Merge pull request #1690 from awefers/issue_1689
glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0).pull/1692/head^2
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@ -499,6 +499,9 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
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aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
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aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
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// cameras point in -Z by default, rest is specified in node transform
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aicam->mLookAt = aiVector3D(0.f,0.f,-1.f);
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if (cam.type == Camera::Perspective) {
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if (cam.type == Camera::Perspective) {
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aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
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aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
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