Add unit test for subdivision modifier on Blender importer
Blend file is composed of default cube with subdivision modifier applied and same cube with subdivision modifier.pull/5345/head
parent
77a8f019e3
commit
df825528ad
Binary file not shown.
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
|
#include <assimp/SpatialSort.h>
|
||||||
|
|
||||||
using namespace Assimp;
|
using namespace Assimp;
|
||||||
|
|
||||||
|
@ -221,3 +222,29 @@ TEST(utBlenderImporter, importFleurOptonl) {
|
||||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
|
||||||
ASSERT_NE(nullptr, scene);
|
ASSERT_NE(nullptr, scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
This test contains a default cube with subdivision surface modifier
|
||||||
|
and a default cube with subdivision surface applied.
|
||||||
|
Vertices should be identical.
|
||||||
|
*/
|
||||||
|
TEST_F(utBlenderImporterExporter, importBlendWithSubdivisionSurface) {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/subdivision_test_277.blend", aiProcess_ValidateDataStructure);
|
||||||
|
EXPECT_NE(nullptr, scene);
|
||||||
|
EXPECT_EQ(scene->mNumMeshes, 2);
|
||||||
|
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, scene->mMeshes[1]->mNumVertices);
|
||||||
|
|
||||||
|
SpatialSort spatialSortVertices0;
|
||||||
|
spatialSortVertices0.Fill(scene->mMeshes[0]->mVertices, scene->mMeshes[0]->mNumVertices, sizeof(aiVector3D), true);
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < scene->mMeshes[1]->mNumVertices; ++i)
|
||||||
|
{
|
||||||
|
auto positionMesh1 = scene->mMeshes[1]->mVertices[i];
|
||||||
|
std::vector<unsigned int> spatialSortResult;
|
||||||
|
spatialSortVertices0.FindPositions(positionMesh1, 1.0e-6f, spatialSortResult);
|
||||||
|
|
||||||
|
EXPECT_TRUE(scene->mMeshes[0]->mVertices[spatialSortResult[0]].Equal(positionMesh1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue