Fixed AnimEvaluator.cpp
parent
3eafc7e746
commit
dd1ab0778c
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@ -81,7 +81,7 @@ void AnimEvaluator::Evaluate( double pTime)
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{
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// Look for present frame number. Search from last position if time is after the last time, else from beginning
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// Should be much quicker than always looking from start for the average use case.
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unsigned int frame = (time >= mLastTime) ? mLastPositions[a].get<0>() : 0;
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unsigned int frame = (time >= mLastTime) ? std::get<0>(mLastPositions[a]) : 0;
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while( frame < channel->mNumPositionKeys - 1)
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{
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if( time < channel->mPositionKeys[frame+1].mTime)
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@ -105,14 +105,14 @@ void AnimEvaluator::Evaluate( double pTime)
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presentPosition = key.mValue;
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}
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mLastPositions[a].get<0>() = frame;
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std::get<0>(mLastPositions[a]) = frame;
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}
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// ******** Rotation *********
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aiQuaternion presentRotation( 1, 0, 0, 0);
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if( channel->mNumRotationKeys > 0)
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{
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unsigned int frame = (time >= mLastTime) ? mLastPositions[a].get<1>() : 0;
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unsigned int frame = (time >= mLastTime) ? std::get<1>(mLastPositions[a]) : 0;
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while( frame < channel->mNumRotationKeys - 1)
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{
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if( time < channel->mRotationKeys[frame+1].mTime)
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@ -136,14 +136,14 @@ void AnimEvaluator::Evaluate( double pTime)
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presentRotation = key.mValue;
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}
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mLastPositions[a].get<1>() = frame;
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std::get<1>(mLastPositions[a]) = frame;
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}
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// ******** Scaling **********
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aiVector3D presentScaling( 1, 1, 1);
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if( channel->mNumScalingKeys > 0)
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{
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unsigned int frame = (time >= mLastTime) ? mLastPositions[a].get<2>() : 0;
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unsigned int frame = (time >= mLastTime) ? std::get<2>(mLastPositions[a]) : 0;
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while( frame < channel->mNumScalingKeys - 1)
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{
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if( time < channel->mScalingKeys[frame+1].mTime)
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@ -153,7 +153,7 @@ void AnimEvaluator::Evaluate( double pTime)
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// TODO: (thom) interpolation maybe? This time maybe even logarithmic, not linear
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presentScaling = channel->mScalingKeys[frame].mValue;
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mLastPositions[a].get<2>() = frame;
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std::get<2>(mLastPositions[a]) = frame;
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}
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// build a transformation matrix from it
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