Merge branch 'master' into kimkulling-issue_2212
commit
dd21e4023e
52
Build.md
52
Build.md
|
@ -1,5 +1,8 @@
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|||
# Install CMake
|
||||
Asset-Importer-Lib supports a lot of different OSes and platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/
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||||
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
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```
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||||
sudo apt-get install cmake
|
||||
```
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||||
|
||||
# Get the source
|
||||
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
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||||
|
@ -11,44 +14,45 @@ git clone https://github.com/assimp/assimp.git
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|||
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||||
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
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||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
|
||||
```
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||||
> cmake CMakeLists.txt
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||||
```
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||||
This will generate the project files.
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||||
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
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# Build instructions for Windows with UWP
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See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
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||||
# Build instrcutions for Linux / Unix
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Open a terminal and got to your repository. You can generate the projectfiles and build the library via:
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||||
Open a terminal and got to your repository. You can generate the makefiles and build the library via:
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||||
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||||
```
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||||
cmake CMakeLists.txt
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make -j4
|
||||
```
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||||
The option -j descripes the number of parallel processes for the build.
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||||
The option -j descripes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
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||||
|
||||
If you want to use a IDE for linux you can try QTCreator for instance.
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||||
|
||||
# CMake build options
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||||
The cmake-build-environment provides options to configure the build. The following options can be used:
|
||||
- BUILD_SHARED_LIBS ( default ON ): Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
|
||||
- BUILD_FRAMEWORK ( default OFF, MacOnly): Build package as Mac OS X Framework bundle
|
||||
- ASSIMP_DOUBLE_PRECISION( default OFF ): All data will be stored as double values.
|
||||
- ASSIMP_OPT_BUILD_PACKAGES ( default OFF): Set to ON to generate CPack configuration files and packaging targets
|
||||
- ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF ): Android JNI IOSystem support is active
|
||||
- ASSIMP_NO_EXPORT ( default OFF ): Disable Assimp's export functionality
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||||
- ASSIMP_BUILD_ZLIB ( default OFF ): Build your own zlib
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||||
- ASSIMP_BUILD_ASSIMP_TOOLS ( default ON ): If the supplementary tools for Assimp are built in addition to the library.
|
||||
- ASSIMP_BUILD_SAMPLES ( default OFF ): If the official samples are built as well (needs Glut).
|
||||
- ASSIMP_BUILD_TESTS ( default ON ): If the test suite for Assimp is built in addition to the library.
|
||||
- ASSIMP_COVERALLS ( default OFF ): Enable this to measure test coverage.
|
||||
- ASSIMP_WERROR( default OFF ): Treat warnings as errors.
|
||||
- ASSIMP_ASAN ( default OFF ): Enable AddressSanitizer.
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||||
- ASSIMP_UBSAN ( default OFF ): Enable Undefined Behavior sanitizer.
|
||||
- SYSTEM_IRRXML ( default OFF ): Use system installed Irrlicht/IrrXML library.
|
||||
- BUILD_DOCS ( default OFF ): Build documentation using Doxygen.
|
||||
- INJECT_DEBUG_POSTFIX( default ON ): Inject debug postfix in .a/.so lib names
|
||||
- IGNORE_GIT_HASH ( default OFF ): Don't call git to get the hash.
|
||||
- ASSIMP_INSTALL_PDB ( default ON ): Install MSVC debug files.
|
||||
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
|
||||
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
|
||||
- **ASSIMP_DOUBLE_PRECISION( default OFF )**: All data will be stored as double values.
|
||||
- **ASSIMP_OPT_BUILD_PACKAGES ( default OFF)**: Set to ON to generate CPack configuration files and packaging targets
|
||||
- **ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF )**: Android JNI IOSystem support is active
|
||||
- **ASSIMP_NO_EXPORT ( default OFF )**: Disable Assimp's export functionality
|
||||
- **ASSIMP_BUILD_ZLIB ( default OFF )**: Build your own zlib
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS ( default ON )**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES ( default OFF )**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS ( default ON )**: If the test suite for Assimp is built in addition to the library.
|
||||
- **ASSIMP_COVERALLS ( default OFF )**: Enable this to measure test coverage.
|
||||
- **ASSIMP_WERROR( default OFF )**: Treat warnings as errors.
|
||||
- **ASSIMP_ASAN ( default OFF )**: Enable AddressSanitizer.
|
||||
- **ASSIMP_UBSAN ( default OFF )**: Enable Undefined Behavior sanitizer.
|
||||
- **SYSTEM_IRRXML ( default OFF )**: Use system installed Irrlicht/IrrXML library.
|
||||
- **BUILD_DOCS ( default OFF )**: Build documentation using Doxygen.
|
||||
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
|
||||
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
|
||||
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
|
||||
|
||||
|
|
|
@ -170,7 +170,7 @@ IF(NOT IGNORE_GIT_HASH)
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|||
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git log -1 --format=%h --no-show-signature
|
||||
COMMAND git rev-parse --short=8 HEAD
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||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
|
|
|
@ -161,19 +161,21 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
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||||
this->stream = &stream;
|
||||
|
||||
// We should have at least one chunk
|
||||
if (stream.GetRemainingSize() < 16) {
|
||||
throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
|
||||
}
|
||||
this->stream = &stream;
|
||||
|
||||
// Allocate our temporary 3DS representation
|
||||
mScene = new D3DS::Scene();
|
||||
D3DS::Scene _scene;
|
||||
mScene = &_scene;
|
||||
|
||||
// Initialize members
|
||||
D3DS::Node _rootNode("UNNAMED");
|
||||
mLastNodeIndex = -1;
|
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mCurrentNode = new D3DS::Node("UNNAMED");
|
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mCurrentNode = &_rootNode;
|
||||
mRootNode = mCurrentNode;
|
||||
mRootNode->mHierarchyPos = -1;
|
||||
mRootNode->mHierarchyIndex = -1;
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||||
|
@ -193,7 +195,6 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
// file.
|
||||
for (auto &mesh : mScene->mMeshes) {
|
||||
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
|
||||
delete mScene;
|
||||
throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
|
||||
}
|
||||
CheckIndices(mesh);
|
||||
|
@ -201,7 +202,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
|
||||
}
|
||||
|
||||
// Replace all occurrences of the default material with a
|
||||
// Replace all occurences of the default material with a
|
||||
// valid material. Generate it if no material containing
|
||||
// DEFAULT in its name has been found in the file
|
||||
ReplaceDefaultMaterial();
|
||||
|
@ -218,10 +219,8 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
// Now apply the master scaling factor to the scene
|
||||
ApplyMasterScale(pScene);
|
||||
|
||||
// Delete our internal scene representation and the root
|
||||
// node, so the whole hierarchy will follow
|
||||
delete mRootNode;
|
||||
delete mScene;
|
||||
// Our internal scene representation and the root
|
||||
// node will be automatically deleted, so the whole hierarchy will follow
|
||||
|
||||
AI_DEBUG_INVALIDATE_PTR(mRootNode);
|
||||
AI_DEBUG_INVALIDATE_PTR(mScene);
|
||||
|
|
|
@ -89,7 +89,7 @@ size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
|
|||
const uint32_t t = (uint32_t)w;
|
||||
if (w > t) {
|
||||
// this shouldn't happen, integers in Assimp data structures never exceed 2^32
|
||||
throw new DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
|
||||
throw DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
|
||||
}
|
||||
|
||||
stream->Write(&t,4,1);
|
||||
|
@ -805,10 +805,16 @@ public:
|
|||
WriteBinaryScene( &uncompressedStream, pScene );
|
||||
|
||||
uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
|
||||
uLongf compressedSize = (uLongf)(uncompressedStream.Tell() * 1.001 + 12.);
|
||||
uLongf compressedSize = (uLongf)compressBound(uncompressedSize);
|
||||
uint8_t* compressedBuffer = new uint8_t[ compressedSize ];
|
||||
|
||||
compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
|
||||
int res = compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
|
||||
if(res != Z_OK)
|
||||
{
|
||||
delete [] compressedBuffer;
|
||||
pIOSystem->Close(out);
|
||||
throw DeadlyExportError("Compression failed.");
|
||||
}
|
||||
|
||||
out->Write( &uncompressedSize, sizeof(uint32_t), 1 );
|
||||
out->Write( compressedBuffer, sizeof(char), compressedSize );
|
||||
|
|
|
@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <memory>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
|
@ -103,7 +104,9 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
|
|||
template <typename T>
|
||||
T Read(IOStream * stream) {
|
||||
T t;
|
||||
stream->Read( &t, sizeof(T), 1 );
|
||||
size_t res = stream->Read( &t, sizeof(T), 1 );
|
||||
if(res != 1)
|
||||
throw DeadlyImportError("Unexpected EOF");
|
||||
return t;
|
||||
}
|
||||
|
||||
|
@ -144,7 +147,8 @@ template <>
|
|||
aiString Read<aiString>(IOStream * stream) {
|
||||
aiString s;
|
||||
stream->Read(&s.length,4,1);
|
||||
stream->Read(s.data,s.length,1);
|
||||
if(s.length)
|
||||
stream->Read(s.data,s.length,1);
|
||||
s.data[s.length] = 0;
|
||||
return s;
|
||||
}
|
||||
|
@ -207,46 +211,48 @@ void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
*node = new aiNode();
|
||||
std::unique_ptr<aiNode> node(new aiNode());
|
||||
|
||||
(*node)->mName = Read<aiString>(stream);
|
||||
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
|
||||
(*node)->mNumChildren = Read<unsigned int>(stream);
|
||||
(*node)->mNumMeshes = Read<unsigned int>(stream);
|
||||
node->mName = Read<aiString>(stream);
|
||||
node->mTransformation = Read<aiMatrix4x4>(stream);
|
||||
unsigned numChildren = Read<unsigned int>(stream);
|
||||
unsigned numMeshes = Read<unsigned int>(stream);
|
||||
unsigned int nb_metadata = Read<unsigned int>(stream);
|
||||
|
||||
if(parent) {
|
||||
(*node)->mParent = parent;
|
||||
node->mParent = parent;
|
||||
}
|
||||
|
||||
if ((*node)->mNumMeshes) {
|
||||
(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
|
||||
for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
|
||||
(*node)->mMeshes[i] = Read<unsigned int>(stream);
|
||||
if (numMeshes)
|
||||
{
|
||||
node->mMeshes = new unsigned int[numMeshes];
|
||||
for (unsigned int i = 0; i < numMeshes; ++i) {
|
||||
node->mMeshes[i] = Read<unsigned int>(stream);
|
||||
node->mNumMeshes++;
|
||||
}
|
||||
}
|
||||
|
||||
if ((*node)->mNumChildren) {
|
||||
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
|
||||
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
|
||||
ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
|
||||
if (numChildren) {
|
||||
node->mChildren = new aiNode*[numChildren];
|
||||
for (unsigned int i = 0; i < numChildren; ++i) {
|
||||
ReadBinaryNode( stream, &node->mChildren[i], node.get() );
|
||||
node->mNumChildren++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( nb_metadata > 0 ) {
|
||||
(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
|
||||
node->mMetaData = aiMetadata::Alloc(nb_metadata);
|
||||
for (unsigned int i = 0; i < nb_metadata; ++i) {
|
||||
(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
|
||||
(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
|
||||
void* data( nullptr );
|
||||
node->mMetaData->mKeys[i] = Read<aiString>(stream);
|
||||
node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
|
||||
void* data = nullptr;
|
||||
|
||||
switch ((*node)->mMetaData->mValues[i].mType) {
|
||||
switch (node->mMetaData->mValues[i].mType) {
|
||||
case AI_BOOL:
|
||||
data = new bool(Read<bool>(stream));
|
||||
break;
|
||||
|
@ -275,16 +281,16 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
|
|||
break;
|
||||
}
|
||||
|
||||
(*node)->mMetaData->mValues[i].mData = data;
|
||||
node->mMetaData->mValues[i].mData = data;
|
||||
}
|
||||
}
|
||||
*onode = node.release();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
b->mName = Read<aiString>(stream);
|
||||
|
@ -306,12 +312,10 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
|
|||
static bool fitsIntoUI16(unsigned int mNumVertices) {
|
||||
return ( mNumVertices < (1u<<16) );
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
|
||||
|
@ -423,9 +427,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
prop->mKey = Read<aiString>(stream);
|
||||
|
@ -440,9 +443,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
||||
|
@ -462,9 +464,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
nd->mNodeName = Read<aiString>(stream);
|
||||
|
@ -508,9 +509,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
anim->mName = Read<aiString> (stream);
|
||||
|
@ -529,9 +529,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
tex->mWidth = Read<unsigned int>(stream);
|
||||
|
@ -551,9 +550,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
l->mName = Read<aiString>(stream);
|
||||
|
@ -577,9 +575,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
cam->mName = Read<aiString>(stream);
|
||||
|
@ -594,9 +591,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
scene->mFlags = Read<unsigned int>(stream);
|
||||
|
@ -614,6 +610,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
|||
// Read all meshes
|
||||
if (scene->mNumMeshes) {
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
||||
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
scene->mMeshes[i] = new aiMesh();
|
||||
ReadBinaryMesh( stream,scene->mMeshes[i]);
|
||||
|
@ -623,6 +620,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
|||
// Read materials
|
||||
if (scene->mNumMaterials) {
|
||||
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
||||
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
scene->mMaterials[i] = new aiMaterial();
|
||||
ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
||||
|
@ -632,6 +630,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
|||
// Read all animations
|
||||
if (scene->mNumAnimations) {
|
||||
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
||||
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
scene->mAnimations[i] = new aiAnimation();
|
||||
ReadBinaryAnim(stream,scene->mAnimations[i]);
|
||||
|
@ -641,6 +640,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
|||
// Read all textures
|
||||
if (scene->mNumTextures) {
|
||||
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
||||
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
scene->mTextures[i] = new aiTexture();
|
||||
ReadBinaryTexture(stream,scene->mTextures[i]);
|
||||
|
@ -650,6 +650,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
|||
// Read lights
|
||||
if (scene->mNumLights) {
|
||||
scene->mLights = new aiLight*[scene->mNumLights];
|
||||
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
scene->mLights[i] = new aiLight();
|
||||
ReadBinaryLight(stream,scene->mLights[i]);
|
||||
|
@ -659,6 +660,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
|||
// Read cameras
|
||||
if (scene->mNumCameras) {
|
||||
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
||||
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
scene->mCameras[i] = new aiCamera();
|
||||
ReadBinaryCamera(stream,scene->mCameras[i]);
|
||||
|
@ -701,11 +703,19 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
||||
|
||||
unsigned char * compressedData = new unsigned char[ compressedSize ];
|
||||
stream->Read( compressedData, 1, compressedSize );
|
||||
size_t len = stream->Read( compressedData, 1, compressedSize );
|
||||
ai_assert(len == compressedSize);
|
||||
|
||||
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
|
||||
|
||||
uncompress( uncompressedData, &uncompressedSize, compressedData, compressedSize );
|
||||
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
|
||||
if(res != Z_OK)
|
||||
{
|
||||
delete [] uncompressedData;
|
||||
delete [] compressedData;
|
||||
pIOHandler->Close(stream);
|
||||
throw DeadlyImportError("Zlib decompression failed.");
|
||||
}
|
||||
|
||||
MemoryIOStream io( uncompressedData, uncompressedSize );
|
||||
|
||||
|
|
|
@ -191,6 +191,14 @@ SET( Common_SRCS
|
|||
)
|
||||
SOURCE_GROUP(Common FILES ${Common_SRCS})
|
||||
|
||||
SET( STEPParser_SRCS
|
||||
Importer/STEPParser/STEPFileReader.h
|
||||
Importer/STEPParser/STEPFileReader.cpp
|
||||
Importer/STEPParser/STEPFileEncoding.cpp
|
||||
Importer/STEPParser/STEPFileEncoding.h
|
||||
)
|
||||
SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS})
|
||||
|
||||
IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
||||
SET( C4D_SRCS
|
||||
C4DImporter.cpp
|
||||
|
@ -487,11 +495,8 @@ ADD_ASSIMP_IMPORTER( IFC
|
|||
Importer/IFC/IFCCurve.cpp
|
||||
Importer/IFC/IFCBoolean.cpp
|
||||
Importer/IFC/IFCOpenings.cpp
|
||||
Importer/IFC/STEPFileReader.h
|
||||
Importer/IFC/STEPFileReader.cpp
|
||||
Importer/IFC/STEPFileEncoding.cpp
|
||||
Importer/IFC/STEPFileEncoding.h
|
||||
)
|
||||
|
||||
if (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
if (MSVC)
|
||||
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
|
||||
|
@ -885,6 +890,7 @@ SET( assimp_src
|
|||
${Exporter_SRCS}
|
||||
${PostProcessing_SRCS}
|
||||
${MaterialSystem_SRCS}
|
||||
${STEPParser_SRCS}
|
||||
${Step_SRCS}
|
||||
|
||||
# Model Support
|
||||
|
|
|
@ -419,8 +419,6 @@ private:
|
|||
|
||||
} //namespace D3MF
|
||||
|
||||
static const std::string Extension = "3mf";
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"3mf Importer",
|
||||
"",
|
||||
|
@ -431,7 +429,7 @@ static const aiImporterDesc desc = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
Extension.c_str()
|
||||
"3mf"
|
||||
};
|
||||
|
||||
D3MFImporter::D3MFImporter()
|
||||
|
@ -445,7 +443,7 @@ D3MFImporter::~D3MFImporter() {
|
|||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string extension( GetExtension( filename ) );
|
||||
if(extension == Extension ) {
|
||||
if(extension == desc.mFileExtensions ) {
|
||||
return true;
|
||||
} else if ( !extension.length() || checkSig ) {
|
||||
if ( nullptr == pIOHandler ) {
|
||||
|
|
|
@ -55,28 +55,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace DXF {
|
||||
|
||||
namespace DXF {
|
||||
|
||||
// read pairs of lines, parse group code and value and provide utilities
|
||||
// to convert the data to the target data type.
|
||||
class LineReader
|
||||
{
|
||||
|
||||
// do NOT skip empty lines. In DXF files, they count as valid data.
|
||||
class LineReader {
|
||||
public:
|
||||
|
||||
LineReader(StreamReaderLE& reader)
|
||||
// do NOT skip empty lines. In DXF files, they count as valid data.
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, value()
|
||||
, end()
|
||||
{
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, value()
|
||||
, end() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
bool Is(int gc, const char* what) const {
|
||||
return groupcode == gc && !strcmp(what,value.c_str());
|
||||
|
@ -102,8 +95,6 @@ public:
|
|||
return !((bool)*this);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -----------------------------------------
|
||||
unsigned int ValueAsUnsignedInt() const {
|
||||
return strtoul10(value.c_str());
|
||||
|
@ -119,8 +110,6 @@ public:
|
|||
return fast_atof(value.c_str());
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -----------------------------------------
|
||||
/** pseudo-iterator increment to advance to the next (groupcode/value) pair */
|
||||
LineReader& operator++() {
|
||||
|
@ -175,14 +164,12 @@ private:
|
|||
int end;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// represents a POLYLINE or a LWPOLYLINE. or even a 3DFACE The data is converted as needed.
|
||||
struct PolyLine
|
||||
{
|
||||
struct PolyLine {
|
||||
PolyLine()
|
||||
: flags()
|
||||
{}
|
||||
: flags() {
|
||||
// empty
|
||||
}
|
||||
|
||||
std::vector<aiVector3D> positions;
|
||||
std::vector<aiColor4D> colors;
|
||||
|
@ -194,14 +181,15 @@ struct PolyLine
|
|||
std::string desc;
|
||||
};
|
||||
|
||||
|
||||
// reference to a BLOCK. Specifies its own coordinate system.
|
||||
struct InsertBlock
|
||||
{
|
||||
struct InsertBlock {
|
||||
InsertBlock()
|
||||
: scale(1.f,1.f,1.f)
|
||||
, angle()
|
||||
{}
|
||||
: pos()
|
||||
, scale(1.f,1.f,1.f)
|
||||
, angle()
|
||||
, name() {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiVector3D pos;
|
||||
aiVector3D scale;
|
||||
|
@ -228,9 +216,7 @@ struct FileData
|
|||
std::vector<Block> blocks;
|
||||
};
|
||||
|
||||
}
|
||||
} // Namespace Assimp
|
||||
|
||||
|
||||
|
||||
|
||||
}}
|
||||
#endif
|
||||
|
|
|
@ -63,16 +63,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
|
||||
#define AI_DXF_BINARY_IDENT ("AutoCAD Binary DXF\r\n\x1a\0")
|
||||
#define AI_DXF_BINARY_IDENT_LEN (24)
|
||||
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
|
||||
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
|
||||
|
||||
// default vertex color that all uncolored vertices will receive
|
||||
#define AI_DXF_DEFAULT_COLOR aiColor4D(0.6f,0.6f,0.6f,0.6f)
|
||||
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static aiColor4D g_aclrDxfIndexColors[] =
|
||||
{
|
||||
static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
|
@ -93,6 +92,10 @@ static aiColor4D g_aclrDxfIndexColors[] =
|
|||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
||||
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
|
||||
|
||||
static const int GroupCode_Name = 2;
|
||||
static const int GroupCode_XComp = 10;
|
||||
static const int GroupCode_YComp = 20;
|
||||
static const int GroupCode_ZComp = 30;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Drawing Interchange Format (DXF) Importer",
|
||||
|
@ -110,24 +113,27 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DXFImporter::DXFImporter()
|
||||
{}
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DXFImporter::~DXFImporter()
|
||||
{}
|
||||
DXFImporter::~DXFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const {
|
||||
const std::string& extension = GetExtension( pFile );
|
||||
if ( extension == "dxf" ) {
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
|
||||
const std::string& extension = GetExtension( filename );
|
||||
if ( extension == desc.mFileExtensions ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( extension.empty() || checkSig ) {
|
||||
static const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 4, 32 );
|
||||
const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -135,29 +141,25 @@ bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all supported file extensions
|
||||
const aiImporterDesc* DXFImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* DXFImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void DXFImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler)
|
||||
{
|
||||
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( pFile) );
|
||||
void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
|
||||
|
||||
// Check whether we can read the file
|
||||
if( file.get() == NULL) {
|
||||
throw DeadlyImportError( "Failed to open DXF file " + pFile + "");
|
||||
if( file.get() == nullptr ) {
|
||||
throw DeadlyImportError( "Failed to open DXF file " + filename + "");
|
||||
}
|
||||
|
||||
// check whether this is a binaray DXF file - we can't read binary DXF files :-(
|
||||
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
|
||||
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
|
||||
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
|
||||
|
||||
if (!strncmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
|
||||
}
|
||||
|
||||
|
@ -226,13 +228,11 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
|
||||
// the process of resolving all the INSERT statements can grow the
|
||||
// poly-count excessively, so log the original number.
|
||||
// XXX Option to import blocks as separate nodes?
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
|
||||
unsigned int vcount = 0, icount = 0;
|
||||
for (const DXF::Block& bl : output.blocks) {
|
||||
for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
|
||||
|
@ -293,7 +293,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
|||
}
|
||||
}
|
||||
|
||||
if (!pScene->mNumMeshes) {
|
||||
if ( 0 == pScene->mNumMeshes) {
|
||||
throw DeadlyImportError("DXF: this file contains no 3d data");
|
||||
}
|
||||
|
||||
|
@ -366,8 +366,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name)
|
||||
{
|
||||
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) {
|
||||
for (const DXF::InsertBlock& insert : bl.insertions) {
|
||||
|
||||
// first check if the referenced blocks exists ...
|
||||
|
@ -407,8 +406,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
|
||||
{
|
||||
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) {
|
||||
// generate an almost-white default material. Reason:
|
||||
// the default vertex color is GREY, so we are
|
||||
// already at Assimp's usual default color.
|
||||
|
@ -433,8 +431,7 @@ void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
|
||||
{
|
||||
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) {
|
||||
// generate the output scene graph, which is just the root node with a single child for each layer.
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<DXF_ROOT>");
|
||||
|
@ -488,17 +485,17 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
while( !reader.End() && !reader.Is(0,"ENDBLK")) {
|
||||
|
||||
switch(reader.GroupCode()) {
|
||||
case 2:
|
||||
case GroupCode_Name:
|
||||
block.name = reader.Value();
|
||||
break;
|
||||
|
||||
case 10:
|
||||
case GroupCode_XComp:
|
||||
block.base.x = reader.ValueAsFloat();
|
||||
break;
|
||||
case 20:
|
||||
case GroupCode_YComp:
|
||||
block.base.y = reader.ValueAsFloat();
|
||||
break;
|
||||
case 30:
|
||||
case GroupCode_ZComp:
|
||||
block.base.z = reader.ValueAsFloat();
|
||||
break;
|
||||
}
|
||||
|
@ -525,9 +522,8 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
// push a new block onto the stack.
|
||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// Push a new block onto the stack.
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
||||
|
@ -557,27 +553,25 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
|||
" inserted blocks in ENTITIES" );
|
||||
}
|
||||
|
||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
|
||||
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0)) {
|
||||
switch(reader.GroupCode())
|
||||
{
|
||||
switch(reader.GroupCode()) {
|
||||
// name of referenced block
|
||||
case 2:
|
||||
case GroupCode_Name:
|
||||
bl.name = reader.Value();
|
||||
break;
|
||||
|
||||
// translation
|
||||
case 10:
|
||||
case GroupCode_XComp:
|
||||
bl.pos.x = reader.ValueAsFloat();
|
||||
break;
|
||||
case 20:
|
||||
case GroupCode_YComp:
|
||||
bl.pos.y = reader.ValueAsFloat();
|
||||
break;
|
||||
case 30:
|
||||
case GroupCode_ZComp:
|
||||
bl.pos.z = reader.ValueAsFloat();
|
||||
break;
|
||||
|
||||
|
@ -704,8 +698,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line)
|
||||
{
|
||||
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) {
|
||||
unsigned int cnti = 0, flags = 0;
|
||||
unsigned int indices[4];
|
||||
|
||||
|
@ -718,8 +711,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
break;
|
||||
}
|
||||
|
||||
switch (reader.GroupCode())
|
||||
{
|
||||
switch (reader.GroupCode()) {
|
||||
case 8:
|
||||
// layer to which the vertex belongs to - assume that
|
||||
// this is always the layer the top-level poly-line
|
||||
|
@ -734,9 +726,17 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
break;
|
||||
|
||||
// VERTEX COORDINATES
|
||||
case 10: out.x = reader.ValueAsFloat();break;
|
||||
case 20: out.y = reader.ValueAsFloat();break;
|
||||
case 30: out.z = reader.ValueAsFloat();break;
|
||||
case GroupCode_XComp:
|
||||
out.x = reader.ValueAsFloat();
|
||||
break;
|
||||
|
||||
case GroupCode_YComp:
|
||||
out.y = reader.ValueAsFloat();
|
||||
break;
|
||||
|
||||
case GroupCode_ZComp:
|
||||
out.z = reader.ValueAsFloat();
|
||||
break;
|
||||
|
||||
// POLYFACE vertex indices
|
||||
case 71:
|
||||
|
@ -770,6 +770,10 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
if (indices[i] == 0) {
|
||||
ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
|
||||
--line.counts.back();
|
||||
// Workaround to fix issue 2229
|
||||
if (line.counts.back() == 0) {
|
||||
line.counts.pop_back();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
line.indices.push_back(indices[i]-1);
|
||||
|
@ -808,62 +812,74 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
|||
break;
|
||||
|
||||
// x position of the first corner
|
||||
case 10: vip[0].x = reader.ValueAsFloat();
|
||||
case 10:
|
||||
vip[0].x = reader.ValueAsFloat();
|
||||
b[2] = true;
|
||||
break;
|
||||
|
||||
// y position of the first corner
|
||||
case 20: vip[0].y = reader.ValueAsFloat();
|
||||
case 20:
|
||||
vip[0].y = reader.ValueAsFloat();
|
||||
b[2] = true;
|
||||
break;
|
||||
|
||||
// z position of the first corner
|
||||
case 30: vip[0].z = reader.ValueAsFloat();
|
||||
case 30:
|
||||
vip[0].z = reader.ValueAsFloat();
|
||||
b[2] = true;
|
||||
break;
|
||||
|
||||
// x position of the second corner
|
||||
case 11: vip[1].x = reader.ValueAsFloat();
|
||||
case 11:
|
||||
vip[1].x = reader.ValueAsFloat();
|
||||
b[3] = true;
|
||||
break;
|
||||
|
||||
// y position of the second corner
|
||||
case 21: vip[1].y = reader.ValueAsFloat();
|
||||
case 21:
|
||||
vip[1].y = reader.ValueAsFloat();
|
||||
b[3] = true;
|
||||
break;
|
||||
|
||||
// z position of the second corner
|
||||
case 31: vip[1].z = reader.ValueAsFloat();
|
||||
case 31:
|
||||
vip[1].z = reader.ValueAsFloat();
|
||||
b[3] = true;
|
||||
break;
|
||||
|
||||
// x position of the third corner
|
||||
case 12: vip[2].x = reader.ValueAsFloat();
|
||||
case 12:
|
||||
vip[2].x = reader.ValueAsFloat();
|
||||
b[0] = true;
|
||||
break;
|
||||
|
||||
// y position of the third corner
|
||||
case 22: vip[2].y = reader.ValueAsFloat();
|
||||
case 22:
|
||||
vip[2].y = reader.ValueAsFloat();
|
||||
b[0] = true;
|
||||
break;
|
||||
|
||||
// z position of the third corner
|
||||
case 32: vip[2].z = reader.ValueAsFloat();
|
||||
case 32:
|
||||
vip[2].z = reader.ValueAsFloat();
|
||||
b[0] = true;
|
||||
break;
|
||||
|
||||
// x position of the fourth corner
|
||||
case 13: vip[3].x = reader.ValueAsFloat();
|
||||
case 13:
|
||||
vip[3].x = reader.ValueAsFloat();
|
||||
b[1] = true;
|
||||
break;
|
||||
|
||||
// y position of the fourth corner
|
||||
case 23: vip[3].y = reader.ValueAsFloat();
|
||||
case 23:
|
||||
vip[3].y = reader.ValueAsFloat();
|
||||
b[1] = true;
|
||||
break;
|
||||
|
||||
// z position of the fourth corner
|
||||
case 33: vip[3].z = reader.ValueAsFloat();
|
||||
case 33:
|
||||
vip[3].z = reader.ValueAsFloat();
|
||||
b[1] = true;
|
||||
break;
|
||||
|
||||
|
|
|
@ -50,32 +50,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace DXF {
|
||||
|
||||
class LineReader;
|
||||
struct FileData;
|
||||
struct PolyLine;
|
||||
struct Block;
|
||||
struct InsertBlock;
|
||||
|
||||
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
||||
}
|
||||
// Forward declarations
|
||||
namespace DXF {
|
||||
class LineReader;
|
||||
struct FileData;
|
||||
struct PolyLine;
|
||||
struct Block;
|
||||
struct InsertBlock;
|
||||
|
||||
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** DXF importer implementation.
|
||||
*
|
||||
*/
|
||||
class DXFImporter : public BaseImporter
|
||||
{
|
||||
/**
|
||||
* @brief DXF importer implementation.
|
||||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter();
|
||||
~DXFImporter();
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
|
@ -83,7 +78,6 @@ public:
|
|||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details*/
|
||||
|
|
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "IFCLoader.h"
|
||||
#include "STEPFileReader.h"
|
||||
#include "../STEPParser/STEPFileReader.h"
|
||||
|
||||
#include "IFCUtil.h"
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_STEPFILE_IMPORTER
|
||||
|
||||
#include "StepFileImporter.h"
|
||||
#include "../../Importer/IFC/STEPFileReader.h"
|
||||
#include "../../Importer/STEPParser/STEPFileReader.h"
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
|
|
|
@ -413,8 +413,9 @@ void MDLImporter::InternReadFile_Quake1() {
|
|||
|
||||
#if 1
|
||||
// FIXME: the cast is wrong and cause a warning on clang 5.0
|
||||
// disable thi code for now, fix it later
|
||||
// disable this code for now, fix it later
|
||||
ai_assert(false && "Bad pointer cast");
|
||||
pcFirstFrame = nullptr; // Workaround: msvc++ C4703 error
|
||||
#else
|
||||
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
|
||||
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
|
||||
|
|
|
@ -181,8 +181,7 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints,
|
|||
ch->mParent = nd;
|
||||
|
||||
ch->mTransformation = aiMatrix4x4::Translation(joints[i].position,aiMatrix4x4()=aiMatrix4x4())*
|
||||
// XXX actually, I don't *know* why we need the inverse here. Probably column vs. row order?
|
||||
aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation).Transpose();
|
||||
aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation);
|
||||
|
||||
const aiMatrix4x4 abs = absTrafo*ch->mTransformation;
|
||||
for(unsigned int a = 0; a < mScene->mNumMeshes; ++a) {
|
||||
|
@ -639,11 +638,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
aiQuatKey& q = nd->mRotationKeys[nd->mNumRotationKeys++];
|
||||
|
||||
q.mTime = (*rot).time*animfps;
|
||||
|
||||
// XXX it seems our matrix&quaternion code has faults in its conversion routines --
|
||||
// aiQuaternion(x,y,z) seems to besomething different as quat(matrix.fromeuler(x,y,z)).
|
||||
q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)*
|
||||
aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)).Transpose());
|
||||
q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)*
|
||||
aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -219,6 +219,7 @@ protected:
|
|||
/** Parse the SMD file and create the output scene
|
||||
*/
|
||||
void ParseFile();
|
||||
void ReadSmd(const std::string &pFile, IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse the triangles section of the SMD file
|
||||
|
@ -289,13 +290,6 @@ protected:
|
|||
*/
|
||||
unsigned int GetTextureIndex(const std::string& filename);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes absolute bone transformations
|
||||
* All output transformations are in worldspace.
|
||||
*/
|
||||
void ComputeAbsoluteBoneTransformations();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a line in the skeleton section
|
||||
*/
|
||||
|
@ -344,7 +338,9 @@ protected:
|
|||
*/
|
||||
void CreateOutputMeshes();
|
||||
void CreateOutputNodes();
|
||||
void CreateOutputAnimations();
|
||||
void CreateOutputAnimations(const std::string &pFile, IOSystem* pIOHandler);
|
||||
void CreateOutputAnimation(int index, const std::string &name);
|
||||
void GetAnimationFileList(const std::string &pFile, IOSystem* pIOHandler, std::vector<std::tuple<std::string, std::string>>& outList);
|
||||
void CreateOutputMaterials();
|
||||
|
||||
|
||||
|
@ -413,6 +409,8 @@ private:
|
|||
*/
|
||||
unsigned int iLineNumber;
|
||||
|
||||
bool bLoadAnimationList = true;
|
||||
bool noSkeletonMesh = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace STEP {
|
|||
struct TypeError : DeadlyImportError {
|
||||
enum {
|
||||
ENTITY_NOT_SPECIFIED = 0xffffffffffffffffLL,
|
||||
ENTITY_NOT_SPECIFIED_32 = -1u
|
||||
ENTITY_NOT_SPECIFIED_32 = 0x00000000ffffffff
|
||||
};
|
||||
|
||||
TypeError (const std::string& s,uint64_t entity = ENTITY_NOT_SPECIFIED, uint64_t line = SyntaxError::LINE_NOT_SPECIFIED);
|
||||
|
|
|
@ -1357,6 +1357,13 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
|
|||
}
|
||||
}
|
||||
|
||||
// Force reading of skins since they're not always directly referenced
|
||||
if (Value* skinsArray = FindArray(doc, "skins")) {
|
||||
for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
|
||||
skins.Retrieve(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (Value* animsArray = FindArray(doc, "animations")) {
|
||||
for (unsigned int i = 0; i < animsArray->Size(); ++i) {
|
||||
animations.Retrieve(i);
|
||||
|
|
|
@ -59,32 +59,10 @@ bool isSeparator( T in ) {
|
|||
return false;
|
||||
}
|
||||
|
||||
static const unsigned char chartype_table[ 256 ] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 32-47
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, // 48-63
|
||||
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 64-79
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-95
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 96-111
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 112-127
|
||||
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // > 127
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
bool isNumeric( const T in ) {
|
||||
return ( chartype_table[ static_cast<size_t>( in ) ] == 1 );
|
||||
return ( in >= '0' && in <= '9' );
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
|
21
doc/dox.h
21
doc/dox.h
|
@ -1486,9 +1486,8 @@ Just copy'n'paste the template from Appendix A and adapt it for your needs.
|
|||
with DefaultLogger::get()->[error, warn, debug, info].
|
||||
</li>
|
||||
<li>
|
||||
Make sure that your loader compiles against all build configurations on all supported platforms. This includes <i>-noboost</i>! To avoid problems,
|
||||
see the boost section on this page for a list of all 'allowed' boost classes (again, this grew historically when we had to accept that boost
|
||||
is not THAT widely spread that one could rely on it being available everywhere).
|
||||
Make sure that your loader compiles against all build configurations on all supported platforms. You can use our CI-build to check several platforms
|
||||
like Windows and Linux ( 32 bit and 64 bit ).
|
||||
</li>
|
||||
<li>
|
||||
Provide some _free_ test models in <tt><root>/test/models/<FormatName>/</tt> and credit their authors.
|
||||
|
@ -1567,22 +1566,6 @@ NewMaterial->AddProperty(&aiString(MaterialName.c_str()), AI_MATKEY_NAME);//Mate
|
|||
NewMaterial->AddProperty(&aiString(Texturename.c_str()), AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));//again, Texturename is a std::string
|
||||
@endcode
|
||||
|
||||
@section boost Boost
|
||||
|
||||
The boost whitelist:
|
||||
<ul>
|
||||
<li><i>boost.scoped_ptr</i></li>
|
||||
<li><i>boost.scoped_array</i></li>
|
||||
<li><i>boost.format</i> </li>
|
||||
<li><i>boost.random</i> </li>
|
||||
<li><i>boost.common_factor</i> </li>
|
||||
<li><i>boost.foreach</i> </li>
|
||||
<li><i>boost.tuple</i></li>
|
||||
</ul>
|
||||
|
||||
(if you happen to need something else, i.e. boost::thread, make this an optional feature.
|
||||
<tt>assimp_BUILD_BOOST_WORKAROUND</tt> is defined for <i>-noboost</i> builds)
|
||||
|
||||
@section appa Appendix A - Template for BaseImporter's abstract methods
|
||||
|
||||
@code
|
||||
|
|
|
@ -80,7 +80,9 @@ public:
|
|||
// -------------------------------------------------------------------
|
||||
// Read from stream
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) {
|
||||
const size_t cnt = std::min(pCount,(length-pos)/pSize),ofs = pSize*cnt;
|
||||
ai_assert(pvBuffer);
|
||||
ai_assert(pSize);
|
||||
const size_t cnt = std::min(pCount,(length-pos)/pSize), ofs = pSize*cnt;
|
||||
|
||||
memcpy(pvBuffer,buffer+pos,ofs);
|
||||
pos += ofs;
|
||||
|
|
|
@ -63,8 +63,7 @@ public:
|
|||
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
|
||||
: r(_r), g(_g), b(_b), a(_a) {}
|
||||
explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
|
||||
aiColor4t (const aiColor4t& o)
|
||||
: r(o.r), g(o.g), b(o.b), a(o.a) {}
|
||||
aiColor4t (const aiColor4t& o) = default;
|
||||
|
||||
public:
|
||||
// combined operators
|
||||
|
|
|
@ -673,6 +673,12 @@ enum aiComponent
|
|||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Smd load multiple animations
|
||||
*
|
||||
* Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the AC loader to collect all surfaces which have the
|
||||
|
|
|
@ -527,27 +527,25 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TRe
|
|||
{
|
||||
aiMatrix4x4t<TReal>& _this = *this;
|
||||
|
||||
TReal cr = std::cos( x );
|
||||
TReal sr = std::sin( x );
|
||||
TReal cp = std::cos( y );
|
||||
TReal sp = std::sin( y );
|
||||
TReal cy = std::cos( z );
|
||||
TReal sy = std::sin( z );
|
||||
TReal cx = std::cos(x);
|
||||
TReal sx = std::sin(x);
|
||||
TReal cy = std::cos(y);
|
||||
TReal sy = std::sin(y);
|
||||
TReal cz = std::cos(z);
|
||||
TReal sz = std::sin(z);
|
||||
|
||||
_this.a1 = cp*cy ;
|
||||
_this.a2 = cp*sy;
|
||||
_this.a3 = -sp ;
|
||||
// mz*my*mx
|
||||
_this.a1 = cz * cy;
|
||||
_this.a2 = cz * sy * sx - sz * cx;
|
||||
_this.a3 = sz * sx + cz * sy * cx;
|
||||
|
||||
TReal srsp = sr*sp;
|
||||
TReal crsp = cr*sp;
|
||||
_this.b1 = sz * cy;
|
||||
_this.b2 = cz * cx + sz * sy * sx;
|
||||
_this.b3 = sz * sy * cx - cz * sx;
|
||||
|
||||
_this.b1 = srsp*cy-cr*sy ;
|
||||
_this.b2 = srsp*sy+cr*cy ;
|
||||
_this.b3 = sr*cp ;
|
||||
|
||||
_this.c1 = crsp*cy+sr*sy ;
|
||||
_this.c2 = crsp*sy-sr*cy ;
|
||||
_this.c3 = cr*cp ;
|
||||
_this.c1 = -sy;
|
||||
_this.c2 = cy * sx;
|
||||
_this.c3 = cy * cx;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
aiVector2t () : x(), y() {}
|
||||
aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {}
|
||||
explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {}
|
||||
aiVector2t (const aiVector2t& o) : x(o.x), y(o.y) {}
|
||||
aiVector2t (const aiVector2t& o) = default;
|
||||
|
||||
void Set( TReal pX, TReal pY);
|
||||
TReal SquareLength() const ;
|
||||
|
|
|
@ -69,7 +69,7 @@ public:
|
|||
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
|
||||
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
||||
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
|
||||
aiVector3t( const aiVector3t& o ) : x(o.x), y(o.y), z(o.z) {}
|
||||
aiVector3t( const aiVector3t& o ) = default;
|
||||
|
||||
public:
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -69,3 +69,8 @@ TEST_F( utDXFImporterExporter, importerWithoutExtensionTest ) {
|
|||
EXPECT_NE( nullptr, scene );
|
||||
}
|
||||
|
||||
TEST_F(utDXFImporterExporter, issue2229) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/issue_2229.dxf", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
|
|
@ -82,15 +82,18 @@ void CompressBinaryDump(const char* file, unsigned int head_size)
|
|||
uint8_t* data = new uint8_t[size];
|
||||
fread(data,1,size,p);
|
||||
|
||||
uLongf out_size = (uLongf)((size-head_size) * 1.001 + 12.);
|
||||
uint32_t uncompressed_size = size-head_size;
|
||||
uLongf out_size = (uLongf)compressBound(uncompressed_size);
|
||||
uint8_t* out = new uint8_t[out_size];
|
||||
|
||||
compress2(out,&out_size,data+head_size,size-head_size,9);
|
||||
int res = compress2(out,&out_size,data+head_size,uncompressed_size,9);
|
||||
if(res != Z_OK)
|
||||
fprintf(stderr, "compress2: error\n");
|
||||
fclose(p);
|
||||
p = fopen(file,"w");
|
||||
|
||||
fwrite(data,head_size,1,p);
|
||||
fwrite(&out_size,4,1,p); // write size of uncompressed data
|
||||
fwrite(&uncompressed_size,4,1,p); // write size of uncompressed data
|
||||
fwrite(out,out_size,1,p);
|
||||
|
||||
fclose(p);
|
||||
|
|
Loading…
Reference in New Issue