[D] Completely bind the C API now that the aiGetMaterialProperty issue is resolved.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@544 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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@ -8,10 +8,4 @@ You should be able to create sufficient DDoc documentation for the bindings
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using your favourite build tool (such as Rebuild). Please refer to the main
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using your favourite build tool (such as Rebuild). Please refer to the main
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(Doxygen-generated) documentation for general topics.
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(Doxygen-generated) documentation for general topics.
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Currently, there is a bug which causes aiGetMaterialProperty() to receive a
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wrong name in the dynamic library (the C++ symbol naming convention is used
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instead of the plain C name). Since the bindings loader looks up all function
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adresses at runtime using the symbol name, this function is not accessible
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at the moment.
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Please contact <klickverbot@gmail.com> for any bindings-specific issues.
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Please contact <klickverbot@gmail.com> for any bindings-specific issues.
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@ -483,7 +483,7 @@ extern ( C ) {
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aiReturn function(
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aiReturn function(
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aiMaterial* pMat,
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aiMaterial* pMat,
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char* pKey,
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char* pKey,
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aiTextureType type,
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uint type,
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uint index,
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uint index,
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aiMaterialProperty** pPropOut
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aiMaterialProperty** pPropOut
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) aiGetMaterialProperty;
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) aiGetMaterialProperty;
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@ -147,7 +147,7 @@ public:
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bind( aiIdentityMatrix4 )( "aiIdentityMatrix4" );
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bind( aiIdentityMatrix4 )( "aiIdentityMatrix4" );
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// Material system
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// Material system
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//bind( aiGetMaterialProperty )( "aiGetMaterialProperty" );
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bind( aiGetMaterialProperty )( "aiGetMaterialProperty" );
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bind( aiGetMaterialFloatArray )( "aiGetMaterialFloatArray" );
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bind( aiGetMaterialFloatArray )( "aiGetMaterialFloatArray" );
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bind( aiGetMaterialIntegerArray )( "aiGetMaterialIntegerArray" );
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bind( aiGetMaterialIntegerArray )( "aiGetMaterialIntegerArray" );
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bind( aiGetMaterialColor )( "aiGetMaterialColor" );
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bind( aiGetMaterialColor )( "aiGetMaterialColor" );
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