSIMP_BUILD_SAMPLES)
|
||||
|
@ -408,7 +482,7 @@ INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTAL
|
|||
|
||||
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
||||
# Packing information
|
||||
SET(CPACK_PACKAGE_NAME "assimp{ASSIMP_VERSION_MAJOR}")
|
||||
SET(CPACK_PACKAGE_NAME "assimp{ASSIMP_VERSION_MAJOR}.{ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_PACKAGE_CONTACT "" CACHE STRING "Package maintainer and PGP signer.")
|
||||
SET(CPACK_PACKAGE_VENDOR "https://github.com/assimp")
|
||||
SET(CPACK_PACKAGE_DISPLAY_NAME "Assimp ${ASSIMP_VERSION}")
|
||||
|
@ -420,8 +494,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
|||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
|
||||
string(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
|
||||
string(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
|
||||
STRING(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
|
||||
STRING(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
|
||||
|
||||
SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME "tools")
|
||||
SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS "${LIBASSIMP_COMPONENT}" )
|
||||
|
@ -438,8 +512,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
|||
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
|
||||
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/cppunit-1.12.1 contrib/cppunit_note.txt contrib/zlib workspaces test doc obj samples packaging)
|
||||
set(cPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
|
||||
SET(CPACK_DEBIAN_CHANGELOG)
|
||||
execute_process(COMMAND lsb_release -is
|
||||
|
@ -451,8 +525,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
|||
SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
|
||||
ENDIF()
|
||||
SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
|
||||
include(CPack)
|
||||
include(DebSourcePPA)
|
||||
INCLUDE(CPack)
|
||||
INCLUDE(DebSourcePPA)
|
||||
ENDIF()
|
||||
|
||||
if(WIN32)
|
||||
|
@ -464,21 +538,35 @@ if(WIN32)
|
|||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
|
||||
ENDIF()
|
||||
|
||||
if(MSVC12)
|
||||
IF(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
elseif(MSVC14)
|
||||
ELSEIF(MSVC14)
|
||||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ELSEIF(MSVC15)
|
||||
SET(ASSIMP_MSVC_VERSION "vc141")
|
||||
ENDIF(MSVC12)
|
||||
|
||||
if(MSVC12 OR MSVC14)
|
||||
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ENDIF(MSVC12 OR MSVC14)
|
||||
IF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ELSE()
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ENDIF()
|
||||
ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ENDIF (WIN32)
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
# How to contribute
|
||||
|
||||
If you want to contribute, follow these steps:
|
||||
|
||||
- First, create your own clone of assimp.
|
||||
- When you want to fix a bug or add a new feature, create a branch on your own fork following [these instructions](https://help.github.com/articles/creating-a-pull-request-from-a-fork/).
|
||||
- Push it to your fork of the repository and open a pull request.
|
||||
- A pull request will start our continuous integration service, which checks if the build works for Linux and Windows.
|
||||
It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fail, fix it and the tests will be restarted automatically.
|
||||
- At the end, we will perform a code review and merge your branch to the master branch.
|
23
CREDITS
23
CREDITS
|
@ -157,4 +157,27 @@ Contributed ExportProperties interface
|
|||
Contributed X File exporter
|
||||
Contributed Step (stp) exporter
|
||||
|
||||
- Thomas Iorns (mesilliac)
|
||||
Initial FBX Export support
|
||||
|
||||
For a more detailed list just check: https://github.com/assimp/assimp/network/members
|
||||
|
||||
|
||||
========
|
||||
Patreons
|
||||
========
|
||||
|
||||
Huge thanks to our Patreons!
|
||||
|
||||
- migenius
|
||||
- Marcus
|
||||
- Cort
|
||||
- elect
|
||||
- Steffen
|
||||
|
||||
|
||||
===================
|
||||
Commercial Sponsors
|
||||
===================
|
||||
|
||||
- MyDidimo (mydidimo.com): Sponsored development of FBX Export support
|
||||
|
|
3
INSTALL
3
INSTALL
|
@ -42,3 +42,6 @@ For Windows:
|
|||
1. Open a command prompt
|
||||
2. cmake CMakeLists.txt
|
||||
2. Open your default IDE and build it
|
||||
|
||||
For iOS:
|
||||
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS
|
||||
|
|
105
Readme.md
105
Readme.md
|
@ -1,5 +1,6 @@
|
|||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
|
||||
### Current build status ###
|
||||
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
|
||||
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
|
||||
|
@ -7,9 +8,10 @@ Open Asset Import Library (assimp)
|
|||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
<span class="badge-patreon"><a href="https://www.patreon.com/assimp" title="Donate to this project using Patreon"><img src="https://img.shields.io/badge/patreon-donate-yellow.svg" alt="Patreon donate button" /></a></span>
|
||||
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/5be56faac64f46fc941ac890fb4febef)](https://www.codacy.com/app/kimkulling/assimp?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
|
@ -18,6 +20,11 @@ Additionally, assimp features various __mesh post processing tools__: normals an
|
|||
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
|
||||
Monthly donations via Patreon:
|
||||
<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
|
||||
|
||||
<br>
|
||||
|
||||
One-off donations via PayPal:
|
||||
<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
|
||||
|
||||
|
@ -25,54 +32,73 @@ One-off donations via PayPal:
|
|||
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
||||
#### Supported file formats ####
|
||||
|
||||
A full list [is here](http://assimp.org/main_features_formats.html).
|
||||
__Importers__:
|
||||
|
||||
- 3DS
|
||||
- BLEND (Blender)
|
||||
- DAE/Collada
|
||||
- FBX
|
||||
- IFC-STEP
|
||||
- 3D
|
||||
- [3DS](https://en.wikipedia.org/wiki/.3ds)
|
||||
- [3MF](https://en.wikipedia.org/wiki/3D_Manufacturing_Format)
|
||||
- AC
|
||||
- [AC3D](https://en.wikipedia.org/wiki/AC3D)
|
||||
- ACC
|
||||
- AMJ
|
||||
- ASE
|
||||
- DXF
|
||||
- HMP
|
||||
- ASK
|
||||
- B3D
|
||||
- [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format))
|
||||
- [BVH](https://en.wikipedia.org/wiki/Biovision_Hierarchy)
|
||||
- CMS
|
||||
- COB
|
||||
- [DAE/Collada](https://en.wikipedia.org/wiki/COLLADA)
|
||||
- [DXF](https://en.wikipedia.org/wiki/AutoCAD_DXF)
|
||||
- ENFF
|
||||
- [FBX](https://en.wikipedia.org/wiki/FBX)
|
||||
- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
|
||||
- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0)
|
||||
- HMB
|
||||
- IFC-STEP
|
||||
- IRR / IRRMESH
|
||||
- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
|
||||
- LWS
|
||||
- LXO
|
||||
- MD2
|
||||
- MD3
|
||||
- MD5
|
||||
- MDC
|
||||
- MDL
|
||||
- NFF
|
||||
- PLY
|
||||
- STL
|
||||
- X
|
||||
- OBJ
|
||||
- OpenGEX
|
||||
- SMD
|
||||
- LWO
|
||||
- LXO
|
||||
- LWS
|
||||
- TER
|
||||
- AC3D
|
||||
- MESH / MESH.XML
|
||||
- MOT
|
||||
- MS3D
|
||||
- COB
|
||||
- Q3BSP
|
||||
- XGL
|
||||
- CSM
|
||||
- BVH
|
||||
- B3D
|
||||
- NDO
|
||||
- Ogre Binary
|
||||
- Ogre XML
|
||||
- Q3D
|
||||
- ASSBIN (Assimp custom format)
|
||||
- glTF (partial)
|
||||
- 3MF
|
||||
- NFF
|
||||
- [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file)
|
||||
- [OFF](https://en.wikipedia.org/wiki/OFF_(file_format))
|
||||
- [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange)
|
||||
- [PLY](https://en.wikipedia.org/wiki/PLY_(file_format))
|
||||
- PMX
|
||||
- PRJ
|
||||
- Q3O
|
||||
- Q3S
|
||||
- RAW
|
||||
- SCN
|
||||
- SIB
|
||||
- SMD
|
||||
- [STP](https://en.wikipedia.org/wiki/ISO_10303-21)
|
||||
- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
|
||||
- TER
|
||||
- UC
|
||||
- VTA
|
||||
- X
|
||||
- [X3D](https://en.wikipedia.org/wiki/X3D)
|
||||
- XGL
|
||||
- ZGL
|
||||
|
||||
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
|
||||
|
||||
- C4D (https://github.com/acgessler/assimp-cinema4d)
|
||||
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
|
||||
|
||||
__Exporters__:
|
||||
|
||||
|
@ -85,10 +111,13 @@ __Exporters__:
|
|||
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
|
||||
- ASSBIN
|
||||
- STEP
|
||||
- glTF (partial)
|
||||
- glTF 1.0 (partial)
|
||||
- glTF 2.0 (partial)
|
||||
- 3MF ( experimental )
|
||||
- FBX ( experimental )
|
||||
|
||||
### Building ###
|
||||
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
|
||||
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
|
@ -96,6 +125,8 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
|
|||
* [.NET](port/AssimpNET/Readme.md)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
|
||||
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
|
@ -113,8 +144,6 @@ Open Asset Import Library is implemented in C++. The directory structure is:
|
|||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
/workspaces Build environments for vc,xcode,... (deprecated,
|
||||
CMake has superseeded all legacy build options!)
|
||||
|
||||
|
||||
### Where to get help ###
|
||||
|
|
63
appveyor.yml
63
appveyor.yml
|
@ -10,32 +10,57 @@ branches:
|
|||
only:
|
||||
- master
|
||||
|
||||
matrix:
|
||||
fast_finish: true
|
||||
|
||||
image:
|
||||
- Visual Studio 2013
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2017
|
||||
|
||||
platform:
|
||||
- x86
|
||||
- x64
|
||||
- Win32
|
||||
- x64
|
||||
|
||||
configuration:
|
||||
- 14 2015
|
||||
- 12 2013
|
||||
#- MinGW
|
||||
#- 10 2010 # only works for x86
|
||||
|
||||
init:
|
||||
- if "%platform%" EQU "x64" ( for %%a in (2008 2010 MinGW) do ( if "%Configuration%"=="%%a" (echo "Skipping unsupported configuration" && exit /b 1 ) ) )
|
||||
configuration: Release
|
||||
|
||||
install:
|
||||
# Make compiler command line tools available
|
||||
- call c:\projects\assimp\scripts\appveyor\compiler_setup.bat
|
||||
- set PATH=C:\Ruby24-x64\bin;%PATH%
|
||||
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
|
||||
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
|
||||
|
||||
build_script:
|
||||
- cd c:\projects\assimp
|
||||
- if "%platform%" equ "x64" (cmake CMakeLists.txt -G "Visual Studio %Configuration% Win64")
|
||||
- if "%platform%" equ "x86" (cmake CMakeLists.txt -G "Visual Studio %Configuration%")
|
||||
- if "%platform%" equ "x64" (msbuild /m /p:Configuration=Release /p:Platform="x64" Assimp.sln)
|
||||
- if "%platform%" equ "x86" (msbuild /m /p:Configuration=Release /p:Platform="Win32" Assimp.sln)
|
||||
cache:
|
||||
- code\assimp.dir\%CONFIGURATION%
|
||||
- contrib\zlib\zlibstatic.dir\%CONFIGURATION%
|
||||
- contrib\zlib\zlib.dir\%CONFIGURATION%
|
||||
- tools\assimp_cmd\assimp_cmd.dir\%CONFIGURATION%
|
||||
- tools\assimp_view\assimp_viewer.dir\%CONFIGURATION%
|
||||
- test\unit.dir\%CONFIGURATION%
|
||||
- bin\.mtime_cache
|
||||
|
||||
before_build:
|
||||
- ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
|
||||
|
||||
build:
|
||||
parallel: true
|
||||
project: Assimp.sln
|
||||
|
||||
after_build:
|
||||
- 7z a assimp.7z c:\projects\assimp\bin\release\* c:\projects\assimp\lib\release\*
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
|
||||
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
|
||||
|
||||
test_script:
|
||||
- cmd: bin\%CONFIGURATION%\unit.exe --gtest_output=xml:testout.xml
|
||||
|
||||
on_finish:
|
||||
- ps: (new-object net.webclient).UploadFile("https://ci.appveyor.com/api/testresults/junit/$($env:APPVEYOR_JOB_ID)", (Resolve-Path .\testout.xml))
|
||||
|
||||
artifacts:
|
||||
- path: assimp.7z
|
||||
|
|
|
@ -1,81 +1 @@
|
|||
# - Find Assimp Installation
|
||||
#
|
||||
# Users can set the following variables before calling the module:
|
||||
# ASSIMP_DIR - The preferred installation prefix for searching for ASSIMP. Set by the user.
|
||||
#
|
||||
# ASSIMP_ROOT_DIR - the root directory where the installation can be found
|
||||
# ASSIMP_CXX_FLAGS - extra flags for compilation
|
||||
# ASSIMP_LINK_FLAGS - extra flags for linking
|
||||
# ASSIMP_INCLUDE_DIRS - include directories
|
||||
# ASSIMP_LIBRARY_DIRS - link directories
|
||||
# ASSIMP_LIBRARIES - libraries to link plugins with
|
||||
# ASSIMP_Boost_VERSION - the boost version assimp was compiled with
|
||||
get_filename_component(_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
get_filename_component(_PREFIX "${_PREFIX}" PATH)
|
||||
get_filename_component(_PREFIX "${_PREFIX}" PATH)
|
||||
get_filename_component(ASSIMP_ROOT_DIR "${_PREFIX}" PATH)
|
||||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" FORCE)
|
||||
endif()
|
||||
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
if( WIN32 )
|
||||
# for visual studio linking, most of the time boost dlls will be used
|
||||
set( ASSIMP_CXX_FLAGS " -DBOOST_ALL_DYN_LINK -DBOOST_ALL_NO_LIB")
|
||||
endif()
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
|
||||
set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
|
||||
|
||||
# search for the boost version assimp was compiled with
|
||||
#set(Boost_USE_MULTITHREAD ON)
|
||||
#set(Boost_USE_STATIC_LIBS OFF)
|
||||
#set(Boost_USE_STATIC_RUNTIME OFF)
|
||||
#find_package(Boost ${ASSIMP_Boost_VERSION} EXACT COMPONENTS thread date_time)
|
||||
#if(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
|
||||
# set( ASSIMP_INCLUDE_DIRS "${ASSIMP_INCLUDE_DIRS}" ${Boost_INCLUDE_DIRS})
|
||||
#else(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
|
||||
# message(WARNING "Failed to find Boost ${ASSIMP_Boost_VERSION} necessary for assimp")
|
||||
#endif(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
|
||||
|
||||
# the boost version assimp was compiled with
|
||||
set( ASSIMP_Boost_VERSION "@Boost_MAJOR_VERSION@.@Boost_MINOR_VERSION@")
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_Boost_VERSION
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/assimpTargets.cmake)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=@CMAKE_INSTALL_PREFIX@/
|
||||
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@/assimp
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/../include/@ASSIMP_INCLUDE_INSTALL_DIR@
|
||||
|
||||
Name: @CMAKE_PROJECT_NAME@
|
||||
Description: Import various well-known 3D model formats in an uniform manner.
|
||||
|
|
|
@ -0,0 +1,78 @@
|
|||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file for configuration "Debug".
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
if(MSVC)
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Debug"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES ${sharedLibraryName})
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
|
@ -0,0 +1,75 @@
|
|||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file for configuration "Release".
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
if(MSVC)
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Release"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
endif()
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES ${sharedLibraryName})
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
|
@ -0,0 +1,101 @@
|
|||
# Generated by CMake
|
||||
|
||||
if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
|
||||
message(FATAL_ERROR "CMake >= 2.6.0 required")
|
||||
endif()
|
||||
cmake_policy(PUSH)
|
||||
cmake_policy(VERSION 2.6)
|
||||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file.
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
# Protect against multiple inclusion, which would fail when already imported targets are added once more.
|
||||
set(_targetsDefined)
|
||||
set(_targetsNotDefined)
|
||||
set(_expectedTargets)
|
||||
foreach(_expectedTarget assimp::assimp)
|
||||
list(APPEND _expectedTargets ${_expectedTarget})
|
||||
if(NOT TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsNotDefined ${_expectedTarget})
|
||||
endif()
|
||||
if(TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsDefined ${_expectedTarget})
|
||||
endif()
|
||||
endforeach()
|
||||
if("${_targetsDefined}" STREQUAL "${_expectedTargets}")
|
||||
unset(_targetsDefined)
|
||||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
cmake_policy(POP)
|
||||
return()
|
||||
endif()
|
||||
if(NOT "${_targetsDefined}" STREQUAL "")
|
||||
message(FATAL_ERROR "Some (but not all) targets in this export set were already defined.\nTargets Defined: ${_targetsDefined}\nTargets not yet defined: ${_targetsNotDefined}\n")
|
||||
endif()
|
||||
unset(_targetsDefined)
|
||||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
|
||||
|
||||
# Compute the installation prefix relative to this file.
|
||||
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
if(_IMPORT_PREFIX STREQUAL "/")
|
||||
set(_IMPORT_PREFIX "")
|
||||
endif()
|
||||
|
||||
# Create imported target assimp::assimp
|
||||
add_library(assimp::assimp SHARED IMPORTED)
|
||||
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
|
||||
INTERFACE_assimp_MAJOR_VERSION "1"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
|
||||
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
|
||||
)
|
||||
|
||||
if(CMAKE_VERSION VERSION_LESS 2.8.12)
|
||||
message(FATAL_ERROR "This file relies on consumers using CMake 2.8.12 or greater.")
|
||||
endif()
|
||||
|
||||
# Load information for each installed configuration.
|
||||
get_filename_component(_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
file(GLOB CONFIG_FILES "${_DIR}/assimpTargets-*.cmake")
|
||||
foreach(f ${CONFIG_FILES})
|
||||
include(${f})
|
||||
endforeach()
|
||||
|
||||
# Cleanup temporary variables.
|
||||
set(_IMPORT_PREFIX)
|
||||
|
||||
# Loop over all imported files and verify that they actually exist
|
||||
foreach(target ${_IMPORT_CHECK_TARGETS} )
|
||||
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )
|
||||
if(NOT EXISTS "${file}" )
|
||||
message(FATAL_ERROR "The imported target \"${target}\" references the file
|
||||
\"${file}\"
|
||||
but this file does not exist. Possible reasons include:
|
||||
* The file was deleted, renamed, or moved to another location.
|
||||
* An install or uninstall procedure did not complete successfully.
|
||||
* The installation package was faulty and contained
|
||||
\"${CMAKE_CURRENT_LIST_FILE}\"
|
||||
but not all the files it references.
|
||||
")
|
||||
endif()
|
||||
endforeach()
|
||||
unset(_IMPORT_CHECK_FILES_FOR_${target})
|
||||
endforeach()
|
||||
unset(_IMPORT_CHECK_TARGETS)
|
||||
|
||||
# This file does not depend on other imported targets which have
|
||||
# been exported from the same project but in a separate export set.
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
cmake_policy(POP)
|
|
@ -310,7 +310,7 @@ foreach (GCOV_FILE ${GCOV_FILES})
|
|||
message("MD5: ${GCOV_SRC_PATH} = ${GCOV_CONTENTS_MD5}")
|
||||
|
||||
# Loads the gcov file as a list of lines.
|
||||
# (We first open the file and replace all occurences of [] with _
|
||||
# (We first open the file and replace all occurrences of [] with _
|
||||
# because CMake will fail to parse a line containing unmatched brackets...
|
||||
# also the \ to escaped \n in macros screws up things.)
|
||||
# https://public.kitware.com/Bug/view.php?id=15369
|
||||
|
@ -329,7 +329,7 @@ foreach (GCOV_FILE ${GCOV_FILES})
|
|||
# Instead of trying to parse the source from the
|
||||
# gcov file, simply read the file contents from the source file.
|
||||
# (Parsing it from the gcov is hard because C-code uses ; in many places
|
||||
# which also happens to be the same as the CMake list delimeter).
|
||||
# which also happens to be the same as the CMake list delimiter).
|
||||
file(READ ${GCOV_SRC_PATH} GCOV_FILE_SOURCE)
|
||||
|
||||
string(REPLACE "\\" "\\\\" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -50,27 +51,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "TargetAnimation.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <memory>
|
||||
#include <cctype>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
static const unsigned int NotSet = 0xcdcdcdcd;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
void Discreet3DSImporter::ReplaceDefaultMaterial()
|
||||
{
|
||||
|
||||
// Try to find an existing material that matches the
|
||||
// typical default material setting:
|
||||
// - no textures
|
||||
// - diffuse color (in grey!)
|
||||
// NOTE: This is here to workaround the fact that some
|
||||
// exporters are writing a default material, too.
|
||||
unsigned int idx = 0xcdcdcdcd;
|
||||
unsigned int idx( NotSet );
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
|
||||
{
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
std::string &s = mScene->mMaterials[i].mName;
|
||||
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
|
||||
*it = static_cast< char >( ::tolower( *it ) );
|
||||
}
|
||||
|
@ -93,7 +95,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
|
|||
}
|
||||
idx = i;
|
||||
}
|
||||
if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size();
|
||||
if ( NotSet == idx ) {
|
||||
idx = ( unsigned int )mScene->mMaterials.size();
|
||||
}
|
||||
|
||||
// now iterate through all meshes and through all faces and
|
||||
// find all faces that are using the default material
|
||||
|
@ -116,7 +120,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
|
|||
else if ( (*a) >= mScene->mMaterials.size())
|
||||
{
|
||||
(*a) = idx;
|
||||
DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
|
||||
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
|
||||
++cnt;
|
||||
}
|
||||
}
|
||||
|
@ -124,12 +128,11 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
|
|||
if (cnt && idx == mScene->mMaterials.size())
|
||||
{
|
||||
// We need to create our own default material
|
||||
D3DS::Material sMat;
|
||||
D3DS::Material sMat("%%%DEFAULT");
|
||||
sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
|
||||
sMat.mName = "%%%DEFAULT";
|
||||
mScene->mMaterials.push_back(sMat);
|
||||
|
||||
DefaultLogger::get()->info("3DS: Generating default material");
|
||||
ASSIMP_LOG_INFO("3DS: Generating default material");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -144,12 +147,12 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
|
|||
{
|
||||
if ((*i).mIndices[a] >= sMesh.mPositions.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("3DS: Vertex index overflow)");
|
||||
ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
|
||||
}
|
||||
if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
|
||||
ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
|
||||
}
|
||||
}
|
||||
|
@ -201,8 +204,9 @@ void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
|
|||
mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
|
||||
|
||||
// Setup the texture mapping mode
|
||||
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
|
||||
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
|
||||
int mapMode = static_cast<int>(texture.mMapMode);
|
||||
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
|
||||
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
|
||||
|
||||
// Mirroring - double the scaling values
|
||||
// FIXME: this is not really correct ...
|
||||
|
@ -310,7 +314,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
|
|||
case D3DS::Discreet3DS::Blinn :
|
||||
eShading = aiShadingMode_Blinn; break;
|
||||
}
|
||||
mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
|
||||
int eShading_ = static_cast<int>(eShading);
|
||||
mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
// DIFFUSE texture
|
||||
if( oldMat.sTexDiffuse.mMapName.length() > 0)
|
||||
|
@ -494,7 +499,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
|||
pvCurrent->x *= -1.f;
|
||||
t2->x *= -1.f;
|
||||
}
|
||||
DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
|
||||
ASSIMP_LOG_INFO("3DS: Flipping mesh X-Axis");
|
||||
}
|
||||
|
||||
// Handle pivot point
|
||||
|
@ -570,11 +575,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
|||
pcIn->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
aiAnimation* anim = pcSOut->mAnimations[0];
|
||||
ai_assert(NULL != anim);
|
||||
ai_assert(nullptr != anim);
|
||||
|
||||
if (pcIn->aCameraRollKeys.size() > 1)
|
||||
{
|
||||
DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
|
||||
ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
|
||||
|
||||
// Camera roll keys - in fact they're just rotations
|
||||
// around the camera's z axis. The angles are given
|
||||
|
@ -594,7 +599,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
|||
#if 0
|
||||
if (pcIn->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
DefaultLogger::get()->debug("3DS: Converting target track ...");
|
||||
ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
|
||||
|
||||
// Camera or spot light - need to convert the separate
|
||||
// target position channel to our representation
|
||||
|
@ -740,7 +745,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
|
|||
// | | | | |
|
||||
// MESH_0 MESH_1 MESH_2 ... MESH_N CAMERA_0 ....
|
||||
//
|
||||
DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
|
||||
ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
|
||||
|
||||
pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
|
||||
static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -39,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
|
||||
|
@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "3DSHelper.h"
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "SplitLargeMeshes.h"
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
@ -151,7 +151,7 @@ namespace {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
|
||||
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
|
||||
if(!outfile) {
|
||||
|
@ -184,7 +184,7 @@ void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScen
|
|||
} // end of namespace Assimp
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* scene)
|
||||
Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* scene)
|
||||
: scene(scene)
|
||||
, writer(outfile)
|
||||
{
|
||||
|
@ -210,6 +210,12 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, con
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Discreet3DSExporter::~Discreet3DSExporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level)
|
||||
{
|
||||
|
@ -375,7 +381,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
|
|||
|
||||
// TODO: handle embedded textures properly
|
||||
if (path.data[0] == '*') {
|
||||
DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
|
||||
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -48,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
#include "StreamWriter.h"
|
||||
#include <assimp/StreamWriter.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
struct aiScene;
|
||||
|
@ -60,23 +61,21 @@ namespace Assimp
|
|||
{
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to a 3DS file. */
|
||||
/**
|
||||
* @brief Helper class to export a given scene to a 3DS file.
|
||||
*/
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Discreet3DSExporter
|
||||
{
|
||||
class Discreet3DSExporter {
|
||||
public:
|
||||
Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene);
|
||||
Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
|
||||
~Discreet3DSExporter();
|
||||
|
||||
private:
|
||||
|
||||
void WriteMeshes();
|
||||
void WriteMaterials();
|
||||
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
|
||||
|
||||
void WriteFaceMaterialChunk(const aiMesh& mesh);
|
||||
|
||||
int WriteHierarchy(const aiNode& node, int level, int sibling_level);
|
||||
|
||||
void WriteString(const std::string& s);
|
||||
void WriteString(const aiString& s);
|
||||
void WriteColor(const aiColor3D& color);
|
||||
|
@ -84,7 +83,6 @@ private:
|
|||
void WritePercentChunk(double f);
|
||||
|
||||
private:
|
||||
|
||||
const aiScene* const scene;
|
||||
StreamWriterLE writer;
|
||||
|
||||
|
@ -95,6 +93,6 @@ private:
|
|||
|
||||
};
|
||||
|
||||
}
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // AI_3DSEXPORTER_H_INC
|
||||
|
|
169
code/3DSHelper.h
169
code/3DSHelper.h
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -44,11 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_3DSFILEHELPER_H_INC
|
||||
#define AI_3DSFILEHELPER_H_INC
|
||||
|
||||
|
||||
#include "SpatialSort.h"
|
||||
#include "SmoothingGroups.h"
|
||||
#include "StringUtils.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/SpatialSort.h>
|
||||
#include <assimp/SmoothingGroups.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/qnan.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/camera.h>
|
||||
#include <assimp/light.h>
|
||||
|
@ -58,22 +58,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
|
||||
* and data structures.
|
||||
*/
|
||||
class Discreet3DS
|
||||
{
|
||||
class Discreet3DS {
|
||||
private:
|
||||
inline Discreet3DS() {}
|
||||
Discreet3DS() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Discreet3DS() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
//! data structure for a single chunk in a .3ds file
|
||||
struct Chunk
|
||||
{
|
||||
struct Chunk {
|
||||
uint16_t Flag;
|
||||
uint32_t Size;
|
||||
} PACK_STRUCT;
|
||||
|
@ -325,19 +328,17 @@ struct Face : public FaceWithSmoothingGroup
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a texture */
|
||||
struct Texture
|
||||
{
|
||||
struct Texture {
|
||||
//! Default constructor
|
||||
Texture()
|
||||
: mOffsetU (0.0)
|
||||
, mOffsetV (0.0)
|
||||
, mScaleU (1.0)
|
||||
, mScaleV (1.0)
|
||||
, mRotation (0.0)
|
||||
, mMapMode (aiTextureMapMode_Wrap)
|
||||
, bPrivate()
|
||||
, iUVSrc (0)
|
||||
{
|
||||
Texture() AI_NO_EXCEPT
|
||||
: mOffsetU (0.0)
|
||||
, mOffsetV (0.0)
|
||||
, mScaleU (1.0)
|
||||
, mScaleV (1.0)
|
||||
, mRotation (0.0)
|
||||
, mMapMode (aiTextureMapMode_Wrap)
|
||||
, bPrivate()
|
||||
, iUVSrc (0) {
|
||||
mTextureBlend = get_qnan();
|
||||
}
|
||||
|
||||
|
@ -362,15 +363,20 @@ struct Texture
|
|||
int iUVSrc;
|
||||
};
|
||||
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds material */
|
||||
struct Material
|
||||
{
|
||||
//! Default constructor. Builds a default name for the material
|
||||
Material()
|
||||
: mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
|
||||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
|
||||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name)
|
||||
: mName(name)
|
||||
, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
|
||||
, mSpecularExponent ( ai_real( 0.0 ) )
|
||||
, mShininessStrength ( ai_real( 1.0 ) )
|
||||
, mShading(Discreet3DS::Gouraud)
|
||||
|
@ -378,13 +384,70 @@ struct Material
|
|||
, mBumpHeight ( ai_real( 1.0 ) )
|
||||
, mTwoSided (false)
|
||||
{
|
||||
static int iCnt = 0;
|
||||
|
||||
char szTemp[128];
|
||||
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
}
|
||||
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: mName(std::move(other.mName))
|
||||
, mDiffuse(std::move(other.mDiffuse))
|
||||
, mSpecularExponent(std::move(other.mSpecularExponent))
|
||||
, mShininessStrength(std::move(other.mShininessStrength))
|
||||
, mSpecular(std::move(other.mSpecular))
|
||||
, mAmbient(std::move(other.mAmbient))
|
||||
, mShading(std::move(other.mShading))
|
||||
, mTransparency(std::move(other.mTransparency))
|
||||
, sTexDiffuse(std::move(other.sTexDiffuse))
|
||||
, sTexOpacity(std::move(other.sTexOpacity))
|
||||
, sTexSpecular(std::move(other.sTexSpecular))
|
||||
, sTexReflective(std::move(other.sTexReflective))
|
||||
, sTexBump(std::move(other.sTexBump))
|
||||
, sTexEmissive(std::move(other.sTexEmissive))
|
||||
, sTexShininess(std::move(other.sTexShininess))
|
||||
, mBumpHeight(std::move(other.mBumpHeight))
|
||||
, mEmissive(std::move(other.mEmissive))
|
||||
, sTexAmbient(std::move(other.sTexAmbient))
|
||||
, mTwoSided(std::move(other.mTwoSided))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mName = std::move(other.mName);
|
||||
mDiffuse = std::move(other.mDiffuse);
|
||||
mSpecularExponent = std::move(other.mSpecularExponent);
|
||||
mShininessStrength = std::move(other.mShininessStrength),
|
||||
mSpecular = std::move(other.mSpecular);
|
||||
mAmbient = std::move(other.mAmbient);
|
||||
mShading = std::move(other.mShading);
|
||||
mTransparency = std::move(other.mTransparency);
|
||||
sTexDiffuse = std::move(other.sTexDiffuse);
|
||||
sTexOpacity = std::move(other.sTexOpacity);
|
||||
sTexSpecular = std::move(other.sTexSpecular);
|
||||
sTexReflective = std::move(other.sTexReflective);
|
||||
sTexBump = std::move(other.sTexBump);
|
||||
sTexEmissive = std::move(other.sTexEmissive);
|
||||
sTexShininess = std::move(other.sTexShininess);
|
||||
mBumpHeight = std::move(other.mBumpHeight);
|
||||
mEmissive = std::move(other.mEmissive);
|
||||
sTexAmbient = std::move(other.sTexAmbient);
|
||||
mTwoSided = std::move(other.mTwoSided);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
virtual ~Material() {}
|
||||
|
||||
|
||||
//! Name of the material
|
||||
std::string mName;
|
||||
//! Diffuse color of the material
|
||||
|
@ -430,17 +493,16 @@ struct Material
|
|||
/** Helper structure to represent a 3ds file mesh */
|
||||
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
|
||||
{
|
||||
//! Default constructor
|
||||
Mesh()
|
||||
{
|
||||
static int iCnt = 0;
|
||||
//! Default constructor has been deleted
|
||||
Mesh() = delete;
|
||||
|
||||
// Generate a default name for the mesh
|
||||
char szTemp[128];
|
||||
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
//! Constructor with explicit name
|
||||
explicit Mesh(const std::string &name)
|
||||
: mName(name)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//! Name of the mesh
|
||||
std::string mName;
|
||||
|
||||
|
@ -486,25 +548,22 @@ struct aiFloatKey
|
|||
/** Helper structure to represent a 3ds file node */
|
||||
struct Node
|
||||
{
|
||||
Node():
|
||||
mParent(NULL)
|
||||
, mInstanceNumber(0)
|
||||
, mHierarchyPos (0)
|
||||
, mHierarchyIndex (0)
|
||||
, mInstanceCount (1)
|
||||
Node() = delete;
|
||||
|
||||
explicit Node(const std::string &name)
|
||||
: mParent(NULL)
|
||||
, mName(name)
|
||||
, mInstanceNumber(0)
|
||||
, mHierarchyPos (0)
|
||||
, mHierarchyIndex (0)
|
||||
, mInstanceCount (1)
|
||||
{
|
||||
static int iCnt = 0;
|
||||
|
||||
// Generate a default name for the node
|
||||
char szTemp[128];
|
||||
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
|
||||
aRotationKeys.reserve (20);
|
||||
aPositionKeys.reserve (20);
|
||||
aScalingKeys.reserve (20);
|
||||
}
|
||||
|
||||
|
||||
~Node()
|
||||
{
|
||||
for (unsigned int i = 0; i < mChildren.size();++i)
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -51,12 +52,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// internal headers
|
||||
#include "3DSLoader.h"
|
||||
#include "Macros.h"
|
||||
#include <assimp/Macros.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -70,7 +71,7 @@ static const aiImporterDesc desc = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
"3ds prj"
|
||||
"3ds prj"
|
||||
};
|
||||
|
||||
|
||||
|
@ -105,29 +106,31 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
Discreet3DSImporter::Discreet3DSImporter()
|
||||
: stream(),
|
||||
mLastNodeIndex(),
|
||||
mCurrentNode(),
|
||||
mRootNode(),
|
||||
mScene(),
|
||||
mMasterScale(),
|
||||
bHasBG(),
|
||||
bIsPrj()
|
||||
{}
|
||||
: stream()
|
||||
, mLastNodeIndex()
|
||||
, mCurrentNode()
|
||||
, mRootNode()
|
||||
, mScene()
|
||||
, mMasterScale()
|
||||
, bHasBG()
|
||||
, bIsPrj() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
Discreet3DSImporter::~Discreet3DSImporter()
|
||||
{}
|
||||
Discreet3DSImporter::~Discreet3DSImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
std::string extension = GetExtension(pFile);
|
||||
if(extension == "3ds" || extension == "prj" ) {
|
||||
if(extension == "3ds" || extension == "prj") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!extension.length() || checkSig) {
|
||||
uint16_t token[3];
|
||||
token[0] = 0x4d4d;
|
||||
|
@ -158,19 +161,21 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
|
||||
this->stream = &stream;
|
||||
|
||||
// We should have at least one chunk
|
||||
if (stream.GetRemainingSize() < 16) {
|
||||
throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
|
||||
}
|
||||
this->stream = &stream;
|
||||
|
||||
// Allocate our temporary 3DS representation
|
||||
mScene = new D3DS::Scene();
|
||||
D3DS::Scene _scene;
|
||||
mScene = &_scene;
|
||||
|
||||
// Initialize members
|
||||
D3DS::Node _rootNode("UNNAMED");
|
||||
mLastNodeIndex = -1;
|
||||
mCurrentNode = new D3DS::Node();
|
||||
mCurrentNode = &_rootNode;
|
||||
mRootNode = mCurrentNode;
|
||||
mRootNode->mHierarchyPos = -1;
|
||||
mRootNode->mHierarchyIndex = -1;
|
||||
|
@ -190,7 +195,6 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
// file.
|
||||
for (auto &mesh : mScene->mMeshes) {
|
||||
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
|
||||
delete mScene;
|
||||
throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
|
||||
}
|
||||
CheckIndices(mesh);
|
||||
|
@ -198,7 +202,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
|
||||
}
|
||||
|
||||
// Replace all occurrences of the default material with a
|
||||
// Replace all occurences of the default material with a
|
||||
// valid material. Generate it if no material containing
|
||||
// DEFAULT in its name has been found in the file
|
||||
ReplaceDefaultMaterial();
|
||||
|
@ -209,16 +213,14 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
ConvertScene(pScene);
|
||||
|
||||
// Generate the node graph for the scene. This is a little bit
|
||||
// tricky since we'll need to split some meshes into submeshes
|
||||
// tricky since we'll need to split some meshes into sub-meshes
|
||||
GenerateNodeGraph(pScene);
|
||||
|
||||
// Now apply the master scaling factor to the scene
|
||||
ApplyMasterScale(pScene);
|
||||
|
||||
// Delete our internal scene representation and the root
|
||||
// node, so the whole hierarchy will follow
|
||||
delete mRootNode;
|
||||
delete mScene;
|
||||
// Our internal scene representation and the root
|
||||
// node will be automatically deleted, so the whole hierarchy will follow
|
||||
|
||||
AI_DEBUG_INVALIDATE_PTR(mRootNode);
|
||||
AI_DEBUG_INVALIDATE_PTR(mScene);
|
||||
|
@ -255,8 +257,9 @@ void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
|
|||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
|
||||
throw DeadlyImportError("Chunk is too large");
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
|
||||
DefaultLogger::get()->error("3DS: Chunk overflow");
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
|
||||
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -317,7 +320,7 @@ void Discreet3DSImporter::ParseEditorChunk()
|
|||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff,stream->GetI2());
|
||||
DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
|
||||
ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
|
||||
}
|
||||
break;
|
||||
};
|
||||
|
@ -346,7 +349,7 @@ void Discreet3DSImporter::ParseObjectChunk()
|
|||
case Discreet3DS::CHUNK_MAT_MATERIAL:
|
||||
|
||||
// Add a new material to the list
|
||||
mScene->mMaterials.push_back(D3DS::Material());
|
||||
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
|
||||
ParseMaterialChunk();
|
||||
break;
|
||||
|
||||
|
@ -358,7 +361,7 @@ void Discreet3DSImporter::ParseObjectChunk()
|
|||
if (is_qnan(mClrAmbient.r))
|
||||
{
|
||||
// We failed to read the ambient base color.
|
||||
DefaultLogger::get()->error("3DS: Failed to read ambient base color");
|
||||
ASSIMP_LOG_ERROR("3DS: Failed to read ambient base color");
|
||||
mClrAmbient.r = mClrAmbient.g = mClrAmbient.b = 0.0f;
|
||||
}
|
||||
break;
|
||||
|
@ -402,11 +405,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
|
|||
case Discreet3DS::CHUNK_TRIMESH:
|
||||
{
|
||||
// this starts a new triangle mesh
|
||||
mScene->mMeshes.push_back(D3DS::Mesh());
|
||||
D3DS::Mesh& m = mScene->mMeshes.back();
|
||||
|
||||
// Setup the name of the mesh
|
||||
m.mName = std::string(name, num);
|
||||
mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
|
||||
|
||||
// Read mesh chunks
|
||||
ParseMeshChunk();
|
||||
|
@ -464,7 +463,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
|
|||
if (len < 1e-5) {
|
||||
|
||||
// There are some files with lookat == position. Don't know why or whether it's ok or not.
|
||||
DefaultLogger::get()->error("3DS: Unable to read proper camera look-at vector");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read proper camera look-at vector");
|
||||
camera->mLookAt = aiVector3D(0.0,1.0,0.0);
|
||||
|
||||
}
|
||||
|
@ -630,9 +629,9 @@ void Discreet3DSImporter::SkipTCBInfo()
|
|||
if (!flags) {
|
||||
// Currently we can't do anything with these values. They occur
|
||||
// quite rare, so it wouldn't be worth the effort implementing
|
||||
// them. 3DS ist not really suitable for complex animations,
|
||||
// them. 3DS is not really suitable for complex animations,
|
||||
// so full support is not required.
|
||||
DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
|
||||
ASSIMP_LOG_WARN("3DS: Skipping TCB animation info");
|
||||
}
|
||||
|
||||
if (flags & Discreet3DS::KEY_USE_TENS) {
|
||||
|
@ -690,8 +689,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
pcNode->mInstanceCount++;
|
||||
instanceNumber = pcNode->mInstanceCount;
|
||||
}
|
||||
pcNode = new D3DS::Node();
|
||||
pcNode->mName = name;
|
||||
pcNode = new D3DS::Node(name);
|
||||
pcNode->mInstanceNumber = instanceNumber;
|
||||
|
||||
// There are two unknown values which we can safely ignore
|
||||
|
@ -734,7 +732,6 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
|
||||
// If object name is DUMMY, take this one instead
|
||||
if (mCurrentNode->mName == "$$$DUMMY") {
|
||||
//DefaultLogger::get()->warn("3DS: Skipping dummy object name for non-dummy object");
|
||||
mCurrentNode->mName = std::string(sz);
|
||||
break;
|
||||
}
|
||||
|
@ -745,7 +742,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
|
||||
if ( Discreet3DS::CHUNK_TRACKINFO != parent)
|
||||
{
|
||||
DefaultLogger::get()->warn("3DS: Skipping pivot subchunk for non usual object");
|
||||
ASSIMP_LOG_WARN("3DS: Skipping pivot subchunk for non usual object");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -807,7 +804,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
{
|
||||
// roll keys are accepted for cameras only
|
||||
if (parent != Discreet3DS::CHUNK_TRACKCAMERA) {
|
||||
DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
|
||||
ASSIMP_LOG_WARN("3DS: Ignoring roll track for non-camera object");
|
||||
break;
|
||||
}
|
||||
bool sortKeys = false;
|
||||
|
@ -847,7 +844,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
// CAMERA FOV KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKFOV:
|
||||
{
|
||||
DefaultLogger::get()->error("3DS: Skipping FOV animation track. "
|
||||
ASSIMP_LOG_ERROR("3DS: Skipping FOV animation track. "
|
||||
"This is not supported");
|
||||
}
|
||||
break;
|
||||
|
@ -987,7 +984,7 @@ void Discreet3DSImporter::ParseFaceChunk()
|
|||
}
|
||||
}
|
||||
if (0xcdcdcdcd == idx) {
|
||||
DefaultLogger::get()->error(std::string("3DS: Unknown material: ") + sz);
|
||||
ASSIMP_LOG_ERROR_F( "3DS: Unknown material: ", sz);
|
||||
}
|
||||
|
||||
// Now continue and read all material indices
|
||||
|
@ -997,7 +994,7 @@ void Discreet3DSImporter::ParseFaceChunk()
|
|||
|
||||
// check range
|
||||
if (fidx >= mMesh.mFaceMaterials.size()) {
|
||||
DefaultLogger::get()->error("3DS: Invalid face index in face material list");
|
||||
ASSIMP_LOG_ERROR("3DS: Invalid face index in face material list");
|
||||
}
|
||||
else mMesh.mFaceMaterials[fidx] = idx;
|
||||
}}
|
||||
|
@ -1112,7 +1109,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
|
||||
if (!cnt) {
|
||||
// This may not be, we use the default name instead
|
||||
DefaultLogger::get()->error("3DS: Empty material name");
|
||||
ASSIMP_LOG_ERROR("3DS: Empty material name");
|
||||
}
|
||||
else mScene->mMaterials.back().mName = std::string(sz,cnt);
|
||||
}
|
||||
|
@ -1125,7 +1122,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
ParseColorChunk(pc);
|
||||
if (is_qnan(pc->r)) {
|
||||
// color chunk is invalid. Simply ignore it
|
||||
DefaultLogger::get()->error("3DS: Unable to read DIFFUSE chunk");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read DIFFUSE chunk");
|
||||
pc->r = pc->g = pc->b = 1.0f;
|
||||
}}
|
||||
break;
|
||||
|
@ -1137,7 +1134,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
ParseColorChunk(pc);
|
||||
if (is_qnan(pc->r)) {
|
||||
// color chunk is invalid. Simply ignore it
|
||||
DefaultLogger::get()->error("3DS: Unable to read SPECULAR chunk");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read SPECULAR chunk");
|
||||
pc->r = pc->g = pc->b = 1.0f;
|
||||
}}
|
||||
break;
|
||||
|
@ -1149,7 +1146,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
ParseColorChunk(pc);
|
||||
if (is_qnan(pc->r)) {
|
||||
// color chunk is invalid. Simply ignore it
|
||||
DefaultLogger::get()->error("3DS: Unable to read AMBIENT chunk");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read AMBIENT chunk");
|
||||
pc->r = pc->g = pc->b = 0.0f;
|
||||
}}
|
||||
break;
|
||||
|
@ -1161,7 +1158,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
ParseColorChunk(pc);
|
||||
if (is_qnan(pc->r)) {
|
||||
// color chunk is invalid. Simply ignore it
|
||||
DefaultLogger::get()->error("3DS: Unable to read EMISSIVE chunk");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read EMISSIVE chunk");
|
||||
pc->r = pc->g = pc->b = 0.0f;
|
||||
}}
|
||||
break;
|
||||
|
@ -1295,7 +1292,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
|
|||
pcOut->mScaleU = stream->GetF4();
|
||||
if (0.0f == pcOut->mScaleU)
|
||||
{
|
||||
DefaultLogger::get()->warn("Texture coordinate scaling in the x direction is zero. Assuming 1.");
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
|
||||
pcOut->mScaleU = 1.0f;
|
||||
}
|
||||
break;
|
||||
|
@ -1304,7 +1301,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
|
|||
pcOut->mScaleV = stream->GetF4();
|
||||
if (0.0f == pcOut->mScaleV)
|
||||
{
|
||||
DefaultLogger::get()->warn("Texture coordinate scaling in the y direction is zero. Assuming 1.");
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
|
||||
pcOut->mScaleV = 1.0f;
|
||||
}
|
||||
break;
|
||||
|
@ -1381,7 +1378,7 @@ void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
|
|||
bGamma = true;
|
||||
|
||||
case Discreet3DS::CHUNK_RGBF:
|
||||
if (sizeof(ai_real) * 3 > diff) {
|
||||
if (sizeof(float) * 3 > diff) {
|
||||
*out = clrError;
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -46,13 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_3DSIMPORTER_H_INC
|
||||
#define AI_3DSIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include "StreamReader.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
|
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
namespace XmlTag {
|
||||
// Meta-data
|
||||
static const std::string meta = "metadata";
|
||||
static const std::string meta_name = "name";
|
||||
|
||||
// Model-data specific tags
|
||||
static const std::string model = "model";
|
||||
static const std::string model_unit = "unit";
|
||||
static const std::string metadata = "metadata";
|
||||
static const std::string resources = "resources";
|
||||
static const std::string object = "object";
|
||||
static const std::string mesh = "mesh";
|
||||
static const std::string vertices = "vertices";
|
||||
static const std::string vertex = "vertex";
|
||||
static const std::string triangles = "triangles";
|
||||
static const std::string triangle = "triangle";
|
||||
static const std::string x = "x";
|
||||
static const std::string y = "y";
|
||||
static const std::string z = "z";
|
||||
static const std::string v1 = "v1";
|
||||
static const std::string v2 = "v2";
|
||||
static const std::string v3 = "v3";
|
||||
static const std::string id = "id";
|
||||
static const std::string pid = "pid";
|
||||
static const std::string p1 = "p1";
|
||||
static const std::string name = "name";
|
||||
static const std::string type = "type";
|
||||
static const std::string build = "build";
|
||||
static const std::string item = "item";
|
||||
static const std::string objectid = "objectid";
|
||||
static const std::string transform = "transform";
|
||||
|
||||
// Material definitions
|
||||
static const std::string basematerials = "basematerials";
|
||||
static const std::string basematerials_id = "id";
|
||||
static const std::string basematerials_base = "base";
|
||||
static const std::string basematerials_name = "name";
|
||||
static const std::string basematerials_displaycolor = "displaycolor";
|
||||
|
||||
// Meta info tags
|
||||
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
|
||||
static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
|
||||
static const std::string RELS_ATTRIB_TARGET = "Target";
|
||||
static const std::string RELS_ATTRIB_TYPE = "Type";
|
||||
static const std::string RELS_ATTRIB_ID = "Id";
|
||||
static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
}
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
|
@ -4,7 +4,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -49,11 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// internal headers
|
||||
#include "ACLoader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include "Subdivision.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Subdivision.h>
|
||||
#include "Importer.h"
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
@ -84,7 +85,7 @@ static const aiImporterDesc desc = {
|
|||
#define AI_AC_SKIP_TO_NEXT_TOKEN() \
|
||||
if (!SkipSpaces(&buffer)) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); \
|
||||
continue; \
|
||||
}
|
||||
|
||||
|
@ -100,7 +101,7 @@ static const aiImporterDesc desc = {
|
|||
{ \
|
||||
if (IsLineEnd( *buffer )) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); \
|
||||
out = "ERROR"; \
|
||||
break; \
|
||||
} \
|
||||
|
@ -119,7 +120,7 @@ static const aiImporterDesc desc = {
|
|||
{ \
|
||||
if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " name " was expected."); \
|
||||
continue; \
|
||||
} \
|
||||
buffer += name_length+1; \
|
||||
|
@ -216,7 +217,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
|
||||
obj.name = std::string( light->mName.data );
|
||||
|
||||
DefaultLogger::get()->debug("AC3D: Light source encountered");
|
||||
ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
|
||||
obj.type = Object::Light;
|
||||
}
|
||||
else if (!ASSIMP_strincmp(buffer,"group",5))
|
||||
|
@ -306,12 +307,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
{
|
||||
if (!GetNextLine())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
||||
break;
|
||||
}
|
||||
else if (!IsNumeric(*buffer))
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
|
||||
--buffer; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
|
@ -337,8 +338,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
// example writes no surf chunks
|
||||
if (!Q3DWorkAround)
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: SURF token was expected");
|
||||
DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
|
||||
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
|
||||
ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
|
||||
}
|
||||
--buffer; // make sure the line is processed a second time
|
||||
// break; --- see fix notes above
|
||||
|
@ -383,7 +384,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
{
|
||||
if(!GetNextLine())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
|
||||
break;
|
||||
}
|
||||
surf.entries.push_back(Surface::SurfaceEntry());
|
||||
|
@ -404,7 +405,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
}
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -477,7 +478,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
therefore: if no surfaces are defined return point data only
|
||||
*/
|
||||
|
||||
DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
|
||||
ASSIMP_LOG_INFO("AC3D: No surfaces defined in object definition, "
|
||||
"a point list is returned");
|
||||
|
||||
meshes.push_back(new aiMesh());
|
||||
|
@ -518,12 +519,12 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
unsigned int idx = (*it).mat;
|
||||
if (idx >= needMat.size())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: material index is out of range");
|
||||
ASSIMP_LOG_ERROR("AC3D: material index is out of range");
|
||||
idx = 0;
|
||||
}
|
||||
if ((*it).entries.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
|
||||
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
|
||||
}
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
|
@ -532,7 +533,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
{
|
||||
if ((*it2).first >= object.vertices.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
|
||||
ASSIMP_LOG_WARN("AC3D: Invalid vertex reference");
|
||||
(*it2).first = 0;
|
||||
}
|
||||
}
|
||||
|
@ -560,7 +561,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
|
||||
if ((*it).flags & 0xf)
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
|
||||
ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
|
||||
(*it).flags &= ~(0xf);
|
||||
}
|
||||
|
||||
|
@ -711,7 +712,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
if (object.subDiv) {
|
||||
if (configEvalSubdivision) {
|
||||
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
|
||||
DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
|
||||
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: "+object.name);
|
||||
|
||||
std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
|
||||
div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
|
||||
|
@ -720,7 +721,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
// previous meshes are deleted vy Subdivide().
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
|
||||
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: "
|
||||
+object.name);
|
||||
}
|
||||
}
|
||||
|
@ -812,7 +813,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
|
|||
unsigned int version = HexDigitToDecimal( buffer[4] );
|
||||
char msg[3];
|
||||
ASSIMP_itoa10(msg,3,version);
|
||||
DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
|
||||
ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
|
||||
|
||||
std::vector<Material> materials;
|
||||
materials.reserve(5);
|
||||
|
@ -856,7 +857,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
if (materials.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: No material has been found");
|
||||
ASSIMP_LOG_WARN("AC3D: No material has been found");
|
||||
materials.push_back(Material());
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -47,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <vector>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiNode;
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -51,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AMFImporter.hpp"
|
||||
#include "AMFImporter_Macro.hpp"
|
||||
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
// Header files, stdlib.
|
||||
|
@ -229,7 +230,7 @@ casu_cres:
|
|||
if(!skipped_before[sk_idx])
|
||||
{
|
||||
skipped_before[sk_idx] = true;
|
||||
LogWarning("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
|
||||
ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -56,14 +57,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "assimp/types.h"
|
||||
#include "BaseImporter.h"
|
||||
#include "irrXMLWrapper.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
|
||||
// Header files, stdlib.
|
||||
#include <set>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
/// \class AMFImporter
|
||||
/// Class that holding scene graph which include: geometry, metadata, materials etc.
|
||||
///
|
||||
|
@ -98,100 +99,49 @@ namespace Assimp
|
|||
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
|
||||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
|
||||
///
|
||||
class AMFImporter : public BaseImporter
|
||||
{
|
||||
/***********************************************/
|
||||
/******************** Types ********************/
|
||||
/***********************************************/
|
||||
|
||||
class AMFImporter : public BaseImporter {
|
||||
private:
|
||||
struct SPP_Material;// forward declaration
|
||||
|
||||
struct SPP_Material;// forward declaration
|
||||
/// \struct SPP_Composite
|
||||
/// Data type for post-processing step. More suitable container for part of material's composition.
|
||||
struct SPP_Composite {
|
||||
SPP_Material* Material;///< Pointer to material - part of composition.
|
||||
std::string Formula;///< Formula for calculating ratio of \ref Material.
|
||||
};
|
||||
|
||||
/// \struct SPP_Composite
|
||||
/// Data type for postprocessing step. More suitable container for part of material's composition.
|
||||
struct SPP_Composite
|
||||
{
|
||||
SPP_Material* Material;///< Pointer to material - part of composition.
|
||||
std::string Formula;///< Formula for calculating ratio of \ref Material.
|
||||
};
|
||||
/// \struct SPP_Material
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID;///< Material ID.
|
||||
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
|
||||
CAMFImporter_NodeElement_Color* Color;///< Color of material.
|
||||
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// \struct SPP_Material
|
||||
/// Data type for postprocessing step. More suitable container for material.
|
||||
struct SPP_Material
|
||||
{
|
||||
std::string ID;///< Material ID.
|
||||
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
|
||||
CAMFImporter_NodeElement_Color* Color;///< Color of material.
|
||||
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// \fn aiColor4D GetColor(const float pX, const float pY, const float pZ) const
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture {
|
||||
std::string ID;
|
||||
size_t Width, Height, Depth;
|
||||
bool Tiled;
|
||||
char FormatHint[9];// 8 for string + 1 for terminator.
|
||||
uint8_t *Data;
|
||||
};
|
||||
|
||||
/// \struct SPP_Texture
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture
|
||||
{
|
||||
std::string ID;
|
||||
size_t Width, Height, Depth;
|
||||
bool Tiled;
|
||||
char FormatHint[ 9 ];// 8 for string + 1 for terminator.
|
||||
uint8_t *Data;
|
||||
};
|
||||
/// Data type for post-processing step. Contain face data.
|
||||
struct SComplexFace {
|
||||
aiFace Face;///< Face vertices.
|
||||
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
|
||||
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
|
||||
};
|
||||
|
||||
/// \struct SComplexFace
|
||||
/// Data type for post-processing step. Contain face data.
|
||||
struct SComplexFace
|
||||
{
|
||||
aiFace Face;///< Face vertices.
|
||||
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
|
||||
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
|
||||
};
|
||||
|
||||
|
||||
|
||||
/***********************************************/
|
||||
/****************** Constants ******************/
|
||||
/***********************************************/
|
||||
|
||||
private:
|
||||
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
/***********************************************/
|
||||
/****************** Variables ******************/
|
||||
/***********************************************/
|
||||
|
||||
private:
|
||||
|
||||
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
|
||||
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
|
||||
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
|
||||
std::string mUnit;
|
||||
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
|
||||
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
|
||||
|
||||
/***********************************************/
|
||||
/****************** Functions ******************/
|
||||
/***********************************************/
|
||||
|
||||
private:
|
||||
|
||||
/// \fn AMFImporter(const AMFImporter& pScene)
|
||||
/// Disabled copy constructor.
|
||||
AMFImporter(const AMFImporter& pScene);
|
||||
|
||||
/// \fn AMFImporter& operator=(const AMFImporter& pScene)
|
||||
/// Disabled assign operator.
|
||||
AMFImporter& operator=(const AMFImporter& pScene);
|
||||
|
||||
/// \fn void Clear()
|
||||
/// Clear all temporary data.
|
||||
void Clear();
|
||||
|
||||
|
@ -199,7 +149,6 @@ private:
|
|||
/************* Functions: find set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, aiNode** pNode) const
|
||||
/// Find specified node element in node elements list ( \ref mNodeElement_List).
|
||||
/// \param [in] pID - ID(name) of requested node element.
|
||||
/// \param [in] pType - type of node element.
|
||||
|
@ -207,7 +156,6 @@ private:
|
|||
/// \return true - if the node element is found, else - false.
|
||||
bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
|
||||
|
||||
/// \fn bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
|
||||
/// Find requested aiNode in node list.
|
||||
/// \param [in] pID - ID(name) of requested node.
|
||||
/// \param [in] pNodeList - list of nodes where to find the node.
|
||||
|
@ -215,15 +163,13 @@ private:
|
|||
/// \return true - if the node is found, else - false.
|
||||
bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
|
||||
|
||||
/// \fn bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
|
||||
/// Find material in list for converted materials. Use at postprocessing step.
|
||||
/// \param [in] pID - material ID.
|
||||
/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
|
||||
/// \return true - if the material is found, else - false.
|
||||
bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
|
||||
|
||||
/// \fn bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, uint32_t* pConvertedTextureIndex = nullptr) const
|
||||
/// Find texture in list of converted textures. Use at postprocessing step,
|
||||
/// Find texture in list of converted textures. Use at postprocessing step,
|
||||
/// \param [in] pID_R - ID of source "red" texture.
|
||||
/// \param [in] pID_G - ID of source "green" texture.
|
||||
/// \param [in] pID_B - ID of source "blue" texture.
|
||||
|
@ -234,11 +180,7 @@ private:
|
|||
bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
|
||||
uint32_t* pConvertedTextureIndex = nullptr) const;
|
||||
|
||||
/***********************************************/
|
||||
/********* Functions: postprocess set **********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
|
||||
/// Get data stored in <vertices> and place it to arrays.
|
||||
/// \param [in] pNodeElement - reference to node element which kept <object> data.
|
||||
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
|
||||
|
@ -247,9 +189,8 @@ private:
|
|||
void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
|
||||
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
|
||||
|
||||
/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
|
||||
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
|
||||
/// converted texture will be returned. Convertion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
|
||||
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
|
||||
/// to converted textures list.
|
||||
/// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified.
|
||||
/// \param [in] pID_R - ID of source "red" texture.
|
||||
|
@ -259,27 +200,23 @@ private:
|
|||
/// \return index of the texture in array of the converted textures.
|
||||
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
|
||||
|
||||
/// \fn void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> > pOutputList_Separated)
|
||||
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
|
||||
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
|
||||
/// processing.
|
||||
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
|
||||
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
|
||||
|
||||
/// \fn void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const
|
||||
/// Check if child elements of node element is metadata and add it to scene node.
|
||||
/// \param [in] pMetadataList - reference to list with collected metadata.
|
||||
/// \param [out] pSceneNode - scene node in which metadata will be added.
|
||||
void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
|
||||
|
||||
/// \fn void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
|
||||
/// To create aiMesh and aiNode for it from <object>.
|
||||
/// \param [in] pNodeElement - reference to node element which kept <object> data.
|
||||
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
|
||||
/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
|
||||
void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
|
||||
|
||||
/// \fn void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
|
||||
/// Create mesh for every <volume> in <mesh>.
|
||||
/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
|
||||
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
|
||||
|
@ -293,27 +230,20 @@ private:
|
|||
const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
|
||||
std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
|
||||
|
||||
/// \fn void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
|
||||
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
|
||||
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
|
||||
void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
|
||||
|
||||
/// \fn void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
|
||||
/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
|
||||
/// \param [in] pConstellation - reference to <constellation> node.
|
||||
/// \param [out] pNodeList - reference to aiNode's list.
|
||||
void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
|
||||
|
||||
/// \fn void Postprocess_BuildScene()
|
||||
/// Build Assimp scene graph in aiScene from collected data.
|
||||
/// \param [out] pScene - pointer to aiScene where tree will be built.
|
||||
void Postprocess_BuildScene(aiScene* pScene);
|
||||
|
||||
/***********************************************/
|
||||
/************* Functions: throw set ************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void Throw_CloseNotFound(const std::string& pNode)
|
||||
/// Call that function when close tag of node not found and exception must be raised.
|
||||
/// E.g.:
|
||||
/// <amf>
|
||||
|
@ -323,19 +253,16 @@ private:
|
|||
/// \param [in] pNode - node name in which exception happened.
|
||||
void Throw_CloseNotFound(const std::string& pNode);
|
||||
|
||||
/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
|
||||
/// Call that function when attribute name is incorrect and exception must be raised.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_IncorrectAttr(const std::string& pAttrName);
|
||||
|
||||
/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
|
||||
/// Call that function when attribute value is incorrect and exception must be raised.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_IncorrectAttrValue(const std::string& pAttrName);
|
||||
|
||||
/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
|
||||
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
|
||||
/// E.g.:
|
||||
/// <object>
|
||||
|
@ -347,216 +274,158 @@ private:
|
|||
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
|
||||
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
|
||||
|
||||
/// \fn void Throw_ID_NotFound(const std::string& pID) const
|
||||
/// Call that function when referenced element ID are not found in graph and exception must be raised.
|
||||
/// \param [in] pID - ID of of element which not found.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_ID_NotFound(const std::string& pID) const;
|
||||
|
||||
/***********************************************/
|
||||
/************** Functions: LOG set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void LogInfo(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->info()
|
||||
void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
|
||||
|
||||
/// \fn void LogWarning(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->warn()
|
||||
void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
|
||||
|
||||
/// \fn void LogError(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->error()
|
||||
void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
|
||||
|
||||
/***********************************************/
|
||||
/************** Functions: XML set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void XML_CheckNode_MustHaveChildren()
|
||||
/// Check if current node have children: <node>...</node>. If not then exception will throwed.
|
||||
void XML_CheckNode_MustHaveChildren();
|
||||
|
||||
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
|
||||
/// Chek if current node name is equal to pNodeName.
|
||||
/// Check if current node name is equal to pNodeName.
|
||||
/// \param [in] pNodeName - name for checking.
|
||||
/// return true if current node name is equal to pNodeName, else - false.
|
||||
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
|
||||
|
||||
/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
|
||||
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
|
||||
/// \param [in] pParentNodeName - parent node name. Used for reporting.
|
||||
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
|
||||
|
||||
/// \fn bool XML_SearchNode(const std::string& pNodeName)
|
||||
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
|
||||
/// \param [in] pNodeName - requested node name.
|
||||
/// return true - if node is found, else - false.
|
||||
bool XML_SearchNode(const std::string& pNodeName);
|
||||
|
||||
/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
|
||||
|
||||
/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
|
||||
|
||||
/// \fn uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
|
||||
|
||||
/// \fn float XML_ReadNode_GetVal_AsFloat()
|
||||
/// Read node value.
|
||||
/// \return read data.
|
||||
float XML_ReadNode_GetVal_AsFloat();
|
||||
|
||||
/// \fn uint32_t XML_ReadNode_GetVal_AsU32()
|
||||
/// Read node value.
|
||||
/// \return read data.
|
||||
uint32_t XML_ReadNode_GetVal_AsU32();
|
||||
|
||||
/// \fn void XML_ReadNode_GetVal_AsString(std::string& pValue)
|
||||
/// Read node value.
|
||||
/// \return read data.
|
||||
void XML_ReadNode_GetVal_AsString(std::string& pValue);
|
||||
|
||||
/***********************************************/
|
||||
/******** Functions: parse set private *********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
|
||||
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
|
||||
/// \param [in] pNode - new current node.
|
||||
void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
|
||||
|
||||
/// \fn void ParseHelper_Group_End()
|
||||
/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
|
||||
void ParseHelper_Node_Exit();
|
||||
|
||||
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
|
||||
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
|
||||
/// must be converted to right form - "0.xxx".
|
||||
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
|
||||
/// \param [out[ pOutString - output string with right form of values.
|
||||
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
|
||||
|
||||
/// \fn void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
|
||||
/// Decode Base64-encoded data.
|
||||
/// \param [in] pInputBase64 - reference to input Base64-encoded string.
|
||||
/// \param [out] pOutputData - reference to output array for decoded data.
|
||||
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
|
||||
|
||||
/// \fn void ParseNode_Root()
|
||||
/// Parse <AMF> node of the file.
|
||||
void ParseNode_Root();
|
||||
|
||||
/******** Functions: top nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Constellation()
|
||||
/// Parse <constellation> node of the file.
|
||||
void ParseNode_Constellation();
|
||||
|
||||
/// \fn void ParseNode_Constellation()
|
||||
/// Parse <instance> node of the file.
|
||||
void ParseNode_Instance();
|
||||
|
||||
/// \fn void ParseNode_Material()
|
||||
/// Parse <material> node of the file.
|
||||
void ParseNode_Material();
|
||||
|
||||
/// \fn void ParseNode_Metadata()
|
||||
/// Parse <metadata> node.
|
||||
void ParseNode_Metadata();
|
||||
|
||||
/// \fn void ParseNode_Object()
|
||||
/// Parse <object> node of the file.
|
||||
void ParseNode_Object();
|
||||
|
||||
/// \fn void ParseNode_Texture()
|
||||
/// Parse <texture> node of the file.
|
||||
void ParseNode_Texture();
|
||||
|
||||
/******** Functions: geometry nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Coordinates()
|
||||
/// Parse <coordinates> node of the file.
|
||||
void ParseNode_Coordinates();
|
||||
|
||||
/// \fn void ParseNode_Edge()
|
||||
/// Parse <edge> node of the file.
|
||||
void ParseNode_Edge();
|
||||
|
||||
/// \fn void ParseNode_Mesh()
|
||||
/// Parse <mesh> node of the file.
|
||||
void ParseNode_Mesh();
|
||||
|
||||
/// \fn void ParseNode_Triangle()
|
||||
/// Parse <triangle> node of the file.
|
||||
void ParseNode_Triangle();
|
||||
|
||||
/// \fn void ParseNode_Vertex()
|
||||
/// Parse <vertex> node of the file.
|
||||
void ParseNode_Vertex();
|
||||
|
||||
/// \fn void ParseNode_Vertices()
|
||||
/// Parse <vertices> node of the file.
|
||||
void ParseNode_Vertices();
|
||||
|
||||
/// \fn void ParseNode_Volume()
|
||||
/// Parse <volume> node of the file.
|
||||
void ParseNode_Volume();
|
||||
|
||||
/******** Functions: material nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Color()
|
||||
/// Parse <color> node of the file.
|
||||
void ParseNode_Color();
|
||||
|
||||
/// \fn void ParseNode_TexMap(const bool pUseOldName = false)
|
||||
/// Parse <texmap> of <map> node of the file.
|
||||
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
|
||||
void ParseNode_TexMap(const bool pUseOldName = false);
|
||||
|
||||
public:
|
||||
|
||||
/// \fn AMFImporter()
|
||||
/// Default constructor.
|
||||
AMFImporter()
|
||||
: mNodeElement_Cur(nullptr), mReader(nullptr)
|
||||
{}
|
||||
AMFImporter() AI_NO_EXCEPT
|
||||
: mNodeElement_Cur(nullptr)
|
||||
, mReader(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
/// \fn ~AMFImporter()
|
||||
/// Default destructor.
|
||||
~AMFImporter();
|
||||
|
||||
/***********************************************/
|
||||
/******** Functions: parse set, public *********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be throwed if trouble will found.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
|
||||
|
||||
/***********************************************/
|
||||
/********* Functions: BaseImporter set *********/
|
||||
/***********************************************/
|
||||
|
||||
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
|
||||
void GetExtensionList(std::set<std::string>& pExtensionList);
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc* GetInfo ()const;
|
||||
|
||||
};// class AMFImporter
|
||||
AMFImporter(const AMFImporter& pScene) = delete;
|
||||
AMFImporter& operator=(const AMFImporter& pScene) = delete;
|
||||
|
||||
private:
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
|
||||
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
|
||||
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
|
||||
std::string mUnit;
|
||||
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
|
||||
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
|
||||
|
||||
};
|
||||
|
||||
}// namespace Assimp
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -70,7 +71,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
}
|
||||
|
||||
/// \def MACRO_ATTRREAD_CHECK_REF
|
||||
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
|
||||
/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
|
||||
/// "continue" will called.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \param [out] pVarName - output variable name.
|
||||
|
@ -83,7 +84,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
}
|
||||
|
||||
/// \def MACRO_ATTRREAD_CHECK_RET
|
||||
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
|
||||
/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
|
||||
/// If result was read then "continue" will called.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \param [out] pVarName - output variable name.
|
||||
|
@ -129,7 +130,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
} while(false)
|
||||
|
||||
/// \def MACRO_NODECHECK_READCOMP_F
|
||||
/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "float".
|
||||
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
|
||||
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
|
||||
/// \param [in] pNodeName - node name.
|
||||
/// \param [in, out] pReadFlag - read flag.
|
||||
|
@ -146,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
}
|
||||
|
||||
/// \def MACRO_NODECHECK_READCOMP_U32
|
||||
/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
|
||||
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
|
||||
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
|
||||
/// \param [in] pNodeName - node name.
|
||||
/// \param [in, out] pReadFlag - read flag.
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -67,10 +68,9 @@ namespace Assimp
|
|||
// Multi elements - No.
|
||||
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
|
||||
// values can be specified as constants, or as a formula depending on the coordinates.
|
||||
void AMFImporter::ParseNode_Color()
|
||||
{
|
||||
std::string profile;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_Color() {
|
||||
std::string profile;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -97,15 +97,19 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_NODECHECK_LOOPEND("color");
|
||||
ParseHelper_Node_Exit();
|
||||
// check that all components was defined
|
||||
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
|
||||
// check if <a> is absent. Then manualy add "a == 1".
|
||||
if(!read_flag[3]) als.Color.a = 1;
|
||||
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
|
||||
throw DeadlyImportError("Not all color components are defined.");
|
||||
}
|
||||
|
||||
}// if(!mReader->isEmptyElement())
|
||||
// check if <a> is absent. Then manually add "a == 1".
|
||||
if (!read_flag[3]) {
|
||||
als.Color.a = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
}// if(!mReader->isEmptyElement()) else
|
||||
}
|
||||
|
||||
als.Composed = false;
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
|
@ -118,10 +122,9 @@ CAMFImporter_NodeElement* ne;
|
|||
// An available material.
|
||||
// Multi elements - Yes.
|
||||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Material()
|
||||
{
|
||||
std::string id;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_Material() {
|
||||
std::string id;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -130,9 +133,11 @@ CAMFImporter_NodeElement* ne;
|
|||
|
||||
// create new object.
|
||||
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
|
||||
// and assign read data
|
||||
|
||||
// and assign read data
|
||||
((CAMFImporter_NodeElement_Material*)ne)->ID = id;
|
||||
// Check for child nodes
|
||||
|
||||
// Check for child nodes
|
||||
if(!mReader->isEmptyElement())
|
||||
{
|
||||
bool col_read = false;
|
||||
|
@ -153,11 +158,11 @@ CAMFImporter_NodeElement* ne;
|
|||
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
|
||||
MACRO_NODECHECK_LOOPEND("material");
|
||||
ParseHelper_Node_Exit();
|
||||
}// if(!mReader->isEmptyElement())
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
}// if(!mReader->isEmptyElement()) else
|
||||
}
|
||||
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
}
|
||||
|
@ -180,14 +185,13 @@ CAMFImporter_NodeElement* ne;
|
|||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Texture()
|
||||
{
|
||||
std::string id;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 1;
|
||||
std::string type;
|
||||
bool tiled = false;
|
||||
std::string enc64_data;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
std::string id;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 1;
|
||||
std::string type;
|
||||
bool tiled = false;
|
||||
std::string enc64_data;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -200,20 +204,34 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// create new texture object.
|
||||
ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
|
||||
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
|
||||
|
||||
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
|
||||
|
||||
// Check for child nodes
|
||||
if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data);
|
||||
if (!mReader->isEmptyElement()) {
|
||||
XML_ReadNode_GetVal_AsString(enc64_data);
|
||||
}
|
||||
|
||||
// check that all components was defined
|
||||
if(id.empty()) throw DeadlyImportError("ID for texture must be defined.");
|
||||
if(width < 1) Throw_IncorrectAttrValue("width");
|
||||
if(height < 1) Throw_IncorrectAttrValue("height");
|
||||
if(depth < 1) Throw_IncorrectAttrValue("depth");
|
||||
if(type != "grayscale") Throw_IncorrectAttrValue("type");
|
||||
if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined.");
|
||||
if (id.empty()) {
|
||||
throw DeadlyImportError("ID for texture must be defined.");
|
||||
}
|
||||
if (width < 1) {
|
||||
Throw_IncorrectAttrValue("width");
|
||||
}
|
||||
if (height < 1) {
|
||||
Throw_IncorrectAttrValue("height");
|
||||
}
|
||||
if (depth < 1) {
|
||||
Throw_IncorrectAttrValue("depth");
|
||||
}
|
||||
if (type != "grayscale") {
|
||||
Throw_IncorrectAttrValue("type");
|
||||
}
|
||||
if (enc64_data.empty()) {
|
||||
throw DeadlyImportError("Texture data not defined.");
|
||||
}
|
||||
// copy data
|
||||
als.ID = id;
|
||||
als.Width = width;
|
||||
|
@ -221,8 +239,11 @@ CAMFImporter_NodeElement* ne;
|
|||
als.Depth = depth;
|
||||
als.Tiled = tiled;
|
||||
ParseHelper_Decode_Base64(enc64_data, als.Data);
|
||||
// check data size
|
||||
if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size.");
|
||||
|
||||
// check data size
|
||||
if ((width * height * depth) != als.Data.size()) {
|
||||
throw DeadlyImportError("Texture has incorrect data size.");
|
||||
}
|
||||
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
|
@ -242,10 +263,8 @@ CAMFImporter_NodeElement* ne;
|
|||
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
|
||||
// Multi elements - No.
|
||||
// Texture coordinates for every vertex of triangle.
|
||||
void AMFImporter::ParseNode_TexMap(const bool pUseOldName)
|
||||
{
|
||||
std::string rtexid, gtexid, btexid, atexid;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
|
||||
std::string rtexid, gtexid, btexid, atexid;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -256,7 +275,7 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// create new texture coordinates object.
|
||||
ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
|
||||
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
|
||||
|
||||
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
|
||||
// check data
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -61,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class CAMFImporter_NodeElement {
|
||||
|
||||
public:
|
||||
/// Define what data type contain node element.
|
||||
enum EType {
|
||||
|
@ -95,15 +95,11 @@ public: /// Destructor, virtual..
|
|||
// empty
|
||||
}
|
||||
|
||||
private:
|
||||
/// Disabled copy constructor.
|
||||
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
|
||||
|
||||
/// Disabled assign operator.
|
||||
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
|
||||
|
||||
/// Disabled default constructor.
|
||||
CAMFImporter_NodeElement();
|
||||
/// Disabled copy constructor and co.
|
||||
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
|
||||
CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
|
||||
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
|
||||
CAMFImporter_NodeElement() = delete;
|
||||
|
||||
protected:
|
||||
/// In constructor inheritor must set element type.
|
||||
|
@ -120,9 +116,7 @@ protected:
|
|||
|
||||
/// \struct CAMFImporter_NodeElement_Constellation
|
||||
/// A collection of objects or constellations with specific relative locations.
|
||||
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
|
||||
|
@ -133,11 +127,9 @@ struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
|
|||
|
||||
/// \struct CAMFImporter_NodeElement_Instance
|
||||
/// Part of constellation.
|
||||
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string ObjectID;///< ID of object for instanciation.
|
||||
std::string ObjectID;///< ID of object for instantiation.
|
||||
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
|
||||
/// create an instance of the object in the current constellation.
|
||||
aiVector3D Delta;
|
||||
|
@ -146,237 +138,185 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
|
|||
/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
|
||||
aiVector3D Rotation;
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Instance, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Instance
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Metadata
|
||||
/// Structure that define metadata node.
|
||||
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string Type;///< Type of "Value".
|
||||
std::string Value;///< Value.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Metadata, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Metadata
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Root
|
||||
/// Structure that define root node.
|
||||
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
|
||||
std::string Version;///< Version of format.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Root, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Root
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Color
|
||||
/// Structure that define object node.
|
||||
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
|
||||
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
|
||||
aiColor4D Color; ///< Constant color.
|
||||
std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
|
||||
|
||||
bool Composed;///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
std::string Color_Composed[4];///< By components formulas of composed color. [0..3] => RGBA.
|
||||
aiColor4D Color;///< Constant color.
|
||||
std::string Profile;///< The ICC color space used to interpret the three color channels <r>, <g> and <b>..
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
/// @brief Constructor.
|
||||
/// @param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Color, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Color
|
||||
: CAMFImporter_NodeElement(ENET_Color, pParent)
|
||||
, Composed( false )
|
||||
, Color()
|
||||
, Profile() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Material
|
||||
/// Structure that define material node.
|
||||
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Material, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Material
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Object
|
||||
/// Structure that define object node.
|
||||
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Object, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Object
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Mesh
|
||||
/// Structure that define mesh node.
|
||||
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Mesh, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Mesh
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertex
|
||||
/// Structure that define vertex node.
|
||||
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Vertex, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertex
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Edge
|
||||
/// Structure that define edge node.
|
||||
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Edge, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertex
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertices
|
||||
/// Structure that define vertices node.
|
||||
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Vertices, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertices
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Volume
|
||||
/// Structure that define volume node.
|
||||
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
|
||||
std::string MaterialID;///< Which material to use.
|
||||
std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Volume, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Volume
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Coordinates
|
||||
/// Structure that define coordinates node.
|
||||
struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
aiVector3D Coordinate;///< Coordinate.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Coordinates, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Coordinates
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_TexMap
|
||||
/// Structure that define texture coordinates node.
|
||||
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
|
||||
aiVector3D TextureCoordinate[3];///< Texture coordinates.
|
||||
std::string TextureID_R;///< Texture ID for red color component.
|
||||
std::string TextureID_G;///< Texture ID for green color component.
|
||||
std::string TextureID_B;///< Texture ID for blue color component.
|
||||
std::string TextureID_A;///< Texture ID for alpha color component.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_TexMap
|
||||
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
|
||||
, TextureCoordinate{}
|
||||
, TextureID_R()
|
||||
, TextureID_G()
|
||||
, TextureID_B()
|
||||
, TextureID_A() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Triangle
|
||||
/// Structure that define triangle node.
|
||||
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
|
||||
size_t V[3];///< Triangle vertices.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Triangle, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Triangle
|
||||
: CAMFImporter_NodeElement(ENET_Triangle, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define texture node.
|
||||
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
|
||||
|
@ -395,6 +335,6 @@ struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
|
|||
, Tiled( false ){
|
||||
// empty
|
||||
}
|
||||
};// struct CAMFImporter_NodeElement_Texture
|
||||
};
|
||||
|
||||
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -51,8 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Header files, Assimp.
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "StandardShapes.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StandardShapes.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
// Header files, stdlib.
|
||||
#include <iterator>
|
||||
|
@ -60,7 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp
|
||||
{
|
||||
|
||||
aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
|
||||
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
|
||||
{
|
||||
aiColor4D tcol;
|
||||
|
||||
|
@ -155,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
|
|||
TextureConverted_Index = 0;
|
||||
for(const SPP_Texture& tex_convd: mTexture_Converted)
|
||||
{
|
||||
if(tex_convd.ID == TextureConverted_ID)
|
||||
return TextureConverted_Index;
|
||||
else
|
||||
TextureConverted_Index++;
|
||||
if ( tex_convd.ID == TextureConverted_ID ) {
|
||||
return TextureConverted_Index;
|
||||
} else {
|
||||
++TextureConverted_Index;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -281,8 +283,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
|
|||
{
|
||||
if(!pID.empty())
|
||||
{
|
||||
for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++)
|
||||
converted_texture.Data[idx_target] = src_texture[pSrcTexNum]->Data.at(idx_src);
|
||||
for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
|
||||
CAMFImporter_NodeElement_Texture* tex = src_texture[pSrcTexNum];
|
||||
ai_assert(tex);
|
||||
converted_texture.Data[idx_target] = tex->Data.at(idx_src);
|
||||
}
|
||||
}
|
||||
};// auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
|
||||
|
||||
|
@ -686,7 +691,6 @@ std::list<unsigned int> mesh_idx;
|
|||
tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
|
||||
tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
|
||||
tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
|
||||
tmesh->mFaces = new aiFace[face_list_cur.size()];
|
||||
|
||||
memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
|
||||
memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D));
|
||||
|
@ -766,7 +770,7 @@ std::list<aiNode*> ch_node;
|
|||
// find referenced object
|
||||
if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
|
||||
|
||||
// create node for apllying transformation
|
||||
// create node for applying transformation
|
||||
t_node = new aiNode;
|
||||
t_node->mParent = con_node;
|
||||
// apply transformation
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -50,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// internal headers
|
||||
#include "ASELoader.h"
|
||||
#include "StringComparison.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include "TargetAnimation.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -62,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
|
||||
// utilities
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::ASE;
|
||||
|
@ -83,11 +84,11 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ASEImporter::ASEImporter()
|
||||
: mParser(),
|
||||
mBuffer(),
|
||||
pcScene(),
|
||||
configRecomputeNormals(),
|
||||
noSkeletonMesh()
|
||||
: mParser()
|
||||
, mBuffer()
|
||||
, pcScene()
|
||||
, configRecomputeNormals()
|
||||
, noSkeletonMesh()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -199,7 +200,7 @@ void ASEImporter::InternReadFile( const std::string& pFile,
|
|||
ConvertMeshes(*i,avOutMeshes);
|
||||
}
|
||||
if (tookNormals) {
|
||||
DefaultLogger::get()->debug("ASE: Taking normals from the file. Use "
|
||||
ASSIMP_LOG_DEBUG("ASE: Taking normals from the file. Use "
|
||||
"the AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS setting if you "
|
||||
"experience problems");
|
||||
}
|
||||
|
@ -276,14 +277,13 @@ void ASEImporter::GenerateDefaultMaterial()
|
|||
}
|
||||
if (bHas || mParser->m_vMaterials.empty()) {
|
||||
// add a simple material without submaterials to the parser's list
|
||||
mParser->m_vMaterials.push_back ( ASE::Material() );
|
||||
mParser->m_vMaterials.push_back ( ASE::Material(AI_DEFAULT_MATERIAL_NAME) );
|
||||
ASE::Material& mat = mParser->m_vMaterials.back();
|
||||
|
||||
mat.mDiffuse = aiColor3D(0.6f,0.6f,0.6f);
|
||||
mat.mSpecular = aiColor3D(1.0f,1.0f,1.0f);
|
||||
mat.mAmbient = aiColor3D(0.05f,0.05f,0.05f);
|
||||
mat.mShading = Discreet3DS::Gouraud;
|
||||
mat.mName = AI_DEFAULT_MATERIAL_NAME;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -297,15 +297,15 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode*>& nodes)
|
|||
|
||||
// TODO: Implement Bezier & TCB support
|
||||
if ((*i)->mAnim.mPositionType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
if ((*i)->mAnim.mRotationType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Rotation controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Rotation controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
if ((*i)->mAnim.mScalingType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
|
||||
|
@ -583,7 +583,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
|
|||
node->mTransformation = mParentAdjust*snode->mTransform;
|
||||
|
||||
// Add sub nodes - prevent stack overflow due to recursive parenting
|
||||
if (node->mName != node->mParent->mName) {
|
||||
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName ) {
|
||||
AddNodes(nodes,node,node->mName.data,snode->mTransform);
|
||||
}
|
||||
|
||||
|
@ -624,7 +624,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
|
|||
node->mNumChildren++;
|
||||
|
||||
// What we did is so great, it is at least worth a debug message
|
||||
DefaultLogger::get()->debug("ASE: Generating separate target node ("+snode->mName+")");
|
||||
ASSIMP_LOG_DEBUG("ASE: Generating separate target node ("+snode->mName+")");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -947,7 +947,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
|
|||
// validate the material index of the mesh
|
||||
if (mesh.iMaterialIndex >= mParser->m_vMaterials.size()) {
|
||||
mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size()-1;
|
||||
DefaultLogger::get()->warn("Material index is out of range");
|
||||
ASSIMP_LOG_WARN("Material index is out of range");
|
||||
}
|
||||
|
||||
// If the material the mesh is assigned to is consisting of submeshes, split it
|
||||
|
@ -957,11 +957,11 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
|
|||
|
||||
std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[vSubMaterials.size()];
|
||||
|
||||
// build a list of all faces per submaterial
|
||||
// build a list of all faces per sub-material
|
||||
for (unsigned int i = 0; i < mesh.mFaces.size();++i) {
|
||||
// check range
|
||||
if (mesh.mFaces[i].iMaterial >= vSubMaterials.size()) {
|
||||
DefaultLogger::get()->warn("Submaterial index is out of range");
|
||||
ASSIMP_LOG_WARN("Submaterial index is out of range");
|
||||
|
||||
// use the last material instead
|
||||
aiSplit[vSubMaterials.size()-1].push_back(i);
|
||||
|
@ -1021,6 +1021,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
|
|||
|
||||
// convert bones, if existing
|
||||
if (!mesh.mBones.empty()) {
|
||||
ai_assert(avOutputBones);
|
||||
// check whether there is a vertex weight for this vertex index
|
||||
if (iIndex2 < mesh.mBoneVertices.size()) {
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -45,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASELOADER_H_INCLUDED
|
||||
#define AI_ASELOADER_H_INCLUDED
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include "ASEParser.h"
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -51,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "TextureTransform.h"
|
||||
#include "ASELoader.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -150,7 +151,7 @@ void Parser::LogWarning(const char* szWarn)
|
|||
#endif
|
||||
|
||||
// output the warning to the logger ...
|
||||
DefaultLogger::get()->warn(szTemp);
|
||||
ASSIMP_LOG_WARN(szTemp);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -166,7 +167,7 @@ void Parser::LogInfo(const char* szWarn)
|
|||
#endif
|
||||
|
||||
// output the information to the logger ...
|
||||
DefaultLogger::get()->info(szTemp);
|
||||
ASSIMP_LOG_INFO(szTemp);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -266,7 +267,9 @@ void Parser::Parse()
|
|||
// at the file extension (ASE, ASK, ASC)
|
||||
// *************************************************************
|
||||
|
||||
if (fmt)iFileFormat = fmt;
|
||||
if ( fmt ) {
|
||||
iFileFormat = fmt;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
// main scene information
|
||||
|
@ -292,7 +295,7 @@ void Parser::Parse()
|
|||
if (TokenMatch(filePtr,"GEOMOBJECT",10))
|
||||
|
||||
{
|
||||
m_vMeshes.push_back(Mesh());
|
||||
m_vMeshes.push_back(Mesh("UNNAMED"));
|
||||
ParseLV1ObjectBlock(m_vMeshes.back());
|
||||
continue;
|
||||
}
|
||||
|
@ -308,14 +311,14 @@ void Parser::Parse()
|
|||
if (TokenMatch(filePtr,"LIGHTOBJECT",11))
|
||||
|
||||
{
|
||||
m_vLights.push_back(Light());
|
||||
m_vLights.push_back(Light("UNNAMED"));
|
||||
ParseLV1ObjectBlock(m_vLights.back());
|
||||
continue;
|
||||
}
|
||||
// camera object
|
||||
if (TokenMatch(filePtr,"CAMERAOBJECT",12))
|
||||
{
|
||||
m_vCameras.push_back(Camera());
|
||||
m_vCameras.push_back(Camera("UNNAMED"));
|
||||
ParseLV1ObjectBlock(m_vCameras.back());
|
||||
continue;
|
||||
}
|
||||
|
@ -426,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
|
|||
// Reserve enough storage
|
||||
vert.mBoneWeights.reserve(numWeights);
|
||||
|
||||
for (unsigned int w = 0; w < numWeights;++w)
|
||||
{
|
||||
std::string bone;
|
||||
std::string bone;
|
||||
for (unsigned int w = 0; w < numWeights;++w) {
|
||||
bone.clear();
|
||||
ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
|
||||
|
||||
// Find the bone in the mesh's list
|
||||
std::pair<int,ai_real> me;
|
||||
me.first = -1;
|
||||
|
||||
for (unsigned int n = 0; n < curMesh->mBones.size();++n)
|
||||
{
|
||||
if (curMesh->mBones[n].mName == bone)
|
||||
{
|
||||
for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
|
||||
if (curMesh->mBones[n].mName == bone) {
|
||||
me.first = n;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (-1 == me.first)
|
||||
{
|
||||
if (-1 == me.first) {
|
||||
// We don't have this bone yet, so add it to the list
|
||||
me.first = (int)curMesh->mBones.size();
|
||||
curMesh->mBones.push_back(ASE::Bone(bone));
|
||||
me.first = static_cast<int>( curMesh->mBones.size() );
|
||||
curMesh->mBones.push_back( ASE::Bone( bone ) );
|
||||
}
|
||||
ParseLV4MeshFloat( me.second );
|
||||
|
||||
|
@ -528,7 +528,7 @@ void Parser::ParseLV1MaterialListBlock()
|
|||
ParseLV4MeshLong(iMaterialCount);
|
||||
|
||||
// now allocate enough storage to hold all materials
|
||||
m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
|
||||
m_vMaterials.resize(iOldMaterialCount+iMaterialCount, Material("INVALID"));
|
||||
continue;
|
||||
}
|
||||
if (TokenMatch(filePtr,"MATERIAL",8))
|
||||
|
@ -706,7 +706,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
|
|||
ParseLV4MeshLong(iNumSubMaterials);
|
||||
|
||||
// allocate enough storage
|
||||
mat.avSubMaterials.resize(iNumSubMaterials);
|
||||
mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL"));
|
||||
}
|
||||
// submaterial chunks
|
||||
if (TokenMatch(filePtr,"SUBMATERIAL",11))
|
||||
|
@ -744,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
|
|||
// empty the texture won't be used later.
|
||||
// ***********************************************************
|
||||
bool parsePath = true;
|
||||
std::string temp;
|
||||
while (true)
|
||||
{
|
||||
if ('*' == *filePtr)
|
||||
|
@ -752,12 +753,12 @@ void Parser::ParseLV3MapBlock(Texture& map)
|
|||
// type of map
|
||||
if (TokenMatch(filePtr,"MAP_CLASS" ,9))
|
||||
{
|
||||
std::string temp;
|
||||
temp.clear();
|
||||
if(!ParseString(temp,"*MAP_CLASS"))
|
||||
SkipToNextToken();
|
||||
if (temp != "Bitmap" && temp != "Normal Bump")
|
||||
{
|
||||
DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
|
||||
ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
|
||||
parsePath = false;
|
||||
}
|
||||
continue;
|
||||
|
@ -772,7 +773,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
|
|||
{
|
||||
// Files with 'None' as map name are produced by
|
||||
// an Maja to ASE exporter which name I forgot ..
|
||||
DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
|
||||
ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
|
||||
map.mMapName = "";
|
||||
}
|
||||
|
||||
|
@ -1071,7 +1072,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
|
||||
{
|
||||
|
||||
DefaultLogger::get()->error("ASE: Found target animation channel "
|
||||
ASSIMP_LOG_ERROR("ASE: Found target animation channel "
|
||||
"but the node is neither a camera nor a spot light");
|
||||
anim = NULL;
|
||||
}
|
||||
|
@ -1097,7 +1098,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
if (!anim || anim == &mesh.mTargetAnim)
|
||||
{
|
||||
// Target animation channels may have no rotation channels
|
||||
DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
|
||||
SkipSection();
|
||||
}
|
||||
else ParseLV3ScaleAnimationBlock(*anim);
|
||||
|
@ -1111,7 +1112,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
if (!anim || anim == &mesh.mTargetAnim)
|
||||
{
|
||||
// Target animation channels may have no rotation channels
|
||||
DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
|
||||
SkipSection();
|
||||
}
|
||||
else ParseLV3RotAnimationBlock(*anim);
|
||||
|
@ -1294,12 +1295,14 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
|
|||
{
|
||||
mode = 2;
|
||||
}
|
||||
else DefaultLogger::get()->error("ASE: Ignoring target transform, "
|
||||
"this is no spot light or target camera");
|
||||
else {
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
|
||||
"this is no spot light or target camera");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
|
||||
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
|
||||
// mode = 0
|
||||
}
|
||||
continue;
|
||||
|
@ -1553,7 +1556,7 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
|
|||
void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
|
||||
{
|
||||
AI_ASE_PARSER_INIT();
|
||||
mesh.mBones.resize(iNumBones);
|
||||
mesh.mBones.resize(iNumBones, Bone("UNNAMED"));
|
||||
while (true)
|
||||
{
|
||||
if ('*' == *filePtr)
|
||||
|
@ -1915,7 +1918,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
|||
else if (index == face.mIndices[2])
|
||||
index = 2;
|
||||
else {
|
||||
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
|
||||
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
|
||||
continue;
|
||||
}
|
||||
// We'll renormalize later
|
||||
|
@ -1927,7 +1930,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
|||
ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
|
||||
|
||||
if (faceIdx >= sMesh.mFaces.size()) {
|
||||
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
||||
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
230
code/ASEParser.h
230
code/ASEParser.h
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -52,8 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// for some helper routines like IsSpace()
|
||||
#include "ParsingUtils.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
// ASE is quite similar to 3ds. We can reuse some structures
|
||||
#include "3DSLoader.h"
|
||||
|
@ -67,9 +68,51 @@ using namespace D3DS;
|
|||
/** Helper structure representing an ASE material */
|
||||
struct Material : public D3DS::Material
|
||||
{
|
||||
//! Default constructor
|
||||
Material() : pcInstance(NULL), bNeed (false)
|
||||
{}
|
||||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name)
|
||||
: D3DS::Material(name)
|
||||
, pcInstance(NULL)
|
||||
, bNeed (false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: D3DS::Material(std::move(other))
|
||||
, avSubMaterials(std::move(other.avSubMaterials))
|
||||
, pcInstance(std::move(other.pcInstance))
|
||||
, bNeed(std::move(other.bNeed))
|
||||
{
|
||||
other.pcInstance = nullptr;
|
||||
}
|
||||
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
D3DS::Material::operator=(std::move(other));
|
||||
|
||||
avSubMaterials = std::move(other.avSubMaterials);
|
||||
pcInstance = std::move(other.pcInstance);
|
||||
bNeed = std::move(other.bNeed);
|
||||
|
||||
other.pcInstance = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
~Material() {}
|
||||
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
|
@ -83,19 +126,12 @@ struct Material : public D3DS::Material
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file face */
|
||||
struct Face : public FaceWithSmoothingGroup
|
||||
{
|
||||
struct Face : public FaceWithSmoothingGroup {
|
||||
//! Default constructor. Initializes everything with 0
|
||||
Face()
|
||||
{
|
||||
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
||||
{
|
||||
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
|
||||
}
|
||||
|
||||
iMaterial = DEFAULT_MATINDEX;
|
||||
iFace = 0;
|
||||
Face() AI_NO_EXCEPT
|
||||
: iMaterial(DEFAULT_MATINDEX)
|
||||
, iFace(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! special value to indicate that no material index has
|
||||
|
@ -103,8 +139,6 @@ struct Face : public FaceWithSmoothingGroup
|
|||
//! will replace this value later.
|
||||
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
|
||||
|
||||
|
||||
|
||||
//! Indices into each list of texture coordinates
|
||||
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
|
||||
|
||||
|
@ -122,23 +156,15 @@ struct Face : public FaceWithSmoothingGroup
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file bone */
|
||||
struct Bone
|
||||
{
|
||||
struct Bone {
|
||||
//! Constructor
|
||||
Bone()
|
||||
{
|
||||
static int iCnt = 0;
|
||||
|
||||
// Generate a default name for the bone
|
||||
char szTemp[128];
|
||||
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
}
|
||||
Bone() = delete;
|
||||
|
||||
//! Construction from an existing name
|
||||
explicit Bone( const std::string& name)
|
||||
: mName (name)
|
||||
{}
|
||||
: mName(name) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Name of the bone
|
||||
std::string mName;
|
||||
|
@ -146,29 +172,22 @@ struct Bone
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file bone vertex */
|
||||
struct BoneVertex
|
||||
{
|
||||
struct BoneVertex {
|
||||
//! Bone and corresponding vertex weight.
|
||||
//! -1 for unrequired bones ....
|
||||
std::vector<std::pair<int,float> > mBoneWeights;
|
||||
|
||||
//! Position of the bone vertex.
|
||||
//! MUST be identical to the vertex position
|
||||
//aiVector3D mPosition;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file animation */
|
||||
struct Animation
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
struct Animation {
|
||||
enum Type {
|
||||
TRACK = 0x0,
|
||||
BEZIER = 0x1,
|
||||
TCB = 0x2
|
||||
} mRotationType, mScalingType, mPositionType;
|
||||
|
||||
Animation()
|
||||
Animation() AI_NO_EXCEPT
|
||||
: mRotationType (TRACK)
|
||||
, mScalingType (TRACK)
|
||||
, mPositionType (TRACK)
|
||||
|
@ -182,19 +201,16 @@ struct Animation
|
|||
|
||||
//! List of track scaling keyframes
|
||||
std::vector< aiVectorKey > akeyScaling;
|
||||
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent the inheritance information of an ASE node */
|
||||
struct InheritanceInfo
|
||||
{
|
||||
struct InheritanceInfo {
|
||||
//! Default constructor
|
||||
InheritanceInfo()
|
||||
{
|
||||
// set the inheritance flag for all axes by default to true
|
||||
for (unsigned int i = 0; i < 3;++i)
|
||||
InheritanceInfo() AI_NO_EXCEPT {
|
||||
for ( size_t i=0; i<3; ++i ) {
|
||||
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
//! Inherit the parent's position?, axis order is x,y,z
|
||||
|
@ -209,26 +225,25 @@ struct InheritanceInfo
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Represents an ASE file node. Base class for mesh, light and cameras */
|
||||
struct BaseNode
|
||||
{
|
||||
enum Type {Light, Camera, Mesh, Dummy} mType;
|
||||
|
||||
//! Constructor. Creates a default name for the node
|
||||
explicit BaseNode(Type _mType)
|
||||
: mType (_mType)
|
||||
, mProcessed (false)
|
||||
{
|
||||
// generate a default name for the node
|
||||
static int iCnt = 0;
|
||||
char szTemp[128]; // should be sufficiently large
|
||||
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
struct BaseNode {
|
||||
enum Type {
|
||||
Light,
|
||||
Camera,
|
||||
Mesh,
|
||||
Dummy
|
||||
} mType;
|
||||
|
||||
//! Construction from an existing name
|
||||
BaseNode(Type _mType, const std::string &name)
|
||||
: mType (_mType)
|
||||
, mName (name)
|
||||
, mProcessed (false) {
|
||||
// Set mTargetPosition to qnan
|
||||
const ai_real qnan = get_qnan();
|
||||
mTargetPosition.x = qnan;
|
||||
}
|
||||
|
||||
|
||||
//! Name of the mesh
|
||||
std::string mName;
|
||||
|
||||
|
@ -258,19 +273,21 @@ struct BaseNode
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file mesh */
|
||||
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
|
||||
{
|
||||
//! Constructor.
|
||||
Mesh()
|
||||
: BaseNode (BaseNode::Mesh)
|
||||
, bSkip (false)
|
||||
{
|
||||
// use 2 texture vertex components by default
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
|
||||
this->mNumUVComponents[c] = 2;
|
||||
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
|
||||
//! Default constructor has been deleted
|
||||
Mesh() = delete;
|
||||
|
||||
// setup the default material index by default
|
||||
iMaterialIndex = Face::DEFAULT_MATINDEX;
|
||||
//! Construction from an existing name
|
||||
explicit Mesh(const std::string &name)
|
||||
: BaseNode( BaseNode::Mesh, name )
|
||||
, mVertexColors()
|
||||
, mBoneVertices()
|
||||
, mBones()
|
||||
, iMaterialIndex(Face::DEFAULT_MATINDEX)
|
||||
, bSkip (false) {
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
|
||||
this->mNumUVComponents[c] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
//! List of all texture coordinate sets
|
||||
|
@ -307,17 +324,21 @@ struct Light : public BaseNode
|
|||
DIRECTIONAL
|
||||
};
|
||||
|
||||
//! Constructor.
|
||||
Light()
|
||||
: BaseNode (BaseNode::Light)
|
||||
, mLightType (OMNI)
|
||||
, mColor (1.f,1.f,1.f)
|
||||
, mIntensity (1.f) // light is white by default
|
||||
, mAngle (45.f)
|
||||
, mFalloff (0.f)
|
||||
//! Default constructor has been deleted
|
||||
Light() = delete;
|
||||
|
||||
//! Construction from an existing name
|
||||
explicit Light(const std::string &name)
|
||||
: BaseNode (BaseNode::Light, name)
|
||||
, mLightType (OMNI)
|
||||
, mColor (1.f,1.f,1.f)
|
||||
, mIntensity (1.f) // light is white by default
|
||||
, mAngle (45.f)
|
||||
, mFalloff (0.f)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
LightType mLightType;
|
||||
aiColor3D mColor;
|
||||
ai_real mIntensity;
|
||||
|
@ -335,28 +356,32 @@ struct Camera : public BaseNode
|
|||
TARGET
|
||||
};
|
||||
|
||||
//! Constructor
|
||||
Camera()
|
||||
: BaseNode (BaseNode::Camera)
|
||||
, mFOV (0.75f) // in radians
|
||||
, mNear (0.1f)
|
||||
, mFar (1000.f) // could be zero
|
||||
, mCameraType (FREE)
|
||||
//! Default constructor has been deleted
|
||||
Camera() = delete;
|
||||
|
||||
|
||||
//! Construction from an existing name
|
||||
explicit Camera(const std::string &name)
|
||||
: BaseNode (BaseNode::Camera, name)
|
||||
, mFOV (0.75f) // in radians
|
||||
, mNear (0.1f)
|
||||
, mFar (1000.f) // could be zero
|
||||
, mCameraType (FREE)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ai_real mFOV, mNear, mFar;
|
||||
CameraType mCameraType;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE helper object (dummy) */
|
||||
struct Dummy : public BaseNode
|
||||
{
|
||||
struct Dummy : public BaseNode {
|
||||
//! Constructor
|
||||
Dummy()
|
||||
: BaseNode (BaseNode::Dummy)
|
||||
{
|
||||
Dummy() AI_NO_EXCEPT
|
||||
: BaseNode (BaseNode::Dummy, "DUMMY") {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -371,18 +396,17 @@ struct Dummy : public BaseNode
|
|||
// -------------------------------------------------------------------------------
|
||||
/** \brief Class to parse ASE files
|
||||
*/
|
||||
class Parser
|
||||
{
|
||||
|
||||
class Parser {
|
||||
private:
|
||||
|
||||
Parser() {}
|
||||
Parser() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Construct a parser from a given input file which is
|
||||
//! guaranted to be terminated with zero.
|
||||
//! guaranteed to be terminated with zero.
|
||||
//! @param szFile Input file
|
||||
//! @param fileFormatDefault Assumed file format version. If the
|
||||
//! file format is specified in the file the new value replaces
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -45,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASSBINEXPORTER_H_INC
|
||||
#define AI_ASSBINEXPORTER_H_INC
|
||||
|
||||
// nothing really needed here - reserved for future use like properties
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#endif
|
||||
// nothing really needed here - reserved for future use like properties
|
||||
namespace Assimp {
|
||||
|
||||
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
|
||||
|
||||
}
|
||||
|
||||
#endif // AI_ASSBINEXPORTER_H_INC
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -51,11 +52,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "AssbinLoader.h"
|
||||
#include "assbin_chunks.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <memory>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
|
@ -78,16 +80,17 @@ static const aiImporterDesc desc = {
|
|||
"assbin"
|
||||
};
|
||||
|
||||
const aiImporterDesc* AssbinImporter::GetInfo() const
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
const aiImporterDesc* AssbinImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
|
||||
IOStream * in = pIOHandler->Open(pFile);
|
||||
if (!in)
|
||||
if (nullptr == in) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char s[32];
|
||||
in->Read( s, sizeof(char), 32 );
|
||||
|
@ -97,17 +100,19 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
|
|||
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
T Read(IOStream * stream)
|
||||
{
|
||||
T Read(IOStream * stream) {
|
||||
T t;
|
||||
stream->Read( &t, sizeof(T), 1 );
|
||||
size_t res = stream->Read( &t, sizeof(T), 1 );
|
||||
if(res != 1)
|
||||
throw DeadlyImportError("Unexpected EOF");
|
||||
return t;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiVector3D Read<aiVector3D>(IOStream * stream)
|
||||
{
|
||||
aiVector3D Read<aiVector3D>(IOStream * stream) {
|
||||
aiVector3D v;
|
||||
v.x = Read<float>(stream);
|
||||
v.y = Read<float>(stream);
|
||||
|
@ -115,9 +120,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
|
|||
return v;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiColor4D Read<aiColor4D>(IOStream * stream)
|
||||
{
|
||||
aiColor4D Read<aiColor4D>(IOStream * stream) {
|
||||
aiColor4D c;
|
||||
c.r = Read<float>(stream);
|
||||
c.g = Read<float>(stream);
|
||||
|
@ -126,9 +131,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
|
|||
return c;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiQuaternion Read<aiQuaternion>(IOStream * stream)
|
||||
{
|
||||
aiQuaternion Read<aiQuaternion>(IOStream * stream) {
|
||||
aiQuaternion v;
|
||||
v.w = Read<float>(stream);
|
||||
v.x = Read<float>(stream);
|
||||
|
@ -137,28 +142,29 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
|
|||
return v;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiString Read<aiString>(IOStream * stream)
|
||||
{
|
||||
aiString Read<aiString>(IOStream * stream) {
|
||||
aiString s;
|
||||
stream->Read(&s.length,4,1);
|
||||
stream->Read(s.data,s.length,1);
|
||||
if(s.length)
|
||||
stream->Read(s.data,s.length,1);
|
||||
s.data[s.length] = 0;
|
||||
return s;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
|
||||
{
|
||||
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
|
||||
aiVertexWeight w;
|
||||
w.mVertexId = Read<unsigned int>(stream);
|
||||
w.mWeight = Read<float>(stream);
|
||||
return w;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
|
||||
{
|
||||
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
|
||||
aiMatrix4x4 m;
|
||||
for (unsigned int i = 0; i < 4;++i) {
|
||||
for (unsigned int i2 = 0; i2 < 4;++i2) {
|
||||
|
@ -168,76 +174,123 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
|
|||
return m;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiVectorKey Read<aiVectorKey>(IOStream * stream)
|
||||
{
|
||||
aiVectorKey Read<aiVectorKey>(IOStream * stream) {
|
||||
aiVectorKey v;
|
||||
v.mTime = Read<double>(stream);
|
||||
v.mValue = Read<aiVector3D>(stream);
|
||||
return v;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiQuatKey Read<aiQuatKey>(IOStream * stream)
|
||||
{
|
||||
aiQuatKey Read<aiQuatKey>(IOStream * stream) {
|
||||
aiQuatKey v;
|
||||
v.mTime = Read<double>(stream);
|
||||
v.mValue = Read<aiQuaternion>(stream);
|
||||
return v;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void ReadArray(IOStream * stream, T * out, unsigned int size)
|
||||
{
|
||||
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
|
||||
void ReadArray( IOStream *stream, T * out, unsigned int size) {
|
||||
ai_assert( nullptr != stream );
|
||||
ai_assert( nullptr != out );
|
||||
|
||||
for (unsigned int i=0; i<size; i++) {
|
||||
out[i] = Read<T>(stream);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
|
||||
// not sure what to do here, the data isn't really useful.
|
||||
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
*node = new aiNode();
|
||||
std::unique_ptr<aiNode> node(new aiNode());
|
||||
|
||||
(*node)->mName = Read<aiString>(stream);
|
||||
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
|
||||
(*node)->mNumChildren = Read<unsigned int>(stream);
|
||||
(*node)->mNumMeshes = Read<unsigned int>(stream);
|
||||
if(parent)
|
||||
{
|
||||
(*node)->mParent = parent;
|
||||
node->mName = Read<aiString>(stream);
|
||||
node->mTransformation = Read<aiMatrix4x4>(stream);
|
||||
unsigned numChildren = Read<unsigned int>(stream);
|
||||
unsigned numMeshes = Read<unsigned int>(stream);
|
||||
unsigned int nb_metadata = Read<unsigned int>(stream);
|
||||
|
||||
if(parent) {
|
||||
node->mParent = parent;
|
||||
}
|
||||
|
||||
if ((*node)->mNumMeshes)
|
||||
if (numMeshes)
|
||||
{
|
||||
(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
|
||||
for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
|
||||
(*node)->mMeshes[i] = Read<unsigned int>(stream);
|
||||
node->mMeshes = new unsigned int[numMeshes];
|
||||
for (unsigned int i = 0; i < numMeshes; ++i) {
|
||||
node->mMeshes[i] = Read<unsigned int>(stream);
|
||||
node->mNumMeshes++;
|
||||
}
|
||||
}
|
||||
|
||||
if ((*node)->mNumChildren)
|
||||
{
|
||||
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
|
||||
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
|
||||
ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
|
||||
if (numChildren) {
|
||||
node->mChildren = new aiNode*[numChildren];
|
||||
for (unsigned int i = 0; i < numChildren; ++i) {
|
||||
ReadBinaryNode( stream, &node->mChildren[i], node.get() );
|
||||
node->mNumChildren++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( nb_metadata > 0 ) {
|
||||
node->mMetaData = aiMetadata::Alloc(nb_metadata);
|
||||
for (unsigned int i = 0; i < nb_metadata; ++i) {
|
||||
node->mMetaData->mKeys[i] = Read<aiString>(stream);
|
||||
node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
|
||||
void* data = nullptr;
|
||||
|
||||
switch (node->mMetaData->mValues[i].mType) {
|
||||
case AI_BOOL:
|
||||
data = new bool(Read<bool>(stream));
|
||||
break;
|
||||
case AI_INT32:
|
||||
data = new int32_t(Read<int32_t>(stream));
|
||||
break;
|
||||
case AI_UINT64:
|
||||
data = new uint64_t(Read<uint64_t>(stream));
|
||||
break;
|
||||
case AI_FLOAT:
|
||||
data = new float(Read<float>(stream));
|
||||
break;
|
||||
case AI_DOUBLE:
|
||||
data = new double(Read<double>(stream));
|
||||
break;
|
||||
case AI_AISTRING:
|
||||
data = new aiString(Read<aiString>(stream));
|
||||
break;
|
||||
case AI_AIVECTOR3D:
|
||||
data = new aiVector3D(Read<aiVector3D>(stream));
|
||||
break;
|
||||
#ifndef SWIG
|
||||
case FORCE_32BIT:
|
||||
#endif // SWIG
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
node->mMetaData->mValues[i].mData = data;
|
||||
}
|
||||
}
|
||||
*onode = node.release();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
||||
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
b->mName = Read<aiString>(stream);
|
||||
|
@ -246,22 +299,23 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
|||
|
||||
// for the moment we write dumb min/max values for the bones, too.
|
||||
// maybe I'll add a better, hash-like solution later
|
||||
if (shortened)
|
||||
{
|
||||
if (shortened) {
|
||||
ReadBounds(stream,b->mWeights,b->mNumWeights);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
b->mWeights = new aiVertexWeight[b->mNumWeights];
|
||||
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
||||
// -----------------------------------------------------------------------------------
|
||||
static bool fitsIntoUI16(unsigned int mNumVertices) {
|
||||
return ( mNumVertices < (1u<<16) );
|
||||
}
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
|
||||
|
@ -273,70 +327,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
// first of all, write bits for all existent vertex components
|
||||
unsigned int c = Read<unsigned int>(stream);
|
||||
|
||||
if (c & ASSBIN_MESH_HAS_POSITIONS)
|
||||
{
|
||||
if (c & ASSBIN_MESH_HAS_POSITIONS) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
if (c & ASSBIN_MESH_HAS_NORMALS)
|
||||
{
|
||||
if (c & ASSBIN_MESH_HAS_NORMALS) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
|
||||
{
|
||||
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
|
||||
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
|
||||
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
|
||||
{
|
||||
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
|
||||
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (shortened)
|
||||
{
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
|
||||
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
|
||||
{
|
||||
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
|
||||
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
|
||||
break;
|
||||
}
|
||||
|
||||
// write number of UV components
|
||||
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
|
||||
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||
}
|
||||
|
@ -348,9 +393,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
// using Assimp's standard hashing function.
|
||||
if (shortened) {
|
||||
Read<unsigned int>(stream);
|
||||
}
|
||||
else // else write as usual
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
|
||||
|
@ -361,12 +405,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
f.mIndices = new unsigned int[f.mNumIndices];
|
||||
|
||||
for (unsigned int a = 0; a < f.mNumIndices;++a) {
|
||||
if (mesh->mNumVertices < (1u<<16))
|
||||
{
|
||||
// Check if unsigned short ( 16 bit ) are big enought for the indices
|
||||
if ( fitsIntoUI16( mesh->mNumVertices ) ) {
|
||||
f.mIndices[a] = Read<uint16_t>(stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
f.mIndices[a] = Read<unsigned int>(stream);
|
||||
}
|
||||
}
|
||||
|
@ -383,10 +425,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
}
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
prop->mKey = Read<aiString>(stream);
|
||||
|
@ -400,10 +442,9 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
||||
|
@ -422,10 +463,9 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
nd->mNodeName = Read<aiString>(stream);
|
||||
|
@ -449,9 +489,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|||
if (shortened) {
|
||||
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
||||
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
}
|
||||
|
@ -460,21 +499,18 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|||
if (shortened) {
|
||||
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
||||
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
anim->mName = Read<aiString> (stream);
|
||||
|
@ -482,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
|||
anim->mTicksPerSecond = Read<double> (stream);
|
||||
anim->mNumChannels = Read<unsigned int>(stream);
|
||||
|
||||
if (anim->mNumChannels)
|
||||
{
|
||||
if (anim->mNumChannels) {
|
||||
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
||||
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
||||
anim->mChannels[a] = new aiNodeAnim();
|
||||
|
@ -492,10 +527,10 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
|||
}
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
tex->mWidth = Read<unsigned int>(stream);
|
||||
|
@ -506,20 +541,17 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
|||
if (!tex->mHeight) {
|
||||
tex->pcData = new aiTexel[ tex->mWidth ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
l->mName = Read<aiString>(stream);
|
||||
|
@ -539,14 +571,12 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
|||
l->mAngleInnerCone = Read<float>(stream);
|
||||
l->mAngleOuterCone = Read<float>(stream);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
cam->mName = Read<aiString>(stream);
|
||||
|
@ -559,10 +589,10 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
|||
cam->mAspect = Read<float>(stream);
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
scene->mFlags = Read<unsigned int>(stream);
|
||||
|
@ -574,13 +604,13 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
scene->mNumCameras = Read<unsigned int>(stream);
|
||||
|
||||
// Read node graph
|
||||
scene->mRootNode = new aiNode[1];
|
||||
//scene->mRootNode = new aiNode[1];
|
||||
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
|
||||
|
||||
// Read all meshes
|
||||
if (scene->mNumMeshes)
|
||||
{
|
||||
if (scene->mNumMeshes) {
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
||||
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
scene->mMeshes[i] = new aiMesh();
|
||||
ReadBinaryMesh( stream,scene->mMeshes[i]);
|
||||
|
@ -588,9 +618,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read materials
|
||||
if (scene->mNumMaterials)
|
||||
{
|
||||
if (scene->mNumMaterials) {
|
||||
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
||||
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
scene->mMaterials[i] = new aiMaterial();
|
||||
ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
||||
|
@ -598,9 +628,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read all animations
|
||||
if (scene->mNumAnimations)
|
||||
{
|
||||
if (scene->mNumAnimations) {
|
||||
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
||||
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
scene->mAnimations[i] = new aiAnimation();
|
||||
ReadBinaryAnim(stream,scene->mAnimations[i]);
|
||||
|
@ -608,9 +638,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read all textures
|
||||
if (scene->mNumTextures)
|
||||
{
|
||||
if (scene->mNumTextures) {
|
||||
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
||||
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
scene->mTextures[i] = new aiTexture();
|
||||
ReadBinaryTexture(stream,scene->mTextures[i]);
|
||||
|
@ -618,9 +648,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read lights
|
||||
if (scene->mNumLights)
|
||||
{
|
||||
if (scene->mNumLights) {
|
||||
scene->mLights = new aiLight*[scene->mNumLights];
|
||||
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
scene->mLights[i] = new aiLight();
|
||||
ReadBinaryLight(stream,scene->mLights[i]);
|
||||
|
@ -628,9 +658,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read cameras
|
||||
if (scene->mNumCameras)
|
||||
{
|
||||
if (scene->mNumCameras) {
|
||||
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
||||
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
scene->mCameras[i] = new aiCamera();
|
||||
ReadBinaryCamera(stream,scene->mCameras[i]);
|
||||
|
@ -639,16 +669,22 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
|
||||
}
|
||||
|
||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
|
||||
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
||||
if (!stream)
|
||||
if (nullptr == stream) {
|
||||
return;
|
||||
}
|
||||
|
||||
stream->Seek( 44, aiOrigin_CUR ); // signature
|
||||
// signature
|
||||
stream->Seek( 44, aiOrigin_CUR );
|
||||
|
||||
unsigned int versionMajor = Read<unsigned int>(stream);
|
||||
unsigned int versionMinor = Read<unsigned int>(stream);
|
||||
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
|
||||
throw DeadlyImportError( "Invalid version, data format not compatible!" );
|
||||
}
|
||||
|
||||
/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
|
||||
|
||||
|
@ -662,17 +698,24 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
stream->Seek( 128, aiOrigin_CUR ); // options
|
||||
stream->Seek( 64, aiOrigin_CUR ); // padding
|
||||
|
||||
if (compressed)
|
||||
{
|
||||
if (compressed) {
|
||||
uLongf uncompressedSize = Read<uint32_t>(stream);
|
||||
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
||||
|
||||
unsigned char * compressedData = new unsigned char[ compressedSize ];
|
||||
stream->Read( compressedData, 1, compressedSize );
|
||||
size_t len = stream->Read( compressedData, 1, compressedSize );
|
||||
ai_assert(len == compressedSize);
|
||||
|
||||
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
|
||||
|
||||
uncompress( uncompressedData, &uncompressedSize, compressedData, compressedSize );
|
||||
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
|
||||
if(res != Z_OK)
|
||||
{
|
||||
delete [] uncompressedData;
|
||||
delete [] compressedData;
|
||||
pIOHandler->Close(stream);
|
||||
throw DeadlyImportError("Zlib decompression failed.");
|
||||
}
|
||||
|
||||
MemoryIOStream io( uncompressedData, uncompressedSize );
|
||||
|
||||
|
@ -680,9 +723,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
|
||||
delete[] uncompressedData;
|
||||
delete[] compressedData;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
ReadBinaryScene(stream,pScene);
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -46,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASSBINIMPORTER_H_INC
|
||||
#define AI_ASSBINIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNode;
|
||||
|
@ -69,33 +70,33 @@ namespace Assimp {
|
|||
class AssbinImporter : public BaseImporter
|
||||
{
|
||||
private:
|
||||
bool shortened;
|
||||
bool compressed;
|
||||
protected:
|
||||
bool shortened;
|
||||
bool compressed;
|
||||
|
||||
public:
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
||||
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
||||
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
|
||||
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
|
||||
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
|
||||
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
|
||||
void ReadBinaryLight( IOStream * stream, aiLight* l );
|
||||
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
|
||||
void ReadHeader();
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
||||
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
||||
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
|
||||
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
|
||||
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
|
||||
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
|
||||
void ReadBinaryLight( IOStream * stream, aiLight* l );
|
||||
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -49,13 +50,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/GenericProperty.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include "GenericProperty.h"
|
||||
#include "CInterfaceIOWrapper.h"
|
||||
#include "Importer.h"
|
||||
#include "Exceptional.h"
|
||||
#include "ScenePrivate.h"
|
||||
#include "BaseImporter.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -106,7 +108,6 @@ namespace Assimp {
|
|||
static std::mutex gLogStreamMutex;
|
||||
#endif
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Custom LogStream implementation for the C-API
|
||||
class LogToCallbackRedirector : public LogStream {
|
||||
|
@ -145,7 +146,7 @@ private:
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ReportSceneNotFoundError() {
|
||||
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
|
||||
ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
|
||||
"The C-API does not accept scenes produced by the C++ API and vice versa");
|
||||
|
||||
ai_assert(false);
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -41,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssxmlExporter.cpp
|
||||
* ASSXML exporter main code
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <assimp/version.h>
|
||||
#include "ProcessHelper.h"
|
||||
|
@ -57,9 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -631,7 +633,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
|
|||
|
||||
} // end of namespace AssxmlExport
|
||||
|
||||
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
IOStream * out = pIOSystem->Open( pFile, "wt" );
|
||||
if (!out) return;
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -51,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "B3DImporter.h"
|
||||
#include "TextureTransform.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/anim.h>
|
||||
|
@ -82,6 +83,19 @@ static const aiImporterDesc desc = {
|
|||
|
||||
//#define DEBUG_B3D
|
||||
|
||||
template<typename T>
|
||||
void DeleteAllBarePointers(std::vector<T>& x)
|
||||
{
|
||||
for(auto p : x)
|
||||
{
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
|
||||
B3DImporter::~B3DImporter()
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
|
||||
|
||||
|
@ -157,7 +171,8 @@ int B3DImporter::ReadByte(){
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
int B3DImporter::ReadInt(){
|
||||
if( _pos+4<=_buf.size() ){
|
||||
int n=*(int*)&_buf[_pos];
|
||||
int n;
|
||||
memcpy(&n, &_buf[_pos], 4);
|
||||
_pos+=4;
|
||||
return n;
|
||||
}
|
||||
|
@ -168,7 +183,8 @@ int B3DImporter::ReadInt(){
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
float B3DImporter::ReadFloat(){
|
||||
if( _pos+4<=_buf.size() ){
|
||||
float n=*(float*)&_buf[_pos];
|
||||
float n;
|
||||
memcpy(&n, &_buf[_pos], 4);
|
||||
_pos+=4;
|
||||
return n;
|
||||
}
|
||||
|
@ -251,6 +267,21 @@ T *B3DImporter::to_array( const vector<T> &v ){
|
|||
return p;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template<class T>
|
||||
T **unique_to_array( vector<std::unique_ptr<T> > &v ){
|
||||
if( v.empty() ) {
|
||||
return 0;
|
||||
}
|
||||
T **p = new T*[ v.size() ];
|
||||
for( size_t i = 0; i < v.size(); ++i ){
|
||||
p[i] = v[i].release();
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadTEXS(){
|
||||
while( ChunkSize() ){
|
||||
|
@ -279,8 +310,7 @@ void B3DImporter::ReadBRUS(){
|
|||
/*int blend=**/ReadInt();
|
||||
int fx=ReadInt();
|
||||
|
||||
aiMaterial *mat=new aiMaterial;
|
||||
_materials.push_back( mat );
|
||||
std::unique_ptr<aiMaterial> mat(new aiMaterial);
|
||||
|
||||
// Name
|
||||
aiString ainame( name );
|
||||
|
@ -317,6 +347,7 @@ void B3DImporter::ReadBRUS(){
|
|||
mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
|
||||
}
|
||||
}
|
||||
_materials.emplace_back( std::move(mat) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -370,8 +401,7 @@ void B3DImporter::ReadTRIS( int v0 ){
|
|||
Fail( "Bad material id" );
|
||||
}
|
||||
|
||||
aiMesh *mesh=new aiMesh;
|
||||
_meshes.push_back( mesh );
|
||||
std::unique_ptr<aiMesh> mesh(new aiMesh);
|
||||
|
||||
mesh->mMaterialIndex=matid;
|
||||
mesh->mNumFaces=0;
|
||||
|
@ -399,6 +429,8 @@ void B3DImporter::ReadTRIS( int v0 ){
|
|||
++mesh->mNumFaces;
|
||||
++face;
|
||||
}
|
||||
|
||||
_meshes.emplace_back( std::move(mesh) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -484,11 +516,11 @@ void B3DImporter::ReadANIM(){
|
|||
int frames=ReadInt();
|
||||
float fps=ReadFloat();
|
||||
|
||||
aiAnimation *anim=new aiAnimation;
|
||||
_animations.push_back( anim );
|
||||
std::unique_ptr<aiAnimation> anim(new aiAnimation);
|
||||
|
||||
anim->mDuration=frames;
|
||||
anim->mTicksPerSecond=fps;
|
||||
_animations.emplace_back( std::move(anim) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -515,7 +547,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
node->mParent=parent;
|
||||
node->mTransformation=tform;
|
||||
|
||||
aiNodeAnim *nodeAnim=0;
|
||||
std::unique_ptr<aiNodeAnim> nodeAnim;
|
||||
vector<unsigned> meshes;
|
||||
vector<aiNode*> children;
|
||||
|
||||
|
@ -533,11 +565,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
ReadANIM();
|
||||
}else if( t=="KEYS" ){
|
||||
if( !nodeAnim ){
|
||||
nodeAnim=new aiNodeAnim;
|
||||
_nodeAnims.push_back( nodeAnim );
|
||||
nodeAnim.reset(new aiNodeAnim);
|
||||
nodeAnim->mNodeName=node->mName;
|
||||
}
|
||||
ReadKEYS( nodeAnim );
|
||||
ReadKEYS( nodeAnim.get() );
|
||||
}else if( t=="NODE" ){
|
||||
aiNode *child=ReadNODE( node );
|
||||
children.push_back( child );
|
||||
|
@ -545,6 +576,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
ExitChunk();
|
||||
}
|
||||
|
||||
if (nodeAnim) {
|
||||
_nodeAnims.emplace_back( std::move(nodeAnim) );
|
||||
}
|
||||
|
||||
node->mNumMeshes= static_cast<unsigned int>(meshes.size());
|
||||
node->mMeshes=to_array( meshes );
|
||||
|
||||
|
@ -558,13 +593,18 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
void B3DImporter::ReadBB3D( aiScene *scene ){
|
||||
|
||||
_textures.clear();
|
||||
|
||||
_materials.clear();
|
||||
|
||||
_vertices.clear();
|
||||
|
||||
_meshes.clear();
|
||||
|
||||
DeleteAllBarePointers(_nodes);
|
||||
_nodes.clear();
|
||||
|
||||
_nodeAnims.clear();
|
||||
|
||||
_animations.clear();
|
||||
|
||||
string t=ReadChunk();
|
||||
|
@ -574,7 +614,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
if (!DefaultLogger::isNullLogger()) {
|
||||
char dmp[128];
|
||||
ai_snprintf(dmp, 128, "B3D file format version: %i",version);
|
||||
DefaultLogger::get()->info(dmp);
|
||||
ASSIMP_LOG_INFO(dmp);
|
||||
}
|
||||
|
||||
while( ChunkSize() ){
|
||||
|
@ -600,7 +640,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
aiNode *node=_nodes[i];
|
||||
|
||||
for( size_t j=0;j<node->mNumMeshes;++j ){
|
||||
aiMesh *mesh=_meshes[node->mMeshes[j]];
|
||||
aiMesh *mesh = _meshes[node->mMeshes[j]].get();
|
||||
|
||||
int n_tris=mesh->mNumFaces;
|
||||
int n_verts=mesh->mNumVertices=n_tris * 3;
|
||||
|
@ -663,27 +703,28 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
|
||||
//nodes
|
||||
scene->mRootNode=_nodes[0];
|
||||
_nodes.clear(); // node ownership now belongs to scene
|
||||
|
||||
//material
|
||||
if( !_materials.size() ){
|
||||
_materials.push_back( new aiMaterial );
|
||||
_materials.emplace_back( std::unique_ptr<aiMaterial>(new aiMaterial) );
|
||||
}
|
||||
scene->mNumMaterials= static_cast<unsigned int>(_materials.size());
|
||||
scene->mMaterials=to_array( _materials );
|
||||
scene->mMaterials = unique_to_array( _materials );
|
||||
|
||||
//meshes
|
||||
scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
|
||||
scene->mMeshes=to_array( _meshes );
|
||||
scene->mMeshes = unique_to_array( _meshes );
|
||||
|
||||
//animations
|
||||
if( _animations.size()==1 && _nodeAnims.size() ){
|
||||
|
||||
aiAnimation *anim=_animations.back();
|
||||
aiAnimation *anim = _animations.back().get();
|
||||
anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
|
||||
anim->mChannels=to_array( _nodeAnims );
|
||||
anim->mChannels = unique_to_array( _nodeAnims );
|
||||
|
||||
scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
|
||||
scene->mAnimations=to_array( _animations );
|
||||
scene->mAnimations=unique_to_array( _animations );
|
||||
}
|
||||
|
||||
// convert to RH
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -47,8 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
struct aiNodeAnim;
|
||||
|
@ -59,6 +61,8 @@ namespace Assimp{
|
|||
|
||||
class B3DImporter : public BaseImporter{
|
||||
public:
|
||||
B3DImporter() = default;
|
||||
virtual ~B3DImporter();
|
||||
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
|
||||
|
@ -114,15 +118,15 @@ private:
|
|||
std::vector<unsigned> _stack;
|
||||
|
||||
std::vector<std::string> _textures;
|
||||
std::vector<aiMaterial*> _materials;
|
||||
std::vector<std::unique_ptr<aiMaterial> > _materials;
|
||||
|
||||
int _vflags,_tcsets,_tcsize;
|
||||
std::vector<Vertex> _vertices;
|
||||
|
||||
std::vector<aiNode*> _nodes;
|
||||
std::vector<aiMesh*> _meshes;
|
||||
std::vector<aiNodeAnim*> _nodeAnims;
|
||||
std::vector<aiAnimation*> _animations;
|
||||
std::vector<std::unique_ptr<aiMesh> > _meshes;
|
||||
std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
|
||||
std::vector<std::unique_ptr<aiAnimation> > _animations;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -45,14 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
|
||||
#include "BVHLoader.h"
|
||||
#include "fast_atof.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <map>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -198,6 +200,7 @@ aiNode* BVHLoader::ReadNode()
|
|||
Node& internNode = mNodes.back();
|
||||
|
||||
// now read the node's contents
|
||||
std::string siteToken;
|
||||
while( 1)
|
||||
{
|
||||
std::string token = GetNextToken();
|
||||
|
@ -217,7 +220,8 @@ aiNode* BVHLoader::ReadNode()
|
|||
else if( token == "End")
|
||||
{
|
||||
// The real symbol is "End Site". Second part comes in a separate token
|
||||
std::string siteToken = GetNextToken();
|
||||
siteToken.clear();
|
||||
siteToken = GetNextToken();
|
||||
if( siteToken != "Site")
|
||||
ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
|
||||
|
||||
|
@ -261,21 +265,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
|
|||
aiNode* node = new aiNode( "EndSite_" + pParentName);
|
||||
|
||||
// now read the node's contents. Only possible entry is "OFFSET"
|
||||
while( 1)
|
||||
{
|
||||
std::string token = GetNextToken();
|
||||
std::string token;
|
||||
while( 1) {
|
||||
token.clear();
|
||||
token = GetNextToken();
|
||||
|
||||
// end node's offset
|
||||
if( token == "OFFSET")
|
||||
{
|
||||
if( token == "OFFSET") {
|
||||
ReadNodeOffset( node);
|
||||
}
|
||||
else if( token == "}")
|
||||
{
|
||||
} else if( token == "}") {
|
||||
// we're done with the end node
|
||||
break;
|
||||
} else
|
||||
{
|
||||
} else {
|
||||
// everything else is a parse error
|
||||
ThrowException( format() << "Unknown keyword \"" << token << "\"." );
|
||||
}
|
||||
|
@ -295,8 +296,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
|
|||
offset.z = GetNextTokenAsFloat();
|
||||
|
||||
// build a transformation matrix from it
|
||||
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
|
||||
0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
|
||||
0.0f, 1.0f, 0.0f, offset.y,
|
||||
0.0f, 0.0f, 1.0f, offset.z,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -459,6 +462,13 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
aiNodeAnim* nodeAnim = new aiNodeAnim;
|
||||
anim->mChannels[a] = nodeAnim;
|
||||
nodeAnim->mNodeName.Set( nodeName);
|
||||
std::map<BVHLoader::ChannelType, int> channelMap;
|
||||
|
||||
//Build map of channels
|
||||
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel)
|
||||
{
|
||||
channelMap[node.mChannels[channel]] = channel;
|
||||
}
|
||||
|
||||
// translational part, if given
|
||||
if( node.mChannels.size() == 6)
|
||||
|
@ -470,16 +480,32 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
{
|
||||
poskey->mTime = double( fr);
|
||||
|
||||
// Now compute all translations in the right order
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
// Now compute all translations
|
||||
for(BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel +1))
|
||||
{
|
||||
switch( node.mChannels[channel])
|
||||
{
|
||||
case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
//Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
if (mapIter == channelMap.end())
|
||||
throw DeadlyImportError("Missing position channel in node " + nodeName);
|
||||
else {
|
||||
int channelIdx = mapIter->second;
|
||||
switch (channel) {
|
||||
case Channel_PositionX:
|
||||
poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
case Channel_PositionY:
|
||||
poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
case Channel_PositionZ:
|
||||
poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
++poskey;
|
||||
}
|
||||
|
@ -495,12 +521,6 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
|
||||
// rotation part. Always present. First find value offsets
|
||||
{
|
||||
unsigned int rotOffset = 0;
|
||||
if( node.mChannels.size() == 6)
|
||||
{
|
||||
// Offset all further calculations
|
||||
rotOffset = 3;
|
||||
}
|
||||
|
||||
// Then create the number of rotation keys
|
||||
nodeAnim->mNumRotationKeys = mAnimNumFrames;
|
||||
|
@ -510,20 +530,33 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
{
|
||||
aiMatrix4x4 temp;
|
||||
aiMatrix3x3 rotMatrix;
|
||||
for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1))
|
||||
{
|
||||
//Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
{
|
||||
// translate ZXY euler angels into a quaternion
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
|
||||
if (mapIter == channelMap.end())
|
||||
throw DeadlyImportError("Missing rotation channel in node " + nodeName);
|
||||
else {
|
||||
int channelIdx = mapIter->second;
|
||||
// translate ZXY euler angels into a quaternion
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
|
||||
// Compute rotation transformations in the right order
|
||||
switch (node.mChannels[rotOffset+channel])
|
||||
{
|
||||
case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
// Compute rotation transformations in the right order
|
||||
switch (channel)
|
||||
{
|
||||
case Channel_RotationX:
|
||||
aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
case Channel_RotationY:
|
||||
aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rotkey->mTime = double( fr);
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -48,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_BVHLOADER_H_INC
|
||||
#define AI_BVHLOADER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
@ -83,7 +84,10 @@ class BVHLoader : public BaseImporter
|
|||
std::vector<ChannelType> mChannels;
|
||||
std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
|
||||
|
||||
Node() { }
|
||||
Node()
|
||||
: mNode(nullptr)
|
||||
{ }
|
||||
|
||||
explicit Node( const aiNode* pNode) : mNode( pNode) { }
|
||||
};
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -44,14 +45,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of BaseImporter
|
||||
*/
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "FileSystemFilter.h"
|
||||
#include "Importer.h"
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <ios>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
|
@ -62,24 +65,25 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter()
|
||||
: m_progress()
|
||||
{
|
||||
BaseImporter::BaseImporter() AI_NO_EXCEPT
|
||||
: m_progress() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseImporter::~BaseImporter()
|
||||
{
|
||||
BaseImporter::~BaseImporter() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
|
||||
{
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
m_progress = pImp->GetProgressHandler();
|
||||
if (nullptr == m_progress) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ai_assert(m_progress);
|
||||
|
||||
// Gather configuration properties for this run
|
||||
|
@ -89,23 +93,22 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
|
|||
FileSystemFilter filter(pFile,pIOHandler);
|
||||
|
||||
// create a scene object to hold the data
|
||||
ScopeGuard<aiScene> sc(new aiScene());
|
||||
std::unique_ptr<aiScene> sc(new aiScene());
|
||||
|
||||
// dispatch importing
|
||||
try
|
||||
{
|
||||
InternReadFile( pFile, sc, &filter);
|
||||
InternReadFile( pFile, sc.get(), &filter);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
// extract error description
|
||||
m_ErrorText = err.what();
|
||||
DefaultLogger::get()->error(m_ErrorText);
|
||||
return NULL;
|
||||
ASSIMP_LOG_ERROR(m_ErrorText);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// return what we gathered from the import.
|
||||
sc.dismiss();
|
||||
return sc;
|
||||
return sc.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -115,13 +118,12 @@ void BaseImporter::SetupProperties(const Importer* /*pImp*/)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
||||
{
|
||||
void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
||||
const aiImporterDesc* desc = GetInfo();
|
||||
ai_assert(desc != NULL);
|
||||
ai_assert(desc != nullptr);
|
||||
|
||||
const char* ext = desc->mFileExtensions;
|
||||
ai_assert(ext != NULL);
|
||||
ai_assert(ext != nullptr );
|
||||
|
||||
const char* last = ext;
|
||||
do {
|
||||
|
@ -143,31 +145,29 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
|||
const char** tokens,
|
||||
unsigned int numTokens,
|
||||
unsigned int searchBytes /* = 200 */,
|
||||
bool tokensSol /* false */)
|
||||
bool tokensSol /* false */,
|
||||
bool noAlphaBeforeTokens /* false */)
|
||||
{
|
||||
ai_assert( NULL != tokens );
|
||||
ai_assert( nullptr != tokens );
|
||||
ai_assert( 0 != numTokens );
|
||||
ai_assert( 0 != searchBytes);
|
||||
|
||||
if (!pIOHandler)
|
||||
if ( nullptr == pIOHandler ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
// read 200 characters from the file
|
||||
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
||||
char* buffer = _buffer.get();
|
||||
if( NULL == buffer ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t read = pStream->Read(buffer,1,searchBytes);
|
||||
if( !read ) {
|
||||
char *buffer( _buffer.get() );
|
||||
const size_t read( pStream->Read(buffer,1,searchBytes) );
|
||||
if( 0 == read ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for( size_t i = 0; i < read; ++i ) {
|
||||
buffer[ i ] = ::tolower( buffer[ i ] );
|
||||
buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
|
||||
}
|
||||
|
||||
// It is not a proper handling of unicode files here ...
|
||||
|
@ -181,16 +181,29 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
|||
}
|
||||
*cur2 = '\0';
|
||||
|
||||
for (unsigned int i = 0; i < numTokens;++i) {
|
||||
ai_assert(NULL != tokens[i]);
|
||||
const char* r = strstr(buffer,tokens[i]);
|
||||
std::string token;
|
||||
for (unsigned int i = 0; i < numTokens; ++i ) {
|
||||
ai_assert( nullptr != tokens[i] );
|
||||
const size_t len( strlen( tokens[ i ] ) );
|
||||
token.clear();
|
||||
const char *ptr( tokens[ i ] );
|
||||
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
|
||||
token.push_back( static_cast<char>( tolower( *ptr ) ) );
|
||||
++ptr;
|
||||
}
|
||||
const char* r = strstr( buffer, token.c_str() );
|
||||
if( !r ) {
|
||||
continue;
|
||||
}
|
||||
// We need to make sure that we didn't accidentially identify the end of another token as our token,
|
||||
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
|
||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
|
||||
continue;
|
||||
}
|
||||
// We got a match, either we don't care where it is, or it happens to
|
||||
// be in the beginning of the file / line
|
||||
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
|
||||
DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
|
||||
ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -228,16 +241,19 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get file extension from path
|
||||
/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
|
||||
{
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
std::string BaseImporter::GetExtension( const std::string& file ) {
|
||||
std::string::size_type pos = file.find_last_of('.');
|
||||
|
||||
// no file extension at all
|
||||
if( pos == std::string::npos)
|
||||
if (pos == std::string::npos) {
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// thanks to Andy Maloney for the hint
|
||||
std::string ret = file.substr( pos + 1 );
|
||||
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
|
||||
|
||||
std::string ret = pFile.substr(pos+1);
|
||||
std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -246,7 +262,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
|||
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
|
||||
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
|
||||
{
|
||||
ai_assert(size <= 16 && _magic);
|
||||
ai_assert( size <= 16 );
|
||||
ai_assert( _magic );
|
||||
|
||||
if (!pIOHandler) {
|
||||
return false;
|
||||
|
@ -316,7 +333,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 8 with BOM
|
||||
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
|
||||
DefaultLogger::get()->debug("Found UTF-8 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
|
||||
|
||||
std::copy(data.begin()+3,data.end(),data.begin());
|
||||
data.resize(data.size()-3);
|
||||
|
@ -335,7 +352,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 32 LE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
|
||||
DefaultLogger::get()->debug("Found UTF-32 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
|
||||
|
||||
std::vector<char> output;
|
||||
int *ptr = (int*)&data[ 0 ];
|
||||
|
@ -355,10 +372,9 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 16 LE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFEFF) {
|
||||
DefaultLogger::get()->debug("Found UTF-16 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
|
||||
|
||||
std::vector<unsigned char> output;
|
||||
int16_t *ptr = (int16_t*) &data[ 0 ];
|
||||
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
|
||||
return;
|
||||
}
|
||||
|
@ -381,16 +397,14 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
|||
data[j] = ((unsigned char) data[++i] + 0x40);
|
||||
} else {
|
||||
std::stringstream stream;
|
||||
|
||||
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
|
||||
|
||||
DefaultLogger::get()->error(stream.str());
|
||||
ASSIMP_LOG_ERROR( stream.str() );
|
||||
|
||||
data[j++] = data[i++];
|
||||
data[j] = data[i];
|
||||
}
|
||||
} else {
|
||||
DefaultLogger::get()->error("UTF8 code but only one character remaining");
|
||||
ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
|
||||
|
||||
data[j] = data[i];
|
||||
}
|
||||
|
@ -406,7 +420,7 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
|
|||
std::vector<char>& data,
|
||||
TextFileMode mode)
|
||||
{
|
||||
ai_assert(NULL != stream);
|
||||
ai_assert(nullptr != stream);
|
||||
|
||||
const size_t fileSize = stream->FileSize();
|
||||
if (mode == FORBID_EMPTY) {
|
||||
|
@ -467,14 +481,14 @@ struct Assimp::BatchData {
|
|||
, pImporter( nullptr )
|
||||
, next_id(0xffff)
|
||||
, validate( validate ) {
|
||||
ai_assert( NULL != pIO );
|
||||
ai_assert( nullptr != pIO );
|
||||
|
||||
pImporter = new Importer();
|
||||
pImporter->SetIOHandler( pIO );
|
||||
}
|
||||
|
||||
~BatchData() {
|
||||
pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
|
||||
pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
|
||||
delete pImporter;
|
||||
}
|
||||
|
||||
|
@ -500,9 +514,8 @@ struct Assimp::BatchData {
|
|||
typedef std::list<LoadRequest>::iterator LoadReqIt;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
|
||||
{
|
||||
ai_assert(NULL != pIO);
|
||||
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
|
||||
ai_assert(nullptr != pIO);
|
||||
|
||||
m_data = new BatchData( pIO, validate );
|
||||
}
|
||||
|
@ -568,7 +581,7 @@ aiScene* BatchLoader::GetImport( unsigned int which )
|
|||
return sc;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -591,13 +604,13 @@ void BatchLoader::LoadAll()
|
|||
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
|
||||
DefaultLogger::get()->info("File: " + (*it).file);
|
||||
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
|
||||
ASSIMP_LOG_INFO_F("File: ", (*it).file);
|
||||
}
|
||||
m_data->pImporter->ReadFile((*it).file,pp);
|
||||
(*it).scene = m_data->pImporter->GetOrphanedScene();
|
||||
(*it).loaded = true;
|
||||
|
||||
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
|
||||
ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -42,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of BaseProcess */
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -52,7 +53,7 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseProcess::BaseProcess()
|
||||
BaseProcess::BaseProcess() AI_NO_EXCEPT
|
||||
: shared()
|
||||
, progress()
|
||||
{
|
||||
|
@ -84,7 +85,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
|
|||
|
||||
// extract error description
|
||||
pImp->Pimpl()->mErrorString = err.what();
|
||||
DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
|
||||
|
||||
// and kill the partially imported data
|
||||
delete pImp->Pimpl()->mScene;
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -44,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BASEPROCESS_H
|
||||
|
||||
#include <map>
|
||||
#include "GenericProperty.h"
|
||||
#include <assimp/GenericProperty.h>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
|
@ -210,20 +211,16 @@ private:
|
|||
* should be executed. If the function returns true, the class' Execute()
|
||||
* function is called subsequently.
|
||||
*/
|
||||
class ASSIMP_API_WINONLY BaseProcess
|
||||
{
|
||||
class ASSIMP_API_WINONLY BaseProcess {
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by Importer */
|
||||
BaseProcess();
|
||||
BaseProcess() AI_NO_EXCEPT;
|
||||
|
||||
/** Destructor, private as well */
|
||||
virtual ~BaseProcess();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -47,10 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
|
||||
#include "Bitmap.h"
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -84,7 +85,8 @@ namespace Assimp {
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
inline std::size_t Copy(uint8_t* data, T& field) {
|
||||
inline
|
||||
std::size_t Copy(uint8_t* data, const T &field) {
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
T field_swapped=AI_BE(field);
|
||||
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
|
||||
|
@ -102,7 +104,7 @@ namespace Assimp {
|
|||
offset += Copy(&data[offset], header.size);
|
||||
offset += Copy(&data[offset], header.reserved1);
|
||||
offset += Copy(&data[offset], header.reserved2);
|
||||
offset += Copy(&data[offset], header.offset);
|
||||
Copy(&data[offset], header.offset);
|
||||
|
||||
file->Write(data, Header::header_size, 1);
|
||||
}
|
||||
|
@ -122,7 +124,7 @@ namespace Assimp {
|
|||
offset += Copy(&data[offset], dib.x_resolution);
|
||||
offset += Copy(&data[offset], dib.y_resolution);
|
||||
offset += Copy(&data[offset], dib.nb_colors);
|
||||
offset += Copy(&data[offset], dib.nb_important_colors);
|
||||
Copy(&data[offset], dib.nb_important_colors);
|
||||
|
||||
file->Write(data, DIB::dib_size, 1);
|
||||
}
|
||||
|
|
|
@ -52,7 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp
|
||||
{
|
||||
template< > const std::string LogFunctions< BlenderBMeshConverter >::log_prefix = "BLEND_BMESH: ";
|
||||
template< > const char* LogFunctions< BlenderBMeshConverter >::Prefix()
|
||||
{
|
||||
static auto prefix = "BLEND_BMESH: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BLEND_BMESH_H
|
||||
#define INCLUDED_AI_BLEND_BMESH_H
|
||||
|
||||
#include "LogAux.h"
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
|
|
@ -0,0 +1,185 @@
|
|||
#include "BlenderCustomData.h"
|
||||
#include "BlenderDNA.h"
|
||||
#include <array>
|
||||
#include <functional>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
/**
|
||||
* @brief read/convert of Structure array to memory
|
||||
*/
|
||||
template<typename T>
|
||||
bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
|
||||
for (size_t i = 0; i < cnt; ++i) {
|
||||
T read;
|
||||
s.Convert(read, db);
|
||||
*p = read;
|
||||
p++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief pointer to function read memory for n CustomData types
|
||||
*/
|
||||
typedef bool (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
|
||||
typedef ElemBase * (*PCreate)(const size_t cnt);
|
||||
typedef void(*PDestroy)(ElemBase *);
|
||||
|
||||
#define IMPL_STRUCT_READ(ty) \
|
||||
bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) { \
|
||||
return read<ty>(db.dna[#ty], dynamic_cast<ty *>(v), cnt, db); \
|
||||
}
|
||||
|
||||
#define IMPL_STRUCT_CREATE(ty) \
|
||||
ElemBase *create##ty(const size_t cnt) { \
|
||||
return new ty[cnt]; \
|
||||
}
|
||||
|
||||
#define IMPL_STRUCT_DESTROY(ty) \
|
||||
void destroy##ty(ElemBase *pE) { \
|
||||
ty *p = dynamic_cast<ty *>(pE); \
|
||||
delete[]p; \
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief helper macro to define Structure functions
|
||||
*/
|
||||
#define IMPL_STRUCT(ty) \
|
||||
IMPL_STRUCT_READ(ty) \
|
||||
IMPL_STRUCT_CREATE(ty) \
|
||||
IMPL_STRUCT_DESTROY(ty)
|
||||
|
||||
// supported structures for CustomData
|
||||
IMPL_STRUCT(MVert)
|
||||
IMPL_STRUCT(MEdge)
|
||||
IMPL_STRUCT(MFace)
|
||||
IMPL_STRUCT(MTFace)
|
||||
IMPL_STRUCT(MTexPoly)
|
||||
IMPL_STRUCT(MLoopUV)
|
||||
IMPL_STRUCT(MLoopCol)
|
||||
IMPL_STRUCT(MPoly)
|
||||
IMPL_STRUCT(MLoop)
|
||||
|
||||
/**
|
||||
* @brief describes the size of data and the read function to be used for single CustomerData.type
|
||||
*/
|
||||
struct CustomDataTypeDescription {
|
||||
PRead Read; ///< function to read one CustomData type element
|
||||
PCreate Create; ///< function to allocate n type elements
|
||||
PDestroy Destroy;
|
||||
|
||||
CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy)
|
||||
: Read(read)
|
||||
, Create(create)
|
||||
, Destroy(destroy)
|
||||
{}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @brief helper macro to define Structure type specific CustomDataTypeDescription
|
||||
* @note IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
|
||||
*/
|
||||
#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty) \
|
||||
CustomDataTypeDescription{&read##ty, &create##ty, &destroy##ty}
|
||||
|
||||
/**
|
||||
* @brief helper macro to define CustomDataTypeDescription for UNSUPPORTED type
|
||||
*/
|
||||
#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION \
|
||||
CustomDataTypeDescription{nullptr, nullptr, nullptr}
|
||||
|
||||
/**
|
||||
* @brief descriptors for data pointed to from CustomDataLayer.data
|
||||
* @note some of the CustomData uses already well defined Structures
|
||||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
|
||||
}};
|
||||
|
||||
|
||||
bool isValidCustomDataType(const int cdtype) {
|
||||
return cdtype >= 0 && cdtype < CD_NUMTYPES;
|
||||
}
|
||||
|
||||
bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
|
||||
if (!isValidCustomDataType(cdtype)) {
|
||||
throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
|
||||
}
|
||||
|
||||
const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
|
||||
if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
|
||||
// allocate cnt elements and parse them from file
|
||||
out.reset(cdtd.Create(cnt), cdtd.Destroy);
|
||||
return cdtd.Read(out.get(), cnt, db);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
|
||||
for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
|
||||
if (it->get()->type == cdtype && name == it->get()->name) {
|
||||
return *it;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const ElemBase * getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name)
|
||||
{
|
||||
const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
|
||||
if (pLayer && pLayer->data) {
|
||||
return pLayer->data.get();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
#pragma once
|
||||
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderScene.h"
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
/* CustomData.type from Blender (2.79b) */
|
||||
enum CustomDataType {
|
||||
CD_AUTO_FROM_NAME = -1,
|
||||
CD_MVERT = 0,
|
||||
#ifdef DNA_DEPRECATED
|
||||
CD_MSTICKY = 1, /* DEPRECATED */
|
||||
#endif
|
||||
CD_MDEFORMVERT = 2,
|
||||
CD_MEDGE = 3,
|
||||
CD_MFACE = 4,
|
||||
CD_MTFACE = 5,
|
||||
CD_MCOL = 6,
|
||||
CD_ORIGINDEX = 7,
|
||||
CD_NORMAL = 8,
|
||||
/* CD_POLYINDEX = 9, */
|
||||
CD_PROP_FLT = 10,
|
||||
CD_PROP_INT = 11,
|
||||
CD_PROP_STR = 12,
|
||||
CD_ORIGSPACE = 13, /* for modifier stack face location mapping */
|
||||
CD_ORCO = 14,
|
||||
CD_MTEXPOLY = 15,
|
||||
CD_MLOOPUV = 16,
|
||||
CD_MLOOPCOL = 17,
|
||||
CD_TANGENT = 18,
|
||||
CD_MDISPS = 19,
|
||||
CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
|
||||
/* CD_ID_MCOL = 21, */
|
||||
CD_TEXTURE_MLOOPCOL = 22,
|
||||
CD_CLOTH_ORCO = 23,
|
||||
CD_RECAST = 24,
|
||||
|
||||
/* BMESH ONLY START */
|
||||
CD_MPOLY = 25,
|
||||
CD_MLOOP = 26,
|
||||
CD_SHAPE_KEYINDEX = 27,
|
||||
CD_SHAPEKEY = 28,
|
||||
CD_BWEIGHT = 29,
|
||||
CD_CREASE = 30,
|
||||
CD_ORIGSPACE_MLOOP = 31,
|
||||
CD_PREVIEW_MLOOPCOL = 32,
|
||||
CD_BM_ELEM_PYPTR = 33,
|
||||
/* BMESH ONLY END */
|
||||
|
||||
CD_PAINT_MASK = 34,
|
||||
CD_GRID_PAINT_MASK = 35,
|
||||
CD_MVERT_SKIN = 36,
|
||||
CD_FREESTYLE_EDGE = 37,
|
||||
CD_FREESTYLE_FACE = 38,
|
||||
CD_MLOOPTANGENT = 39,
|
||||
CD_TESSLOOPNORMAL = 40,
|
||||
CD_CUSTOMLOOPNORMAL = 41,
|
||||
|
||||
CD_NUMTYPES = 42
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief check if given cdtype is valid (ie >= 0 and < CD_NUMTYPES)
|
||||
* @param[in] cdtype to check
|
||||
* @return true when valid
|
||||
*/
|
||||
bool isValidCustomDataType(const int cdtype);
|
||||
|
||||
/**
|
||||
* @brief returns CustomDataLayer ptr for given cdtype and name
|
||||
* @param[in] customdata CustomData to search for wanted layer
|
||||
* @param[in] cdtype to search for
|
||||
* @param[in] name to search for
|
||||
* @return CustomDataLayer * or nullptr if not found
|
||||
*/
|
||||
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
|
||||
|
||||
/**
|
||||
* @brief returns CustomDataLayer data ptr for given cdtype and name
|
||||
* @param[in] customdata CustomData to search for wanted layer
|
||||
* @param[in] cdtype to search for
|
||||
* @param[in] name to search for
|
||||
* @return * to struct data or nullptr if not found
|
||||
*/
|
||||
const ElemBase * getCustomDataLayerData(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
|
||||
}
|
||||
}
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -47,9 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
#include "BlenderDNA.h"
|
||||
#include "StreamReader.h"
|
||||
#include "fast_atof.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
|
@ -57,12 +58,11 @@ using namespace Assimp::Formatter;
|
|||
|
||||
static bool match4(StreamReaderAny& stream, const char* string) {
|
||||
ai_assert( nullptr != string );
|
||||
char tmp[] = {
|
||||
(const char)(stream).GetI1(),
|
||||
(const char)(stream).GetI1(),
|
||||
(const char)(stream).GetI1(),
|
||||
(const char)(stream).GetI1()
|
||||
};
|
||||
char tmp[4];
|
||||
tmp[ 0 ] = ( stream ).GetI1();
|
||||
tmp[ 1 ] = ( stream ).GetI1();
|
||||
tmp[ 2 ] = ( stream ).GetI1();
|
||||
tmp[ 3 ] = ( stream ).GetI1();
|
||||
return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
|
||||
}
|
||||
|
||||
|
@ -210,8 +210,7 @@ void DNAParser::Parse ()
|
|||
s.size = offset;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
|
||||
" structures with totally ",fields," fields"));
|
||||
ASSIMP_LOG_DEBUG_F( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields");
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
dna.DumpToFile();
|
||||
|
@ -228,12 +227,12 @@ void DNAParser::Parse ()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void DNA :: DumpToFile()
|
||||
{
|
||||
// we dont't bother using the VFS here for this is only for debugging.
|
||||
// we don't bother using the VFS here for this is only for debugging.
|
||||
// (and all your bases are belong to us).
|
||||
|
||||
std::ofstream f("dna.txt");
|
||||
if (f.fail()) {
|
||||
DefaultLogger::get()->error("Could not dump dna to dna.txt");
|
||||
ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
|
||||
return;
|
||||
}
|
||||
f << "Field format: type name offset size" << "\n";
|
||||
|
@ -248,7 +247,7 @@ void DNA :: DumpToFile()
|
|||
}
|
||||
f << std::flush;
|
||||
|
||||
DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
|
||||
ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -367,7 +366,7 @@ void SectionParser :: Next()
|
|||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
DefaultLogger::get()->debug(current.id);
|
||||
ASSIMP_LOG_DEBUG(current.id);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -46,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BLEND_DNA_H
|
||||
#define INCLUDED_AI_BLEND_DNA_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "StreamReader.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <stdint.h>
|
||||
#include <memory>
|
||||
|
@ -92,6 +93,12 @@ struct Error : DeadlyImportError {
|
|||
* descendents. It serves as base class for all data structure fields. */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ElemBase {
|
||||
ElemBase()
|
||||
: dna_type(nullptr)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~ElemBase() {
|
||||
// empty
|
||||
}
|
||||
|
@ -198,7 +205,7 @@ enum ErrorPolicy {
|
|||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a data structure in a BLEND file. A Structure defines n fields
|
||||
* and their locatios and encodings the input stream. Usually, every
|
||||
* and their locations and encodings the input stream. Usually, every
|
||||
* Structure instance pertains to one equally-named data structure in the
|
||||
* BlenderScene.h header. This class defines various utilities to map a
|
||||
* binary `blob` read from the file to such a structure instance with
|
||||
|
@ -253,10 +260,7 @@ public:
|
|||
* a compiler complain is the result.
|
||||
* @param dest Destination value to be written
|
||||
* @param db File database, including input stream. */
|
||||
template <typename T> inline void Convert (T& dest,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
|
||||
template <typename T> void Convert (T& dest, const FileDatabase& db) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
// generic converter
|
||||
|
@ -305,6 +309,28 @@ public:
|
|||
void ReadField(T& out, const char* name,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/**
|
||||
* @brief field parsing for dynamic vectors
|
||||
* @param[in] out vector of struct to be filled
|
||||
* @param[in] name of field
|
||||
* @param[in] db to access the file, dna, ...
|
||||
* @return true when read was successful
|
||||
*/
|
||||
template <int error_policy, template <typename> class TOUT, typename T>
|
||||
bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const;
|
||||
|
||||
/**
|
||||
* @brief parses raw customdata
|
||||
* @param[in] out shared_ptr to be filled
|
||||
* @param[in] cdtype customdata type to read
|
||||
* @param[in] name of field ptr
|
||||
* @param[in] db to access the file, dna, ...
|
||||
* @return true when read was successful
|
||||
*/
|
||||
template <int error_policy>
|
||||
bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const;
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------
|
||||
|
@ -377,7 +403,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
|
|||
|
||||
template <typename T>
|
||||
void operator ()(T& out, const char* reason = "<add reason>") {
|
||||
DefaultLogger::get()->warn(reason);
|
||||
ASSIMP_LOG_WARN(reason);
|
||||
|
||||
// ... and let the show go on
|
||||
_defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
|
||||
|
@ -659,7 +685,7 @@ public:
|
|||
/** Check whether a specific item is in the cache.
|
||||
* @param s Data type of the item
|
||||
* @param out Output pointer. Unchanged if the
|
||||
* cache doens't know the item yet.
|
||||
* cache doesn't know the item yet.
|
||||
* @param ptr Item address to look for. */
|
||||
template <typename T> void get (
|
||||
const Structure& s,
|
||||
|
@ -799,6 +825,17 @@ private:
|
|||
FileDatabase& db;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief read CustomData's data to ptr to mem
|
||||
* @param[out] out memory ptr to set
|
||||
* @param[in] cdtype to read
|
||||
* @param[in] cnt cnt of elements to read
|
||||
* @param[in] db to read elements from
|
||||
* @return true when ok
|
||||
*/
|
||||
bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
|
||||
|
||||
|
||||
} // end Blend
|
||||
} // end Assimp
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -47,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BLEND_DNA_INL
|
||||
|
||||
#include <memory>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
@ -306,6 +307,108 @@ void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) co
|
|||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// field parsing for raw untyped data (like CustomDataLayer.data)
|
||||
template <int error_policy>
|
||||
bool Structure::ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const {
|
||||
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
|
||||
Pointer ptrval;
|
||||
const Field* f;
|
||||
try {
|
||||
f = &(*this)[name];
|
||||
|
||||
// sanity check, should never happen if the genblenddna script is right
|
||||
if (!(f->flags & FieldFlag_Pointer)) {
|
||||
throw Error((Formatter::format(), "Field `", name, "` of structure `",
|
||||
this->name, "` ought to be a pointer"));
|
||||
}
|
||||
|
||||
db.reader->IncPtr(f->offset);
|
||||
Convert(ptrval, db);
|
||||
// actually it is meaningless on which Structure the Convert is called
|
||||
// because the `Pointer` argument triggers a special implementation.
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out, e.what());
|
||||
out.reset();
|
||||
}
|
||||
|
||||
bool readOk = true;
|
||||
if (ptrval.val) {
|
||||
// get block for ptr
|
||||
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
|
||||
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
|
||||
// read block->num instances of given type to out
|
||||
readOk = readCustomData(out, cdtype, block->num, db);
|
||||
}
|
||||
|
||||
// and recover the previous stream position
|
||||
db.reader->SetCurrentPos(old);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
|
||||
return readOk;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <int error_policy, template <typename> class TOUT, typename T>
|
||||
bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const {
|
||||
out.clear();
|
||||
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
|
||||
Pointer ptrval;
|
||||
const Field* f;
|
||||
try {
|
||||
f = &(*this)[name];
|
||||
|
||||
// sanity check, should never happen if the genblenddna script is right
|
||||
if (!(f->flags & FieldFlag_Pointer)) {
|
||||
throw Error((Formatter::format(), "Field `", name, "` of structure `",
|
||||
this->name, "` ought to be a pointer"));
|
||||
}
|
||||
|
||||
db.reader->IncPtr(f->offset);
|
||||
Convert(ptrval, db);
|
||||
// actually it is meaningless on which Structure the Convert is called
|
||||
// because the `Pointer` argument triggers a special implementation.
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out, e.what());
|
||||
out.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (ptrval.val) {
|
||||
// find the file block the pointer is pointing to
|
||||
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
|
||||
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
|
||||
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
|
||||
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
|
||||
|
||||
const Structure& s = db.dna[f->type];
|
||||
for (size_t i = 0; i < block->num; ++i) {
|
||||
TOUT<T> p(new T);
|
||||
s.Convert(*p, db);
|
||||
out.push_back(p);
|
||||
}
|
||||
}
|
||||
|
||||
db.reader->SetCurrentPos(old);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <template <typename> class TOUT, typename T>
|
||||
bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
|
||||
|
@ -467,9 +570,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
|
|||
// this might happen if DNA::RegisterConverters hasn't been called so far
|
||||
// or if the target type is not contained in `our` DNA.
|
||||
out.reset();
|
||||
DefaultLogger::get()->warn((Formatter::format(),
|
||||
"Failed to find a converter for the `",s.name,"` structure"
|
||||
));
|
||||
ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -501,7 +602,7 @@ const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrv
|
|||
{
|
||||
// the file blocks appear in list sorted by
|
||||
// with ascending base addresses so we can run a
|
||||
// binary search to locate the pointee quickly.
|
||||
// binary search to locate the pointer quickly.
|
||||
|
||||
// NOTE: Blender seems to distinguish between side-by-side
|
||||
// data (stored in the same data block) and far pointers,
|
||||
|
@ -585,11 +686,14 @@ template <> inline void Structure :: Convert<int> (int& dest,const FileDataba
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const
|
||||
template<> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const
|
||||
{
|
||||
// automatic rescaling from short to float and vice versa (seems to be used by normals)
|
||||
if (name == "float") {
|
||||
dest = static_cast<short>(db.reader->GetF4() * 32767.f);
|
||||
float f = db.reader->GetF4();
|
||||
if ( f > 1.0f )
|
||||
f = 1.0f;
|
||||
dest = static_cast<short>( f * 32767.f);
|
||||
//db.reader->IncPtr(-4);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -110,7 +111,7 @@ namespace Blender {
|
|||
void operator= (const TempArray&) {
|
||||
}
|
||||
|
||||
TempArray(const TempArray& arr) {
|
||||
TempArray(const TempArray& /*arr*/) {
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -121,9 +122,11 @@ namespace Blender {
|
|||
# pragma warning(disable:4351)
|
||||
#endif
|
||||
|
||||
// As counter-intuitive as it may seem, a comparator must return false for equal values.
|
||||
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
|
||||
struct ObjectCompare {
|
||||
bool operator() (const Object* left, const Object* right) const {
|
||||
return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
|
||||
return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -142,9 +145,11 @@ namespace Blender {
|
|||
, db(db)
|
||||
{}
|
||||
|
||||
// As counter-intuitive as it may seem, a comparator must return false for equal values.
|
||||
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
|
||||
struct ObjectCompare {
|
||||
bool operator() (const Object* left, const Object* right) const {
|
||||
return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
|
||||
return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -53,13 +54,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderIntermediate.h"
|
||||
#include "BlenderModifier.h"
|
||||
#include "BlenderBMesh.h"
|
||||
#include "StringUtils.h"
|
||||
#include "BlenderCustomData.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include "StringComparison.h"
|
||||
#include "StreamReader.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
|
||||
#include <cctype>
|
||||
|
||||
|
@ -74,7 +76,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
template<> const std::string LogFunctions<BlenderImporter>::log_prefix = "BLEND: ";
|
||||
template<> const char* LogFunctions<BlenderImporter>::Prefix()
|
||||
{
|
||||
static auto prefix = "BLEND: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -149,14 +155,6 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
|
|||
// nothing to be done for the moment
|
||||
}
|
||||
|
||||
struct free_it {
|
||||
free_it(void* free) : free(free) {}
|
||||
~free_it() {
|
||||
::free(this->free);
|
||||
}
|
||||
|
||||
void* free;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
|
@ -164,8 +162,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
|
|||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
Bytef* dest = NULL;
|
||||
free_it free_it_really(dest);
|
||||
std::vector<Bytef> uncompressed;
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -213,6 +210,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
size_t total = 0l;
|
||||
|
||||
// TODO: be smarter about this, decompress directly into heap buffer
|
||||
// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
|
||||
#define MYBLOCK 1024
|
||||
Bytef block[MYBLOCK];
|
||||
|
@ -227,8 +225,8 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
const size_t have = MYBLOCK - zstream.avail_out;
|
||||
total += have;
|
||||
dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
|
||||
memcpy(dest + total - have,block,have);
|
||||
uncompressed.resize(total);
|
||||
memcpy(uncompressed.data() + total - have,block,have);
|
||||
}
|
||||
while (ret != Z_STREAM_END);
|
||||
|
||||
|
@ -236,7 +234,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
|
|||
inflateEnd(&zstream);
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
|
||||
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()),total));
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic,7,1);
|
||||
|
@ -330,12 +328,12 @@ void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
|
|||
ss.Convert(out,file);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
DefaultLogger::get()->info((format(),
|
||||
ASSIMP_LOG_INFO_F(
|
||||
"(Stats) Fields read: " ,file.stats().fields_read,
|
||||
", pointers resolved: " ,file.stats().pointers_resolved,
|
||||
", cache hits: " ,file.stats().cache_hits,
|
||||
", cached objects: " ,file.stats().cached_objects
|
||||
));
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1024,6 +1022,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
|||
}
|
||||
}
|
||||
|
||||
// TODO should we create the TextureUVMapping map in Convert<Material> to prevent redundant processing?
|
||||
|
||||
// create texture <-> uvname mapping for all materials
|
||||
// key is texture number, value is data *
|
||||
typedef std::map<uint32_t, const MLoopUV *> TextureUVMapping;
|
||||
// key is material number, value is the TextureUVMapping for the material
|
||||
typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
|
||||
MaterialTextureUVMappings matTexUvMappings;
|
||||
const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
|
||||
for (uint32_t m = 0; m < maxMat; ++m) {
|
||||
// get material by index
|
||||
const std::shared_ptr<Material> pMat = mesh->mat[m];
|
||||
TextureUVMapping texuv;
|
||||
const uint32_t maxTex = sizeof(pMat->mtex) / sizeof(pMat->mtex[0]);
|
||||
for (uint32_t t = 0; t < maxTex; ++t) {
|
||||
if (pMat->mtex[t] && pMat->mtex[t]->uvname[0]) {
|
||||
// get the CustomData layer for given uvname and correct type
|
||||
const ElemBase *pLoop = getCustomDataLayerData(mesh->ldata, CD_MLOOPUV, pMat->mtex[t]->uvname);
|
||||
if (pLoop) {
|
||||
texuv.insert(std::make_pair(t, dynamic_cast<const MLoopUV *>(pLoop)));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (texuv.size()) {
|
||||
matTexUvMappings.insert(std::make_pair(m, texuv));
|
||||
}
|
||||
}
|
||||
|
||||
// collect texture coordinates, they're stored in a separate per-face buffer
|
||||
if (mesh->mtface || mesh->mloopuv) {
|
||||
if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
|
||||
|
@ -1031,8 +1057,17 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
|||
}
|
||||
for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
|
||||
ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
|
||||
|
||||
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
|
||||
const auto itMatTexUvMapping = matTexUvMappings.find((*it)->mMaterialIndex);
|
||||
if (itMatTexUvMapping == matTexUvMappings.end()) {
|
||||
// default behaviour like before
|
||||
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
|
||||
}
|
||||
else {
|
||||
// create texture coords for every mapped tex
|
||||
for (uint32_t i = 0; i < itMatTexUvMapping->second.size(); ++i) {
|
||||
(*it)->mTextureCoords[i] = new aiVector3D[(*it)->mNumVertices];
|
||||
}
|
||||
}
|
||||
(*it)->mNumFaces = (*it)->mNumVertices = 0;
|
||||
}
|
||||
|
||||
|
@ -1054,13 +1089,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
|||
aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
|
||||
const aiFace& f = out->mFaces[out->mNumFaces++];
|
||||
|
||||
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
|
||||
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
|
||||
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
|
||||
vo->x = uv.uv[0];
|
||||
vo->y = uv.uv[1];
|
||||
const auto itMatTexUvMapping = matTexUvMappings.find(v.mat_nr);
|
||||
if (itMatTexUvMapping == matTexUvMappings.end()) {
|
||||
// old behavior
|
||||
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
|
||||
for (unsigned int j = 0; j < f.mNumIndices; ++j, ++vo, ++out->mNumVertices) {
|
||||
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
|
||||
vo->x = uv.uv[0];
|
||||
vo->y = uv.uv[1];
|
||||
}
|
||||
}
|
||||
else {
|
||||
// create textureCoords for every mapped tex
|
||||
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
|
||||
const MLoopUV *tm = itMatTexUvMapping->second[m];
|
||||
aiVector3D* vo = &out->mTextureCoords[m][out->mNumVertices];
|
||||
uint32_t j = 0;
|
||||
for (; j < f.mNumIndices; ++j, ++vo) {
|
||||
const MLoopUV& uv = tm[v.loopstart + j];
|
||||
vo->x = uv.uv[0];
|
||||
vo->y = uv.uv[1];
|
||||
}
|
||||
// only update written mNumVertices in last loop
|
||||
// TODO why must the numVertices be incremented here?
|
||||
if (m == itMatTexUvMapping->second.size() - 1) {
|
||||
out->mNumVertices += j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1144,24 +1200,24 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* cam, ConversionData& /*conv_data*/)
|
||||
{
|
||||
ScopeGuard<aiCamera> out(new aiCamera());
|
||||
std::unique_ptr<aiCamera> out(new aiCamera());
|
||||
out->mName = obj->id.name+2;
|
||||
out->mPosition = aiVector3D(0.f, 0.f, 0.f);
|
||||
out->mUp = aiVector3D(0.f, 1.f, 0.f);
|
||||
out->mLookAt = aiVector3D(0.f, 0.f, -1.f);
|
||||
if (cam->sensor_x && cam->lens) {
|
||||
out->mHorizontalFOV = std::atan2(cam->sensor_x, 2.f * cam->lens);
|
||||
out->mHorizontalFOV = 2.f * std::atan2(cam->sensor_x, 2.f * cam->lens);
|
||||
}
|
||||
out->mClipPlaneNear = cam->clipsta;
|
||||
out->mClipPlaneFar = cam->clipend;
|
||||
|
||||
return out.dismiss();
|
||||
return out.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
|
||||
{
|
||||
ScopeGuard<aiLight> out(new aiLight());
|
||||
std::unique_ptr<aiLight> out(new aiLight());
|
||||
out->mName = obj->id.name+2;
|
||||
|
||||
switch (lamp->type)
|
||||
|
@ -1199,7 +1255,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
|
|||
out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
|
||||
out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
|
||||
out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
|
||||
return out.dismiss();
|
||||
return out.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1217,7 +1273,7 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
|
|||
++it;
|
||||
}
|
||||
|
||||
ScopeGuard<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
|
||||
std::unique_ptr<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
|
||||
if (obj->data) {
|
||||
switch (obj->type)
|
||||
{
|
||||
|
@ -1301,14 +1357,14 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
|
|||
aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
|
||||
for (const Object* nobj :children) {
|
||||
*nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform);
|
||||
(*nd++)->mParent = node;
|
||||
(*nd++)->mParent = node.get();
|
||||
}
|
||||
}
|
||||
|
||||
// apply modifiers
|
||||
modifier_cache->ApplyModifiers(*node,conv_data,in,*obj);
|
||||
|
||||
return node.dismiss();
|
||||
return node.release();
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -45,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BLEND_LOADER_H
|
||||
#define INCLUDED_AI_BLEND_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "LogAux.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/LogAux.h>
|
||||
#include <memory>
|
||||
|
||||
struct aiNode;
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -47,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "BlenderModifier.h"
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "Subdivision.h"
|
||||
#include <assimp/Subdivision.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <memory>
|
||||
|
||||
|
@ -69,34 +70,6 @@ static const fpCreateModifier creators[] = {
|
|||
NULL // sentinel
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// just testing out some new macros to simplify logging
|
||||
#define ASSIMP_LOG_WARN_F(string,...)\
|
||||
DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_ERROR_F(string,...)\
|
||||
DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_DEBUG_F(string,...)\
|
||||
DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_INFO_F(string,...)\
|
||||
DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
|
||||
#define ASSIMP_LOG_WARN(string)\
|
||||
DefaultLogger::get()->warn(string)
|
||||
|
||||
#define ASSIMP_LOG_ERROR(string)\
|
||||
DefaultLogger::get()->error(string)
|
||||
|
||||
#define ASSIMP_LOG_DEBUG(string)\
|
||||
DefaultLogger::get()->debug(string)
|
||||
|
||||
#define ASSIMP_LOG_INFO(string)\
|
||||
DefaultLogger::get()->info(string)
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase
|
||||
{
|
||||
|
@ -266,7 +239,7 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
|
|||
|
||||
std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
|
||||
std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
|
||||
std::bind1st(std::plus< unsigned int >(),out.mNumMeshes));
|
||||
[&out](unsigned int n) { return out.mNumMeshes + n; });
|
||||
|
||||
delete[] out.mMeshes;
|
||||
out.mMeshes = nind;
|
||||
|
@ -310,7 +283,9 @@ void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data
|
|||
|
||||
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
|
||||
ai_assert(subd);
|
||||
|
||||
if ( conv_data.meshes->empty() ) {
|
||||
return;
|
||||
}
|
||||
aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
|
||||
std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -46,53 +47,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BLEND_MODIFIER_H
|
||||
|
||||
#include "BlenderIntermediate.h"
|
||||
#include "TinyFormatter.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
|
||||
* they should be stateless and not try to cache model data. */
|
||||
/**
|
||||
* Dummy base class for all blender modifiers. Modifiers are reused between imports, so
|
||||
* they should be stateless and not try to cache model data.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier
|
||||
{
|
||||
class BlenderModifier {
|
||||
public:
|
||||
/**
|
||||
* The class destructor, virtual.
|
||||
*/
|
||||
virtual ~BlenderModifier() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
/** Check if *this* modifier is active, given a ModifierData& block.*/
|
||||
/**
|
||||
* Check if *this* modifier is active, given a ModifierData& block.
|
||||
*/
|
||||
virtual bool IsActive( const ModifierData& /*modin*/) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// --------------------
|
||||
/** Apply the modifier to a given output node. The original data used
|
||||
/**
|
||||
* Apply the modifier to a given output node. The original data used
|
||||
* to construct the node is given as well. Not called unless IsActive()
|
||||
* was called and gave positive response. */
|
||||
* was called and gave positive response.
|
||||
*/
|
||||
virtual void DoIt(aiNode& /*out*/,
|
||||
ConversionData& /*conv_data*/,
|
||||
const ElemBase& orig_modifier,
|
||||
const Scene& /*in*/,
|
||||
const Object& /*orig_object*/
|
||||
) {
|
||||
DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
|
||||
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Manage all known modifiers and instance and apply them if necessary */
|
||||
/**
|
||||
* Manage all known modifiers and instance and apply them if necessary
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifierShowcase
|
||||
{
|
||||
class BlenderModifierShowcase {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
/** Apply all requested modifiers provided we support them. */
|
||||
void ApplyModifiers(aiNode& out,
|
||||
|
@ -102,25 +107,18 @@ public:
|
|||
);
|
||||
|
||||
private:
|
||||
|
||||
TempArray< std::vector,BlenderModifier > cached_modifiers;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// MODIFIERS
|
||||
|
||||
|
||||
// MODIFIERS /////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Mirror modifier. Status: implemented. */
|
||||
/**
|
||||
* Mirror modifier. Status: implemented.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Mirror : public BlenderModifier
|
||||
{
|
||||
class BlenderModifier_Mirror : public BlenderModifier {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
virtual bool IsActive( const ModifierData& modin);
|
||||
|
||||
|
@ -136,8 +134,7 @@ public:
|
|||
// -------------------------------------------------------------------------------------------
|
||||
/** Subdivision modifier. Status: dummy. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Subdivision : public BlenderModifier
|
||||
{
|
||||
class BlenderModifier_Subdivision : public BlenderModifier {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
|
@ -152,6 +149,7 @@ public:
|
|||
) ;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}}
|
||||
#endif // !INCLUDED_AI_BLEND_MODIFIER_H
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderScene.h"
|
||||
#include "BlenderSceneGen.h"
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderCustomData.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
|
@ -59,7 +60,9 @@ template <> void Structure :: Convert<Object> (
|
|||
{
|
||||
|
||||
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
|
||||
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
|
||||
int temp = 0;
|
||||
ReadField<ErrorPolicy_Fail>(temp,"type",db);
|
||||
dest.type = static_cast<Assimp::Blender::Object::Type>(temp);
|
||||
ReadFieldArray2<ErrorPolicy_Warn>(dest.obmat,"obmat",db);
|
||||
ReadFieldArray2<ErrorPolicy_Warn>(dest.parentinv,"parentinv",db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.parsubstr,"parsubstr",db);
|
||||
|
@ -100,14 +103,21 @@ template <> void Structure :: Convert<MTex> (
|
|||
) const
|
||||
{
|
||||
|
||||
ReadField<ErrorPolicy_Igno>((short&)dest.mapto,"mapto",db);
|
||||
ReadField<ErrorPolicy_Igno>((int&)dest.blendtype,"blendtype",db);
|
||||
int temp_short = 0;
|
||||
ReadField<ErrorPolicy_Igno>(temp_short,"mapto",db);
|
||||
dest.mapto = static_cast<Assimp::Blender::MTex::MapType>(temp_short);
|
||||
int temp = 0;
|
||||
ReadField<ErrorPolicy_Igno>(temp,"blendtype",db);
|
||||
dest.blendtype = static_cast<Assimp::Blender::MTex::BlendType>(temp);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.object,"*object",db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.tex,"*tex",db);
|
||||
ReadFieldArray<ErrorPolicy_Igno>(dest.uvname,"uvname",db);
|
||||
ReadField<ErrorPolicy_Igno>((int&)dest.projx,"projx",db);
|
||||
ReadField<ErrorPolicy_Igno>((int&)dest.projy,"projy",db);
|
||||
ReadField<ErrorPolicy_Igno>((int&)dest.projz,"projz",db);
|
||||
ReadField<ErrorPolicy_Igno>(temp,"projx",db);
|
||||
dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
|
||||
ReadField<ErrorPolicy_Igno>(temp,"projy",db);
|
||||
dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
|
||||
ReadField<ErrorPolicy_Igno>(temp,"projz",db);
|
||||
dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
|
||||
ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
|
||||
ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
|
||||
ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
|
||||
|
@ -190,8 +200,10 @@ template <> void Structure :: Convert<Lamp> (
|
|||
{
|
||||
|
||||
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
|
||||
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db);
|
||||
int temp = 0;
|
||||
ReadField<ErrorPolicy_Fail>(temp,"type",db);
|
||||
dest.type = static_cast<Assimp::Blender::Lamp::Type>(temp);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flags,"flag",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.totex,"totex",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
|
||||
|
@ -204,7 +216,8 @@ template <> void Structure :: Convert<Lamp> (
|
|||
ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
|
||||
ReadField<ErrorPolicy_Igno>((int&)dest.falloff_type,"falloff_type",db);
|
||||
ReadField<ErrorPolicy_Igno>(temp,"falloff_type",db);
|
||||
dest.falloff_type = static_cast<Assimp::Blender::Lamp::FalloffType>(temp);
|
||||
ReadField<ErrorPolicy_Igno>(dest.sun_brightness,"sun_brightness",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.area_size,"area_size",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.area_sizey,"area_sizey",db);
|
||||
|
@ -469,6 +482,12 @@ template <> void Structure :: Convert<Mesh> (
|
|||
ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
|
||||
|
||||
ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
|
@ -693,8 +712,12 @@ template <> void Structure :: Convert<Tex> (
|
|||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
ReadField<ErrorPolicy_Igno>((short&)dest.imaflag,"imaflag",db);
|
||||
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
|
||||
short temp_short = 0;
|
||||
ReadField<ErrorPolicy_Igno>(temp_short,"imaflag",db);
|
||||
dest.imaflag = static_cast<Assimp::Blender::Tex::ImageFlags>(temp_short);
|
||||
int temp = 0;
|
||||
ReadField<ErrorPolicy_Fail>(temp,"type",db);
|
||||
dest.type = static_cast<Assimp::Blender::Tex::Type>(temp);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.ima,"*ima",db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
|
@ -708,8 +731,11 @@ template <> void Structure :: Convert<Camera> (
|
|||
{
|
||||
|
||||
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
|
||||
ReadField<ErrorPolicy_Warn>((int&)dest.type,"type",db);
|
||||
ReadField<ErrorPolicy_Warn>((int&)dest.flag,"flag",db);
|
||||
int temp = 0;
|
||||
ReadField<ErrorPolicy_Warn>(temp,"type",db);
|
||||
dest.type = static_cast<Assimp::Blender::Camera::Type>(temp);
|
||||
ReadField<ErrorPolicy_Warn>(temp,"flag",db);
|
||||
dest.flag = static_cast<Assimp::Blender::Camera::Type>(temp);
|
||||
ReadField<ErrorPolicy_Warn>(dest.lens,"lens",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.sensor_x,"sensor_x",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.clipsta,"clipsta",db);
|
||||
|
@ -767,6 +793,41 @@ template <> void Structure :: Convert<Image> (
|
|||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> void Structure::Convert<CustomData>(
|
||||
CustomData& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
|
||||
ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> void Structure::Convert<CustomDataLayer>(
|
||||
CustomDataLayer& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
|
||||
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
void DNA::RegisterConverters() {
|
||||
|
||||
|
@ -803,6 +864,8 @@ void DNA::RegisterConverters() {
|
|||
converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
|
||||
converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
|
||||
converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
|
||||
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
|
||||
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -156,10 +157,16 @@ struct World : ElemBase {
|
|||
// -------------------------------------------------------------------------------
|
||||
struct MVert : ElemBase {
|
||||
float co[3] FAIL;
|
||||
float no[3] FAIL;
|
||||
float no[3] FAIL; // readed as short and divided through / 32767.f
|
||||
char flag;
|
||||
int mat_nr WARN;
|
||||
int bweight;
|
||||
|
||||
MVert() : ElemBase()
|
||||
, flag(0)
|
||||
, mat_nr(0)
|
||||
, bweight(0)
|
||||
{}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -225,6 +232,14 @@ struct TFace : ElemBase {
|
|||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTFace : ElemBase {
|
||||
MTFace()
|
||||
: flag(0)
|
||||
, mode(0)
|
||||
, tile(0)
|
||||
, unwrap(0)
|
||||
{
|
||||
}
|
||||
|
||||
float uv[4][2] FAIL;
|
||||
char flag;
|
||||
short mode;
|
||||
|
@ -360,6 +375,72 @@ struct Material : ElemBase {
|
|||
std::shared_ptr<MTex> mtex[18];
|
||||
};
|
||||
|
||||
/*
|
||||
CustomDataLayer 104
|
||||
|
||||
int type 0 4
|
||||
int offset 4 4
|
||||
int flag 8 4
|
||||
int active 12 4
|
||||
int active_rnd 16 4
|
||||
int active_clone 20 4
|
||||
int active_mask 24 4
|
||||
int uid 28 4
|
||||
char name 32 64
|
||||
void *data 96 8
|
||||
*/
|
||||
struct CustomDataLayer : ElemBase {
|
||||
int type;
|
||||
int offset;
|
||||
int flag;
|
||||
int active;
|
||||
int active_rnd;
|
||||
int active_clone;
|
||||
int active_mask;
|
||||
int uid;
|
||||
char name[64];
|
||||
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
|
||||
|
||||
CustomDataLayer()
|
||||
: ElemBase()
|
||||
, type(0)
|
||||
, offset(0)
|
||||
, flag(0)
|
||||
, active(0)
|
||||
, active_rnd(0)
|
||||
, active_clone(0)
|
||||
, active_mask(0)
|
||||
, uid(0)
|
||||
, data(nullptr)
|
||||
{
|
||||
memset(name, 0, sizeof name);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
CustomData 208
|
||||
|
||||
CustomDataLayer *layers 0 8
|
||||
int typemap 8 168
|
||||
int pad_i1 176 4
|
||||
int totlayer 180 4
|
||||
int maxlayer 184 4
|
||||
int totsize 188 4
|
||||
BLI_mempool *pool 192 8
|
||||
CustomDataExternal *external 200 8
|
||||
*/
|
||||
struct CustomData : ElemBase {
|
||||
vector<std::shared_ptr<struct CustomDataLayer> > layers;
|
||||
int typemap[42]; // CD_NUMTYPES
|
||||
int totlayer;
|
||||
int maxlayer;
|
||||
int totsize;
|
||||
/*
|
||||
std::shared_ptr<BLI_mempool> pool;
|
||||
std::shared_ptr<CustomDataExternal> external;
|
||||
*/
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Mesh : ElemBase {
|
||||
ID id FAIL;
|
||||
|
@ -389,6 +470,12 @@ struct Mesh : ElemBase {
|
|||
vector<MCol> mcol;
|
||||
|
||||
vector< std::shared_ptr<Material> > mat FAIL;
|
||||
|
||||
struct CustomData vdata;
|
||||
struct CustomData edata;
|
||||
struct CustomData fdata;
|
||||
struct CustomData pdata;
|
||||
struct CustomData ldata;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
|
|
@ -248,6 +248,17 @@ template <> void Structure :: Convert<Image> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure::Convert<CustomData>(
|
||||
CustomData& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure::Convert<CustomDataLayer>(
|
||||
CustomDataLayer& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -59,7 +60,11 @@ static const unsigned int BLEND_TESS_MAGIC = 0x83ed9ac3;
|
|||
|
||||
namspace Assimp
|
||||
{
|
||||
template< > const std::string LogFunctions< BlenderTessellatorGL >::log_prefix = "BLEND_TESS_GL: ";
|
||||
template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
|
||||
{
|
||||
static auto prefix = "BLEND_TESS_GL: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -252,7 +257,11 @@ void BlenderTessellatorGL::TessellateError( GLenum errorCode, void* )
|
|||
|
||||
namespace Assimp
|
||||
{
|
||||
template< > const std::string LogFunctions< BlenderTessellatorP2T >::log_prefix = "BLEND_TESS_P2T: ";
|
||||
template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
|
||||
{
|
||||
static auto prefix = "BLEND_TESS_P2T: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -46,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BLEND_TESSELLATOR_H
|
||||
|
||||
// Use these to toggle between GLU Tessellate or poly2tri
|
||||
// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
|
||||
// Note (acg) keep GLU Tessellate disabled by default - if it is turned on,
|
||||
// assimp needs to be linked against GLU, which is currently not yet
|
||||
// made configurable in CMake and potentially not wanted by most users
|
||||
// as it requires a Gl environment.
|
||||
|
@ -58,7 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# define ASSIMP_BLEND_WITH_POLY_2_TRI 1
|
||||
#endif
|
||||
|
||||
#include "LogAux.h"
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "C4DImporter.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -185,11 +185,11 @@ void C4DImporter::InternReadFile( const std::string& pFile,
|
|||
if(mesh->mMaterialIndex >= mat_count) {
|
||||
++mat_count;
|
||||
|
||||
ScopeGuard<aiMaterial> def_material(new aiMaterial());
|
||||
std::unique_ptr<aiMaterial> def_material(new aiMaterial());
|
||||
const aiString name(AI_DEFAULT_MATERIAL_NAME);
|
||||
def_material->AddProperty(&name, AI_MATKEY_NAME);
|
||||
|
||||
materials.push_back(def_material.dismiss());
|
||||
materials.push_back(def_material.release());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -393,7 +393,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
||||
{
|
||||
assert(object != NULL && object->GetType() == Opolygon);
|
||||
ai_assert(object != NULL && object->GetType() == Opolygon);
|
||||
|
||||
// based on Melange sample code
|
||||
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
|
||||
|
@ -412,7 +412,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
|||
const CPolygon* polys = polyObject->GetPolygonR();
|
||||
ai_assert(polys != NULL);
|
||||
|
||||
ScopeGuard<aiMesh> mesh(new aiMesh());
|
||||
std::unique_ptr<aiMesh> mesh(new aiMesh());
|
||||
mesh->mNumFaces = static_cast<unsigned int>(polyCount);
|
||||
aiFace* face = mesh->mFaces = new aiFace[mesh->mNumFaces]();
|
||||
|
||||
|
@ -616,7 +616,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
|||
}
|
||||
|
||||
mesh->mMaterialIndex = ResolveMaterial(polyObject);
|
||||
return mesh.dismiss();
|
||||
return mesh.release();
|
||||
}
|
||||
|
||||
|
||||
|
@ -635,7 +635,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
|
|||
TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
|
||||
|
||||
BaseMaterial* const mat = ttag.GetMaterial();
|
||||
assert(mat != NULL);
|
||||
ai_assert(mat != NULL);
|
||||
|
||||
const MaterialMap::const_iterator it = material_mapping.find(mat);
|
||||
if(it == material_mapping.end()) {
|
||||
|
|
|
@ -44,10 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_CINEMA_4D_LOADER_H
|
||||
#define INCLUDED_AI_CINEMA_4D_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "LogAux.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
#include <set>
|
||||
#include <map>
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
struct aiMaterial;
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
#
|
||||
# Copyright (c) 2006-2017, assimp team
|
||||
# Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
# All rights reserved.
|
||||
#
|
||||
|
@ -61,6 +62,7 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/color4.inl
|
||||
${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
|
||||
${HEADER_PATH}/defs.h
|
||||
${HEADER_PATH}/Defines.h
|
||||
${HEADER_PATH}/cfileio.h
|
||||
${HEADER_PATH}/light.h
|
||||
${HEADER_PATH}/material.h
|
||||
|
@ -70,6 +72,7 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/matrix4x4.h
|
||||
${HEADER_PATH}/matrix4x4.inl
|
||||
${HEADER_PATH}/mesh.h
|
||||
${HEADER_PATH}/pbrmaterial.h
|
||||
${HEADER_PATH}/postprocess.h
|
||||
${HEADER_PATH}/quaternion.h
|
||||
${HEADER_PATH}/quaternion.inl
|
||||
|
@ -97,6 +100,40 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/DefaultIOStream.h
|
||||
${HEADER_PATH}/DefaultIOSystem.h
|
||||
${HEADER_PATH}/SceneCombiner.h
|
||||
${HEADER_PATH}/fast_atof.h
|
||||
${HEADER_PATH}/qnan.h
|
||||
${HEADER_PATH}/BaseImporter.h
|
||||
${HEADER_PATH}/Hash.h
|
||||
${HEADER_PATH}/MemoryIOWrapper.h
|
||||
${HEADER_PATH}/ParsingUtils.h
|
||||
${HEADER_PATH}/StreamReader.h
|
||||
${HEADER_PATH}/StreamWriter.h
|
||||
${HEADER_PATH}/StringComparison.h
|
||||
${HEADER_PATH}/StringUtils.h
|
||||
${HEADER_PATH}/SGSpatialSort.h
|
||||
${HEADER_PATH}/GenericProperty.h
|
||||
${HEADER_PATH}/SpatialSort.h
|
||||
${HEADER_PATH}/SkeletonMeshBuilder.h
|
||||
${HEADER_PATH}/SmoothingGroups.h
|
||||
${HEADER_PATH}/SmoothingGroups.inl
|
||||
${HEADER_PATH}/StandardShapes.h
|
||||
${HEADER_PATH}/RemoveComments.h
|
||||
${HEADER_PATH}/Subdivision.h
|
||||
${HEADER_PATH}/Vertex.h
|
||||
${HEADER_PATH}/LineSplitter.h
|
||||
${HEADER_PATH}/TinyFormatter.h
|
||||
${HEADER_PATH}/Profiler.h
|
||||
${HEADER_PATH}/LogAux.h
|
||||
${HEADER_PATH}/Bitmap.h
|
||||
${HEADER_PATH}/XMLTools.h
|
||||
${HEADER_PATH}/IOStreamBuffer.h
|
||||
${HEADER_PATH}/CreateAnimMesh.h
|
||||
${HEADER_PATH}/irrXMLWrapper.h
|
||||
${HEADER_PATH}/BlobIOSystem.h
|
||||
${HEADER_PATH}/MathFunctions.h
|
||||
${HEADER_PATH}/Macros.h
|
||||
${HEADER_PATH}/Exceptional.h
|
||||
${HEADER_PATH}/ByteSwapper.h
|
||||
)
|
||||
|
||||
SET( Core_SRCS
|
||||
|
@ -116,70 +153,52 @@ SET( Logging_SRCS
|
|||
SOURCE_GROUP(Logging FILES ${Logging_SRCS})
|
||||
|
||||
SET( Common_SRCS
|
||||
fast_atof.h
|
||||
qnan.h
|
||||
BaseImporter.cpp
|
||||
BaseImporter.h
|
||||
BaseProcess.cpp
|
||||
BaseProcess.h
|
||||
Importer.h
|
||||
ScenePrivate.h
|
||||
PostStepRegistry.cpp
|
||||
ImporterRegistry.cpp
|
||||
ByteSwapper.h
|
||||
DefaultProgressHandler.h
|
||||
DefaultIOStream.cpp
|
||||
DefaultIOSystem.cpp
|
||||
CInterfaceIOWrapper.cpp
|
||||
CInterfaceIOWrapper.h
|
||||
Hash.h
|
||||
Importer.cpp
|
||||
IFF.h
|
||||
MemoryIOWrapper.h
|
||||
ParsingUtils.h
|
||||
StreamReader.h
|
||||
StreamWriter.h
|
||||
StringComparison.h
|
||||
StringUtils.h
|
||||
SGSpatialSort.cpp
|
||||
SGSpatialSort.h
|
||||
VertexTriangleAdjacency.cpp
|
||||
VertexTriangleAdjacency.h
|
||||
GenericProperty.h
|
||||
SpatialSort.cpp
|
||||
SpatialSort.h
|
||||
SceneCombiner.cpp
|
||||
ScenePreprocessor.cpp
|
||||
ScenePreprocessor.h
|
||||
SkeletonMeshBuilder.cpp
|
||||
SkeletonMeshBuilder.h
|
||||
SplitByBoneCountProcess.cpp
|
||||
SplitByBoneCountProcess.h
|
||||
SmoothingGroups.h
|
||||
StandardShapes.cpp
|
||||
StandardShapes.h
|
||||
TargetAnimation.cpp
|
||||
TargetAnimation.h
|
||||
RemoveComments.cpp
|
||||
RemoveComments.h
|
||||
Subdivision.cpp
|
||||
Subdivision.h
|
||||
scene.cpp
|
||||
Vertex.h
|
||||
LineSplitter.h
|
||||
TinyFormatter.h
|
||||
Profiler.h
|
||||
LogAux.h
|
||||
Bitmap.cpp
|
||||
Bitmap.h
|
||||
XMLTools.h
|
||||
Version.cpp
|
||||
IOStreamBuffer.h
|
||||
CreateAnimMesh.h
|
||||
CreateAnimMesh.cpp
|
||||
simd.h
|
||||
simd.cpp
|
||||
)
|
||||
SOURCE_GROUP(Common FILES ${Common_SRCS})
|
||||
|
||||
SET( STEPParser_SRCS
|
||||
Importer/STEPParser/STEPFileReader.h
|
||||
Importer/STEPParser/STEPFileReader.cpp
|
||||
Importer/STEPParser/STEPFileEncoding.cpp
|
||||
Importer/STEPParser/STEPFileEncoding.h
|
||||
)
|
||||
SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS})
|
||||
|
||||
IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
||||
SET( C4D_SRCS
|
||||
C4DImporter.cpp
|
||||
|
@ -197,8 +216,15 @@ OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_
|
|||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
|
||||
# this way selective loaders can be compiled (reduces filesize + compile time)
|
||||
MACRO(ADD_ASSIMP_IMPORTER name)
|
||||
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
|
||||
IF(ASSIMP_BUILD_${name}_IMPORTER)
|
||||
IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
|
||||
set(ASSIMP_IMPORTER_ENABLED TRUE)
|
||||
IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
|
||||
set(ASSIMP_IMPORTER_ENABLED FALSE)
|
||||
ENDIF ()
|
||||
ELSE ()
|
||||
set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
|
||||
ENDIF ()
|
||||
IF (ASSIMP_IMPORTER_ENABLED)
|
||||
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
|
||||
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
|
||||
SET(${name}_SRCS ${ARGN})
|
||||
|
@ -451,33 +477,31 @@ ADD_ASSIMP_IMPORTER( BLEND
|
|||
BlenderBMesh.cpp
|
||||
BlenderTessellator.h
|
||||
BlenderTessellator.cpp
|
||||
BlenderCustomData.h
|
||||
BlenderCustomData.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( IFC
|
||||
IFCLoader.cpp
|
||||
IFCLoader.h
|
||||
IFCReaderGen1.cpp
|
||||
IFCReaderGen2.cpp
|
||||
IFCReaderGen.h
|
||||
IFCUtil.h
|
||||
IFCUtil.cpp
|
||||
IFCGeometry.cpp
|
||||
IFCMaterial.cpp
|
||||
IFCProfile.cpp
|
||||
IFCCurve.cpp
|
||||
IFCBoolean.cpp
|
||||
IFCOpenings.cpp
|
||||
STEPFile.h
|
||||
STEPFileReader.h
|
||||
STEPFileReader.cpp
|
||||
STEPFileEncoding.cpp
|
||||
STEPFileEncoding.h
|
||||
Importer/IFC/IFCLoader.cpp
|
||||
Importer/IFC/IFCLoader.h
|
||||
Importer/IFC/IFCReaderGen1_2x3.cpp
|
||||
Importer/IFC/IFCReaderGen2_2x3.cpp
|
||||
Importer/IFC/IFCReaderGen_2x3.h
|
||||
Importer/IFC/IFCUtil.h
|
||||
Importer/IFC/IFCUtil.cpp
|
||||
Importer/IFC/IFCGeometry.cpp
|
||||
Importer/IFC/IFCMaterial.cpp
|
||||
Importer/IFC/IFCProfile.cpp
|
||||
Importer/IFC/IFCCurve.cpp
|
||||
Importer/IFC/IFCBoolean.cpp
|
||||
Importer/IFC/IFCOpenings.cpp
|
||||
)
|
||||
|
||||
if (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
if (MSVC)
|
||||
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
|
||||
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
|
||||
elseif(CMAKE_COMPILER_IS_MINGW)
|
||||
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
|
||||
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
|
||||
endif()
|
||||
endif (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
|
||||
|
@ -486,7 +510,6 @@ ADD_ASSIMP_IMPORTER( XGL
|
|||
XGLLoader.h
|
||||
)
|
||||
|
||||
|
||||
ADD_ASSIMP_IMPORTER( FBX
|
||||
FBXImporter.cpp
|
||||
FBXCompileConfig.h
|
||||
|
@ -513,6 +536,13 @@ ADD_ASSIMP_IMPORTER( FBX
|
|||
FBXDeformer.cpp
|
||||
FBXBinaryTokenizer.cpp
|
||||
FBXDocumentUtil.cpp
|
||||
FBXExporter.h
|
||||
FBXExporter.cpp
|
||||
FBXExportNode.h
|
||||
FBXExportNode.cpp
|
||||
FBXExportProperty.h
|
||||
FBXExportProperty.cpp
|
||||
FBXCommon.h
|
||||
)
|
||||
|
||||
SET( PostProcessing_SRCS
|
||||
|
@ -522,6 +552,8 @@ SET( PostProcessing_SRCS
|
|||
ComputeUVMappingProcess.h
|
||||
ConvertToLHProcess.cpp
|
||||
ConvertToLHProcess.h
|
||||
EmbedTexturesProcess.cpp
|
||||
EmbedTexturesProcess.h
|
||||
FindDegenerates.cpp
|
||||
FindDegenerates.h
|
||||
FindInstancesProcess.cpp
|
||||
|
@ -530,6 +562,8 @@ SET( PostProcessing_SRCS
|
|||
FindInvalidDataProcess.h
|
||||
FixNormalsStep.cpp
|
||||
FixNormalsStep.h
|
||||
DropFaceNormalsProcess.cpp
|
||||
DropFaceNormalsProcess.h
|
||||
GenFaceNormalsProcess.cpp
|
||||
GenFaceNormalsProcess.h
|
||||
GenVertexNormalsProcess.cpp
|
||||
|
@ -567,10 +601,12 @@ SET( PostProcessing_SRCS
|
|||
PolyTools.h
|
||||
MakeVerboseFormat.cpp
|
||||
MakeVerboseFormat.h
|
||||
ScaleProcess.cpp
|
||||
ScaleProcess.h
|
||||
)
|
||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
||||
|
||||
SET( IrrXML_SRCS irrXMLWrapper.h )
|
||||
SET( IrrXML_SRCS ${HEADER_PATH}/irrXMLWrapper.h )
|
||||
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
|
||||
|
||||
ADD_ASSIMP_IMPORTER( Q3D
|
||||
|
@ -630,7 +666,7 @@ ADD_ASSIMP_IMPORTER( X
|
|||
XFileExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER(X3D
|
||||
ADD_ASSIMP_IMPORTER( X3D
|
||||
X3DExporter.cpp
|
||||
X3DExporter.hpp
|
||||
X3DImporter.cpp
|
||||
|
@ -647,6 +683,9 @@ ADD_ASSIMP_IMPORTER(X3D
|
|||
X3DImporter_Rendering.cpp
|
||||
X3DImporter_Shape.cpp
|
||||
X3DImporter_Texturing.cpp
|
||||
FIReader.hpp
|
||||
FIReader.cpp
|
||||
X3DVocabulary.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( GLTF
|
||||
|
@ -658,13 +697,24 @@ ADD_ASSIMP_IMPORTER( GLTF
|
|||
glTFImporter.h
|
||||
glTFExporter.h
|
||||
glTFExporter.cpp
|
||||
glTF2Asset.h
|
||||
glTF2Asset.inl
|
||||
glTF2AssetWriter.h
|
||||
glTF2AssetWriter.inl
|
||||
glTF2Importer.cpp
|
||||
glTF2Importer.h
|
||||
glTF2Exporter.h
|
||||
glTF2Exporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( 3MF
|
||||
D3MFImporter.h
|
||||
D3MFImporter.cpp
|
||||
D3MFExporter.h
|
||||
D3MFExporter.cpp
|
||||
D3MFOpcPackage.h
|
||||
D3MFOpcPackage.cpp
|
||||
3MFXmlTags.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( MMD
|
||||
|
@ -677,16 +727,22 @@ ADD_ASSIMP_IMPORTER( MMD
|
|||
MMDVmdParser.h
|
||||
)
|
||||
|
||||
SET( Step_SRCS
|
||||
StepExporter.h
|
||||
StepExporter.cpp
|
||||
ADD_ASSIMP_IMPORTER( STEP
|
||||
STEPFile.h
|
||||
Importer/StepFile/StepFileImporter.h
|
||||
Importer/StepFile/StepFileImporter.cpp
|
||||
Importer/StepFile/StepFileGen1.cpp
|
||||
Importer/StepFile/StepFileGen2.cpp
|
||||
Importer/StepFile/StepFileGen3.cpp
|
||||
Importer/StepFile/StepReaderGen.h
|
||||
StepExporter.h
|
||||
StepExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( Step FILES ${Step_SRCS})
|
||||
|
||||
SET( Exporter_SRCS
|
||||
Exporter.cpp
|
||||
AssimpCExport.cpp
|
||||
BlobIOSystem.h
|
||||
${HEADER_PATH}/BlobIOSystem.h
|
||||
)
|
||||
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
|
||||
|
||||
|
@ -726,6 +782,14 @@ SET( unzip_SRCS
|
|||
)
|
||||
SOURCE_GROUP( unzip FILES ${unzip_SRCS})
|
||||
|
||||
SET( ziplib_SRCS
|
||||
../contrib/zip/src/miniz.h
|
||||
../contrib/zip/src/zip.c
|
||||
../contrib/zip/src/zip.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
|
||||
|
||||
SET ( openddl_parser_SRCS
|
||||
../contrib/openddlparser/code/OpenDDLParser.cpp
|
||||
../contrib/openddlparser/code/DDLNode.cpp
|
||||
|
@ -825,6 +889,7 @@ SET( assimp_src
|
|||
${Exporter_SRCS}
|
||||
${PostProcessing_SRCS}
|
||||
${MaterialSystem_SRCS}
|
||||
${STEPParser_SRCS}
|
||||
${Step_SRCS}
|
||||
|
||||
# Model Support
|
||||
|
@ -837,6 +902,7 @@ SET( assimp_src
|
|||
${Clipper_SRCS}
|
||||
${openddl_parser_SRCS}
|
||||
${open3dgc_SRCS}
|
||||
${ziplib_SRCS}
|
||||
# Necessary to show the headers in the project when using the VC++ generator:
|
||||
|
||||
${PUBLIC_HEADERS}
|
||||
|
@ -856,6 +922,13 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
|
||||
ADD_LIBRARY( assimp ${assimp_src} )
|
||||
ADD_LIBRARY(assimp::assimp ALIAS assimp)
|
||||
|
||||
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
|
||||
)
|
||||
|
||||
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
|
||||
|
||||
|
@ -900,8 +973,27 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
|
|||
)
|
||||
|
||||
if (APPLE)
|
||||
SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}")
|
||||
endif()
|
||||
SET_TARGET_PROPERTIES( assimp PROPERTIES
|
||||
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}"
|
||||
)
|
||||
|
||||
if (BUILD_FRAMEWORK)
|
||||
SET_TARGET_PROPERTIES( assimp PROPERTIES
|
||||
FRAMEWORK TRUE
|
||||
FRAMEWORK_VERSION C
|
||||
MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp
|
||||
PUBLIC_HEADER "${PUBLIC_HEADERS}"
|
||||
)
|
||||
|
||||
# PUBLIC_HEADER option does not support directory structure creation
|
||||
# add ./Compiler/*.h to assimp.framework via copy command
|
||||
ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
|
||||
COMMAND "${CMAKE_COMMAND}" -E copy_directory
|
||||
"../${HEADER_PATH}/Compiler"
|
||||
assimp.framework/Headers/Compiler
|
||||
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
|
||||
ENDIF(BUILD_FRAMEWORK)
|
||||
ENDIF(APPLE)
|
||||
|
||||
# Build against external unzip, or add ../contrib/unzip so
|
||||
# assimp can #include "unzip.h"
|
||||
|
@ -921,25 +1013,38 @@ INSTALL( TARGETS assimp
|
|||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT})
|
||||
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
|
||||
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
|
||||
|
||||
if (ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
|
||||
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
|
||||
COMPONENT assimp-dev)
|
||||
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
if(MSVC AND ASSIMP_INSTALL_PDB)
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
CONFIGURATIONS Debug
|
||||
)
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
CONFIGURATIONS RelWithDebInfo
|
||||
)
|
||||
endif ()
|
||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
CONFIGURATIONS Debug
|
||||
)
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
CONFIGURATIONS RelWithDebInfo
|
||||
)
|
||||
ELSE()
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
CONFIGURATIONS Debug
|
||||
)
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
CONFIGURATIONS RelWithDebInfo
|
||||
)
|
||||
ENDIF()
|
||||
ENDIF ()
|
||||
|
||||
if (ASSIMP_COVERALLS)
|
||||
include(Coveralls)
|
||||
|
@ -951,4 +1056,4 @@ if (ASSIMP_COVERALLS)
|
|||
"${COVERAGE_SRCS}" # The source files.
|
||||
ON # If we should upload.
|
||||
"${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
|
||||
endif()
|
||||
ENDIF()
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -46,13 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
#include "COBLoader.h"
|
||||
#include "COBScene.h"
|
||||
|
||||
#include "StreamReader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
|
||||
#include "LineSplitter.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/LineSplitter.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
@ -104,7 +104,7 @@ COBImporter::~COBImporter()
|
|||
bool COBImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "cob" || extension == "scn") {
|
||||
if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -137,9 +137,7 @@ void COBImporter::SetupProperties(const Importer* /*pImp*/)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void COBImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
COB::Scene scene;
|
||||
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );
|
||||
|
||||
|
@ -150,7 +148,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
|
|||
ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
|
||||
ASSIMP_LOG_INFO_F("File format tag: ",std::string(head+9,6));
|
||||
if (head[16]!='L') {
|
||||
ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
|
@ -224,6 +222,9 @@ void COBImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
pScene->mRootNode = BuildNodes(*root.get(),scene,pScene);
|
||||
//flip normals after import
|
||||
FlipWindingOrderProcess flip;
|
||||
flip.Execute( pScene );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -300,7 +301,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
|
|||
}
|
||||
std::unique_ptr<const Material> defmat;
|
||||
if(!min) {
|
||||
DefaultLogger::get()->debug(format()<<"Could not resolve material index "
|
||||
ASSIMP_LOG_DEBUG(format()<<"Could not resolve material index "
|
||||
<<reflist.first<<" - creating default material for this slot");
|
||||
|
||||
defmat.reset(min=new Material());
|
||||
|
@ -472,7 +473,7 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
|
|||
|
||||
// we can recover if the chunk size was specified.
|
||||
if(nfo.size != static_cast<unsigned int>(-1)) {
|
||||
DefaultLogger::get()->error(error);
|
||||
ASSIMP_LOG_ERROR(error);
|
||||
|
||||
// (HACK) - our current position in the stream is the beginning of the
|
||||
// head line of the next chunk. That's fine, but the caller is going
|
||||
|
@ -484,46 +485,6 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
|
|||
else ThrowException(error);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogWarn_Ascii(const LineSplitter& splitter, const format& message) {
|
||||
LogWarn_Ascii(message << " [at line "<< splitter.get_index()<<"]");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogError_Ascii(const LineSplitter& splitter, const format& message) {
|
||||
LogError_Ascii(message << " [at line "<< splitter.get_index()<<"]");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogInfo_Ascii(const LineSplitter& splitter, const format& message) {
|
||||
LogInfo_Ascii(message << " [at line "<< splitter.get_index()<<"]");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogDebug_Ascii(const LineSplitter& splitter, const format& message) {
|
||||
LogDebug_Ascii(message << " [at line "<< splitter.get_index()<<"]");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogWarn_Ascii(const Formatter::format& message) {
|
||||
DefaultLogger::get()->warn(std::string("COB: ")+=message);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogError_Ascii(const Formatter::format& message) {
|
||||
DefaultLogger::get()->error(std::string("COB: ")+=message);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogInfo_Ascii(const Formatter::format& message) {
|
||||
DefaultLogger::get()->info(std::string("COB: ")+=message);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogDebug_Ascii(const Formatter::format& message) {
|
||||
DefaultLogger::get()->debug(std::string("COB: ")+=message);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
|
||||
{
|
||||
|
@ -573,8 +534,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
|
||||
++splitter;
|
||||
if (!splitter.match_start("mat# ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `mat#` line in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -586,8 +546,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
++splitter;
|
||||
|
||||
if (!splitter.match_start("shader: ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `mat#` line in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
||||
return;
|
||||
}
|
||||
std::string shader = std::string(splitter[1]);
|
||||
|
@ -600,14 +559,12 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
mat.shader = Material::PHONG;
|
||||
}
|
||||
else if (shader != "flat") {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Unknown value for `shader` in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Unknown value for `shader` in `Mat1` chunk ", nfo.id );
|
||||
}
|
||||
|
||||
++splitter;
|
||||
if (!splitter.match_start("rgb ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `rgb` line in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `rgb` line in `Mat1` chunk ", nfo.id);
|
||||
}
|
||||
|
||||
const char* rgb = splitter[1];
|
||||
|
@ -615,8 +572,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
|
||||
++splitter;
|
||||
if (!splitter.match_start("alpha ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `alpha` line in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `alpha` line in `Mat1` chunk ", nfo.id);
|
||||
}
|
||||
|
||||
const char* tokens[10];
|
||||
|
@ -637,8 +593,7 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
}
|
||||
++splitter;
|
||||
if (!splitter.match_start("Units ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `Units` line in `Unit` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `Units` line in `Unit` chunk ", nfo.id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -649,13 +604,12 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
const unsigned int t=strtoul10(splitter[1]);
|
||||
|
||||
nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
|
||||
LogWarn_Ascii(splitter,format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
|
||||
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
|
||||
,1.f):units[t];
|
||||
return;
|
||||
}
|
||||
}
|
||||
LogWarn_Ascii(splitter,format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
|
||||
<<nfo.parent_id<<" which does not exist");
|
||||
ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -689,15 +643,13 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
msh.ltype = Light::SPOT;
|
||||
}
|
||||
else {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Unknown kind of light source in `Lght` chunk "<<nfo.id<<" : "<<*splitter);
|
||||
ASSIMP_LOG_WARN_F( "Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter );
|
||||
msh.ltype = Light::SPOT;
|
||||
}
|
||||
|
||||
++splitter;
|
||||
if (!splitter.match_start("color ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `color` line in `Lght` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `color` line in `Lght` chunk ", nfo.id );
|
||||
}
|
||||
|
||||
const char* rgb = splitter[1];
|
||||
|
@ -705,16 +657,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb,"cone angle",10)) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `cone angle` entity in `color` line in `Lght` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
|
||||
}
|
||||
SkipSpaces(rgb+10,&rgb);
|
||||
msh.angle = fast_atof(&rgb);
|
||||
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb,"inner angle",11)) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `inner angle` entity in `color` line in `Lght` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb+11,&rgb);
|
||||
msh.inner_angle = fast_atof(&rgb);
|
||||
|
@ -825,7 +775,7 @@ void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
|
||||
for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
|
||||
if (splitter.match_start("Hole")) {
|
||||
LogWarn_Ascii(splitter,"Skipping unsupported `Hole` line");
|
||||
ASSIMP_LOG_WARN( "Skipping unsupported `Hole` line" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -885,7 +835,7 @@ void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const C
|
|||
|
||||
const unsigned int head = strtoul10((++splitter)[1]);
|
||||
if (head != sizeof(Bitmap::BitmapHeader)) {
|
||||
LogWarn_Ascii(splitter,"Unexpected ThumbNailHdrSize, skipping this chunk");
|
||||
ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -932,7 +882,7 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
|
|||
|
||||
// we can recover if the chunk size was specified.
|
||||
if(nfo.size != static_cast<unsigned int>(-1)) {
|
||||
DefaultLogger::get()->error(error);
|
||||
ASSIMP_LOG_ERROR(error);
|
||||
reader.IncPtr(nfo.size);
|
||||
}
|
||||
else ThrowException(error);
|
||||
|
@ -1139,7 +1089,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
|
|||
mat.type = Material::METAL;
|
||||
break;
|
||||
default:
|
||||
LogError_Ascii(format("Unrecognized shader type in `Mat1` chunk with id ")<<nfo.id);
|
||||
ASSIMP_LOG_ERROR_F( "Unrecognized shader type in `Mat1` chunk with id ", nfo.id );
|
||||
mat.type = Material::FLAT;
|
||||
}
|
||||
|
||||
|
@ -1154,7 +1104,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
|
|||
mat.autofacet = Material::SMOOTH;
|
||||
break;
|
||||
default:
|
||||
LogError_Ascii(format("Unrecognized faceting mode in `Mat1` chunk with id ")<<nfo.id);
|
||||
ASSIMP_LOG_ERROR_F( "Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id );
|
||||
mat.autofacet = Material::FACETED;
|
||||
}
|
||||
mat.autofacet_angle = static_cast<float>(reader.GetI1());
|
||||
|
@ -1286,15 +1236,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const
|
|||
if (nd->id == nfo.parent_id) {
|
||||
const unsigned int t=reader.GetI2();
|
||||
nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
|
||||
LogWarn_Ascii(format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
|
||||
ASSIMP_LOG_WARN_F(t," is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
|
||||
,1.f):units[t];
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
LogWarn_Ascii(format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
|
||||
<<nfo.parent_id<<" which does not exist");
|
||||
ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -45,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_COB_LOADER_H
|
||||
#define INCLUDED_AI_COB_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "StreamReader.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
@ -77,9 +78,6 @@ public:
|
|||
COBImporter();
|
||||
~COBImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
@ -114,15 +112,11 @@ private:
|
|||
* @param stream Stream to read from. */
|
||||
void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// Conversion to Assimp output format
|
||||
|
||||
aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
|
||||
|
||||
private:
|
||||
|
||||
// ASCII file support
|
||||
|
||||
void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
|
||||
|
@ -141,19 +135,6 @@ private:
|
|||
void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
|
||||
|
||||
// ASCII file logging stuff to add proper line numbers to messages
|
||||
|
||||
static void LogWarn_Ascii (const LineSplitter& splitter, const Formatter::format& message);
|
||||
static void LogError_Ascii(const LineSplitter& splitter, const Formatter::format& message);
|
||||
static void LogInfo_Ascii (const LineSplitter& splitter, const Formatter::format& message);
|
||||
static void LogDebug_Ascii(const LineSplitter& splitter, const Formatter::format& message);
|
||||
|
||||
static void LogWarn_Ascii (const Formatter::format& message);
|
||||
static void LogError_Ascii (const Formatter::format& message);
|
||||
static void LogInfo_Ascii (const Formatter::format& message);
|
||||
static void LogDebug_Ascii (const Formatter::format& message);
|
||||
|
||||
|
||||
// Binary file support
|
||||
|
||||
void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -49,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -49,9 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
|
||||
#include "CSMLoader.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -135,7 +136,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
|
||||
aiAnimation* anim = new aiAnimation();
|
||||
std::unique_ptr<aiAnimation> anim(new aiAnimation());
|
||||
int first = 0, last = 0x00ffffff;
|
||||
|
||||
// now process the file and look out for '$' sections
|
||||
|
@ -232,7 +233,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
if (TokenMatchI(buffer, "DROPOUT", 7)) {
|
||||
// seems this is invalid marker data; at least the doc says it's possible
|
||||
DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
|
||||
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
|
||||
}
|
||||
else {
|
||||
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
||||
|
@ -293,8 +294,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Store the one and only animation in the scene
|
||||
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
|
||||
pScene->mAnimations[0] = anim;
|
||||
anim->mName.Set("$CSM_MasterAnim");
|
||||
pScene->mAnimations[0] = anim.release();
|
||||
|
||||
// mark the scene as incomplete and run SkeletonMeshBuilder on it
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -45,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_CSM_LOADER_H
|
||||
#define INCLUDED_AI_CSM_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -47,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "CalcTangentsProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -94,7 +95,7 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
|
|||
{
|
||||
ai_assert( NULL != pScene );
|
||||
|
||||
DefaultLogger::get()->debug("CalcTangentsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("CalcTangentsProcess begin");
|
||||
|
||||
bool bHas = false;
|
||||
for ( unsigned int a = 0; a < pScene->mNumMeshes; a++ ) {
|
||||
|
@ -102,9 +103,9 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
|
||||
if ( bHas ) {
|
||||
DefaultLogger::get()->info("CalcTangentsProcess finished. Tangents have been calculated");
|
||||
ASSIMP_LOG_INFO("CalcTangentsProcess finished. Tangents have been calculated");
|
||||
} else {
|
||||
DefaultLogger::get()->debug("CalcTangentsProcess finished");
|
||||
ASSIMP_LOG_DEBUG("CalcTangentsProcess finished");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -125,19 +126,19 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
// are undefined.
|
||||
if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
|
||||
{
|
||||
DefaultLogger::get()->info("Tangents are undefined for line and point meshes");
|
||||
ASSIMP_LOG_INFO("Tangents are undefined for line and point meshes");
|
||||
return false;
|
||||
}
|
||||
|
||||
// what we can check, though, is if the mesh has normals and texture coordinates. That's a requirement
|
||||
if( pMesh->mNormals == NULL)
|
||||
{
|
||||
DefaultLogger::get()->error("Failed to compute tangents; need normals");
|
||||
ASSIMP_LOG_ERROR("Failed to compute tangents; need normals");
|
||||
return false;
|
||||
}
|
||||
if( configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV] )
|
||||
{
|
||||
DefaultLogger::get()->error((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
|
||||
ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -189,7 +190,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
float tx = meshTex[p2].x - meshTex[p0].x, ty = meshTex[p2].y - meshTex[p0].y;
|
||||
float dirCorrection = (tx * sy - ty * sx) < 0.0f ? -1.0f : 1.0f;
|
||||
// when t1, t2, t3 in same position in UV space, just use default UV direction.
|
||||
if ( 0 == sx && 0 ==sy && 0 == tx && 0 == ty ) {
|
||||
if ( sx * ty == sy * tx ) {
|
||||
sx = 0.0; sy = 1.0;
|
||||
tx = 1.0; ty = 0.0;
|
||||
}
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,17 +44,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
|
||||
#include "ColladaExporter.h"
|
||||
#include "Bitmap.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "StringUtils.h"
|
||||
#include "XMLTools.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/XMLTools.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <memory>
|
||||
#include <ctime>
|
||||
|
@ -68,7 +69,7 @@ namespace Assimp
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
|
||||
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
|
||||
|
@ -76,6 +77,10 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
|
|||
// invoke the exporter
|
||||
ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
|
||||
|
||||
if (iDoTheExportThing.mOutput.fail()) {
|
||||
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
|
||||
}
|
||||
|
||||
// we're still here - export successfully completed. Write result to the given IOSYstem
|
||||
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
|
||||
if(outfile == NULL) {
|
||||
|
@ -104,7 +109,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
|
|||
// set up strings
|
||||
endstr = "\n";
|
||||
|
||||
// start writing
|
||||
// start writing the file
|
||||
WriteFile();
|
||||
}
|
||||
|
||||
|
@ -138,6 +143,9 @@ void ColladaExporter::WriteFile()
|
|||
|
||||
WriteSceneLibrary();
|
||||
|
||||
// customized, Writes the animation library
|
||||
WriteAnimationsLibrary();
|
||||
|
||||
// useless Collada fu at the end, just in case we haven't had enough indirections, yet.
|
||||
mOutput << startstr << "<scene>" << endstr;
|
||||
PushTag();
|
||||
|
@ -552,7 +560,7 @@ void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::strin
|
|||
std::stringstream imageUrlEncoded;
|
||||
for( std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it )
|
||||
{
|
||||
if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '.' || *it == '/' || *it == '\\' )
|
||||
if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '-' || *it == '.' || *it == '/' || *it == '\\' )
|
||||
imageUrlEncoded << *it;
|
||||
else
|
||||
imageUrlEncoded << '%' << std::hex << size_t( (unsigned char) *it) << std::dec;
|
||||
|
@ -866,8 +874,8 @@ void ColladaExporter::WriteController( size_t pIndex)
|
|||
|
||||
std::vector<ai_real> bind_poses;
|
||||
bind_poses.reserve(mesh->mNumBones * 16);
|
||||
for( size_t i = 0; i < mesh->mNumBones; ++i)
|
||||
for( size_t j = 0; j < 4; ++j)
|
||||
for(unsigned int i = 0; i < mesh->mNumBones; ++i)
|
||||
for( unsigned int j = 0; j < 4; ++j)
|
||||
bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4);
|
||||
|
||||
WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16);
|
||||
|
@ -924,11 +932,11 @@ void ColladaExporter::WriteController( size_t pIndex)
|
|||
|
||||
ai_uint weight_index = 0;
|
||||
std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1);
|
||||
for( size_t i = 0; i < mesh->mNumBones; ++i)
|
||||
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
|
||||
for( unsigned int i = 0; i < mesh->mNumBones; ++i)
|
||||
for( unsigned j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
|
||||
{
|
||||
unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId;
|
||||
for( size_t k = 0; k < num_influences[vId]; ++k)
|
||||
for( ai_uint k = 0; k < num_influences[vId]; ++k)
|
||||
{
|
||||
if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1)
|
||||
{
|
||||
|
@ -1125,6 +1133,7 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
|||
case FloatType_Color: floatsPerElement = 3; break;
|
||||
case FloatType_Mat4x4: floatsPerElement = 16; break;
|
||||
case FloatType_Weight: floatsPerElement = 1; break;
|
||||
case FloatType_Time: floatsPerElement = 1; break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
@ -1201,7 +1210,13 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
|||
case FloatType_Weight:
|
||||
mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr;
|
||||
break;
|
||||
}
|
||||
|
||||
// customized, add animation related
|
||||
case FloatType_Time:
|
||||
mOutput << startstr << "<param name=\"TIME\" type=\"float\" />" << endstr;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</accessor>" << endstr;
|
||||
|
@ -1231,7 +1246,176 @@ void ColladaExporter::WriteSceneLibrary()
|
|||
PopTag();
|
||||
mOutput << startstr << "</library_visual_scenes>" << endstr;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
||||
{
|
||||
const aiAnimation * anim = mScene->mAnimations[pIndex];
|
||||
|
||||
if ( anim->mNumChannels == 0 && anim->mNumMeshChannels == 0 && anim->mNumMorphMeshChannels ==0 )
|
||||
return;
|
||||
|
||||
const std::string animation_name_escaped = XMLEscape( anim->mName.C_Str() );
|
||||
std::string idstr = anim->mName.C_Str();
|
||||
std::string ending = std::string( "AnimId" ) + to_string(pIndex);
|
||||
if (idstr.length() >= ending.length()) {
|
||||
if (0 != idstr.compare (idstr.length() - ending.length(), ending.length(), ending)) {
|
||||
idstr = idstr + ending;
|
||||
}
|
||||
} else {
|
||||
idstr = idstr + ending;
|
||||
}
|
||||
|
||||
const std::string idstrEscaped = XMLEscape(idstr);
|
||||
|
||||
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
std::string node_idstr;
|
||||
for (size_t a = 0; a < anim->mNumChannels; ++a) {
|
||||
const aiNodeAnim * nodeAnim = anim->mChannels[a];
|
||||
|
||||
// sanity check
|
||||
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
|
||||
|
||||
{
|
||||
node_idstr.clear();
|
||||
node_idstr += nodeAnim->mNodeName.data;
|
||||
node_idstr += std::string( "_matrix-input" );
|
||||
|
||||
std::vector<ai_real> frames;
|
||||
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
|
||||
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
|
||||
}
|
||||
|
||||
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
|
||||
frames.clear();
|
||||
}
|
||||
|
||||
{
|
||||
node_idstr.clear();
|
||||
|
||||
node_idstr += nodeAnim->mNodeName.data;
|
||||
node_idstr += std::string("_matrix-output");
|
||||
|
||||
std::vector<ai_real> keyframes;
|
||||
keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
|
||||
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
|
||||
aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
|
||||
aiMatrix4x4 ScalingM; // identity
|
||||
ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
|
||||
|
||||
aiQuaternion RotationQ = nodeAnim->mRotationKeys[i].mValue;
|
||||
aiMatrix4x4 s = aiMatrix4x4( RotationQ.GetMatrix() );
|
||||
aiMatrix4x4 RotationM(s.a1, s.a2, s.a3, 0, s.b1, s.b2, s.b3, 0, s.c1, s.c2, s.c3, 0, 0, 0, 0, 1);
|
||||
|
||||
aiVector3D Translation = nodeAnim->mPositionKeys[i].mValue;
|
||||
aiMatrix4x4 TranslationM; // identity
|
||||
TranslationM[0][3] = Translation.x; TranslationM[1][3] = Translation.y; TranslationM[2][3] = Translation.z;
|
||||
|
||||
// Combine the above transformations
|
||||
aiMatrix4x4 mat = TranslationM * RotationM * ScalingM;
|
||||
|
||||
for( unsigned int j = 0; j < 4; ++j) {
|
||||
keyframes.insert(keyframes.end(), mat[j], mat[j] + 4);
|
||||
}
|
||||
}
|
||||
|
||||
WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16);
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<std::string> names;
|
||||
for ( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
|
||||
if ( nodeAnim->mPreState == aiAnimBehaviour_DEFAULT
|
||||
|| nodeAnim->mPreState == aiAnimBehaviour_LINEAR
|
||||
|| nodeAnim->mPreState == aiAnimBehaviour_REPEAT
|
||||
) {
|
||||
names.push_back( "LINEAR" );
|
||||
} else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) {
|
||||
names.push_back( "STEP" );
|
||||
}
|
||||
}
|
||||
|
||||
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
|
||||
std::string arrayId = node_idstr + "-array";
|
||||
|
||||
mOutput << startstr << "<source id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// source array
|
||||
mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
|
||||
for( size_t a = 0; a < names.size(); ++a ) {
|
||||
mOutput << names[a] << " ";
|
||||
}
|
||||
mOutput << "</Name_array>" << endstr;
|
||||
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<accessor source=\"#" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</accessor>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</technique_common>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</source>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t a = 0; a < anim->mNumChannels; ++a) {
|
||||
const aiNodeAnim * nodeAnim = anim->mChannels[a];
|
||||
|
||||
{
|
||||
// samplers
|
||||
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler");
|
||||
mOutput << startstr << "<sampler id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</sampler>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t a = 0; a < anim->mNumChannels; ++a) {
|
||||
const aiNodeAnim * nodeAnim = anim->mChannels[a];
|
||||
|
||||
{
|
||||
// channels
|
||||
mOutput << startstr << "<channel source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLEscape(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</animation>" << endstr;
|
||||
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ColladaExporter::WriteAnimationsLibrary()
|
||||
{
|
||||
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
|
||||
|
||||
if ( mScene->mNumAnimations > 0 ) {
|
||||
mOutput << startstr << "<library_animations>" << endstr;
|
||||
PushTag();
|
||||
|
||||
// start recursive write at the root node
|
||||
for( size_t a = 0; a < mScene->mNumAnimations; ++a)
|
||||
WriteAnimationLibrary( a );
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_animations>" << endstr;
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper to find a bone by name in the scene
|
||||
aiBone* findBone( const aiScene* scene, const char * name) {
|
||||
|
@ -1247,6 +1431,59 @@ aiBone* findBone( const aiScene* scene, const char * name) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiNode * findBoneNode( const aiNode* aNode, const aiBone* bone)
|
||||
{
|
||||
if ( aNode && bone && aNode->mName == bone->mName ) {
|
||||
return aNode;
|
||||
}
|
||||
|
||||
if ( aNode && bone ) {
|
||||
for (unsigned int i=0; i < aNode->mNumChildren; ++i) {
|
||||
aiNode * aChild = aNode->mChildren[i];
|
||||
const aiNode * foundFromChild = 0;
|
||||
if ( aChild ) {
|
||||
foundFromChild = findBoneNode( aChild, bone );
|
||||
if ( foundFromChild ) return foundFromChild;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const aiNode * findSkeletonRootNode( const aiScene* scene, const aiMesh * mesh)
|
||||
{
|
||||
std::set<const aiNode*> topParentBoneNodes;
|
||||
if ( mesh && mesh->mNumBones > 0 ) {
|
||||
for (unsigned int i=0; i < mesh->mNumBones; ++i) {
|
||||
aiBone * bone = mesh->mBones[i];
|
||||
|
||||
const aiNode * node = findBoneNode( scene->mRootNode, bone);
|
||||
if ( node ) {
|
||||
while ( node->mParent && findBone(scene, node->mParent->mName.C_Str() ) != 0 ) {
|
||||
node = node->mParent;
|
||||
}
|
||||
topParentBoneNodes.insert( node );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !topParentBoneNodes.empty() ) {
|
||||
const aiNode * parentBoneNode = *topParentBoneNodes.begin();
|
||||
if ( topParentBoneNodes.size() == 1 ) {
|
||||
return parentBoneNode;
|
||||
} else {
|
||||
for (auto it : topParentBoneNodes) {
|
||||
if ( it->mParent ) return it->mParent;
|
||||
}
|
||||
return parentBoneNode;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively writes the given node
|
||||
void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
||||
|
@ -1274,20 +1511,50 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
}
|
||||
|
||||
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
|
||||
/* // customized, Note! the id field is crucial for inter-xml look up, it cannot be replaced with sid ?!
|
||||
mOutput << startstr
|
||||
<< "<node ";
|
||||
if(is_skeleton_root)
|
||||
mOutput << "id=\"" << "skeleton_root" << "\" "; // For now, only support one skeleton in a scene.
|
||||
mOutput << (is_joint ? "s" : "") << "id=\"" << node_name_escaped;
|
||||
mOutput << "\" name=\"" << node_name_escaped
|
||||
*/
|
||||
mOutput << startstr << "<node ";
|
||||
if(is_skeleton_root) {
|
||||
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
|
||||
mFoundSkeletonRootNodeID = node_name_escaped;
|
||||
} else {
|
||||
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"": "") ;
|
||||
}
|
||||
|
||||
mOutput << " name=\"" << node_name_escaped
|
||||
<< "\" type=\"" << node_type
|
||||
<< "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// write transformation - we can directly put the matrix there
|
||||
// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
|
||||
const aiMatrix4x4& mat = pNode->mTransformation;
|
||||
mOutput << startstr << "<matrix sid=\"transform\">";
|
||||
aiMatrix4x4 mat = pNode->mTransformation;
|
||||
|
||||
// If this node is a Camera node, the camera coordinate system needs to be multiplied in.
|
||||
// When importing from Collada, the mLookAt is set to 0, 0, -1, and the node transform is unchanged.
|
||||
// When importing from a different format, mLookAt is set to 0, 0, 1. Therefore, the local camera
|
||||
// coordinate system must be changed to matche the Collada specification.
|
||||
for (size_t i = 0; i<mScene->mNumCameras; i++){
|
||||
if (mScene->mCameras[i]->mName == pNode->mName){
|
||||
aiMatrix4x4 sourceView;
|
||||
mScene->mCameras[i]->GetCameraMatrix(sourceView);
|
||||
|
||||
aiMatrix4x4 colladaView;
|
||||
colladaView.a1 = colladaView.c3 = -1; // move into -z space.
|
||||
mat *= (sourceView * colladaView);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// customized, sid should be 'matrix' to match with loader code.
|
||||
//mOutput << startstr << "<matrix sid=\"transform\">";
|
||||
mOutput << startstr << "<matrix sid=\"matrix\">";
|
||||
|
||||
mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
|
||||
mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
|
||||
mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
|
||||
|
@ -1315,7 +1582,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
for( size_t a = 0; a < pNode->mNumMeshes; ++a )
|
||||
{
|
||||
const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
|
||||
// do not instanciate mesh if empty. I wonder how this could happen
|
||||
// do not instantiate mesh if empty. I wonder how this could happen
|
||||
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||
continue;
|
||||
|
||||
|
@ -1331,7 +1598,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
<< endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<skeleton>#skeleton_root</skeleton>" << endstr;
|
||||
// note! this mFoundSkeletonRootNodeID some how affects animation, it makes the mesh attaches to armature skeleton root node.
|
||||
// use the first bone to find skeleton root
|
||||
const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh );
|
||||
if ( skeletonRootBoneNode ) {
|
||||
mFoundSkeletonRootNodeID = XMLEscape( skeletonRootBoneNode->mName.C_Str() );
|
||||
}
|
||||
mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr;
|
||||
}
|
||||
mOutput << startstr << "<bind_material>" << endstr;
|
||||
PushTag();
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -54,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
@ -114,7 +115,9 @@ protected:
|
|||
/// Writes the given mesh
|
||||
void WriteGeometry( size_t pIndex);
|
||||
|
||||
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
|
||||
//enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
|
||||
// customized to add animation related type
|
||||
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight, FloatType_Time };
|
||||
|
||||
/// Writes a float array of the given type
|
||||
void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
|
||||
|
@ -122,13 +125,21 @@ protected:
|
|||
/// Writes the scene library
|
||||
void WriteSceneLibrary();
|
||||
|
||||
// customized, Writes the animation library
|
||||
void WriteAnimationsLibrary();
|
||||
void WriteAnimationLibrary( size_t pIndex);
|
||||
std::string mFoundSkeletonRootNodeID = "skeleton_root"; // will be replaced by found node id in the WriteNode call.
|
||||
|
||||
/// Recursively writes the given node
|
||||
void WriteNode( const aiScene* scene, aiNode* pNode);
|
||||
|
||||
/// Enters a new xml element, which increases the indentation
|
||||
void PushTag() { startstr.append( " "); }
|
||||
/// Leaves an element, decreasing the indentation
|
||||
void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
|
||||
void PopTag() {
|
||||
ai_assert( startstr.length() > 1);
|
||||
startstr.erase( startstr.length() - 2);
|
||||
}
|
||||
|
||||
/// Creates a mesh ID for the given mesh
|
||||
std::string GetMeshId( size_t pIndex) const {
|
||||
|
@ -178,7 +189,7 @@ protected:
|
|||
{}
|
||||
};
|
||||
|
||||
// summarize a material in an convinient way.
|
||||
// summarize a material in an convenient way.
|
||||
struct Material
|
||||
{
|
||||
std::string name;
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -271,12 +272,13 @@ struct Node
|
|||
/** Node instances at this node */
|
||||
std::vector<NodeInstance> mNodeInstances;
|
||||
|
||||
/** Rootnodes: Name of primary camera, if any */
|
||||
/** Root-nodes: Name of primary camera, if any */
|
||||
std::string mPrimaryCamera;
|
||||
|
||||
//! Constructor. Begin with a zero parent
|
||||
Node() {
|
||||
mParent = NULL;
|
||||
Node()
|
||||
: mParent( nullptr ){
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Destructor: delete all children subsequently
|
||||
|
@ -302,7 +304,7 @@ struct Accessor
|
|||
size_t mOffset; // in number of values
|
||||
size_t mStride; // Stride in number of values
|
||||
std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
|
||||
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, thats XYZ, for a color RGBA and so on.
|
||||
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
|
||||
// For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
|
||||
std::string mSource; // URL of the source array
|
||||
mutable const Data* mData; // Pointer to the source array, if resolved. NULL else
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -46,23 +47,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
|
||||
#include "ColladaLoader.h"
|
||||
#include "ColladaParser.h"
|
||||
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include "ColladaParser.h"
|
||||
#include "fast_atof.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include "CreateAnimMesh.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
|
||||
#include "time.h"
|
||||
#include "math.h"
|
||||
#include <algorithm>
|
||||
#include <numeric>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -119,7 +121,7 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
|
|||
* might be NULL and it's our duty to return true here.
|
||||
*/
|
||||
if (!pIOHandler)return true;
|
||||
const char* tokens[] = {"collada"};
|
||||
const char* tokens[] = {"<collada"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
}
|
||||
return false;
|
||||
|
@ -130,9 +132,9 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
|
|||
{
|
||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
|
||||
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
|
||||
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES,0) != 0;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get file extension list
|
||||
const aiImporterDesc* ColladaLoader::GetInfo () const
|
||||
|
@ -179,26 +181,27 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
// ... then fill the materials with the now adjusted settings
|
||||
FillMaterials(parser, pScene);
|
||||
|
||||
// Apply unitsize scale calculation
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
if( !ignoreUpDirection ) {
|
||||
// Convert to Y_UP, if different orientation
|
||||
if( parser.mUpDirection == ColladaParser::UP_X)
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
0, -1, 0, 0,
|
||||
1, 0, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1);
|
||||
else if( parser.mUpDirection == ColladaParser::UP_Z)
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
1, 0, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, -1, 0, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
// Apply unitsize scale calculation
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
if( !ignoreUpDirection ) {
|
||||
// Convert to Y_UP, if different orientation
|
||||
if( parser.mUpDirection == ColladaParser::UP_X)
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
0, -1, 0, 0,
|
||||
1, 0, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1);
|
||||
else if( parser.mUpDirection == ColladaParser::UP_Z)
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
1, 0, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, -1, 0, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
// store all meshes
|
||||
StoreSceneMeshes( pScene);
|
||||
|
||||
|
@ -292,7 +295,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
|
|||
nd = FindNode(pParser.mRootNode, nodeInst.mNode);
|
||||
}
|
||||
if (!nd)
|
||||
DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + nodeInst.mNode);
|
||||
ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
|
||||
|
||||
else {
|
||||
// attach this node to the list of children
|
||||
|
@ -309,7 +312,7 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler
|
|||
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
if (it != table.mMap.end()) {
|
||||
if (it->second.mType != Collada::IT_Texcoord)
|
||||
DefaultLogger::get()->error("Collada: Unexpected effect input mapping");
|
||||
ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
|
||||
|
||||
sampler.mUVId = it->second.mSet;
|
||||
}
|
||||
|
@ -325,7 +328,7 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
|
|||
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find( lid.mLight);
|
||||
if( srcLightIt == pParser.mLightLibrary.end())
|
||||
{
|
||||
DefaultLogger::get()->warn("Collada: Unable to find light for ID \"" + lid.mLight + "\". Skipping.");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"" , lid.mLight , "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
const Collada::Light* srcLight = &srcLightIt->second;
|
||||
|
@ -393,14 +396,14 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
|
|||
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find( cid.mCamera);
|
||||
if( srcCameraIt == pParser.mCameraLibrary.end())
|
||||
{
|
||||
DefaultLogger::get()->warn("Collada: Unable to find camera for ID \"" + cid.mCamera + "\". Skipping.");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"" , cid.mCamera , "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
const Collada::Camera* srcCamera = &srcCameraIt->second;
|
||||
|
||||
// orthographic cameras not yet supported in Assimp
|
||||
if (srcCamera->mOrtho) {
|
||||
DefaultLogger::get()->warn("Collada: Orthographic cameras are not supported.");
|
||||
ASSIMP_LOG_WARN("Collada: Orthographic cameras are not supported.");
|
||||
}
|
||||
|
||||
// now fill our ai data structure
|
||||
|
@ -470,7 +473,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
|
||||
if( !srcMesh)
|
||||
{
|
||||
DefaultLogger::get()->warn( format() << "Collada: Unable to find geometry for ID \"" << mid.mMeshOrController << "\". Skipping." );
|
||||
ASSIMP_LOG_WARN_F( "Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping." );
|
||||
continue;
|
||||
}
|
||||
} else
|
||||
|
@ -499,7 +502,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->warn( format() << "Collada: No material specified for subgroup <" << submesh.mMaterial << "> in geometry <" << mid.mMeshOrController << ">." );
|
||||
ASSIMP_LOG_WARN_F( "Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
|
||||
mid.mMeshOrController, ">." );
|
||||
if( !mid.mMaterials.empty() )
|
||||
meshMaterial = mid.mMaterials.begin()->second.mMatName;
|
||||
}
|
||||
|
@ -675,7 +679,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
// create morph target meshes if any
|
||||
std::vector<aiMesh*> targetMeshes;
|
||||
std::vector<float> targetWeights;
|
||||
Collada::MorphMethod method;
|
||||
Collada::MorphMethod method = Collada::Normalized;
|
||||
|
||||
for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
it != pParser.mControllerLibrary.end(); it++)
|
||||
|
@ -729,7 +733,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
? aiMorphingMethod_MORPH_RELATIVE
|
||||
: aiMorphingMethod_MORPH_NORMALIZED;
|
||||
dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
|
||||
dstMesh->mNumAnimMeshes = animMeshes.size();
|
||||
dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
|
||||
for (unsigned int i = 0; i < animMeshes.size(); i++)
|
||||
dstMesh->mAnimMeshes[i] = animMeshes.at(i);
|
||||
}
|
||||
|
@ -737,10 +741,6 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
// create bones if given
|
||||
if( pSrcController && pSrcController->mType == Collada::Skin)
|
||||
{
|
||||
// refuse if the vertex count does not match
|
||||
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
|
||||
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
|
||||
|
||||
// resolve references - joint names
|
||||
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
|
||||
const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
|
||||
|
@ -872,7 +872,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
if( bnode)
|
||||
bone->mName.Set( FindNameForNode( bnode));
|
||||
else
|
||||
DefaultLogger::get()->warn( format() << "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"" << bone->mName.data << "\"." );
|
||||
ASSIMP_LOG_WARN_F( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\"." );
|
||||
|
||||
// and insert bone
|
||||
dstMesh->mBones[boneCount++] = bone;
|
||||
|
@ -953,7 +953,7 @@ void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
|
|||
// Stores all animations
|
||||
void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
|
||||
{
|
||||
// recursivly collect all animations from the collada scene
|
||||
// recursively collect all animations from the collada scene
|
||||
StoreAnimations( pScene, pParser, &pParser.mAnims, "");
|
||||
|
||||
// catch special case: many animations with the same length, each affecting only a single node.
|
||||
|
@ -968,7 +968,8 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
|
|||
for( size_t b = a+1; b < mAnims.size(); ++b)
|
||||
{
|
||||
aiAnimation* other = mAnims[b];
|
||||
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond )
|
||||
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
|
||||
other->mTicksPerSecond == templateAnim->mTicksPerSecond )
|
||||
collectedAnimIndices.push_back( b);
|
||||
}
|
||||
|
||||
|
@ -1120,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
continue;
|
||||
|
||||
// now check all channels if they affect the current node
|
||||
std::string targetID, subElement;
|
||||
for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
|
||||
cit != pSrcAnim->mChannels.end(); ++cit)
|
||||
{
|
||||
|
@ -1146,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
}
|
||||
if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
|
||||
continue;
|
||||
std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
|
||||
|
||||
targetID.clear();
|
||||
targetID = srcChannel.mTarget.substr( 0, slashPos);
|
||||
if( targetID != srcNode->mID)
|
||||
continue;
|
||||
|
||||
|
@ -1159,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
|
||||
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
|
||||
|
||||
std::string subElement = srcChannel.mTarget.substr( dotPos+1);
|
||||
subElement.clear();
|
||||
subElement = srcChannel.mTarget.substr( dotPos+1);
|
||||
if( subElement == "ANGLE")
|
||||
entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
|
||||
else if( subElement == "X")
|
||||
|
@ -1169,9 +1174,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
else if( subElement == "Z")
|
||||
entry.mSubElement = 2;
|
||||
else
|
||||
DefaultLogger::get()->warn( format() << "Unknown anim subelement <" << subElement << ">. Ignoring" );
|
||||
} else
|
||||
{
|
||||
ASSIMP_LOG_WARN_F( "Unknown anim subelement <", subElement, ">. Ignoring" );
|
||||
} else {
|
||||
// no subelement following, transformId is remaining string
|
||||
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1);
|
||||
}
|
||||
|
@ -1180,7 +1184,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
if (bracketPos != std::string::npos)
|
||||
{
|
||||
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
|
||||
std::string subElement = srcChannel.mTarget.substr(bracketPos);
|
||||
subElement.clear();
|
||||
subElement = srcChannel.mTarget.substr(bracketPos);
|
||||
|
||||
if (subElement == "(0)(0)")
|
||||
entry.mSubElement = 0;
|
||||
|
@ -1214,7 +1219,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
entry.mSubElement = 14;
|
||||
else if (subElement == "(3)(3)")
|
||||
entry.mSubElement = 15;
|
||||
|
||||
}
|
||||
|
||||
// determine which transform step is affected by this channel
|
||||
|
@ -1378,9 +1382,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
{
|
||||
aiNodeAnim* dstAnim = new aiNodeAnim;
|
||||
dstAnim->mNodeName = nodeName;
|
||||
dstAnim->mNumPositionKeys = resultTrafos.size();
|
||||
dstAnim->mNumRotationKeys= resultTrafos.size();
|
||||
dstAnim->mNumScalingKeys = resultTrafos.size();
|
||||
dstAnim->mNumPositionKeys = static_cast<unsigned int>(resultTrafos.size());
|
||||
dstAnim->mNumRotationKeys = static_cast<unsigned int>(resultTrafos.size());
|
||||
dstAnim->mNumScalingKeys = static_cast<unsigned int>(resultTrafos.size());
|
||||
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
|
||||
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
|
||||
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
|
||||
|
@ -1400,7 +1404,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
anims.push_back( dstAnim);
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||
ASSIMP_LOG_WARN( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||
}
|
||||
|
||||
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
|
||||
|
@ -1446,11 +1450,11 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
++morphAnimChannelIndex;
|
||||
}
|
||||
|
||||
morphAnim->mNumKeys = morphTimeValues.size();
|
||||
morphAnim->mNumKeys = static_cast<unsigned int>(morphTimeValues.size());
|
||||
morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
|
||||
for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
|
||||
{
|
||||
morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size();
|
||||
morphAnim->mKeys[key].mNumValuesAndWeights = static_cast<unsigned int>(morphChannels.size());
|
||||
morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
|
||||
morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
|
||||
|
||||
|
@ -1471,13 +1475,13 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
{
|
||||
aiAnimation* anim = new aiAnimation;
|
||||
anim->mName.Set( pName);
|
||||
anim->mNumChannels = anims.size();
|
||||
anim->mNumChannels = static_cast<unsigned int>(anims.size());
|
||||
if (anim->mNumChannels > 0)
|
||||
{
|
||||
anim->mChannels = new aiNodeAnim*[anims.size()];
|
||||
std::copy( anims.begin(), anims.end(), anim->mChannels);
|
||||
}
|
||||
anim->mNumMorphMeshChannels = morphAnims.size();
|
||||
anim->mNumMorphMeshChannels = static_cast<unsigned int>(morphAnims.size());
|
||||
if (anim->mNumMorphMeshChannels > 0)
|
||||
{
|
||||
anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
|
||||
|
@ -1555,7 +1559,7 @@ void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
|
|||
}
|
||||
}
|
||||
if (-1 == map) {
|
||||
DefaultLogger::get()->warn("Collada: unable to determine UV channel for texture");
|
||||
ASSIMP_LOG_WARN("Collada: unable to determine UV channel for texture");
|
||||
map = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1592,7 +1596,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
|
|||
break;
|
||||
|
||||
default:
|
||||
DefaultLogger::get()->warn("Collada: Unrecognized shading mode, using gouraud shading");
|
||||
ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
|
||||
shadeMode = aiShadingMode_Gouraud;
|
||||
break;
|
||||
}
|
||||
|
@ -1620,7 +1624,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
|
|||
mat.AddProperty( &effect.mRefractIndex, 1, AI_MATKEY_REFRACTI);
|
||||
|
||||
// transparency, a very hard one. seemingly not all files are following the
|
||||
// specification here (1.0 transparency => completly opaque)...
|
||||
// specification here (1.0 transparency => completely opaque)...
|
||||
// therefore, we let the opportunity for the user to manually invert
|
||||
// the transparency if necessary and we add preliminary support for RGB_ZERO mode
|
||||
if(effect.mTransparency >= 0.f && effect.mTransparency <= 1.f) {
|
||||
|
@ -1651,9 +1655,10 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
|
|||
}
|
||||
|
||||
// add textures, if given
|
||||
if( !effect.mTexAmbient.mName.empty())
|
||||
/* It is merely a lightmap */
|
||||
AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
|
||||
if (!effect.mTexAmbient.mName.empty()) {
|
||||
// It is merely a light-map
|
||||
AddTexture(mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
|
||||
}
|
||||
|
||||
if( !effect.mTexEmissive.mName.empty())
|
||||
AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
|
||||
|
@ -1681,8 +1686,8 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
|
|||
{
|
||||
newMats.reserve(pParser.mMaterialLibrary.size());
|
||||
|
||||
for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); matIt != pParser.mMaterialLibrary.end(); ++matIt)
|
||||
{
|
||||
for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
|
||||
matIt != pParser.mMaterialLibrary.end(); ++matIt) {
|
||||
const Collada::Material& material = matIt->second;
|
||||
// a material is only a reference to an effect
|
||||
ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find( material.mEffect);
|
||||
|
@ -1746,11 +1751,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
|
||||
if( imIt == pParser.mImageLibrary.end())
|
||||
{
|
||||
//missing texture should not stop the conversion
|
||||
//throw DeadlyImportError( format() <<
|
||||
// "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
|
||||
|
||||
DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
|
||||
|
||||
//set default texture file name
|
||||
result.Set(name + ".jpg");
|
||||
|
@ -1769,7 +1770,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
|
||||
// setup format hint
|
||||
if (imIt->second.mEmbeddedFormat.length() > 3) {
|
||||
DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
}
|
||||
strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
|
||||
|
||||
|
@ -1779,6 +1780,11 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
tex->pcData = (aiTexel*)new char[tex->mWidth];
|
||||
memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
|
||||
|
||||
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
// In FBX files textures are now stored internally by Assimp with their filename included
|
||||
// Now Assimp can lookup through the loaded textures after all data is processed
|
||||
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
|
||||
// This may occur on this case too, it has to be studied
|
||||
// setup texture reference string
|
||||
result.data[0] = '*';
|
||||
result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size()));
|
||||
|
@ -1800,7 +1806,7 @@ void ColladaLoader::ConvertPath (aiString& ss)
|
|||
{
|
||||
// TODO: collada spec, p 22. Handle URI correctly.
|
||||
// For the moment we're just stripping the file:// away to make it work.
|
||||
// Windoes doesn't seem to be able to find stuff like
|
||||
// Windows doesn't seem to be able to find stuff like
|
||||
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
|
||||
if (0 == strncmp(ss.data,"file://",7))
|
||||
{
|
||||
|
@ -1811,10 +1817,13 @@ void ColladaLoader::ConvertPath (aiString& ss)
|
|||
|
||||
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
|
||||
// I need to filter it without destroying linux paths starting with "/somewhere"
|
||||
if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
|
||||
{
|
||||
ss.length--;
|
||||
memmove( ss.data, ss.data+1, ss.length);
|
||||
#if defined( _MSC_VER )
|
||||
if( ss.data[0] == '/' && isalpha( (unsigned char) ss.data[1]) && ss.data[2] == ':' ) {
|
||||
#else
|
||||
if (ss.data[ 0 ] == '/' && isalpha( ss.data[ 1 ] ) && ss.data[ 2 ] == ':') {
|
||||
#endif
|
||||
--ss.length;
|
||||
::memmove( ss.data, ss.data+1, ss.length);
|
||||
ss.data[ss.length] = 0;
|
||||
}
|
||||
|
||||
|
@ -1864,9 +1873,9 @@ const std::string& ColladaLoader::ReadString( const Collada::Accessor& pAccessor
|
|||
void ColladaLoader::CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const
|
||||
{
|
||||
poNodes.push_back( pNode);
|
||||
|
||||
for( size_t a = 0; a < pNode->mNumChildren; ++a)
|
||||
CollectNodes( pNode->mChildren[a], poNodes);
|
||||
for (size_t a = 0; a < pNode->mNumChildren; ++a) {
|
||||
CollectNodes(pNode->mChildren[a], poNodes);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1904,14 +1913,18 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds a proper name for a node derived from the collada-node's properties
|
||||
// Finds a proper unique name for a node derived from the collada-node's properties.
|
||||
// The name must be unique for proper node-bone association.
|
||||
std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
|
||||
{
|
||||
// now setup the name of the node. We take the name if not empty, otherwise the collada ID
|
||||
// FIX: Workaround for XSI calling the instanced visual scene 'untitled' by default.
|
||||
if (!pNode->mName.empty() && pNode->mName != "untitled")
|
||||
// If explicitly requested, just use the collada name.
|
||||
if (useColladaName) {
|
||||
return pNode->mName;
|
||||
else if (!pNode->mID.empty())
|
||||
}
|
||||
|
||||
// Now setup the name of the assimp node. The collada name might not be
|
||||
// unique, so we use the collada ID.
|
||||
if (!pNode->mID.empty())
|
||||
return pNode->mID;
|
||||
else if (!pNode->mSID.empty())
|
||||
return pNode->mSID;
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -44,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLLADALOADER_H_INC
|
||||
#define AI_COLLADALOADER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "ColladaParser.h"
|
||||
|
||||
struct aiNode;
|
||||
|
@ -247,6 +248,7 @@ protected:
|
|||
|
||||
bool noSkeletonMesh;
|
||||
bool ignoreUpDirection;
|
||||
bool useColladaName;
|
||||
|
||||
/** Used by FindNameForNode() to generate unique node names */
|
||||
unsigned int mNodeNameCounter;
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -44,19 +45,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of the Collada parser helper
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
|
||||
#include <sstream>
|
||||
#include <stdarg.h>
|
||||
#include "ColladaParser.h"
|
||||
#include "fast_atof.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/light.h>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -68,7 +68,7 @@ using namespace Assimp::Formatter;
|
|||
// Constructor to be privately used by Importer
|
||||
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
|
||||
: mFileName( pFile )
|
||||
, mReader( NULL )
|
||||
, mReader( nullptr )
|
||||
, mDataLibrary()
|
||||
, mAccessorLibrary()
|
||||
, mMeshLibrary()
|
||||
|
@ -79,20 +79,20 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
|
|||
, mLightLibrary()
|
||||
, mCameraLibrary()
|
||||
, mControllerLibrary()
|
||||
, mRootNode( NULL )
|
||||
, mRootNode( nullptr )
|
||||
, mAnims()
|
||||
, mUnitSize( 1.0f )
|
||||
, mUpDirection( UP_Y )
|
||||
, mFormat(FV_1_5_n ) // We assume the newest file format by default
|
||||
{
|
||||
// validate io-handler instance
|
||||
if ( NULL == pIOHandler ) {
|
||||
if (nullptr == pIOHandler ) {
|
||||
throw DeadlyImportError("IOSystem is NULL." );
|
||||
}
|
||||
|
||||
// open the file
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
|
||||
if (file.get() == NULL) {
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + "." );
|
||||
}
|
||||
|
||||
|
@ -152,22 +152,22 @@ void ColladaParser::ReadContents()
|
|||
|
||||
if (!::strncmp(version,"1.5",3)) {
|
||||
mFormat = FV_1_5_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.5.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
|
||||
}
|
||||
else if (!::strncmp(version,"1.4",3)) {
|
||||
mFormat = FV_1_4_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.4.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
|
||||
}
|
||||
else if (!::strncmp(version,"1.3",3)) {
|
||||
mFormat = FV_1_3_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.3.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
|
||||
}
|
||||
}
|
||||
|
||||
ReadStructure();
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." );
|
||||
ASSIMP_LOG_DEBUG_F( "Ignoring global element <", mReader->getNodeName(), ">." );
|
||||
SkipElement();
|
||||
}
|
||||
} else
|
||||
|
@ -222,10 +222,11 @@ void ColladaParser::ReadStructure()
|
|||
}
|
||||
|
||||
PostProcessRootAnimations();
|
||||
PostProcessControllers();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads asset informations such as coordinate system informations and legal blah
|
||||
// Reads asset information such as coordinate system information and legal blah
|
||||
void ColladaParser::ReadAssetInfo()
|
||||
{
|
||||
if( mReader->isEmptyElement())
|
||||
|
@ -360,6 +361,21 @@ void ColladaParser::ReadAnimationClipLibrary()
|
|||
}
|
||||
}
|
||||
|
||||
void ColladaParser::PostProcessControllers()
|
||||
{
|
||||
std::string meshId;
|
||||
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
|
||||
meshId = it->second.mMeshId;
|
||||
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
|
||||
while(findItr != mControllerLibrary.end()) {
|
||||
meshId = findItr->second.mMeshId;
|
||||
findItr = mControllerLibrary.find(meshId);
|
||||
}
|
||||
|
||||
it->second.mMeshId = meshId;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
|
||||
void ColladaParser::PostProcessRootAnimations()
|
||||
|
@ -968,13 +984,13 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
|
|||
// they're not skipped.
|
||||
int attrib = TestAttribute("array_index");
|
||||
if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
|
||||
DefaultLogger::get()->warn("Collada: Ignoring texture array index");
|
||||
ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
|
||||
continue;
|
||||
}
|
||||
|
||||
attrib = TestAttribute("mip_index");
|
||||
if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
|
||||
DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
|
||||
ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -995,7 +1011,7 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
|
|||
// embedded image. get format
|
||||
const int attrib = TestAttribute("format");
|
||||
if (-1 == attrib)
|
||||
DefaultLogger::get()->warn("Collada: Unknown image file format");
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
|
||||
|
||||
const char* data = GetTextContent();
|
||||
|
@ -1574,7 +1590,7 @@ void ColladaParser::ReadSamplerProperties( Sampler& out )
|
|||
out.mOp = aiTextureOp_Multiply;
|
||||
|
||||
else {
|
||||
DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
|
||||
ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
|
||||
}
|
||||
TestClosing( "blend_mode");
|
||||
}
|
||||
|
@ -1866,7 +1882,7 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
|
|||
ReadIndexData( pMesh);
|
||||
} else
|
||||
{
|
||||
// ignore the rest
|
||||
// ignore the restf
|
||||
SkipElement();
|
||||
}
|
||||
}
|
||||
|
@ -2216,8 +2232,9 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
|
|||
else if (IsElement("extra"))
|
||||
{
|
||||
SkipElement("extra");
|
||||
} else
|
||||
{
|
||||
} else if ( IsElement("ph")) {
|
||||
SkipElement("ph");
|
||||
} else {
|
||||
ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <" << elementName << ">" );
|
||||
}
|
||||
}
|
||||
|
@ -2231,7 +2248,7 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
|
|||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
if (primType != Prim_TriFans && primType != Prim_TriStrips &&
|
||||
if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip &&
|
||||
primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
|
||||
ai_assert(actualPrimitives == numPrimitives);
|
||||
}
|
||||
|
@ -2400,6 +2417,10 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
|
|||
size_t numberOfVertices = indices.size() / numOffsets;
|
||||
numPrimitives = numberOfVertices - 2;
|
||||
}
|
||||
if (pPrimType == Prim_LineStrip) {
|
||||
size_t numberOfVertices = indices.size() / numOffsets;
|
||||
numPrimitives = numberOfVertices - 1;
|
||||
}
|
||||
|
||||
pMesh->mFaceSize.reserve( numPrimitives);
|
||||
pMesh->mFacePosIndices.reserve( indices.size() / numOffsets);
|
||||
|
@ -2416,6 +2437,11 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
|
|||
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
|
||||
CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
||||
break;
|
||||
case Prim_LineStrip:
|
||||
numPoints = 2;
|
||||
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
|
||||
CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
||||
break;
|
||||
case Prim_Triangles:
|
||||
numPoints = 3;
|
||||
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
|
||||
|
@ -2460,8 +2486,7 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
|
|||
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
|
||||
|
||||
// don't overrun the boundaries of the index list
|
||||
size_t maxIndexRequested = baseOffset + numOffsets - 1;
|
||||
ai_assert(maxIndexRequested < indices.size());
|
||||
ai_assert((baseOffset + numOffsets - 1) < indices.size());
|
||||
|
||||
// extract per-vertex channels using the global per-vertex offset
|
||||
for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
|
||||
|
@ -2516,7 +2541,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex position stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
break;
|
||||
case IT_Normal:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2527,7 +2552,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
break;
|
||||
case IT_Tangent:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2538,7 +2563,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
break;
|
||||
case IT_Bitangent:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2549,7 +2574,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
break;
|
||||
case IT_Texcoord:
|
||||
// up to 4 texture coord sets are fine, ignore the others
|
||||
|
@ -2565,7 +2590,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
pMesh->mNumUVComponents[pInput.mIndex]=3;
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
|
||||
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
||||
}
|
||||
break;
|
||||
case IT_Color:
|
||||
|
@ -2585,7 +2610,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
pMesh->mColors[pInput.mIndex].push_back(result);
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
|
||||
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -2714,7 +2739,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
{
|
||||
const char* s = mReader->getAttributeValue(attrId);
|
||||
if (s[0] != '#')
|
||||
DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
|
||||
else
|
||||
pNode->mPrimaryCamera = s+1;
|
||||
}
|
||||
|
@ -2727,7 +2752,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
{
|
||||
const char* s = mReader->getAttributeValue(attrID);
|
||||
if (s[0] != '#')
|
||||
DefaultLogger::get()->error("Collada: Unresolved reference format of node");
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
|
||||
else
|
||||
{
|
||||
pNode->mNodeInstances.push_back(NodeInstance());
|
||||
|
@ -2745,7 +2770,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
// Reference to a light, name given in 'url' attribute
|
||||
int attrID = TestAttribute("url");
|
||||
if (-1 == attrID)
|
||||
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
|
||||
ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_light> element");
|
||||
else
|
||||
{
|
||||
const char* url = mReader->getAttributeValue( attrID);
|
||||
|
@ -2761,7 +2786,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
// Reference to a camera, name given in 'url' attribute
|
||||
int attrID = TestAttribute("url");
|
||||
if (-1 == attrID)
|
||||
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
|
||||
ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_camera> element");
|
||||
else
|
||||
{
|
||||
const char* url = mReader->getAttributeValue( attrID);
|
||||
|
@ -2848,7 +2873,7 @@ void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTabl
|
|||
tbl.mMap[s] = vn;
|
||||
}
|
||||
else if( IsElement( "bind")) {
|
||||
DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
|
||||
ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
|
@ -2967,10 +2992,9 @@ void ColladaParser::ReportWarning(const char* msg,...)
|
|||
ai_assert(iLen > 0);
|
||||
|
||||
va_end(args);
|
||||
DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
|
||||
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer,iLen));
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Skips all data until the end node of the current element
|
||||
void ColladaParser::SkipElement()
|
||||
|
@ -3081,7 +3105,7 @@ const char* ColladaParser::TestTextContent()
|
|||
// read contents of the element
|
||||
if( !mReader->read() )
|
||||
return NULL;
|
||||
if( mReader->getNodeType() != irr::io::EXN_TEXT)
|
||||
if( mReader->getNodeType() != irr::io::EXN_TEXT && mReader->getNodeType() != irr::io::EXN_CDATA)
|
||||
return NULL;
|
||||
|
||||
// skip leading whitespace
|
||||
|
@ -3165,7 +3189,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
|
|||
Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semantic)
|
||||
{
|
||||
if ( semantic.empty() ) {
|
||||
DefaultLogger::get()->warn( format() << "Vertex input type is empty." );
|
||||
ASSIMP_LOG_WARN("Vertex input type is empty." );
|
||||
return IT_Invalid;
|
||||
}
|
||||
|
||||
|
@ -3184,7 +3208,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semanti
|
|||
else if( semantic == "TANGENT" || semantic == "TEXTANGENT")
|
||||
return IT_Tangent;
|
||||
|
||||
DefaultLogger::get()->warn( format() << "Unknown vertex input type \"" << semantic << "\". Ignoring." );
|
||||
ASSIMP_LOG_WARN_F( "Unknown vertex input type \"", semantic, "\". Ignoring." );
|
||||
return IT_Invalid;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -46,10 +47,10 @@
|
|||
#ifndef AI_COLLADAPARSER_H_INC
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
#include "irrXMLWrapper.h"
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include "ColladaHelper.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
@ -77,7 +78,7 @@ namespace Assimp
|
|||
/** Reads the structure of the file */
|
||||
void ReadStructure();
|
||||
|
||||
/** Reads asset informations such as coordinate system informations and legal blah */
|
||||
/** Reads asset information such as coordinate system information and legal blah */
|
||||
void ReadAssetInfo();
|
||||
|
||||
/** Reads the animation library */
|
||||
|
@ -86,6 +87,9 @@ namespace Assimp
|
|||
/** Reads the animation clip library */
|
||||
void ReadAnimationClipLibrary();
|
||||
|
||||
/** Unwrap controllers dependency hierarchy */
|
||||
void PostProcessControllers();
|
||||
|
||||
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
|
||||
void PostProcessRootAnimations();
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -44,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "ComputeUVMappingProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -98,7 +99,7 @@ inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
|
|||
for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
|
||||
if (!mesh->mTextureCoords[m])return m;
|
||||
|
||||
DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
|
||||
ASSIMP_LOG_ERROR("Unable to compute UV coordinates, no free UV slot found");
|
||||
return UINT_MAX;
|
||||
}
|
||||
|
||||
|
@ -383,13 +384,13 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
|
||||
{
|
||||
DefaultLogger::get()->error("Mapping type currently not implemented");
|
||||
ASSIMP_LOG_ERROR("Mapping type currently not implemented");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("GenUVCoordsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("GenUVCoordsProcess begin");
|
||||
char buffer[1024];
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
|
||||
|
@ -417,7 +418,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
|
||||
MappingTypeToString(mapping));
|
||||
|
||||
DefaultLogger::get()->info(buffer);
|
||||
ASSIMP_LOG_INFO(buffer);
|
||||
}
|
||||
|
||||
if (aiTextureMapping_OTHER == mapping)
|
||||
|
@ -484,7 +485,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
if (m && idx != outIdx)
|
||||
{
|
||||
DefaultLogger::get()->warn("UV index mismatch. Not all meshes assigned to "
|
||||
ASSIMP_LOG_WARN("UV index mismatch. Not all meshes assigned to "
|
||||
"this material have equal numbers of UV channels. The UV index stored in "
|
||||
"the material structure does therefore not apply for all meshes. ");
|
||||
}
|
||||
|
@ -501,5 +502,5 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->debug("GenUVCoordsProcess finished");
|
||||
ASSIMP_LOG_DEBUG("GenUVCoordsProcess finished");
|
||||
}
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -58,6 +59,25 @@ using namespace Assimp;
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename aiMeshType>
|
||||
void flipUVs(aiMeshType* pMesh) {
|
||||
if (pMesh == nullptr) { return; }
|
||||
// mirror texture y coordinate
|
||||
for (unsigned int tcIdx = 0; tcIdx < AI_MAX_NUMBER_OF_TEXTURECOORDS; tcIdx++) {
|
||||
if (!pMesh->HasTextureCoords(tcIdx)) {
|
||||
break;
|
||||
}
|
||||
|
||||
for (unsigned int vIdx = 0; vIdx < pMesh->mNumVertices; vIdx++) {
|
||||
pMesh->mTextureCoords[tcIdx][vIdx].y = 1.0f - pMesh->mTextureCoords[tcIdx][vIdx].y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MakeLeftHandedProcess::MakeLeftHandedProcess()
|
||||
|
@ -84,18 +104,20 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
|
|||
{
|
||||
// Check for an existent root node to proceed
|
||||
ai_assert(pScene->mRootNode != NULL);
|
||||
DefaultLogger::get()->debug("MakeLeftHandedProcess begin");
|
||||
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess begin");
|
||||
|
||||
// recursively convert all the nodes
|
||||
ProcessNode( pScene->mRootNode, aiMatrix4x4());
|
||||
|
||||
// process the meshes accordingly
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
|
||||
ProcessMesh( pScene->mMeshes[a]);
|
||||
for ( unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
|
||||
ProcessMesh( pScene->mMeshes[ a ] );
|
||||
}
|
||||
|
||||
// process the materials accordingly
|
||||
for( unsigned int a = 0; a < pScene->mNumMaterials; ++a)
|
||||
ProcessMaterial( pScene->mMaterials[a]);
|
||||
for ( unsigned int a = 0; a < pScene->mNumMaterials; ++a ) {
|
||||
ProcessMaterial( pScene->mMaterials[ a ] );
|
||||
}
|
||||
|
||||
// transform all animation channels as well
|
||||
for( unsigned int a = 0; a < pScene->mNumAnimations; a++)
|
||||
|
@ -107,7 +129,7 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
|
|||
ProcessAnimation( nodeAnim);
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->debug("MakeLeftHandedProcess finished");
|
||||
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -135,8 +157,11 @@ void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pPare
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts a single mesh to left handed coordinates.
|
||||
void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
|
||||
{
|
||||
void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
|
||||
if ( nullptr == pMesh ) {
|
||||
ASSIMP_LOG_ERROR( "Nullptr to mesh found." );
|
||||
return;
|
||||
}
|
||||
// mirror positions, normals and stuff along the Z axis
|
||||
for( size_t a = 0; a < pMesh->mNumVertices; ++a)
|
||||
{
|
||||
|
@ -172,8 +197,12 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts a single material to left handed coordinates.
|
||||
void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
|
||||
{
|
||||
void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat) {
|
||||
if ( nullptr == _mat ) {
|
||||
ASSIMP_LOG_ERROR( "Nullptr to aiMaterial found." );
|
||||
return;
|
||||
}
|
||||
|
||||
aiMaterial* mat = (aiMaterial*)_mat;
|
||||
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
|
||||
aiMaterialProperty* prop = mat->mProperties[a];
|
||||
|
@ -182,7 +211,6 @@ void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
|
|||
if (!::strcmp( prop->mKey.data, "$tex.mapaxis")) {
|
||||
ai_assert( prop->mDataLength >= sizeof(aiVector3D)); /* something is wrong with the validation if we end up here */
|
||||
aiVector3D* pff = (aiVector3D*)prop->mData;
|
||||
|
||||
pff->z *= -1.f;
|
||||
}
|
||||
}
|
||||
|
@ -236,13 +264,13 @@ bool FlipUVsProcess::IsActive( unsigned int pFlags) const
|
|||
// Executes the post processing step on the given imported data.
|
||||
void FlipUVsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("FlipUVsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("FlipUVsProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
ProcessMesh(pScene->mMeshes[i]);
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
|
||||
ProcessMaterial(pScene->mMaterials[i]);
|
||||
DefaultLogger::get()->debug("FlipUVsProcess finished");
|
||||
ASSIMP_LOG_DEBUG("FlipUVsProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -253,7 +281,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
|
|||
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
|
||||
aiMaterialProperty* prop = mat->mProperties[a];
|
||||
if( !prop ) {
|
||||
DefaultLogger::get()->debug( "Property is null" );
|
||||
ASSIMP_LOG_DEBUG( "Property is null" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -273,15 +301,9 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
|
|||
// Converts a single mesh
|
||||
void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
|
||||
{
|
||||
// mirror texture y coordinate
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
if( !pMesh->HasTextureCoords( a ) ) {
|
||||
break;
|
||||
}
|
||||
|
||||
for( unsigned int b = 0; b < pMesh->mNumVertices; b++ ) {
|
||||
pMesh->mTextureCoords[ a ][ b ].y = 1.0f - pMesh->mTextureCoords[ a ][ b ].y;
|
||||
}
|
||||
flipUVs(pMesh);
|
||||
for (unsigned int idx = 0; idx < pMesh->mNumAnimMeshes; idx++) {
|
||||
flipUVs(pMesh->mAnimMeshes[idx]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -310,10 +332,10 @@ bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const
|
|||
// Executes the post processing step on the given imported data.
|
||||
void FlipWindingOrderProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("FlipWindingOrderProcess begin");
|
||||
ASSIMP_LOG_DEBUG("FlipWindingOrderProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
ProcessMesh(pScene->mMeshes[i]);
|
||||
DefaultLogger::get()->debug("FlipWindingOrderProcess finished");
|
||||
ASSIMP_LOG_DEBUG("FlipWindingOrderProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "CreateAnimMesh.h"
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -0,0 +1,398 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
#include "D3MFExporter.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include "3MFXmlTags.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
|
||||
#include <contrib/zip/src/zip.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
void ExportScene3MF( const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/ ) {
|
||||
if ( nullptr == pIOSystem ) {
|
||||
throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) );
|
||||
}
|
||||
D3MF::D3MFExporter myExporter( pFile, pScene );
|
||||
if ( myExporter.validate() ) {
|
||||
if ( pIOSystem->Exists( pFile ) ) {
|
||||
if ( !pIOSystem->DeleteFile( pFile ) ) {
|
||||
throw DeadlyExportError( "File exists, cannot override : " + std::string( pFile ) );
|
||||
}
|
||||
}
|
||||
bool ok = myExporter.exportArchive(pFile);
|
||||
if ( !ok ) {
|
||||
throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace D3MF {
|
||||
|
||||
D3MFExporter::D3MFExporter( const char* pFile, const aiScene* pScene )
|
||||
: mArchiveName( pFile )
|
||||
, m_zipArchive( nullptr )
|
||||
, mScene( pScene )
|
||||
, mModelOutput()
|
||||
, mRelOutput()
|
||||
, mContentOutput()
|
||||
, mBuildItems()
|
||||
, mRelations() {
|
||||
// empty
|
||||
}
|
||||
|
||||
D3MFExporter::~D3MFExporter() {
|
||||
for ( size_t i = 0; i < mRelations.size(); ++i ) {
|
||||
delete mRelations[ i ];
|
||||
}
|
||||
mRelations.clear();
|
||||
}
|
||||
|
||||
bool D3MFExporter::validate() {
|
||||
if ( mArchiveName.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( nullptr == mScene ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool D3MFExporter::exportArchive( const char *file ) {
|
||||
bool ok( true );
|
||||
|
||||
m_zipArchive = zip_open( file, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w' );
|
||||
if ( nullptr == m_zipArchive ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ok |= exportContentTypes();
|
||||
ok |= export3DModel();
|
||||
ok |= exportRelations();
|
||||
|
||||
zip_close( m_zipArchive );
|
||||
m_zipArchive = nullptr;
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
bool D3MFExporter::exportContentTypes() {
|
||||
mContentOutput.clear();
|
||||
|
||||
mContentOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
|
||||
mContentOutput << std::endl;
|
||||
mContentOutput << "<Types xmlns = \"http://schemas.openxmlformats.org/package/2006/content-types\">";
|
||||
mContentOutput << std::endl;
|
||||
mContentOutput << "<Default Extension = \"rels\" ContentType = \"application/vnd.openxmlformats-package.relationships+xml\" />";
|
||||
mContentOutput << std::endl;
|
||||
mContentOutput << "<Default Extension = \"model\" ContentType = \"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\" />";
|
||||
mContentOutput << std::endl;
|
||||
mContentOutput << "</Types>";
|
||||
mContentOutput << std::endl;
|
||||
exportContentTyp( XmlTag::CONTENT_TYPES_ARCHIVE );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool D3MFExporter::exportRelations() {
|
||||
mRelOutput.clear();
|
||||
|
||||
mRelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
|
||||
mRelOutput << std::endl;
|
||||
mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
|
||||
|
||||
for ( size_t i = 0; i < mRelations.size(); ++i ) {
|
||||
if ( mRelations[ i ]->target[ 0 ] == '/' ) {
|
||||
mRelOutput << "<Relationship Target=\"" << mRelations[ i ]->target << "\" ";
|
||||
} else {
|
||||
mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
|
||||
}
|
||||
mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
|
||||
mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
|
||||
mRelOutput << std::endl;
|
||||
}
|
||||
mRelOutput << "</Relationships>";
|
||||
mRelOutput << std::endl;
|
||||
|
||||
writeRelInfoToFile( "_rels", ".rels" );
|
||||
mRelOutput.flush();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool D3MFExporter::export3DModel() {
|
||||
mModelOutput.clear();
|
||||
|
||||
writeHeader();
|
||||
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
|
||||
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
|
||||
<< std::endl;
|
||||
mModelOutput << "<" << XmlTag::resources << ">";
|
||||
mModelOutput << std::endl;
|
||||
|
||||
writeMetaData();
|
||||
|
||||
writeBaseMaterials();
|
||||
|
||||
writeObjects();
|
||||
|
||||
|
||||
mModelOutput << "</" << XmlTag::resources << ">";
|
||||
mModelOutput << std::endl;
|
||||
writeBuild();
|
||||
|
||||
mModelOutput << "</" << XmlTag::model << ">\n";
|
||||
|
||||
OpcPackageRelationship *info = new OpcPackageRelationship;
|
||||
info->id = "rel0";
|
||||
info->target = "/3D/3DModel.model";
|
||||
info->type = XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
|
||||
mRelations.push_back( info );
|
||||
|
||||
writeModelToArchive( "3D", "3DModel.model" );
|
||||
mModelOutput.flush();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3MFExporter::writeHeader() {
|
||||
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
|
||||
void D3MFExporter::writeMetaData() {
|
||||
if ( nullptr == mScene->mMetaData ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
|
||||
if ( 0 == numMetaEntries ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const aiString *key = nullptr;
|
||||
const aiMetadataEntry *entry(nullptr);
|
||||
for ( size_t i = 0; i < numMetaEntries; ++i ) {
|
||||
mScene->mMetaData->Get( i, key, entry );
|
||||
std::string k( key->C_Str() );
|
||||
aiString value;
|
||||
mScene->mMetaData->Get( k, value );
|
||||
mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
|
||||
mModelOutput << value.C_Str();
|
||||
mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void D3MFExporter::writeBaseMaterials() {
|
||||
mModelOutput << "<basematerials id=\"1\">\n";
|
||||
std::string strName, hexDiffuseColor , tmp;
|
||||
for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
|
||||
aiMaterial *mat = mScene->mMaterials[ i ];
|
||||
aiString name;
|
||||
if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
|
||||
strName = "basemat_" + to_string( i );
|
||||
} else {
|
||||
strName = name.C_Str();
|
||||
}
|
||||
aiColor4D color;
|
||||
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
|
||||
hexDiffuseColor.clear();
|
||||
tmp.clear();
|
||||
hexDiffuseColor = "#";
|
||||
|
||||
tmp = DecimalToHexa( color.r );
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa( color.g );
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa( color.b );
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa( color.a );
|
||||
hexDiffuseColor += tmp;
|
||||
} else {
|
||||
hexDiffuseColor = "#FFFFFFFF";
|
||||
}
|
||||
|
||||
mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\" />\n";
|
||||
}
|
||||
mModelOutput << "</basematerials>\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeObjects() {
|
||||
if ( nullptr == mScene->mRootNode ) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiNode *root = mScene->mRootNode;
|
||||
for ( unsigned int i = 0; i < root->mNumChildren; ++i ) {
|
||||
aiNode *currentNode( root->mChildren[ i ] );
|
||||
if ( nullptr == currentNode ) {
|
||||
continue;
|
||||
}
|
||||
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
|
||||
mModelOutput << std::endl;
|
||||
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
|
||||
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
|
||||
if ( nullptr == currentMesh ) {
|
||||
continue;
|
||||
}
|
||||
writeMesh( currentMesh );
|
||||
}
|
||||
mBuildItems.push_back( i );
|
||||
|
||||
mModelOutput << "</" << XmlTag::object << ">";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void D3MFExporter::writeMesh( aiMesh *mesh ) {
|
||||
if ( nullptr == mesh ) {
|
||||
return;
|
||||
}
|
||||
|
||||
mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
|
||||
mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
|
||||
for ( unsigned int i = 0; i < mesh->mNumVertices; ++i ) {
|
||||
writeVertex( mesh->mVertices[ i ] );
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
|
||||
|
||||
const unsigned int matIdx( mesh->mMaterialIndex );
|
||||
|
||||
writeFaces( mesh, matIdx );
|
||||
|
||||
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
|
||||
}
|
||||
|
||||
void D3MFExporter::writeVertex( const aiVector3D &pos ) {
|
||||
mModelOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\" />";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
|
||||
void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) {
|
||||
if ( nullptr == mesh ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !mesh->HasFaces() ) {
|
||||
return;
|
||||
}
|
||||
mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
|
||||
for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
|
||||
aiFace ¤tFace = mesh->mFaces[ i ];
|
||||
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
|
||||
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ]
|
||||
<< "\" pid=\"1\" p1=\""+to_string(matIdx)+"\" />";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::triangles << ">";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
|
||||
void D3MFExporter::writeBuild() {
|
||||
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
|
||||
|
||||
for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
|
||||
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::build << ">";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
|
||||
void D3MFExporter::exportContentTyp( const std::string &filename ) {
|
||||
if ( nullptr == m_zipArchive ) {
|
||||
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
|
||||
}
|
||||
const std::string entry = filename;
|
||||
zip_entry_open( m_zipArchive, entry.c_str() );
|
||||
|
||||
const std::string &exportTxt( mContentOutput.str() );
|
||||
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
|
||||
|
||||
zip_entry_close( m_zipArchive );
|
||||
}
|
||||
|
||||
void D3MFExporter::writeModelToArchive( const std::string &folder, const std::string &modelName ) {
|
||||
if ( nullptr == m_zipArchive ) {
|
||||
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
|
||||
}
|
||||
const std::string entry = folder + "/" + modelName;
|
||||
zip_entry_open( m_zipArchive, entry.c_str() );
|
||||
|
||||
const std::string &exportTxt( mModelOutput.str() );
|
||||
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
|
||||
|
||||
zip_entry_close( m_zipArchive );
|
||||
}
|
||||
|
||||
void D3MFExporter::writeRelInfoToFile( const std::string &folder, const std::string &relName ) {
|
||||
if ( nullptr == m_zipArchive ) {
|
||||
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
|
||||
}
|
||||
const std::string entry = folder + "/" + relName;
|
||||
zip_entry_open( m_zipArchive, entry.c_str() );
|
||||
|
||||
const std::string &exportTxt( mRelOutput.str() );
|
||||
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
|
||||
|
||||
zip_entry_close( m_zipArchive );
|
||||
}
|
||||
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
|
@ -0,0 +1,106 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
struct zip_t;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOStream;
|
||||
|
||||
namespace D3MF {
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
struct OpcPackageRelationship;
|
||||
|
||||
class D3MFExporter {
|
||||
public:
|
||||
D3MFExporter( const char* pFile, const aiScene* pScene );
|
||||
~D3MFExporter();
|
||||
bool validate();
|
||||
bool exportArchive( const char *file );
|
||||
bool exportContentTypes();
|
||||
bool exportRelations();
|
||||
bool export3DModel();
|
||||
|
||||
protected:
|
||||
void writeHeader();
|
||||
void writeMetaData();
|
||||
void writeBaseMaterials();
|
||||
void writeObjects();
|
||||
void writeMesh( aiMesh *mesh );
|
||||
void writeVertex( const aiVector3D &pos );
|
||||
void writeFaces( aiMesh *mesh, unsigned int matIdx );
|
||||
void writeBuild();
|
||||
void exportContentTyp( const std::string &filename );
|
||||
void writeModelToArchive( const std::string &folder, const std::string &modelName );
|
||||
void writeRelInfoToFile( const std::string &folder, const std::string &relName );
|
||||
|
||||
private:
|
||||
std::string mArchiveName;
|
||||
zip_t *m_zipArchive;
|
||||
const aiScene *mScene;
|
||||
std::ostringstream mModelOutput;
|
||||
std::ostringstream mRelOutput;
|
||||
std::ostringstream mContentOutput;
|
||||
std::vector<unsigned int> mBuildItems;
|
||||
std::vector<OpcPackageRelationship*> mRelations;
|
||||
};
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -47,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "StringComparison.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -57,98 +58,101 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include <contrib/unzip/unzip.h>
|
||||
#include "irrXMLWrapper.h"
|
||||
#include <unzip.h>
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include "3MFXmlTags.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include <iomanip>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
namespace XmlTag {
|
||||
static const std::string model = "model";
|
||||
static const std::string metadata = "metadata";
|
||||
static const std::string resources = "resources";
|
||||
static const std::string object = "object";
|
||||
static const std::string mesh = "mesh";
|
||||
static const std::string vertices = "vertices";
|
||||
static const std::string vertex = "vertex";
|
||||
static const std::string triangles = "triangles";
|
||||
static const std::string triangle = "triangle";
|
||||
static const std::string x = "x";
|
||||
static const std::string y = "y";
|
||||
static const std::string z = "z";
|
||||
static const std::string v1 = "v1";
|
||||
static const std::string v2 = "v2";
|
||||
static const std::string v3 = "v3";
|
||||
static const std::string id = "id";
|
||||
static const std::string name = "name";
|
||||
static const std::string type = "type";
|
||||
static const std::string build = "build";
|
||||
static const std::string item = "item";
|
||||
static const std::string objectid = "objectid";
|
||||
static const std::string transform = "transform";
|
||||
}
|
||||
|
||||
|
||||
class XmlSerializer
|
||||
{
|
||||
class XmlSerializer {
|
||||
public:
|
||||
XmlSerializer(XmlReader* xmlReader)
|
||||
: xmlReader(xmlReader)
|
||||
{
|
||||
using MatArray = std::vector<aiMaterial*>;
|
||||
using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
|
||||
|
||||
XmlSerializer(XmlReader* xmlReader)
|
||||
: mMeshes()
|
||||
, mMatArray()
|
||||
, mActiveMatGroup( 99999999 )
|
||||
, mMatId2MatArray()
|
||||
, xmlReader(xmlReader){
|
||||
// empty
|
||||
}
|
||||
|
||||
void ImportXml(aiScene* scene)
|
||||
{
|
||||
~XmlSerializer() {
|
||||
// empty
|
||||
}
|
||||
|
||||
scene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
void ImportXml(aiScene* scene) {
|
||||
if ( nullptr == scene ) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mRootNode = new aiNode();
|
||||
std::vector<aiNode*> children;
|
||||
|
||||
while(ReadToEndElement(D3MF::XmlTag::model))
|
||||
{
|
||||
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
|
||||
{
|
||||
std::string nodeName;
|
||||
while(ReadToEndElement(D3MF::XmlTag::model)) {
|
||||
nodeName = xmlReader->getNodeName();
|
||||
if( nodeName == D3MF::XmlTag::object) {
|
||||
children.push_back(ReadObject(scene));
|
||||
}
|
||||
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
|
||||
{
|
||||
|
||||
} else if( nodeName == D3MF::XmlTag::build) {
|
||||
//
|
||||
} else if ( nodeName == D3MF::XmlTag::basematerials ) {
|
||||
ReadBaseMaterials();
|
||||
} else if ( nodeName == D3MF::XmlTag::meta ) {
|
||||
ReadMetadata();
|
||||
}
|
||||
}
|
||||
|
||||
if(scene->mRootNode->mName.length == 0)
|
||||
scene->mRootNode->mName.Set("3MF");
|
||||
if ( scene->mRootNode->mName.length == 0 ) {
|
||||
scene->mRootNode->mName.Set( "3MF" );
|
||||
}
|
||||
|
||||
// import the metadata
|
||||
if ( !mMetaData.empty() ) {
|
||||
const size_t numMeta( mMetaData.size() );
|
||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>( numMeta ) );
|
||||
for ( size_t i = 0; i < numMeta; ++i ) {
|
||||
aiString val( mMetaData[ i ].value );
|
||||
scene->mMetaData->Set(static_cast<unsigned int>( i ), mMetaData[ i ].name, val );
|
||||
}
|
||||
}
|
||||
|
||||
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
// import the meshes
|
||||
scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
|
||||
std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
|
||||
|
||||
std::copy(meshes.begin(), meshes.end(), scene->mMeshes);
|
||||
// import the materials
|
||||
scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
|
||||
if ( 0 != scene->mNumMaterials ) {
|
||||
scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
|
||||
std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
|
||||
}
|
||||
|
||||
// create the scenegraph
|
||||
scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
|
||||
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
|
||||
|
||||
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
aiNode* ReadObject(aiScene* scene)
|
||||
{
|
||||
ScopeGuard<aiNode> node(new aiNode());
|
||||
aiNode* ReadObject(aiScene* scene) {
|
||||
std::unique_ptr<aiNode> node(new aiNode());
|
||||
|
||||
std::vector<unsigned long> meshIds;
|
||||
|
||||
const char *attrib( nullptr );
|
||||
std::string name, type;
|
||||
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
|
||||
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::id.c_str() );
|
||||
if ( nullptr != attrib ) {
|
||||
name = attrib;
|
||||
}
|
||||
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
|
||||
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::type.c_str() );
|
||||
if ( nullptr != attrib ) {
|
||||
type = attrib;
|
||||
}
|
||||
|
@ -156,19 +160,16 @@ private:
|
|||
node->mParent = scene->mRootNode;
|
||||
node->mName.Set(name);
|
||||
|
||||
size_t meshIdx = meshes.size();
|
||||
size_t meshIdx = mMeshes.size();
|
||||
|
||||
while(ReadToEndElement(D3MF::XmlTag::object))
|
||||
{
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh)
|
||||
{
|
||||
while(ReadToEndElement(D3MF::XmlTag::object)) {
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
|
||||
auto mesh = ReadMesh();
|
||||
|
||||
mesh->mName.Set(name);
|
||||
meshes.push_back(mesh);
|
||||
mMeshes.push_back(mesh);
|
||||
meshIds.push_back(static_cast<unsigned long>(meshIdx));
|
||||
meshIdx++;
|
||||
|
||||
++meshIdx;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -178,39 +179,41 @@ private:
|
|||
|
||||
std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
|
||||
|
||||
return node.dismiss();
|
||||
|
||||
return node.release();
|
||||
}
|
||||
|
||||
aiMesh* ReadMesh()
|
||||
{
|
||||
aiMesh *ReadMesh() {
|
||||
aiMesh* mesh = new aiMesh();
|
||||
|
||||
while(ReadToEndElement(D3MF::XmlTag::mesh))
|
||||
{
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
|
||||
{
|
||||
while(ReadToEndElement(D3MF::XmlTag::mesh)) {
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
|
||||
ImportVertices(mesh);
|
||||
}
|
||||
else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles)
|
||||
{
|
||||
} else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
|
||||
ImportTriangles(mesh);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void ImportVertices(aiMesh* mesh)
|
||||
{
|
||||
std::vector<aiVector3D> vertices;
|
||||
void ReadMetadata() {
|
||||
const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() );
|
||||
xmlReader->read();
|
||||
const std::string value = xmlReader->getNodeData();
|
||||
|
||||
while(ReadToEndElement(D3MF::XmlTag::vertices))
|
||||
{
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex)
|
||||
{
|
||||
if ( name.empty() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
MetaEntry entry;
|
||||
entry.name = name;
|
||||
entry.value = value;
|
||||
mMetaData.push_back( entry );
|
||||
}
|
||||
|
||||
void ImportVertices(aiMesh* mesh) {
|
||||
std::vector<aiVector3D> vertices;
|
||||
while(ReadToEndElement(D3MF::XmlTag::vertices)) {
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
|
||||
vertices.push_back(ReadVertex());
|
||||
}
|
||||
}
|
||||
|
@ -218,10 +221,9 @@ private:
|
|||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
|
||||
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
||||
|
||||
}
|
||||
aiVector3D ReadVertex()
|
||||
{
|
||||
|
||||
aiVector3D ReadVertex() {
|
||||
aiVector3D vertex;
|
||||
|
||||
vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
|
||||
|
@ -231,16 +233,18 @@ private:
|
|||
return vertex;
|
||||
}
|
||||
|
||||
void ImportTriangles(aiMesh* mesh)
|
||||
{
|
||||
void ImportTriangles(aiMesh* mesh) {
|
||||
std::vector<aiFace> faces;
|
||||
|
||||
|
||||
while(ReadToEndElement(D3MF::XmlTag::triangles))
|
||||
{
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle)
|
||||
{
|
||||
while(ReadToEndElement(D3MF::XmlTag::triangles)) {
|
||||
const std::string nodeName( xmlReader->getNodeName() );
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
|
||||
faces.push_back(ReadTriangle());
|
||||
const char *pidToken( xmlReader->getAttributeValue( D3MF::XmlTag::p1.c_str() ) );
|
||||
if ( nullptr != pidToken ) {
|
||||
int matIdx( std::atoi( pidToken ) );
|
||||
mesh->mMaterialIndex = matIdx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -251,8 +255,7 @@ private:
|
|||
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
||||
}
|
||||
|
||||
aiFace ReadTriangle()
|
||||
{
|
||||
aiFace ReadTriangle() {
|
||||
aiFace face;
|
||||
|
||||
face.mNumIndices = 3;
|
||||
|
@ -264,52 +267,158 @@ private:
|
|||
return face;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
bool ReadToStartElement(const std::string& startTag)
|
||||
{
|
||||
while(xmlReader->read())
|
||||
{
|
||||
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && xmlReader->getNodeName() == startTag)
|
||||
{
|
||||
return true;
|
||||
void ReadBaseMaterials() {
|
||||
std::vector<unsigned int> MatIdArray;
|
||||
const char *baseMaterialId( xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_id.c_str() ) );
|
||||
if ( nullptr != baseMaterialId ) {
|
||||
unsigned int id = std::atoi( baseMaterialId );
|
||||
const size_t newMatIdx( mMatArray.size() );
|
||||
if ( id != mActiveMatGroup ) {
|
||||
mActiveMatGroup = id;
|
||||
MatId2MatArray::const_iterator it( mMatId2MatArray.find( id ) );
|
||||
if ( mMatId2MatArray.end() == it ) {
|
||||
MatIdArray.clear();
|
||||
mMatId2MatArray[ id ] = MatIdArray;
|
||||
} else {
|
||||
MatIdArray = it->second;
|
||||
}
|
||||
}
|
||||
else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END &&
|
||||
xmlReader->getNodeName() == startTag)
|
||||
{
|
||||
MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) );
|
||||
mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
|
||||
}
|
||||
|
||||
while ( ReadToEndElement( D3MF::XmlTag::basematerials ) ) {
|
||||
mMatArray.push_back( readMaterialDef() );
|
||||
}
|
||||
}
|
||||
|
||||
bool parseColor( const char *color, aiColor4D &diffuse ) {
|
||||
if ( nullptr == color ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
const size_t len( strlen( color ) );
|
||||
if ( 9 != len && 7 != len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *buf( color );
|
||||
if ( '#' != *buf ) {
|
||||
return false;
|
||||
}
|
||||
++buf;
|
||||
char comp[ 3 ] = { 0,0,'\0' };
|
||||
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
|
||||
|
||||
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
|
||||
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
|
||||
|
||||
if(7 == len)
|
||||
return true;
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void assignDiffuseColor( aiMaterial *mat ) {
|
||||
const char *color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() );
|
||||
aiColor4D diffuse;
|
||||
if ( parseColor( color, diffuse ) ) {
|
||||
mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
|
||||
}
|
||||
|
||||
}
|
||||
aiMaterial *readMaterialDef() {
|
||||
aiMaterial *mat( nullptr );
|
||||
const char *name( nullptr );
|
||||
const std::string nodeName( xmlReader->getNodeName() );
|
||||
if ( nodeName == D3MF::XmlTag::basematerials_base ) {
|
||||
name = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_name.c_str() );
|
||||
std::string stdMatName;
|
||||
aiString matName;
|
||||
std::string strId( to_string( mActiveMatGroup ) );
|
||||
stdMatName += "id";
|
||||
stdMatName += strId;
|
||||
stdMatName += "_";
|
||||
if ( nullptr != name ) {
|
||||
stdMatName += std::string( name );
|
||||
} else {
|
||||
stdMatName += "basemat";
|
||||
}
|
||||
matName.Set( stdMatName );
|
||||
|
||||
mat = new aiMaterial;
|
||||
mat->AddProperty( &matName, AI_MATKEY_NAME );
|
||||
|
||||
assignDiffuseColor( mat );
|
||||
}
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
private:
|
||||
bool ReadToStartElement(const std::string& startTag) {
|
||||
while(xmlReader->read()) {
|
||||
const std::string &nodeName( xmlReader->getNodeName() );
|
||||
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) {
|
||||
return true;
|
||||
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReadToEndElement(const std::string& closeTag)
|
||||
{
|
||||
while(xmlReader->read())
|
||||
{
|
||||
bool ReadToEndElement(const std::string& closeTag) {
|
||||
while(xmlReader->read()) {
|
||||
const std::string &nodeName( xmlReader->getNodeName() );
|
||||
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
||||
return true;
|
||||
}
|
||||
else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END
|
||||
&& xmlReader->getNodeName() == closeTag)
|
||||
{
|
||||
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
|
||||
ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
std::vector<aiMesh*> meshes;
|
||||
struct MetaEntry {
|
||||
std::string name;
|
||||
std::string value;
|
||||
};
|
||||
std::vector<MetaEntry> mMetaData;
|
||||
std::vector<aiMesh*> mMeshes;
|
||||
MatArray mMatArray;
|
||||
unsigned int mActiveMatGroup;
|
||||
MatId2MatArray mMatId2MatArray;
|
||||
XmlReader* xmlReader;
|
||||
};
|
||||
|
||||
} //namespace D3MF
|
||||
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"3mf Importer",
|
||||
"",
|
||||
|
@ -323,44 +432,43 @@ static const aiImporterDesc desc = {
|
|||
"3mf"
|
||||
};
|
||||
|
||||
|
||||
D3MFImporter::D3MFImporter()
|
||||
{
|
||||
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
D3MFImporter::~D3MFImporter()
|
||||
{
|
||||
|
||||
D3MFImporter::~D3MFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const
|
||||
{
|
||||
const std::string extension = GetExtension(pFile);
|
||||
if(extension == "3mf") {
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string extension( GetExtension( filename ) );
|
||||
if(extension == desc.mFileExtensions ) {
|
||||
return true;
|
||||
} else if ( !extension.length() || checkSig ) {
|
||||
if (nullptr == pIOHandler ) {
|
||||
return true;
|
||||
if ( nullptr == pIOHandler ) {
|
||||
return false;
|
||||
}
|
||||
if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) {
|
||||
return false;
|
||||
}
|
||||
D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );
|
||||
return opcPackage.validate();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer *pImp)
|
||||
{
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
// empty
|
||||
}
|
||||
|
||||
const aiImporterDesc *D3MFImporter::GetInfo() const
|
||||
{
|
||||
const aiImporterDesc *D3MFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler)
|
||||
{
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
|
||||
void D3MFImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
|
||||
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));
|
||||
std::unique_ptr<D3MF::XmlReader> xmlReader(irr::io::createIrrXMLReader(xmlStream.get()));
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -42,25 +43,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_D3MFLOADER_H_INCLUDED
|
||||
#define AI_D3MFLOADER_H_INCLUDED
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class D3MFImporter : public BaseImporter
|
||||
{
|
||||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
// BaseImporter interface
|
||||
D3MFImporter();
|
||||
~D3MFImporter();
|
||||
|
||||
// BaseImporter interface
|
||||
public:
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
void SetupProperties(const Importer *pImp);
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
protected:
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_D3MFLOADER_H_INCLUDED
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue