Merge pull request #1985 from severin-lemaignan/master
[pyassimp] Minor changes to setup.py to make it slightly more compliantpull/1988/head
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dd0d602681
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PyAssimp Readme
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===============
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A simple Python wrapper for Assimp using `ctypes` to access the library.
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Requires Python >= 2.6.
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Python 3 support is mostly here, but not well tested.
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Note that pyassimp is not complete. Many ASSIMP features are missing.
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USAGE
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-----
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### Complete example: 3D viewer
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`pyassimp` comes with a simple 3D viewer that shows how to load and display a 3D
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model using a shader-based OpenGL pipeline.
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![Screenshot](3d_viewer_screenshot.png)
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To use it, from within `/port/PyAssimp`:
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```
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$ cd scripts
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$ python ./3D-viewer <path to your model>
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```
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You can use this code as starting point in your applications.
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### Writing your own code
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To get started with `pyassimp`, examine the simpler `sample.py` script in `scripts/`,
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which illustrates the basic usage. All Assimp data structures are wrapped using
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`ctypes`. All the data+length fields in Assimp's data structures (such as
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`aiMesh::mNumVertices`, `aiMesh::mVertices`) are replaced by simple python
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lists, so you can call `len()` on them to get their respective size and access
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members using `[]`.
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For example, to load a file named `hello.3ds` and print the first
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vertex of the first mesh, you would do (proper error handling
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substituted by assertions ...):
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```python
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from pyassimp import *
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scene = load('hello.3ds')
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assert len(scene.meshes)
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mesh = scene.meshes[0]
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assert len(mesh.vertices)
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print(mesh.vertices[0])
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# don't forget this one, or you will leak!
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release(scene)
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```
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Another example to list the 'top nodes' in a
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scene:
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```python
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from pyassimp import *
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scene = load('hello.3ds')
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for c in scene.rootnode.children:
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print(str(c))
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release(scene)
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```
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INSTALL
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-------
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Install `pyassimp` by running:
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```
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$ python setup.py install
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```
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PyAssimp requires a assimp dynamic library (`DLL` on windows,
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`.so` on linux, `.dynlib` on macOS) in order to work. The default search directories
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are:
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- the current directory
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- on linux additionally: `/usr/lib`, `/usr/local/lib`,
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`/usr/lib/x86_64-linux-gnu`
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To build that library, refer to the Assimp master `INSTALL`
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instructions. To look in more places, edit `./pyassimp/helper.py`.
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There's an `additional_dirs` list waiting for your entries.
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@ -0,0 +1,96 @@
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PyAssimp: Python bindings for libassimp
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=======================================
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A simple Python wrapper for Assimp using ``ctypes`` to access the
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library. Requires Python >= 2.6.
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Python 3 support is mostly here, but not well tested.
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Note that pyassimp is not complete. Many ASSIMP features are missing.
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USAGE
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-----
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Complete example: 3D viewer
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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``pyassimp`` comes with a simple 3D viewer that shows how to load and
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display a 3D model using a shader-based OpenGL pipeline.
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.. figure:: 3d_viewer_screenshot.png
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:alt: Screenshot
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Screenshot
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To use it, from within ``/port/PyAssimp``:
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::
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$ cd scripts
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$ python ./3D-viewer <path to your model>
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You can use this code as starting point in your applications.
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Writing your own code
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~~~~~~~~~~~~~~~~~~~~~
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To get started with ``pyassimp``, examine the simpler ``sample.py``
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script in ``scripts/``, which illustrates the basic usage. All Assimp
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data structures are wrapped using ``ctypes``. All the data+length fields
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in Assimp's data structures (such as ``aiMesh::mNumVertices``,
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``aiMesh::mVertices``) are replaced by simple python lists, so you can
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call ``len()`` on them to get their respective size and access members
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using ``[]``.
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For example, to load a file named ``hello.3ds`` and print the first
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vertex of the first mesh, you would do (proper error handling
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substituted by assertions ...):
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.. code:: python
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from pyassimp import *
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scene = load('hello.3ds')
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assert len(scene.meshes)
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mesh = scene.meshes[0]
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assert len(mesh.vertices)
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print(mesh.vertices[0])
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# don't forget this one, or you will leak!
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release(scene)
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Another example to list the 'top nodes' in a scene:
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.. code:: python
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from pyassimp import *
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scene = load('hello.3ds')
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for c in scene.rootnode.children:
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print(str(c))
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release(scene)
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INSTALL
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-------
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Install ``pyassimp`` by running:
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::
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$ python setup.py install
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PyAssimp requires a assimp dynamic library (``DLL`` on windows, ``.so``
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on linux, ``.dynlib`` on macOS) in order to work. The default search
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directories are:
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- the current directory
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- on linux additionally: ``/usr/lib``, ``/usr/local/lib``,
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``/usr/lib/x86_64-linux-gnu``
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To build that library, refer to the Assimp master ``INSTALL``
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instructions. To look in more places, edit ``./pyassimp/helper.py``.
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There's an ``additional_dirs`` list waiting for your entries.
|
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@ -1,15 +1,25 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import os
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from distutils.core import setup
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def readme():
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with open('README.rst') as f:
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return f.read()
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setup(name='pyassimp',
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version='4.1.0',
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version='4.1.3',
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license='ISC',
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description='Python bindings for the Open Asset Import Library (ASSIMP)',
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long_description=readme(),
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url='https://github.com/assimp/assimp',
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author='ASSIMP developers',
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author_email='assimp-discussions@lists.sourceforge.net',
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maintainer='Séverin Lemaignan',
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maintainer_email='severin@guakamole.org',
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packages=['pyassimp'],
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data_files=[
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('share/pyassimp', ['README.md']),
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('share/pyassimp', ['README.rst']),
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('share/examples/pyassimp', ['scripts/' + f for f in os.listdir('scripts/')])
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],
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requires=['numpy']
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