Implement draco decoding
parent
3a7d0f5656
commit
dde7605158
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@ -376,87 +376,6 @@ struct Object {
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// Classes for each glTF top-level object type
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//
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//! A typed view into a BufferView. A BufferView contains raw binary data.
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//! An accessor provides a typed view into a BufferView or a subset of a BufferView
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//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
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struct Accessor : public Object {
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struct Sparse;
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Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
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size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
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ComponentType componentType; //!< The datatype of components in the attribute. (required)
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size_t count; //!< The number of attributes referenced by this accessor. (required)
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AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
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std::vector<double> max; //!< Maximum value of each component in this attribute.
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std::vector<double> min; //!< Minimum value of each component in this attribute.
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std::unique_ptr<Sparse> sparse;
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unsigned int GetNumComponents();
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unsigned int GetBytesPerComponent();
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unsigned int GetElementSize();
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inline uint8_t *GetPointer();
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template <class T>
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void ExtractData(T *&outData);
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void WriteData(size_t count, const void *src_buffer, size_t src_stride);
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void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
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void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
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//! Helper class to iterate the data
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class Indexer {
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friend struct Accessor;
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// This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
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// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
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protected:
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Accessor &accessor;
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private:
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uint8_t *data;
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size_t elemSize, stride;
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Indexer(Accessor &acc);
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public:
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//! Accesses the i-th value as defined by the accessor
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template <class T>
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T GetValue(int i);
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//! Accesses the i-th value as defined by the accessor
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inline unsigned int GetUInt(int i) {
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return GetValue<unsigned int>(i);
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}
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inline bool IsValid() const {
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return data != 0;
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}
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};
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inline Indexer GetIndexer() {
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return Indexer(*this);
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}
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Accessor() {}
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void Read(Value &obj, Asset &r);
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//sparse
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struct Sparse {
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size_t count;
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ComponentType indicesType;
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Ref<BufferView> indices;
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size_t indicesByteOffset;
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Ref<BufferView> values;
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size_t valuesByteOffset;
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std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it.
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void PopulateData(size_t numBytes, uint8_t *bytes);
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void PatchData(unsigned int elementSize);
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};
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};
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//! A buffer points to binary geometry, animation, or skins.
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struct Buffer : public Object {
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/********************* Types *********************/
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@ -594,6 +513,91 @@ struct BufferView : public Object {
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uint8_t *GetPointer(size_t accOffset);
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};
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//! A typed view into a BufferView. A BufferView contains raw binary data.
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//! An accessor provides a typed view into a BufferView or a subset of a BufferView
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//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
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struct Accessor : public Object {
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struct Sparse;
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Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
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size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
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ComponentType componentType; //!< The datatype of components in the attribute. (required)
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size_t count; //!< The number of attributes referenced by this accessor. (required)
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AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
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std::vector<double> max; //!< Maximum value of each component in this attribute.
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std::vector<double> min; //!< Minimum value of each component in this attribute.
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std::unique_ptr<Sparse> sparse;
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std::unique_ptr<Buffer> decodedBuffer; // Packed decoded data, returned instead of original bufferView if present
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unsigned int GetNumComponents();
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unsigned int GetBytesPerComponent();
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unsigned int GetElementSize();
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inline uint8_t *GetPointer();
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inline size_t GetStride();
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inline size_t GetMaxByteSize();
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template <class T>
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void ExtractData(T *&outData);
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void WriteData(size_t count, const void *src_buffer, size_t src_stride);
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void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
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void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
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//! Helper class to iterate the data
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class Indexer {
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friend struct Accessor;
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// This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
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// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
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protected:
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Accessor &accessor;
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private:
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uint8_t *data;
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size_t elemSize, stride;
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Indexer(Accessor &acc);
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public:
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//! Accesses the i-th value as defined by the accessor
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template <class T>
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T GetValue(int i);
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//! Accesses the i-th value as defined by the accessor
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inline unsigned int GetUInt(int i) {
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return GetValue<unsigned int>(i);
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}
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inline bool IsValid() const {
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return data != 0;
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}
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};
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inline Indexer GetIndexer() {
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return Indexer(*this);
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}
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Accessor() {}
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void Read(Value &obj, Asset &r);
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//sparse
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struct Sparse {
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size_t count;
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ComponentType indicesType;
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Ref<BufferView> indices;
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size_t indicesByteOffset;
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Ref<BufferView> values;
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size_t valuesByteOffset;
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std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it.
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void PopulateData(size_t numBytes, uint8_t *bytes);
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void PatchData(unsigned int elementSize);
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};
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};
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struct Camera : public Object {
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enum Type {
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Perspective,
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@ -1092,6 +1096,7 @@ public:
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bool KHR_materials_sheen;
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bool KHR_materials_clearcoat;
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bool KHR_materials_transmission;
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bool KHR_draco_mesh_compression;
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} extensionsUsed;
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//! Keeps info about the required extensions
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@ -46,6 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/MemoryIOWrapper.h>
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#ifdef ASSIMP_ENABLE_DRACO
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#include "draco/compression/decode.h"
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#include "draco/core/decoder_buffer.h"
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#endif
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using namespace Assimp;
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namespace glTF2 {
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@ -175,6 +180,102 @@ inline Value *FindObject(Value &val, const char *id) {
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}
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} // namespace
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#ifdef ASSIMP_ENABLE_DRACO
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// Google draco library headers spew many warnings. Bad Google, no cookie
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#if _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4018) // Signed/unsigned mismatch
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#pragma warning(disable: 4804) // Unsafe use of type 'bool'
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#endif
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template <typename T>
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inline void CopyFaceIndex_Draco(Buffer &decodedIndexBuffer, const draco::Mesh &draco_mesh) {
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const size_t faceStride = sizeof(T) * 3;
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for (draco::FaceIndex f(0); f < draco_mesh.num_faces(); ++f) {
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const draco::Mesh::Face &face = draco_mesh.face(f);
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T indices[3] = { static_cast<T>(face[0].value()), static_cast<T>(face[1].value()), static_cast<T>(face[2].value()) };
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memcpy(decodedIndexBuffer.GetPointer() + (f.value() * faceStride), &indices[0], faceStride);
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}
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}
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inline void SetDecodedIndexBuffer_Draco(const draco::Mesh &dracoMesh, Mesh::Primitive &prim) {
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if (!prim.indices || dracoMesh.num_faces() == 0)
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return;
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// Create a decoded Index buffer (if there is one)
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size_t componentBytes = prim.indices->GetBytesPerComponent();
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auto decodedIndexBuffer = std::make_unique<Buffer>();
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decodedIndexBuffer->Grow(dracoMesh.num_faces() * 3 * componentBytes);
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// If accessor uses the same size as draco implementation, copy the draco buffer directly
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// Usually uint32_t but shouldn't assume
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if (sizeof(dracoMesh.face(draco::FaceIndex(0))[0]) == componentBytes) {
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memcpy(decodedIndexBuffer->GetPointer(), &dracoMesh.face(draco::FaceIndex(0))[0], decodedIndexBuffer->byteLength);
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return;
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}
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// Not same size, convert
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switch (componentBytes) {
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case sizeof(uint32_t): CopyFaceIndex_Draco<uint32_t>(*decodedIndexBuffer, dracoMesh); break;
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case sizeof(uint16_t): CopyFaceIndex_Draco<uint16_t>(*decodedIndexBuffer, dracoMesh); break;
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case sizeof(uint8_t): CopyFaceIndex_Draco<uint8_t>(*decodedIndexBuffer, dracoMesh); break;
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}
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// Assign this alternate data buffer to the accessor
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prim.indices->decodedBuffer.swap(decodedIndexBuffer);
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}
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template <typename T>
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static bool GetAttributeForAllPoints(const draco::Mesh &dracoMesh,
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const draco::PointAttribute &dracoAttribute,
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Buffer &outBuffer) {
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size_t byteOffset = 0;
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T values[4] = {0, 0, 0, 0};
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for (draco::PointIndex i(0); i < dracoMesh.num_points(); ++i) {
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const draco::AttributeValueIndex val_index = dracoAttribute.mapped_index(i);
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if (!dracoAttribute.ConvertValue<T>(val_index, dracoAttribute.num_components(), values))
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return false;
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memcpy(outBuffer.GetPointer() + byteOffset, &values[0], sizeof(T) * dracoAttribute.num_components());
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byteOffset += sizeof(T) * dracoAttribute.num_components();
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}
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return true;
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}
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inline void SetDecodedAttributeBuffer_Draco(const draco::Mesh &dracoMesh, uint32_t dracoAttribId, Accessor &accessor) {
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// Create decoded buffer
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const draco::PointAttribute *pDracoAttribute = dracoMesh.GetAttributeByUniqueId(dracoAttribId);
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if (pDracoAttribute == nullptr)
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throw DeadlyImportError("GLTF: Invalid draco attribute id: ", dracoAttribId);
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size_t componentBytes = accessor.GetBytesPerComponent();
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auto decodedAttribBuffer = std::make_unique<Buffer>();
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decodedAttribBuffer->Grow(dracoMesh.num_points() * pDracoAttribute->num_components() * componentBytes);
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switch(accessor.componentType)
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{
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case ComponentType_BYTE: GetAttributeForAllPoints<int8_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); break;
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case ComponentType_UNSIGNED_BYTE: GetAttributeForAllPoints<uint8_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); break;
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case ComponentType_SHORT : GetAttributeForAllPoints<int16_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); break;
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case ComponentType_UNSIGNED_SHORT: GetAttributeForAllPoints<uint16_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); break;
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case ComponentType_UNSIGNED_INT: GetAttributeForAllPoints<uint32_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); break;
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case ComponentType_FLOAT : GetAttributeForAllPoints<float>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); break;
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}
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// Assign this alternate data buffer to the accessor
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accessor.decodedBuffer.swap(decodedAttribBuffer);
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}
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#if _MSC_VER
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#pragma warning(pop)
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#endif
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#endif
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//
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// LazyDict methods
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//
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@ -709,6 +810,9 @@ inline unsigned int Accessor::GetElementSize() {
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}
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inline uint8_t *Accessor::GetPointer() {
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if (decodedBuffer)
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return decodedBuffer->GetPointer();
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if (sparse)
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return sparse->data.data();
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@ -730,6 +834,24 @@ inline uint8_t *Accessor::GetPointer() {
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return basePtr + offset;
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}
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inline size_t Accessor::GetStride()
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{
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// Decoded buffer is always packed
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if (decodedBuffer)
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return GetElementSize();
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// Sparse and normal bufferView
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return (bufferView && bufferView->byteStride ? bufferView->byteStride : GetElementSize());
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}
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inline size_t Accessor::GetMaxByteSize()
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{
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if (decodedBuffer)
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return decodedBuffer->byteLength;
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return (bufferView ? bufferView->byteLength : sparse->data.size());
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}
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namespace {
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inline void CopyData(size_t count,
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const uint8_t *src, size_t src_stride,
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@ -761,7 +883,7 @@ void Accessor::ExtractData(T *&outData) {
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const size_t elemSize = GetElementSize();
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const size_t totalSize = elemSize * count;
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const size_t stride = bufferView && bufferView->byteStride ? bufferView->byteStride : elemSize;
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const size_t stride = GetStride();
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const size_t targetElemSize = sizeof(T);
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@ -769,7 +891,7 @@ void Accessor::ExtractData(T *&outData) {
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throw DeadlyImportError("GLTF: elemSize ", elemSize, " > targetElemSize ", targetElemSize, " in ", getContextForErrorMessages(id, name));
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}
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const size_t maxSize = (bufferView ? bufferView->byteLength : sparse->data.size());
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const size_t maxSize = GetMaxByteSize();
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if (count*stride > maxSize) {
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throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
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}
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@ -828,14 +950,14 @@ inline Accessor::Indexer::Indexer(Accessor &acc) :
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accessor(acc),
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data(acc.GetPointer()),
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elemSize(acc.GetElementSize()),
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stride(acc.bufferView && acc.bufferView->byteStride ? acc.bufferView->byteStride : elemSize) {
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stride(acc.GetStride()) {
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}
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//! Accesses the i-th value as defined by the accessor
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template <class T>
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T Accessor::Indexer::GetValue(int i) {
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ai_assert(data);
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ai_assert(i * stride < accessor.bufferView->byteLength);
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ai_assert(i * stride < accessor.GetMaxByteSize());
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// Ensure that the memcpy doesn't overwrite the local.
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const size_t sizeToCopy = std::min(elemSize, sizeof(T));
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T value = T();
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Primitive &prim = this->primitives[i];
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prim.mode = MemberOrDefault(primitive, "mode", PrimitiveMode_TRIANGLES);
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if (Value *indices = FindUInt(primitive, "indices")) {
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prim.indices = pAsset_Root.accessors.Retrieve(indices->GetUint());
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}
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if (Value *material = FindUInt(primitive, "material")) {
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prim.material = pAsset_Root.materials.Retrieve(material->GetUint());
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}
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if (Value *attrs = FindObject(primitive, "attributes")) {
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for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
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if (!it->value.IsUint()) continue;
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// and WEIGHT.Attribute semantics can be of the form[semantic]_[set_index], e.g., TEXCOORD_0, TEXCOORD_1, etc.
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int undPos = 0;
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Mesh::AccessorList *vec = 0;
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Mesh::AccessorList *vec = nullptr;
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if (GetAttribVector(prim, attr, vec, undPos)) {
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size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
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if ((*vec).size() != idx) {
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throw DeadlyImportError("GLTF: Invalid attribute: ", attr, ". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
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throw DeadlyImportError("GLTF: Invalid attribute in mesh: ", name, " primitive: ", i,"attrib: ", attr, ". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
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}
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(*vec).resize(idx + 1);
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(*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint());
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@ -1212,6 +1342,66 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
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}
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}
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#ifdef ASSIMP_ENABLE_DRACO
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// KHR_draco_mesh_compression spec: Draco can only be used for glTF Triangles or Triangle Strips
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if (pAsset_Root.extensionsUsed.KHR_draco_mesh_compression && (prim.mode == PrimitiveMode_TRIANGLES || prim.mode == PrimitiveMode_TRIANGLE_STRIP)) {
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// Look for draco mesh compression extension and bufferView
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// Skip if any missing
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if (Value *exts = FindObject(primitive, "extensions")) {
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if (Value *dracoExt = FindObject(*exts, "KHR_draco_mesh_compression")) {
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if (Value *bufView = FindUInt(*dracoExt, "bufferView")) {
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// Attempt to load indices and attributes using draco compression
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auto bufferView = pAsset_Root.bufferViews.Retrieve(bufView->GetUint());
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// Attempt to perform the draco decode on the buffer data
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const char *bufferViewData = reinterpret_cast<const char *>(bufferView->buffer->GetPointer() + bufferView->byteOffset);
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draco::DecoderBuffer decoderBuffer;
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decoderBuffer.Init(bufferViewData, bufferView->byteLength);
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draco::Decoder decoder;
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auto decodeResult = decoder.DecodeMeshFromBuffer(&decoderBuffer);
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if (!decodeResult.ok()) {
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// A corrupt Draco isn't actually fatal if the primitive data is also provided in a standard buffer, but does anyone do that?
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throw DeadlyImportError("GLTF: Invalid Draco mesh compression in mesh ", name, " primitive ", i, ": ", decodeResult.status().error_msg_string());
|
||||
}
|
||||
|
||||
// Now we have a draco mesh
|
||||
const std::unique_ptr<draco::Mesh> &pDracoMesh = decodeResult.value();
|
||||
|
||||
// Redirect the accessors to the decoded data
|
||||
|
||||
// Indices
|
||||
SetDecodedIndexBuffer_Draco(*pDracoMesh, prim);
|
||||
|
||||
// Vertex attributes
|
||||
if (Value *attrs = FindObject(*dracoExt, "attributes")) {
|
||||
for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
|
||||
if (!it->value.IsUint()) continue;
|
||||
const char *attr = it->name.GetString();
|
||||
|
||||
int undPos = 0;
|
||||
Mesh::AccessorList *vec = nullptr;
|
||||
if (GetAttribVector(prim, attr, vec, undPos)) {
|
||||
size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
|
||||
if (idx >= (*vec).size()) {
|
||||
throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr, ". "
|
||||
"All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
|
||||
}
|
||||
|
||||
Accessor &attribAccessor = *(*vec)[idx];
|
||||
if (attribAccessor.count == 0)
|
||||
throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr);
|
||||
|
||||
// Redirect this accessor to the appropriate Draco vertex attribute data
|
||||
const uint32_t dracoAttribId = it->value.GetUint();
|
||||
SetDecodedAttributeBuffer_Draco(*pDracoMesh, dracoAttribId, attribAccessor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Value *targetsArray = FindArray(primitive, "targets");
|
||||
if (nullptr != targetsArray) {
|
||||
prim.targets.resize(targetsArray->Size());
|
||||
|
@ -1238,14 +1428,6 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Value *indices = FindUInt(primitive, "indices")) {
|
||||
prim.indices = pAsset_Root.accessors.Retrieve(indices->GetUint());
|
||||
}
|
||||
|
||||
if (Value *material = FindUInt(primitive, "material")) {
|
||||
prim.material = pAsset_Root.materials.Retrieve(material->GetUint());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1693,10 +1875,12 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
|
|||
ReadExtensionsUsed(doc);
|
||||
ReadExtensionsRequired(doc);
|
||||
|
||||
// Currently Draco is not supported
|
||||
#ifndef ASSIMP_ENABLE_DRACO
|
||||
// Is Draco supported?
|
||||
if (extensionsRequired.KHR_draco_mesh_compression) {
|
||||
throw DeadlyImportError("GLTF: Draco mesh compression not currently supported.");
|
||||
throw DeadlyImportError("GLTF: Draco mesh compression not supported.");
|
||||
}
|
||||
#endif
|
||||
|
||||
// Prepare the dictionaries
|
||||
for (size_t i = 0; i < mDicts.size(); ++i) {
|
||||
|
@ -1784,6 +1968,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
|
|||
CHECK_EXT(KHR_materials_sheen);
|
||||
CHECK_EXT(KHR_materials_clearcoat);
|
||||
CHECK_EXT(KHR_materials_transmission);
|
||||
CHECK_EXT(KHR_draco_mesh_compression);
|
||||
|
||||
#undef CHECK_EXT
|
||||
}
|
||||
|
|
|
@ -574,3 +574,35 @@ TEST_F(utglTF2ImportExport, allIndicesOutOfRange) {
|
|||
std::string error = importer.GetErrorString();
|
||||
ASSERT_NE(error.find("Mesh \"Mesh\" has no faces"), std::string::npos);
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
// Draco decoding
|
||||
#ifdef ASSIMP_ENABLE_DRACO
|
||||
|
||||
TEST_F(utglTF2ImportExport, import_dracoEncoded) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/draco/2CylinderEngine.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(scene, nullptr);
|
||||
ASSERT_NE(scene->mMetaData, nullptr);
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT));
|
||||
aiString format;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format));
|
||||
ASSERT_EQ(strcmp(format.C_Str(), "glTF2 Importer"), 0);
|
||||
}
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION));
|
||||
aiString version;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version));
|
||||
ASSERT_EQ(strcmp(version.C_Str(), "2.0"), 0);
|
||||
}
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_GENERATOR));
|
||||
aiString generator;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, generator));
|
||||
ASSERT_EQ(strcmp(generator.C_Str(), "COLLADA2GLTF"), 0);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue