[3298060] OBJ: Add support for p and l elements
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1070 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/2/head
parent
1204c8cdaf
commit
df63b4b3ed
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@ -64,7 +64,7 @@ struct Face
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typedef std::vector<unsigned int> IndexArray;
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//! Primitive type
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int m_PrimitiveType;
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aiPrimitiveType m_PrimitiveType;
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//! Vertex indices
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IndexArray *m_pVertices;
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//! Normal indices
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@ -80,8 +80,9 @@ struct Face
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//! \param pTexCoords Pointer to assigned texture indexbuffer
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Face( std::vector<unsigned int> *pVertices,
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std::vector<unsigned int> *pNormals,
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std::vector<unsigned int> *pTexCoords) :
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m_PrimitiveType( 2 ),
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std::vector<unsigned int> *pTexCoords,
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aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
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m_PrimitiveType( pt ),
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m_pVertices( pVertices ),
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m_pNormals( pNormals ),
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m_pTexturCoords( pTexCoords ),
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@ -195,7 +196,7 @@ struct Material
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//! \brief Data structure to store a mesh
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struct Mesh
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{
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static const unsigned int NoMaterial = 999999999;
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static const unsigned int NoMaterial = ~0u;
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/// Array with pointer to all stored faces
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std::vector<Face*> m_Faces;
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@ -251,7 +251,23 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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// Create faces
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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ai_assert( NULL != pObjMesh );
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pMesh->mNumFaces = static_cast<unsigned int>( pObjMesh->m_Faces.size() );
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pMesh->mNumFaces = 0;
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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{
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ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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pMesh->mNumFaces += inp->m_pVertices->size() - 1;
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}
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else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += inp->m_pVertices->size();
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}
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else {
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++pMesh->mNumFaces;
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}
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}
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unsigned int uiIdxCount = 0u;
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if ( pMesh->mNumFaces > 0 )
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{
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pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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@ -260,31 +276,40 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
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}
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unsigned int outIndex = 0;
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// Copy all data from all stored meshes
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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{
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aiFace *pFace = &pMesh->mFaces[ index ];
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const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
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pFace->mNumIndices = (unsigned int) uiNumIndices;
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if (pFace->mNumIndices > 0)
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{
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pFace->mIndices = new unsigned int[ uiNumIndices ];
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ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
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ai_assert ( NULL != pIndexArray );
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for ( size_t a=0; a<pFace->mNumIndices; a++ )
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{
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pFace->mIndices[ a ] = pIndexArray->at( a );
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ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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for(size_t i = 0; i < inp->m_pVertices->size() - 1; ++i) {
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aiFace& f = pMesh->mFaces[ outIndex++ ];
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uiIdxCount += f.mNumIndices = 2;
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f.mIndices = new unsigned int[2];
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}
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continue;
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}
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else
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{
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pFace->mIndices = NULL;
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else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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for(size_t i = 0; i < inp->m_pVertices->size(); ++i) {
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aiFace& f = pMesh->mFaces[ outIndex++ ];
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uiIdxCount += f.mNumIndices = 1;
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f.mIndices = new unsigned int[1];
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}
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continue;
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}
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aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
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const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
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uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
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if (pFace->mNumIndices > 0) {
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pFace->mIndices = new unsigned int[ uiNumIndices ];
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}
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}
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}
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// Create mesh vertices
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createVertexArray(pModel, pData, uiMeshIndex, pMesh);
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createVertexArray(pModel, pData, uiMeshIndex, pMesh, uiIdxCount);
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}
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// ------------------------------------------------------------------------------------------------
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@ -292,7 +317,8 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex,
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aiMesh* pMesh)
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aiMesh* pMesh,
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unsigned int uiIdxCount)
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{
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// Checking preconditions
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ai_assert( NULL != pCurrentObject );
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@ -307,7 +333,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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return;
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// Copy vertices of this mesh instance
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pMesh->mNumVertices = (unsigned int) pObjMesh->m_uiNumIndices;
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pMesh->mNumVertices = uiIdxCount;
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pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
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// Allocate buffer for normal vectors
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@ -318,21 +344,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
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{
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pMesh->mNumUVComponents[ 0 ] = 2;
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
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}
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// Copy vertices, normals and textures into aiMesh instance
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unsigned int newIndex = 0;
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unsigned int newIndex = 0, outIndex = 0;
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for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
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{
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[ index ];
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// Get source face
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ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
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// Copy all index arrays
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for ( size_t vertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
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for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
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{
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const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
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if (vertex >= pModel->m_Vertices.size()) {
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@ -359,19 +382,55 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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{
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const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
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ai_assert( tex < pModel->m_TextureCoord.size() );
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ )
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for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ )
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{
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if ( pMesh->mNumUVComponents[ i ] > 0 )
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{
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aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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}
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}
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ai_assert( pMesh->mNumVertices > newIndex );
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pDestFace->mIndices[ vertexIndex ] = newIndex;
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
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const bool last = vertexIndex == pSourceFace->m_pVertices->size() - 1;
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if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
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pDestFace->mIndices[ outVertexIndex++ ] = newIndex;
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}
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if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
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outIndex++;
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outVertexIndex = 0;
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}
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else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
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outVertexIndex = 0;
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if(!last) {
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outIndex++;
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}
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if (vertexIndex) {
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if(!last) {
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pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
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if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty()) {
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pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
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}
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if ( !pModel->m_TextureCoord.empty() ) {
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for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
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pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
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}
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}
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++newIndex;
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}
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pDestFace[-1].mIndices[1] = newIndex;
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}
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}
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else if (last) {
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outIndex++;
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}
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++newIndex;
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}
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}
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@ -96,7 +96,7 @@ private:
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//! \brief Creates vertices from model.
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void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex, aiMesh* pMesh);
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unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
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//! \brief Object counter helper method.
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void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ObjFileMtlImporter.h"
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#include "ObjTools.h"
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#include "ObjFileData.h"
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#include "fast_atof.h"
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#include "ParsingUtils.h"
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#include "../include/aiTypes.h"
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#include "DefaultIOSystem.h"
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@ -55,7 +55,6 @@ namespace Assimp
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// -------------------------------------------------------------------
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const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
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// fix: changed that to our standard default name
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// -------------------------------------------------------------------
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// Constructor with loaded data and directories.
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@ -82,7 +81,7 @@ ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModel
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}
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// -------------------------------------------------------------------
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// Destrcutor.
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// Destructor
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ObjFileParser::~ObjFileParser()
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{
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delete m_pModel->m_pDefaultMaterial;
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@ -133,9 +132,12 @@ void ObjFileParser::parseFile()
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}
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break;
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case 'f': // Parse a face
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case 'p': // Parse a face, line or point statement
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case 'l':
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case 'f':
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{
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getFace();
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getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l'
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? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
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}
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break;
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@ -255,7 +257,7 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array )
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// -------------------------------------------------------------------
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// Get values for a new face instance
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void ObjFileParser::getFace()
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void ObjFileParser::getFace(aiPrimitiveType type)
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{
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copyNextLine(m_buffer, BUFFERSIZE);
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if (m_DataIt == m_DataItEnd)
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@ -272,23 +274,24 @@ void ObjFileParser::getFace()
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std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
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bool hasNormal = false;
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bool vt = (!m_pModel->m_TextureCoord.empty());
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bool vn = (!m_pModel->m_Normals.empty());
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const bool vt = (!m_pModel->m_TextureCoord.empty());
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const bool vn = (!m_pModel->m_Normals.empty());
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int iStep = 0, iPos = 0;
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while (pPtr != pEnd)
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{
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iStep = 1;
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if (*pPtr == '\0')
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break;
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if (*pPtr=='\r' || *pPtr=='\n')
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if (IsLineEnd(*pPtr))
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break;
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if (*pPtr=='/' )
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{
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if (type == aiPrimitiveType_POINT) {
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DefaultLogger::get()->error("Obj: Separator unexpected in point statement");
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}
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if (iPos == 0)
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{
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//if there are no texturecoordinates in the obj file but normals
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//if there are no texture coordinates in the file, but normals
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if (!vt && vn) {
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iPos = 1;
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iStep++;
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@ -330,11 +333,16 @@ void ObjFileParser::getFace()
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}
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}
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}
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for ( int i=0; i<iStep; i++ )
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++pPtr;
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pPtr += iStep;
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}
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ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID );
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if (pIndices->empty()) {
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DefaultLogger::get()->error("Obj: Ignoring empty face");
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return;
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}
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ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID, type );
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// Set active material, if one set
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if (NULL != m_pModel->m_pCurrentMaterial)
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@ -90,7 +90,7 @@ private:
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/// Stores the following 3d vector.
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void getVector2(std::vector<aiVector2D> &point2d_array);
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/// Stores the following face.
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void getFace();
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void getFace(aiPrimitiveType type);
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void getMaterialDesc();
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/// Gets a comment.
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void getComment();
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@ -0,0 +1,22 @@
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# Vertex list
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v -0.5 -0.5 0.5
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v -0.5 -0.5 -0.5
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v -0.5 0.5 -0.5
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v -0.5 0.5 0.5
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v 0.5 -0.5 0.5
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v 0.5 -0.5 -0.5
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v 0.5 0.5 -0.5
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v 0.5 0.5 0.5
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# Point/Line/Face list
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usemtl Default
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l 4 3 2 1
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l 2 6 5 1
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l 3 7 6 2
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l 8 7 3 4
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l 5 8 4 1
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l 6 7 8 5
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# End of file
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@ -0,0 +1,36 @@
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# Vertex list
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v -0.5 -0.5 0.5
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v -0.5 -0.5 -0.5
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v -0.5 0.5 -0.5
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v -0.5 0.5 0.5
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v 0.5 -0.5 0.5
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v 0.5 -0.5 -0.5
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v 0.5 0.5 -0.5
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v 0.5 0.5 0.5
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# Point/Line/Face list
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usemtl Default
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l 4 3 2 1
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l 2 6 5 1
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l 3 7 6 2
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l 8 7 3 4
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l 5 8 4 1
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l 6 7 8 5
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usemtl Default
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p 4 3 2 1
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p 2 6 5 1
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f 3 7 6 2
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p 3 7 6 2
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p 8 7 3 4
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p 5 8 4 1
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p 6 7 8 5
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f 4 3 2 1
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f 2 6 5 1
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f 8 7 3 4
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f 5 8 4 1
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f 6 7 8 5
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# End of file
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@ -0,0 +1,22 @@
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# Vertex list
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v -0.5 -0.5 0.5
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v -0.5 -0.5 -0.5
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v -0.5 0.5 -0.5
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v -0.5 0.5 0.5
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v 0.5 -0.5 0.5
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v 0.5 -0.5 -0.5
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v 0.5 0.5 -0.5
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v 0.5 0.5 0.5
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# Point/Line/Face list
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usemtl Default
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p 4 3 2 1
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p 2 6 5 1
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p 3 7 6 2
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p 8 7 3 4
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p 5 8 4 1
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p 6 7 8 5
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# End of file
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