Merge branch 'master' into issue_1451
commit
dcfc505c4c
|
@ -21,6 +21,7 @@ revision.h
|
|||
contrib/zlib/zconf.h
|
||||
contrib/zlib/zlib.pc
|
||||
include/assimp/config.h
|
||||
unit.vcxproj.user
|
||||
|
||||
# CMake
|
||||
CMakeCache.txt
|
||||
|
|
|
@ -227,8 +227,8 @@ ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
|||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -std=c++11" )
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||||
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj" )
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC ")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <map>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -461,6 +462,13 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
aiNodeAnim* nodeAnim = new aiNodeAnim;
|
||||
anim->mChannels[a] = nodeAnim;
|
||||
nodeAnim->mNodeName.Set( nodeName);
|
||||
std::map<BVHLoader::ChannelType, int> channelMap;
|
||||
|
||||
//Build map of channels
|
||||
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel)
|
||||
{
|
||||
channelMap[node.mChannels[channel]] = channel;
|
||||
}
|
||||
|
||||
// translational part, if given
|
||||
if( node.mChannels.size() == 6)
|
||||
|
@ -472,16 +480,32 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
{
|
||||
poskey->mTime = double( fr);
|
||||
|
||||
// Now compute all translations in the right order
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
// Now compute all translations
|
||||
for(BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel +1))
|
||||
{
|
||||
switch( node.mChannels[channel])
|
||||
{
|
||||
case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
//Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
if (mapIter == channelMap.end())
|
||||
throw DeadlyImportError("Missing position channel in node " + nodeName);
|
||||
else {
|
||||
int channelIdx = mapIter->second;
|
||||
switch (channel) {
|
||||
case Channel_PositionX:
|
||||
poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
case Channel_PositionY:
|
||||
poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
case Channel_PositionZ:
|
||||
poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
++poskey;
|
||||
}
|
||||
|
@ -497,12 +521,6 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
|
||||
// rotation part. Always present. First find value offsets
|
||||
{
|
||||
unsigned int rotOffset = 0;
|
||||
if( node.mChannels.size() == 6)
|
||||
{
|
||||
// Offset all further calculations
|
||||
rotOffset = 3;
|
||||
}
|
||||
|
||||
// Then create the number of rotation keys
|
||||
nodeAnim->mNumRotationKeys = mAnimNumFrames;
|
||||
|
@ -512,20 +530,33 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
{
|
||||
aiMatrix4x4 temp;
|
||||
aiMatrix3x3 rotMatrix;
|
||||
for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1))
|
||||
{
|
||||
//Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
{
|
||||
// translate ZXY euler angels into a quaternion
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
|
||||
if (mapIter == channelMap.end())
|
||||
throw DeadlyImportError("Missing rotation channel in node " + nodeName);
|
||||
else {
|
||||
int channelIdx = mapIter->second;
|
||||
// translate ZXY euler angels into a quaternion
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
|
||||
// Compute rotation transformations in the right order
|
||||
switch (node.mChannels[rotOffset+channel])
|
||||
{
|
||||
case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
// Compute rotation transformations in the right order
|
||||
switch (channel)
|
||||
{
|
||||
case Channel_RotationX:
|
||||
aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
case Channel_RotationY:
|
||||
aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rotkey->mTime = double( fr);
|
||||
|
|
|
@ -73,7 +73,7 @@ using namespace Util;
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
||||
Converter::Converter( aiScene* out, const Document& doc )
|
||||
FBXConverter::FBXConverter( aiScene* out, const Document& doc )
|
||||
: defaultMaterialIndex()
|
||||
, out( out )
|
||||
, doc( doc ) {
|
||||
|
@ -114,7 +114,7 @@ Converter::Converter( aiScene* out, const Document& doc )
|
|||
}
|
||||
|
||||
|
||||
Converter::~Converter() {
|
||||
FBXConverter::~FBXConverter() {
|
||||
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
|
||||
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
|
||||
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
|
||||
|
@ -123,7 +123,7 @@ Converter::~Converter() {
|
|||
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
|
||||
}
|
||||
|
||||
void Converter::ConvertRootNode() {
|
||||
void FBXConverter::ConvertRootNode() {
|
||||
out->mRootNode = new aiNode();
|
||||
out->mRootNode->mName.Set( "RootNode" );
|
||||
|
||||
|
@ -131,7 +131,7 @@ void Converter::ConvertRootNode() {
|
|||
ConvertNodes( 0L, *out->mRootNode );
|
||||
}
|
||||
|
||||
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
|
||||
void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
|
||||
|
||||
std::vector<aiNode*> nodes;
|
||||
|
@ -282,7 +282,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
}
|
||||
|
||||
|
||||
void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertLights( const Model& model, const std::string &orig_name ) {
|
||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||
for( const NodeAttribute* attr : node_attrs ) {
|
||||
const Light* const light = dynamic_cast<const Light*>( attr );
|
||||
|
@ -292,7 +292,7 @@ void Converter::ConvertLights( const Model& model, const std::string &orig_name
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertCameras( const Model& model, const std::string &orig_name ) {
|
||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||
for( const NodeAttribute* attr : node_attrs ) {
|
||||
const Camera* const cam = dynamic_cast<const Camera*>( attr );
|
||||
|
@ -302,7 +302,7 @@ void Converter::ConvertCameras( const Model& model, const std::string &orig_name
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
||||
lights.push_back( new aiLight() );
|
||||
aiLight* const out_light = lights.back();
|
||||
|
||||
|
@ -379,7 +379,7 @@ void Converter::ConvertLight( const Light& light, const std::string &orig_name )
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||
void FBXConverter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||
{
|
||||
cameras.push_back( new aiCamera() );
|
||||
aiCamera* const out_camera = cameras.back();
|
||||
|
@ -398,7 +398,7 @@ void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
|||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
||||
void Converter::GetUniqueName( const std::string &name, std::string &uniqueName )
|
||||
void FBXConverter::GetUniqueName( const std::string &name, std::string &uniqueName )
|
||||
{
|
||||
int i = 0;
|
||||
uniqueName = name;
|
||||
|
@ -413,107 +413,105 @@ void Converter::GetUniqueName( const std::string &name, std::string &uniqueName
|
|||
}
|
||||
|
||||
|
||||
const char* Converter::NameTransformationComp( TransformationComp comp )
|
||||
{
|
||||
switch ( comp )
|
||||
{
|
||||
case TransformationComp_Translation:
|
||||
return "Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
return "RotationOffset";
|
||||
case TransformationComp_RotationPivot:
|
||||
return "RotationPivot";
|
||||
case TransformationComp_PreRotation:
|
||||
return "PreRotation";
|
||||
case TransformationComp_Rotation:
|
||||
return "Rotation";
|
||||
case TransformationComp_PostRotation:
|
||||
return "PostRotation";
|
||||
case TransformationComp_RotationPivotInverse:
|
||||
return "RotationPivotInverse";
|
||||
case TransformationComp_ScalingOffset:
|
||||
return "ScalingOffset";
|
||||
case TransformationComp_ScalingPivot:
|
||||
return "ScalingPivot";
|
||||
case TransformationComp_Scaling:
|
||||
return "Scaling";
|
||||
case TransformationComp_ScalingPivotInverse:
|
||||
return "ScalingPivotInverse";
|
||||
case TransformationComp_GeometricScaling:
|
||||
return "GeometricScaling";
|
||||
case TransformationComp_GeometricRotation:
|
||||
return "GeometricRotation";
|
||||
case TransformationComp_GeometricTranslation:
|
||||
return "GeometricTranslation";
|
||||
case TransformationComp_GeometricScalingInverse:
|
||||
return "GeometricScalingInverse";
|
||||
case TransformationComp_GeometricRotationInverse:
|
||||
return "GeometricRotationInverse";
|
||||
case TransformationComp_GeometricTranslationInverse:
|
||||
return "GeometricTranslationInverse";
|
||||
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
|
||||
default:
|
||||
break;
|
||||
const char* FBXConverter::NameTransformationComp( TransformationComp comp ) {
|
||||
switch ( comp ) {
|
||||
case TransformationComp_Translation:
|
||||
return "Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
return "RotationOffset";
|
||||
case TransformationComp_RotationPivot:
|
||||
return "RotationPivot";
|
||||
case TransformationComp_PreRotation:
|
||||
return "PreRotation";
|
||||
case TransformationComp_Rotation:
|
||||
return "Rotation";
|
||||
case TransformationComp_PostRotation:
|
||||
return "PostRotation";
|
||||
case TransformationComp_RotationPivotInverse:
|
||||
return "RotationPivotInverse";
|
||||
case TransformationComp_ScalingOffset:
|
||||
return "ScalingOffset";
|
||||
case TransformationComp_ScalingPivot:
|
||||
return "ScalingPivot";
|
||||
case TransformationComp_Scaling:
|
||||
return "Scaling";
|
||||
case TransformationComp_ScalingPivotInverse:
|
||||
return "ScalingPivotInverse";
|
||||
case TransformationComp_GeometricScaling:
|
||||
return "GeometricScaling";
|
||||
case TransformationComp_GeometricRotation:
|
||||
return "GeometricRotation";
|
||||
case TransformationComp_GeometricTranslation:
|
||||
return "GeometricTranslation";
|
||||
case TransformationComp_GeometricScalingInverse:
|
||||
return "GeometricScalingInverse";
|
||||
case TransformationComp_GeometricRotationInverse:
|
||||
return "GeometricRotationInverse";
|
||||
case TransformationComp_GeometricTranslationInverse:
|
||||
return "GeometricTranslationInverse";
|
||||
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( false );
|
||||
return NULL;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const char* Converter::NameTransformationCompProperty( TransformationComp comp )
|
||||
{
|
||||
switch ( comp )
|
||||
{
|
||||
case TransformationComp_Translation:
|
||||
return "Lcl Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
return "RotationOffset";
|
||||
case TransformationComp_RotationPivot:
|
||||
return "RotationPivot";
|
||||
case TransformationComp_PreRotation:
|
||||
return "PreRotation";
|
||||
case TransformationComp_Rotation:
|
||||
return "Lcl Rotation";
|
||||
case TransformationComp_PostRotation:
|
||||
return "PostRotation";
|
||||
case TransformationComp_RotationPivotInverse:
|
||||
return "RotationPivotInverse";
|
||||
case TransformationComp_ScalingOffset:
|
||||
return "ScalingOffset";
|
||||
case TransformationComp_ScalingPivot:
|
||||
return "ScalingPivot";
|
||||
case TransformationComp_Scaling:
|
||||
return "Lcl Scaling";
|
||||
case TransformationComp_ScalingPivotInverse:
|
||||
return "ScalingPivotInverse";
|
||||
case TransformationComp_GeometricScaling:
|
||||
return "GeometricScaling";
|
||||
case TransformationComp_GeometricRotation:
|
||||
return "GeometricRotation";
|
||||
case TransformationComp_GeometricTranslation:
|
||||
return "GeometricTranslation";
|
||||
case TransformationComp_GeometricScalingInverse:
|
||||
return "GeometricScalingInverse";
|
||||
case TransformationComp_GeometricRotationInverse:
|
||||
return "GeometricRotationInverse";
|
||||
case TransformationComp_GeometricTranslationInverse:
|
||||
return "GeometricTranslationInverse";
|
||||
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
|
||||
break;
|
||||
const char* FBXConverter::NameTransformationCompProperty( TransformationComp comp ) {
|
||||
switch ( comp ) {
|
||||
case TransformationComp_Translation:
|
||||
return "Lcl Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
return "RotationOffset";
|
||||
case TransformationComp_RotationPivot:
|
||||
return "RotationPivot";
|
||||
case TransformationComp_PreRotation:
|
||||
return "PreRotation";
|
||||
case TransformationComp_Rotation:
|
||||
return "Lcl Rotation";
|
||||
case TransformationComp_PostRotation:
|
||||
return "PostRotation";
|
||||
case TransformationComp_RotationPivotInverse:
|
||||
return "RotationPivotInverse";
|
||||
case TransformationComp_ScalingOffset:
|
||||
return "ScalingOffset";
|
||||
case TransformationComp_ScalingPivot:
|
||||
return "ScalingPivot";
|
||||
case TransformationComp_Scaling:
|
||||
return "Lcl Scaling";
|
||||
case TransformationComp_ScalingPivotInverse:
|
||||
return "ScalingPivotInverse";
|
||||
case TransformationComp_GeometricScaling:
|
||||
return "GeometricScaling";
|
||||
case TransformationComp_GeometricRotation:
|
||||
return "GeometricRotation";
|
||||
case TransformationComp_GeometricTranslation:
|
||||
return "GeometricTranslation";
|
||||
case TransformationComp_GeometricScalingInverse:
|
||||
return "GeometricScalingInverse";
|
||||
case TransformationComp_GeometricRotationInverse:
|
||||
return "GeometricRotationInverse";
|
||||
case TransformationComp_GeometricTranslationInverse:
|
||||
return "GeometricTranslationInverse";
|
||||
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( false );
|
||||
return NULL;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiVector3D Converter::TransformationCompDefaultValue( TransformationComp comp )
|
||||
aiVector3D FBXConverter::TransformationCompDefaultValue( TransformationComp comp )
|
||||
{
|
||||
// XXX a neat way to solve the never-ending special cases for scaling
|
||||
// would be to do everything in log space!
|
||||
return comp == TransformationComp_Scaling ? aiVector3D( 1.f, 1.f, 1.f ) : aiVector3D();
|
||||
}
|
||||
|
||||
void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
|
||||
void FBXConverter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
|
||||
{
|
||||
if ( mode == Model::RotOrder_SphericXYZ ) {
|
||||
FBXImporter::LogError( "Unsupported RotationMode: SphericXYZ" );
|
||||
|
@ -584,11 +582,15 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
|||
|
||||
default:
|
||||
ai_assert( false );
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( ( order[ 0 ] >= 0 ) && ( order[ 0 ] <= 2 ) );
|
||||
ai_assert( ( order[ 1 ] >= 0 ) && ( order[ 1 ] <= 2 ) );
|
||||
ai_assert( ( order[ 2 ] >= 0 ) && ( order[ 2 ] <= 2 ) );
|
||||
ai_assert( order[ 0 ] >= 0 );
|
||||
ai_assert( order[ 0 ] <= 2 );
|
||||
ai_assert( order[ 1 ] >= 0 );
|
||||
ai_assert( order[ 1 ] <= 2 );
|
||||
ai_assert( order[ 2 ] >= 0 );
|
||||
ai_assert( order[ 2 ] <= 2 );
|
||||
|
||||
if ( !is_id[ order[ 0 ] ] ) {
|
||||
out = temp[ order[ 0 ] ];
|
||||
|
@ -603,7 +605,7 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
|||
}
|
||||
}
|
||||
|
||||
bool Converter::NeedsComplexTransformationChain( const Model& model )
|
||||
bool FBXConverter::NeedsComplexTransformationChain( const Model& model )
|
||||
{
|
||||
const PropertyTable& props = model.Props();
|
||||
bool ok;
|
||||
|
@ -634,13 +636,13 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
|
|||
return false;
|
||||
}
|
||||
|
||||
std::string Converter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
||||
std::string FBXConverter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
||||
{
|
||||
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
|
||||
}
|
||||
|
||||
void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
|
||||
{
|
||||
void FBXConverter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes,
|
||||
std::vector<aiNode*>& post_output_nodes ) {
|
||||
const PropertyTable& props = model.Props();
|
||||
const Model::RotOrder rot = model.RotationOrder();
|
||||
|
||||
|
@ -811,7 +813,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||
void FBXConverter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||
{
|
||||
const PropertyTable& props = model.Props();
|
||||
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
|
||||
|
@ -848,7 +850,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
|
||||
void FBXConverter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
|
||||
{
|
||||
const std::vector<const Geometry*>& geos = model.GetGeometry();
|
||||
|
||||
|
@ -875,7 +877,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
std::vector<unsigned int> FBXConverter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
std::vector<unsigned int> temp;
|
||||
|
@ -910,7 +912,7 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
|
|||
return temp;
|
||||
}
|
||||
|
||||
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||
aiMesh* FBXConverter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||
{
|
||||
aiMesh* const out_mesh = new aiMesh();
|
||||
meshes.push_back( out_mesh );
|
||||
|
@ -933,7 +935,7 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
|||
return out_mesh;
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
|
@ -1060,7 +1062,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
|
|||
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||
}
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
std::vector<unsigned int> FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
|
@ -1080,7 +1082,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
|
|||
return indices;
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform,
|
||||
aiNode& nd)
|
||||
|
@ -1256,7 +1258,7 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
|
|||
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||
}
|
||||
|
||||
void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
void FBXConverter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform ,
|
||||
unsigned int materialIndex,
|
||||
std::vector<unsigned int>* outputVertStartIndices )
|
||||
|
@ -1361,7 +1363,7 @@ void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeome
|
|||
std::swap_ranges( bones.begin(), bones.end(), out->mBones );
|
||||
}
|
||||
|
||||
void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
void FBXConverter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
std::vector<size_t>& out_indices,
|
||||
std::vector<size_t>& index_out_indices,
|
||||
std::vector<size_t>& count_out_indices,
|
||||
|
@ -1402,7 +1404,7 @@ void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*mode
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
void FBXConverter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
MatIndexArray::value_type materialIndex )
|
||||
{
|
||||
// locate source materials for this mesh
|
||||
|
@ -1424,7 +1426,7 @@ void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const M
|
|||
materials_converted[ mat ] = out->mMaterialIndex;
|
||||
}
|
||||
|
||||
unsigned int Converter::GetDefaultMaterial()
|
||||
unsigned int FBXConverter::GetDefaultMaterial()
|
||||
{
|
||||
if ( defaultMaterialIndex ) {
|
||||
return defaultMaterialIndex - 1;
|
||||
|
@ -1446,7 +1448,7 @@ unsigned int Converter::GetDefaultMaterial()
|
|||
}
|
||||
|
||||
|
||||
unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
|
||||
unsigned int FBXConverter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
|
||||
{
|
||||
const PropertyTable& props = material.Props();
|
||||
|
||||
|
@ -1481,7 +1483,7 @@ unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeo
|
|||
return static_cast<unsigned int>( materials.size() - 1 );
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertVideo( const Video& video )
|
||||
unsigned int FBXConverter::ConvertVideo( const Video& video )
|
||||
{
|
||||
// generate empty output texture
|
||||
aiTexture* out_tex = new aiTexture();
|
||||
|
@ -1511,7 +1513,7 @@ unsigned int Converter::ConvertVideo( const Video& video )
|
|||
return static_cast<unsigned int>( textures.size() - 1 );
|
||||
}
|
||||
|
||||
aiString Converter::GetTexturePath(const Texture* tex)
|
||||
aiString FBXConverter::GetTexturePath(const Texture* tex)
|
||||
{
|
||||
aiString path;
|
||||
path.Set(tex->RelativeFilename());
|
||||
|
@ -1551,7 +1553,7 @@ aiString Converter::GetTexturePath(const Texture* tex)
|
|||
return path;
|
||||
}
|
||||
|
||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh )
|
||||
{
|
||||
|
@ -1669,7 +1671,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh ) {
|
||||
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
|
||||
|
@ -1792,7 +1794,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
|
||||
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
|
||||
{
|
||||
TrySetTextureProperties( out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
||||
|
@ -1807,7 +1809,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& tex
|
|||
TrySetTextureProperties( out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||
}
|
||||
|
||||
void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
|
||||
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
|
||||
{
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
||||
|
@ -1822,7 +1824,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureM
|
|||
TrySetTextureProperties( out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
||||
aiColor3D FBXConverter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
||||
const std::string& factorName, bool& result, bool useTemplate )
|
||||
{
|
||||
result = true;
|
||||
|
@ -1847,13 +1849,13 @@ aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const
|
|||
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
aiColor3D FBXConverter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
bool& result )
|
||||
{
|
||||
return GetColorPropertyFactored( props, baseName + "Color", baseName + "Factor", result, true );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
||||
aiColor3D FBXConverter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
||||
bool& result, bool useTemplate )
|
||||
{
|
||||
result = true;
|
||||
|
@ -1866,7 +1868,7 @@ aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::st
|
|||
return aiColor3D( ColorVec.x, ColorVec.y, ColorVec.z );
|
||||
}
|
||||
|
||||
void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
||||
void FBXConverter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
||||
{
|
||||
// Set shading properties.
|
||||
// Modern FBX Files have two separate systems for defining these,
|
||||
|
@ -1965,60 +1967,60 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
|
|||
}
|
||||
|
||||
|
||||
double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal )
|
||||
{
|
||||
double FBXConverter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal ) {
|
||||
switch ( fp ) {
|
||||
case FileGlobalSettings::FrameRate_DEFAULT:
|
||||
return 1.0;
|
||||
case FileGlobalSettings::FrameRate_DEFAULT:
|
||||
return 1.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_120:
|
||||
return 120.0;
|
||||
case FileGlobalSettings::FrameRate_120:
|
||||
return 120.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_100:
|
||||
return 100.0;
|
||||
case FileGlobalSettings::FrameRate_100:
|
||||
return 100.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_60:
|
||||
return 60.0;
|
||||
case FileGlobalSettings::FrameRate_60:
|
||||
return 60.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_50:
|
||||
return 50.0;
|
||||
case FileGlobalSettings::FrameRate_50:
|
||||
return 50.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_48:
|
||||
return 48.0;
|
||||
case FileGlobalSettings::FrameRate_48:
|
||||
return 48.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_30:
|
||||
case FileGlobalSettings::FrameRate_30_DROP:
|
||||
return 30.0;
|
||||
case FileGlobalSettings::FrameRate_30:
|
||||
case FileGlobalSettings::FrameRate_30_DROP:
|
||||
return 30.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_NTSC_DROP_FRAME:
|
||||
case FileGlobalSettings::FrameRate_NTSC_FULL_FRAME:
|
||||
return 29.9700262;
|
||||
case FileGlobalSettings::FrameRate_NTSC_DROP_FRAME:
|
||||
case FileGlobalSettings::FrameRate_NTSC_FULL_FRAME:
|
||||
return 29.9700262;
|
||||
|
||||
case FileGlobalSettings::FrameRate_PAL:
|
||||
return 25.0;
|
||||
case FileGlobalSettings::FrameRate_PAL:
|
||||
return 25.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_CINEMA:
|
||||
return 24.0;
|
||||
case FileGlobalSettings::FrameRate_CINEMA:
|
||||
return 24.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_1000:
|
||||
return 1000.0;
|
||||
case FileGlobalSettings::FrameRate_1000:
|
||||
return 1000.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_CINEMA_ND:
|
||||
return 23.976;
|
||||
case FileGlobalSettings::FrameRate_CINEMA_ND:
|
||||
return 23.976;
|
||||
|
||||
case FileGlobalSettings::FrameRate_CUSTOM:
|
||||
return customFPSVal;
|
||||
case FileGlobalSettings::FrameRate_CUSTOM:
|
||||
return customFPSVal;
|
||||
|
||||
case FileGlobalSettings::FrameRate_MAX: // this is to silence compiler warnings
|
||||
break;
|
||||
case FileGlobalSettings::FrameRate_MAX: // this is to silence compiler warnings
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( false );
|
||||
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
|
||||
void Converter::ConvertAnimations()
|
||||
void FBXConverter::ConvertAnimations()
|
||||
{
|
||||
// first of all determine framerate
|
||||
const FileGlobalSettings::FrameRate fps = doc.GlobalSettings().TimeMode();
|
||||
|
@ -2031,7 +2033,7 @@ void Converter::ConvertAnimations()
|
|||
}
|
||||
}
|
||||
|
||||
std::string Converter::FixNodeName( const std::string& name ) {
|
||||
std::string FBXConverter::FixNodeName( const std::string& name ) {
|
||||
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
|
||||
// this causes ambiguities, well possible between empty identifiers,
|
||||
// such as "Model::" and ""). Make sure the behaviour is consistent
|
||||
|
@ -2044,7 +2046,7 @@ std::string Converter::FixNodeName( const std::string& name ) {
|
|||
return name;
|
||||
}
|
||||
|
||||
void Converter::ConvertAnimationStack( const AnimationStack& st )
|
||||
void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
|
||||
{
|
||||
const AnimationLayerList& layers = st.Layers();
|
||||
if ( layers.empty() ) {
|
||||
|
@ -2186,7 +2188,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
|
|||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||
void FBXConverter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||
const std::string& fixed_name,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2420,10 +2422,9 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
|||
node_anim_chain_bits[ fixed_name ] = flags;
|
||||
}
|
||||
|
||||
bool Converter::IsRedundantAnimationData( const Model& target,
|
||||
TransformationComp comp,
|
||||
const std::vector<const AnimationCurveNode*>& curves )
|
||||
{
|
||||
bool FBXConverter::IsRedundantAnimationData( const Model& target,
|
||||
TransformationComp comp,
|
||||
const std::vector<const AnimationCurveNode*>& curves ) {
|
||||
ai_assert( curves.size() );
|
||||
|
||||
// look for animation nodes with
|
||||
|
@ -2466,7 +2467,7 @@ bool Converter::IsRedundantAnimationData( const Model& target,
|
|||
}
|
||||
|
||||
|
||||
aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateRotationNodeAnim( const std::string& name,
|
||||
const Model& target,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2496,7 +2497,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateScalingNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2526,16 +2527,14 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
|
||||
aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool inverse )
|
||||
{
|
||||
aiNodeAnim* FBXConverter::GenerateTranslationNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool inverse ) {
|
||||
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
|
||||
na->mNodeName.Set( name );
|
||||
|
||||
|
@ -2564,7 +2563,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim( const std::string& name,
|
||||
const Model& target,
|
||||
NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
|
||||
NodeMap::const_iterator iter_end,
|
||||
|
@ -2700,7 +2699,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
||||
FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
||||
{
|
||||
KeyFrameListList inputs;
|
||||
inputs.reserve( nodes.size() * 3 );
|
||||
|
@ -2756,12 +2755,11 @@ Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const
|
|||
}
|
||||
|
||||
|
||||
KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
|
||||
{
|
||||
ai_assert( inputs.size() );
|
||||
KeyTimeList FBXConverter::GetKeyTimeList( const KeyFrameListList& inputs ) {
|
||||
ai_assert( !inputs.empty() );
|
||||
|
||||
// reserve some space upfront - it is likely that the keyframe lists
|
||||
// have matching time values, so max(of all keyframe lists) should
|
||||
// reserve some space upfront - it is likely that the key-frame lists
|
||||
// have matching time values, so max(of all key-frame lists) should
|
||||
// be a good estimate.
|
||||
KeyTimeList keys;
|
||||
|
||||
|
@ -2805,17 +2803,15 @@ KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
|
|||
return keys;
|
||||
}
|
||||
|
||||
void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time )
|
||||
|
||||
{
|
||||
ai_assert( keys.size() );
|
||||
ai_assert( valOut );
|
||||
void FBXConverter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time ) {
|
||||
ai_assert( !keys.empty() );
|
||||
ai_assert( nullptr != valOut );
|
||||
|
||||
std::vector<unsigned int> next_pos;
|
||||
const size_t count = inputs.size();
|
||||
const size_t count( inputs.size() );
|
||||
|
||||
next_pos.resize( inputs.size(), 0 );
|
||||
|
||||
|
@ -2826,6 +2822,9 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
|||
const KeyFrameList& kfl = inputs[ i ];
|
||||
|
||||
const size_t ksize = std::get<0>(kfl)->size();
|
||||
if (ksize == 0) {
|
||||
continue;
|
||||
}
|
||||
if ( ksize > next_pos[ i ] && std::get<0>(kfl)->at( next_pos[ i ] ) == time ) {
|
||||
++next_pos[ i ];
|
||||
}
|
||||
|
@ -2860,14 +2859,14 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
void FBXConverter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order )
|
||||
{
|
||||
ai_assert( keys.size() );
|
||||
ai_assert( valOut );
|
||||
ai_assert( !keys.empty() );
|
||||
ai_assert( nullptr != valOut );
|
||||
|
||||
std::unique_ptr<aiVectorKey[]> temp( new aiVectorKey[ keys.size() ] );
|
||||
InterpolateKeys( temp.get(), keys, inputs, def_value, maxTime, minTime );
|
||||
|
@ -2898,7 +2897,7 @@ void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, con
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
void FBXConverter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
aiVectorKey* out_translation,
|
||||
const KeyFrameListList& scaling,
|
||||
const KeyFrameListList& translation,
|
||||
|
@ -2956,7 +2955,7 @@ void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey
|
|||
}
|
||||
}
|
||||
|
||||
aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
|
||||
aiQuaternion FBXConverter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
|
||||
{
|
||||
aiMatrix4x4 m;
|
||||
GetRotationMatrix( order, rot, m );
|
||||
|
@ -2964,7 +2963,7 @@ aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrde
|
|||
return aiQuaternion( aiMatrix3x3( m ) );
|
||||
}
|
||||
|
||||
void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
void FBXConverter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime )
|
||||
|
@ -2984,7 +2983,7 @@ void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const Animat
|
|||
InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime );
|
||||
}
|
||||
|
||||
void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
void FBXConverter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
|
@ -3002,7 +3001,7 @@ void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const
|
|||
InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime );
|
||||
}
|
||||
|
||||
void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
void FBXConverter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
|
@ -3022,7 +3021,7 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertGlobalSettings() {
|
||||
void FBXConverter::ConvertGlobalSettings() {
|
||||
if (nullptr == out) {
|
||||
return;
|
||||
}
|
||||
|
@ -3033,7 +3032,7 @@ void Converter::ConvertGlobalSettings() {
|
|||
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
|
||||
}
|
||||
|
||||
void Converter::TransferDataToScene()
|
||||
void FBXConverter::TransferDataToScene()
|
||||
{
|
||||
ai_assert( !out->mMeshes );
|
||||
ai_assert( !out->mNumMeshes );
|
||||
|
@ -3088,7 +3087,7 @@ void Converter::TransferDataToScene()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc)
|
||||
{
|
||||
Converter converter(out,doc);
|
||||
FBXConverter converter(out,doc);
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
|
|
@ -78,7 +78,7 @@ using NodeNameCache = std::set<std::string>;
|
|||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class Converter {
|
||||
class FBXConverter {
|
||||
public:
|
||||
/**
|
||||
* The different parts that make up the final local transformation of a fbx-node
|
||||
|
@ -106,8 +106,8 @@ public:
|
|||
};
|
||||
|
||||
public:
|
||||
Converter(aiScene* out, const Document& doc);
|
||||
~Converter();
|
||||
FBXConverter(aiScene* out, const Document& doc);
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -210,22 +210,63 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
|
|||
ai_assert(false);
|
||||
}
|
||||
|
||||
// Create nodes for the whole scene
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
for (size_t index = 0; index < pModel->m_Objects.size(); ++index ) {
|
||||
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
|
||||
}
|
||||
|
||||
// Create mesh pointer buffer for this scene
|
||||
if (pScene->mNumMeshes > 0) {
|
||||
pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
|
||||
for (size_t index =0; index < MeshArray.size(); ++index ) {
|
||||
pScene->mMeshes[ index ] = MeshArray[ index ];
|
||||
if (pModel->m_Objects.size() > 0) {
|
||||
// Create nodes for the whole scene
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
|
||||
}
|
||||
}
|
||||
|
||||
// Create all materials
|
||||
createMaterials( pModel, pScene );
|
||||
// Create mesh pointer buffer for this scene
|
||||
if (pScene->mNumMeshes > 0) {
|
||||
pScene->mMeshes = new aiMesh*[MeshArray.size()];
|
||||
for (size_t index = 0; index < MeshArray.size(); ++index) {
|
||||
pScene->mMeshes[index] = MeshArray[index];
|
||||
}
|
||||
}
|
||||
|
||||
// Create all materials
|
||||
createMaterials(pModel, pScene);
|
||||
}else {
|
||||
if (pModel->m_Vertices.empty()){
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_ptr<aiMesh> mesh( new aiMesh );
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
|
||||
unsigned int n = pModel->m_Vertices.size();
|
||||
mesh->mNumVertices = n;
|
||||
|
||||
mesh->mVertices = new aiVector3D[n];
|
||||
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
|
||||
|
||||
if ( !pModel->m_Normals.empty() ) {
|
||||
mesh->mNormals = new aiVector3D[n];
|
||||
if (pModel->m_Normals.size() < n) {
|
||||
throw DeadlyImportError("OBJ: vertex normal index out of range");
|
||||
}
|
||||
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
|
||||
}
|
||||
|
||||
if ( !pModel->m_VertexColors.empty() ){
|
||||
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||
for (unsigned int i = 0; i < n; ++i) {
|
||||
if (i < pModel->m_VertexColors.size() ) {
|
||||
const aiVector3D& color = pModel->m_VertexColors[i];
|
||||
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||
}else {
|
||||
throw DeadlyImportError("OBJ: vertex color index out of range");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
pScene->mMeshes = new aiMesh*[1];
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes[0] = mesh.release();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -452,7 +493,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
// Copy all vertex colors
|
||||
if ( !pModel->m_VertexColors.empty())
|
||||
{
|
||||
const aiVector3D color = pModel->m_VertexColors[ vertex ];
|
||||
const aiVector3D& color = pModel->m_VertexColors[ vertex ];
|
||||
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||
}
|
||||
|
||||
|
|
|
@ -393,7 +393,7 @@ void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
|
|||
newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
|
||||
}
|
||||
|
||||
delete pNode->mMeshes;
|
||||
delete [] pNode->mMeshes;
|
||||
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
|
||||
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
|
||||
std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
|
||||
|
|
|
@ -437,6 +437,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
}
|
||||
|
||||
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
|
||||
if (attr.texcoord[tc]->count != aim->mNumVertices) {
|
||||
DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
|
||||
"\" does not match the vertex count");
|
||||
continue;
|
||||
}
|
||||
|
||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
||||
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
||||
|
||||
|
|
|
@ -79,26 +79,27 @@ struct aiVectorKey
|
|||
/// @brief Construction from a given time and key value.
|
||||
|
||||
aiVectorKey(double time, const aiVector3D& value)
|
||||
: mTime (time)
|
||||
, mValue (value)
|
||||
{}
|
||||
: mTime( time )
|
||||
, mValue( value ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
typedef aiVector3D elem_type;
|
||||
|
||||
// Comparison operators. For use with std::find();
|
||||
bool operator == (const aiVectorKey& o) const {
|
||||
return o.mValue == this->mValue;
|
||||
bool operator == (const aiVectorKey& rhs) const {
|
||||
return rhs.mValue == this->mValue;
|
||||
}
|
||||
bool operator != (const aiVectorKey& o) const {
|
||||
return o.mValue != this->mValue;
|
||||
bool operator != (const aiVectorKey& rhs ) const {
|
||||
return rhs.mValue != this->mValue;
|
||||
}
|
||||
|
||||
// Relational operators. For use with std::sort();
|
||||
bool operator < (const aiVectorKey& o) const {
|
||||
return mTime < o.mTime;
|
||||
bool operator < (const aiVectorKey& rhs ) const {
|
||||
return mTime < rhs.mTime;
|
||||
}
|
||||
bool operator > (const aiVectorKey& o) const {
|
||||
return mTime > o.mTime;
|
||||
bool operator > (const aiVectorKey& rhs ) const {
|
||||
return mTime > rhs.mTime;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
@ -130,25 +131,25 @@ struct aiQuatKey
|
|||
typedef aiQuaternion elem_type;
|
||||
|
||||
// Comparison operators. For use with std::find();
|
||||
bool operator == (const aiQuatKey& o) const {
|
||||
return o.mValue == this->mValue;
|
||||
bool operator == (const aiQuatKey& rhs ) const {
|
||||
return rhs.mValue == this->mValue;
|
||||
}
|
||||
bool operator != (const aiQuatKey& o) const {
|
||||
return o.mValue != this->mValue;
|
||||
bool operator != (const aiQuatKey& rhs ) const {
|
||||
return rhs.mValue != this->mValue;
|
||||
}
|
||||
|
||||
// Relational operators. For use with std::sort();
|
||||
bool operator < (const aiQuatKey& o) const {
|
||||
return mTime < o.mTime;
|
||||
bool operator < (const aiQuatKey& rhs ) const {
|
||||
return mTime < rhs.mTime;
|
||||
}
|
||||
bool operator > (const aiQuatKey& o) const {
|
||||
return mTime > o.mTime;
|
||||
bool operator > (const aiQuatKey& rhs ) const {
|
||||
return mTime > rhs.mTime;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Binds a anim mesh to a specific point in time. */
|
||||
/** Binds a anim-mesh to a specific point in time. */
|
||||
struct aiMeshKey
|
||||
{
|
||||
/** The time of this key */
|
||||
|
|
|
@ -124,8 +124,8 @@ def _init(self, target = None, parent = None):
|
|||
except:
|
||||
uni = str(obj.data, errors='ignore')
|
||||
target.name = str( uni )
|
||||
target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + x.name + ")"
|
||||
target.__class__.__str__ = lambda x: x.name
|
||||
target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
|
||||
target.__class__.__str__ = lambda x: getattr(x, 'name', '')
|
||||
continue
|
||||
|
||||
name = m[1:].lower()
|
||||
|
|
|
@ -214,6 +214,41 @@ class MeshKey(Structure):
|
|||
("mValue", c_uint),
|
||||
]
|
||||
|
||||
class MetadataEntry(Structure):
|
||||
"""
|
||||
See 'metadata.h' for details
|
||||
"""
|
||||
AI_BOOL = 0
|
||||
AI_INT32 = 1
|
||||
AI_UINT64 = 2
|
||||
AI_FLOAT = 3
|
||||
AI_DOUBLE = 4
|
||||
AI_AISTRING = 5
|
||||
AI_AIVECTOR3D = 6
|
||||
AI_META_MAX = 7
|
||||
_fields_ = [
|
||||
# The type field uniquely identifies the underlying type of the data field
|
||||
("mType", c_uint),
|
||||
("mData", c_void_p),
|
||||
]
|
||||
|
||||
class Metadata(Structure):
|
||||
"""
|
||||
See 'metadata.h' for details
|
||||
"""
|
||||
_fields_ = [
|
||||
# Length of the mKeys and mValues arrays, respectively
|
||||
("mNumProperties", c_uint),
|
||||
|
||||
# Arrays of keys, may not be NULL. Entries in this array may not be NULL
|
||||
# as well.
|
||||
("mKeys", POINTER(String)),
|
||||
|
||||
# Arrays of values, may not be NULL. Entries in this array may be NULL
|
||||
# if the corresponding property key has no assigned value.
|
||||
("mValues", POINTER(MetadataEntry)),
|
||||
]
|
||||
|
||||
class Node(Structure):
|
||||
"""
|
||||
See 'aiScene.h' for details.
|
||||
|
@ -253,6 +288,10 @@ Node._fields_ = [
|
|||
|
||||
# The meshes of this node. Each entry is an index into the mesh
|
||||
("mMeshes", POINTER(c_uint)),
|
||||
|
||||
# Metadata associated with this node or NULL if there is no metadata.
|
||||
# Whether any metadata is generated depends on the source file format.
|
||||
("mMetadata", POINTER(POINTER(Metadata))),
|
||||
]
|
||||
|
||||
class Light(Structure):
|
||||
|
@ -896,6 +935,11 @@ class Scene(Structure):
|
|||
# array (if existing) is the default camera view into
|
||||
# the scene.
|
||||
("mCameras", POINTER(POINTER(Camera))),
|
||||
|
||||
# This data contains global metadata which belongs to the scene like
|
||||
# unit-conversions, versions, vendors or other model-specific data. This
|
||||
# can be used to store format-specific metadata as well.
|
||||
("mMetadata", POINTER(POINTER(Metadata))),
|
||||
]
|
||||
|
||||
assimp_structs_as_tuple = (Matrix4x4,
|
||||
|
|
|
@ -3,52 +3,28 @@ project(assimp_qt_viewer)
|
|||
|
||||
cmake_minimum_required(VERSION 2.6)
|
||||
|
||||
OPTION( ASSIMP_QT4_VIEWER
|
||||
"Set to ON to enable Qt4 against Qt5 for assimp_qt_viewer"
|
||||
OFF
|
||||
)
|
||||
|
||||
FIND_PACKAGE(DevIL QUIET)
|
||||
FIND_PACKAGE(OpenGL QUIET)
|
||||
|
||||
IF(ASSIMP_QT4_VIEWER)
|
||||
# Qt4 version
|
||||
FIND_PACKAGE(Qt4 QUIET)
|
||||
ELSE(ASSIMP_QT4_VIEWER)
|
||||
# Qt5 version
|
||||
FIND_PACKAGE(Qt5 COMPONENTS Gui Widgets OpenGL QUIET)
|
||||
ENDIF(ASSIMP_QT4_VIEWER)
|
||||
# Qt5 version
|
||||
FIND_PACKAGE(Qt5 COMPONENTS Gui Widgets OpenGL QUIET)
|
||||
|
||||
SET(VIEWER_BUILD:BOOL FALSE)
|
||||
|
||||
IF((Qt4_FOUND OR Qt5Widgets_FOUND) AND IL_FOUND AND OPENGL_FOUND)
|
||||
IF( Qt5Widgets_FOUND AND OPENGL_FOUND)
|
||||
SET(VIEWER_BUILD TRUE)
|
||||
|
||||
ELSE((Qt4_FOUND OR Qt5Widgets_FOUND) AND IL_FOUND AND OPENGL_FOUND)
|
||||
ELSE( Qt5Widgets_FOUND AND OPENGL_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
|
||||
|
||||
IF(ASSIMP_QT4_VIEWER)
|
||||
IF (NOT Qt4_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt4")
|
||||
ENDIF (NOT Qt4_FOUND)
|
||||
|
||||
ELSE(ASSIMP_QT4_VIEWER)
|
||||
IF (NOT Qt5_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
|
||||
ENDIF (NOT Qt5_FOUND)
|
||||
|
||||
ENDIF(ASSIMP_QT4_VIEWER)
|
||||
|
||||
IF (NOT IL_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
|
||||
ENDIF (NOT IL_FOUND)
|
||||
IF (NOT Qt5_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
|
||||
ENDIF (NOT Qt5_FOUND)
|
||||
|
||||
IF (NOT OPENGL_FOUND)
|
||||
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
|
||||
ENDIF (NOT OPENGL_FOUND)
|
||||
|
||||
MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
|
||||
ENDIF((Qt4_FOUND OR Qt5Widgets_FOUND) AND IL_FOUND AND OPENGL_FOUND)
|
||||
ENDIF( Qt5Widgets_FOUND AND OPENGL_FOUND)
|
||||
|
||||
IF(VIEWER_BUILD)
|
||||
INCLUDE_DIRECTORIES(
|
||||
|
@ -63,28 +39,23 @@ IF(VIEWER_BUILD)
|
|||
LINK_DIRECTORIES(${Assimp_BINARY_DIR})
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -pedantic -Wall")
|
||||
|
||||
SET(assimp_qt_viewer_SRCS main.cpp loggerview.cpp glview.cpp mainwindow.cpp)
|
||||
SET(assimp_qt_viewer_SRCS
|
||||
main.cpp
|
||||
loggerview.hpp
|
||||
loggerview.cpp
|
||||
glview.hpp
|
||||
glview.cpp
|
||||
mainwindow.hpp
|
||||
mainwindow.cpp
|
||||
)
|
||||
|
||||
IF(ASSIMP_QT4_VIEWER)
|
||||
MESSAGE("assimp_qt_viewer use Qt4")
|
||||
ADD_DEFINITIONS( -DASSIMP_QT4_VIEWER )
|
||||
INCLUDE_DIRECTORIES(${QT_INCLUDES})
|
||||
qt4_wrap_ui(UISrcs mainwindow.ui)
|
||||
qt4_wrap_cpp(MOCrcs mainwindow.hpp glview.hpp)
|
||||
ELSE()
|
||||
MESSAGE("assimp_qt_viewer use Qt5")
|
||||
INCLUDE_DIRECTORIES(${Qt5Widgets_INCLUDES})
|
||||
qt5_wrap_ui(UISrcs mainwindow.ui)
|
||||
qt5_wrap_cpp(MOCrcs mainwindow.hpp glview.hpp)
|
||||
ENDIF()
|
||||
MESSAGE("assimp_qt_viewer use Qt5")
|
||||
INCLUDE_DIRECTORIES(${Qt5Widgets_INCLUDES})
|
||||
qt5_wrap_ui(UISrcs mainwindow.ui)
|
||||
qt5_wrap_cpp(MOCrcs mainwindow.hpp glview.hpp)
|
||||
|
||||
add_executable(${PROJECT_NAME} ${assimp_qt_viewer_SRCS} ${UISrcs} ${MOCrcs})
|
||||
|
||||
IF(ASSIMP_QT4_VIEWER)
|
||||
target_link_libraries(${PROJECT_NAME} ${QT_LIBRARIES} ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${IL_LIBRARIES} ${OPENGL_LIBRARIES} assimp)
|
||||
ELSE()
|
||||
target_link_libraries(${PROJECT_NAME} Qt5::Gui Qt5::Widgets Qt5::OpenGL ${IL_LIBRARIES} ${OPENGL_LIBRARIES} assimp)
|
||||
ENDIF()
|
||||
target_link_libraries(${PROJECT_NAME} Qt5::Gui Qt5::Widgets Qt5::OpenGL ${IL_LIBRARIES} ${OPENGL_LIBRARIES} assimp)
|
||||
|
||||
IF(WIN32) # Check if we are on Windows
|
||||
IF(MSVC) # Check if we are using the Visual Studio compiler
|
||||
|
|
|
@ -1,8 +1,45 @@
|
|||
/// \file glview.cpp
|
||||
/// \brief OpenGL visualisation. Implementation file.
|
||||
/// \author smal.root@gmail.com
|
||||
/// \date 2016
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "glview.hpp"
|
||||
|
||||
// Header files, Qt.
|
||||
|
@ -16,40 +53,30 @@
|
|||
#endif
|
||||
|
||||
// Header files, DevIL.
|
||||
#include <il.h>
|
||||
|
||||
// Header files, Assimp.
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#ifndef __unused
|
||||
#define __unused __attribute__((unused))
|
||||
#endif // __unused
|
||||
|
||||
/**********************************/
|
||||
/********** SHelper_Mesh **********/
|
||||
/**********************************/
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
CGLView::SHelper_Mesh::SHelper_Mesh(const size_t pQuantity_Point, const size_t pQuantity_Line, const size_t pQuantity_Triangle, const SBBox& pBBox)
|
||||
: Quantity_Point(pQuantity_Point), Quantity_Line(pQuantity_Line), Quantity_Triangle(pQuantity_Triangle), BBox(pBBox)
|
||||
{
|
||||
: Quantity_Point(pQuantity_Point)
|
||||
, Quantity_Line(pQuantity_Line)
|
||||
, Quantity_Triangle(pQuantity_Triangle)
|
||||
, BBox(pBBox) {
|
||||
Index_Point = pQuantity_Point ? new GLuint[pQuantity_Point * 1] : nullptr;
|
||||
Index_Line = pQuantity_Line ? new GLuint[pQuantity_Line * 2] : nullptr;
|
||||
Index_Triangle = pQuantity_Triangle ? new GLuint[pQuantity_Triangle * 3] : nullptr;
|
||||
}
|
||||
|
||||
CGLView::SHelper_Mesh::~SHelper_Mesh()
|
||||
{
|
||||
if(Index_Point != nullptr) delete [] Index_Point;
|
||||
if(Index_Line != nullptr) delete [] Index_Line;
|
||||
if(Index_Triangle != nullptr) delete [] Index_Triangle;
|
||||
CGLView::SHelper_Mesh::~SHelper_Mesh() {
|
||||
delete [] Index_Point;
|
||||
delete [] Index_Line;
|
||||
delete [] Index_Triangle;
|
||||
}
|
||||
|
||||
/**********************************/
|
||||
/********** SHelper_Mesh **********/
|
||||
/**********************************/
|
||||
|
||||
void CGLView::SHelper_Camera::SetDefault()
|
||||
{
|
||||
void CGLView::SHelper_Camera::SetDefault() {
|
||||
Position.Set(0, 0, 0);
|
||||
Target.Set(0, 0, -1);
|
||||
Rotation_AroundCamera = aiMatrix4x4();
|
||||
|
@ -57,39 +84,21 @@ void CGLView::SHelper_Camera::SetDefault()
|
|||
Translation_ToScene.Set(0, 0, 2);
|
||||
}
|
||||
|
||||
/**********************************/
|
||||
/************ CGLView *************/
|
||||
/**********************************/
|
||||
static void set_float4(float f[4], float a, float b, float c, float d) {
|
||||
f[0] = a;
|
||||
f[1] = b;
|
||||
f[2] = c;
|
||||
f[3] = d;
|
||||
}
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
# define ConditionalContextControl_Begin \
|
||||
bool ContextEnabledHere; \
|
||||
\
|
||||
if(mGLContext_Current) \
|
||||
{ \
|
||||
ContextEnabledHere = false; \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
makeCurrent(); \
|
||||
mGLContext_Current = true; \
|
||||
ContextEnabledHere = true; \
|
||||
} \
|
||||
\
|
||||
do {} while(false)
|
||||
static void color4_to_float4(const aiColor4D *c, float f[4]) {
|
||||
f[0] = c->r;
|
||||
f[1] = c->g;
|
||||
f[2] = c->b;
|
||||
f[3] = c->a;
|
||||
}
|
||||
|
||||
# define ConditionalContextControl_End \
|
||||
if(ContextEnabledHere) \
|
||||
{ \
|
||||
doneCurrent(); \
|
||||
mGLContext_Current = false; \
|
||||
} \
|
||||
\
|
||||
do {} while(false)
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
void CGLView::Material_Apply(const aiMaterial* pMaterial)
|
||||
{
|
||||
void CGLView::Material_Apply(const aiMaterial* pMaterial) {
|
||||
GLfloat tcol[4];
|
||||
aiColor4D taicol;
|
||||
unsigned int max;
|
||||
|
@ -97,15 +106,12 @@ void CGLView::Material_Apply(const aiMaterial* pMaterial)
|
|||
int texture_index = 0;
|
||||
aiString texture_path;
|
||||
|
||||
auto set_float4 = [](float f[4], float a, float b, float c, float d) { f[0] = a, f[1] = b, f[2] = c, f[3] = d; };
|
||||
auto color4_to_float4 = [](const aiColor4D *c, float f[4]) { f[0] = c->r, f[1] = c->g, f[2] = c->b, f[3] = c->a; };
|
||||
|
||||
///TODO: cache materials
|
||||
// Disable color material because glMaterial is used.
|
||||
glDisable(GL_COLOR_MATERIAL);///TODO: cache
|
||||
// Set texture. If assigned.
|
||||
if(AI_SUCCESS == pMaterial->GetTexture(aiTextureType_DIFFUSE, texture_index, &texture_path))
|
||||
{
|
||||
|
||||
// Set texture. If assigned.
|
||||
if(AI_SUCCESS == pMaterial->GetTexture(aiTextureType_DIFFUSE, texture_index, &texture_path)) {
|
||||
//bind texture
|
||||
unsigned int texture_ID = mTexture_IDMap.value(texture_path.data, 0);
|
||||
|
||||
|
@ -116,20 +122,27 @@ void CGLView::Material_Apply(const aiMaterial* pMaterial)
|
|||
//
|
||||
// Diffuse
|
||||
set_float4(tcol, 0.8f, 0.8f, 0.8f, 1.0f);
|
||||
if(AI_SUCCESS == aiGetMaterialColor(pMaterial, AI_MATKEY_COLOR_DIFFUSE, &taicol)) color4_to_float4(&taicol, tcol);
|
||||
if ( AI_SUCCESS == aiGetMaterialColor( pMaterial, AI_MATKEY_COLOR_DIFFUSE, &taicol )) {
|
||||
color4_to_float4( &taicol, tcol );
|
||||
}
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, tcol);
|
||||
// Specular
|
||||
|
||||
// Specular
|
||||
set_float4(tcol, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
if(AI_SUCCESS == aiGetMaterialColor(pMaterial, AI_MATKEY_COLOR_SPECULAR, &taicol)) color4_to_float4(&taicol, tcol);
|
||||
if ( AI_SUCCESS == aiGetMaterialColor( pMaterial, AI_MATKEY_COLOR_SPECULAR, &taicol )) {
|
||||
color4_to_float4( &taicol, tcol );
|
||||
}
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, tcol);
|
||||
// Ambient
|
||||
set_float4(tcol, 0.2f, 0.2f, 0.2f, 1.0f);
|
||||
if(AI_SUCCESS == aiGetMaterialColor(pMaterial, AI_MATKEY_COLOR_AMBIENT, &taicol)) color4_to_float4(&taicol, tcol);
|
||||
|
||||
if ( AI_SUCCESS == aiGetMaterialColor( pMaterial, AI_MATKEY_COLOR_AMBIENT, &taicol )) {
|
||||
color4_to_float4( &taicol, tcol );
|
||||
}
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, tcol);
|
||||
// Emission
|
||||
|
||||
// Emission
|
||||
set_float4(tcol, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
if(AI_SUCCESS == aiGetMaterialColor(pMaterial, AI_MATKEY_COLOR_EMISSIVE, &taicol)) color4_to_float4(&taicol, tcol);
|
||||
|
||||
|
@ -142,12 +155,9 @@ void CGLView::Material_Apply(const aiMaterial* pMaterial)
|
|||
// Shininess strength
|
||||
max = 1;
|
||||
ret2 = aiGetMaterialFloatArray(pMaterial, AI_MATKEY_SHININESS_STRENGTH, &strength, &max);
|
||||
if((ret1 == AI_SUCCESS) && (ret2 == AI_SUCCESS))
|
||||
{
|
||||
if((ret1 == AI_SUCCESS) && (ret2 == AI_SUCCESS)) {
|
||||
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess * strength);///TODO: cache
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f);///TODO: cache
|
||||
set_float4(tcol, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, tcol);
|
||||
|
@ -199,38 +209,26 @@ void CGLView::Matrix_NodeToRoot(const aiNode* pNode, aiMatrix4x4& pOutMatrix)
|
|||
}
|
||||
}
|
||||
|
||||
void CGLView::ImportTextures(const QString& pScenePath)
|
||||
{
|
||||
void CGLView::ImportTextures(const QString& scenePath) {
|
||||
auto LoadTexture = [&](const QString& pFileName) -> bool ///TODO: IME texture mode, operation.
|
||||
{
|
||||
ILboolean success;
|
||||
GLuint id_ogl_texture;// OpenGL texture ID.
|
||||
|
||||
if(!pFileName.startsWith(AI_EMBEDDED_TEXNAME_PREFIX))
|
||||
{
|
||||
ILuint id_image;// DevIL image ID.
|
||||
QString basepath = pScenePath.left(pScenePath.lastIndexOf('/') + 1);// path with '/' at the end.
|
||||
QString basepath = scenePath.left(scenePath.lastIndexOf('/') + 1);// path with '/' at the end.
|
||||
QString fileloc = (basepath + pFileName);
|
||||
|
||||
fileloc.replace('\\', "/");
|
||||
ilGenImages(1, &id_image);// Generate DevIL image ID.
|
||||
ilBindImage(id_image);
|
||||
success = ilLoadImage(fileloc.toLocal8Bit());
|
||||
if(!success)
|
||||
{
|
||||
int x, y, n;
|
||||
unsigned char *data = stbi_load(fileloc.toLocal8Bit(), &x, &y, &n, STBI_rgb_alpha );
|
||||
if ( nullptr == data ) {
|
||||
LogError(QString("Couldn't load Image: %1").arg(fileloc));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Convert every colour component into unsigned byte. If your image contains alpha channel you can replace IL_RGB with IL_RGBA.
|
||||
success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE);
|
||||
if(!success)
|
||||
{
|
||||
LogError("Couldn't convert image.");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
glGenTextures(1, &id_ogl_texture);// Texture ID generation.
|
||||
mTexture_IDMap[pFileName] = id_ogl_texture;// save texture ID for filename in map
|
||||
|
@ -238,11 +236,9 @@ void CGLView::ImportTextures(const QString& pScenePath)
|
|||
// Redefine standard texture values
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);// We will use linear interpolation for magnification filter.
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);// We will use linear interpolation for minifying filter.
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, ilGetInteger(IL_IMAGE_BPP), ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0,
|
||||
ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData());// Texture specification.
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, n, x, y, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, data );// Texture specification.
|
||||
|
||||
//Cleanup
|
||||
ilDeleteImages(1, &id_image);// Because we have already copied image data into texture data we can release memory used by image.
|
||||
// Cleanup
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -321,27 +317,18 @@ void CGLView::ImportTextures(const QString& pScenePath)
|
|||
return;
|
||||
}
|
||||
|
||||
// Before calling ilInit() version should be checked.
|
||||
if(ilGetInteger(IL_VERSION_NUM) < IL_VERSION)
|
||||
{
|
||||
LogError("Wrong DevIL version.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ilInit();// Initialization of DevIL.
|
||||
//
|
||||
// Load textures.
|
||||
//
|
||||
// Get textures file names and number of textures.
|
||||
for(size_t idx_material = 0; idx_material < mScene->mNumMaterials; idx_material++)
|
||||
{
|
||||
for(size_t idx_material = 0; idx_material < mScene->mNumMaterials; idx_material++) {
|
||||
int idx_texture = 0;
|
||||
aiString path;
|
||||
|
||||
do
|
||||
{
|
||||
if(mScene->mMaterials[idx_material]->GetTexture(aiTextureType_DIFFUSE, idx_texture, &path) != AI_SUCCESS) break;
|
||||
do {
|
||||
if (mScene->mMaterials[ idx_material ]->GetTexture( aiTextureType_DIFFUSE, idx_texture, &path ) != AI_SUCCESS) {
|
||||
break;
|
||||
}
|
||||
|
||||
LoadTexture(QString(path.C_Str()));
|
||||
idx_texture++;
|
||||
|
@ -349,11 +336,8 @@ void CGLView::ImportTextures(const QString& pScenePath)
|
|||
}// for(size_t idx_material = 0; idx_material < mScene->mNumMaterials; idx_material++)
|
||||
|
||||
// Textures list is empty, exit.
|
||||
if(mTexture_IDMap.size() == 0)
|
||||
{
|
||||
if(mTexture_IDMap.empty()) {
|
||||
LogInfo("No textures for import.");
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -451,32 +435,21 @@ void CGLView::BBox_GetFromVertices(const aiVector3D* pVertices, const size_t pVe
|
|||
}
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
/************************ Logging functions *************************/
|
||||
/********************************************************************/
|
||||
|
||||
void CGLView::LogInfo(const QString& pMessage)
|
||||
{
|
||||
void CGLView::LogInfo(const QString& pMessage) {
|
||||
Assimp::DefaultLogger::get()->info(pMessage.toStdString());
|
||||
}
|
||||
|
||||
void CGLView::LogError(const QString& pMessage)
|
||||
{
|
||||
void CGLView::LogError(const QString& pMessage) {
|
||||
Assimp::DefaultLogger::get()->error(pMessage.toStdString());
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
/************************** Draw functions **************************/
|
||||
/********************************************************************/
|
||||
|
||||
void CGLView::Draw_Node(const aiNode* pNode)
|
||||
{
|
||||
void CGLView::Draw_Node(const aiNode* pNode) {
|
||||
aiMatrix4x4 mat_node = pNode->mTransformation;
|
||||
|
||||
// Apply node transformation matrix.
|
||||
mat_node.Transpose();
|
||||
glPushMatrix();
|
||||
#if ASSIMP_DOUBLE_PRECISION
|
||||
#ifdef ASSIMP_DOUBLE_PRECISION
|
||||
glMultMatrixd((GLdouble*)mat_node[0]);
|
||||
#else
|
||||
glMultMatrixf((GLfloat*)&mat_node);
|
||||
|
@ -518,7 +491,7 @@ void CGLView::Draw_Mesh(const size_t pMesh_Index)
|
|||
{
|
||||
glEnable(GL_COLOR_MATERIAL);///TODO: cache
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
#if ASSIMP_DOUBLE_PRECISION
|
||||
#ifdef ASSIMP_DOUBLE_PRECISION
|
||||
glColorPointer(4, GL_DOUBLE, 0, mesh_cur.mColors[0]);
|
||||
#else
|
||||
glColorPointer(4, GL_FLOAT, 0, mesh_cur.mColors[0]);
|
||||
|
@ -531,7 +504,7 @@ void CGLView::Draw_Mesh(const size_t pMesh_Index)
|
|||
if(mesh_cur.HasTextureCoords(0))
|
||||
{
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#if ASSIMP_DOUBLE_PRECISION
|
||||
#ifdef ASSIMP_DOUBLE_PRECISION
|
||||
glTexCoordPointer(2, GL_DOUBLE, sizeof(aiVector3D), mesh_cur.mTextureCoords[0]);
|
||||
#else
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(aiVector3D), mesh_cur.mTextureCoords[0]);
|
||||
|
@ -544,7 +517,7 @@ void CGLView::Draw_Mesh(const size_t pMesh_Index)
|
|||
if(mesh_cur.HasNormals())
|
||||
{
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
#if ASSIMP_DOUBLE_PRECISION
|
||||
#ifdef ASSIMP_DOUBLE_PRECISION
|
||||
glNormalPointer(GL_DOUBLE, 0, mesh_cur.mNormals);
|
||||
#else
|
||||
glNormalPointer(GL_FLOAT, 0, mesh_cur.mNormals);
|
||||
|
@ -581,16 +554,12 @@ void CGLView::Draw_BBox(const SBBox& pBBox)
|
|||
glBindTexture(GL_TEXTURE_1D, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
qglColor(QColor(Qt::white));
|
||||
#else
|
||||
const QColor c_w(Qt::white);
|
||||
|
||||
glColor3f(c_w.redF(), c_w.greenF(), c_w.blueF());
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
# if ASSIMP_DOUBLE_PRECISION
|
||||
# ifdef ASSIMP_DOUBLE_PRECISION
|
||||
glVertex3dv(&vertex[0][0]), glVertex3dv(&vertex[1][0]), glVertex3dv(&vertex[2][0]), glVertex3dv(&vertex[3][0]), glVertex3dv(&vertex[0][0]);// "Minimum" side.
|
||||
glVertex3dv(&vertex[4][0]), glVertex3dv(&vertex[5][0]), glVertex3dv(&vertex[6][0]), glVertex3dv(&vertex[7][0]), glVertex3dv(&vertex[4][0]);// Edge and "maximum" side.
|
||||
# else
|
||||
|
@ -600,7 +569,7 @@ void CGLView::Draw_BBox(const SBBox& pBBox)
|
|||
glEnd();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
# if ASSIMP_DOUBLE_PRECISION
|
||||
# ifdef ASSIMP_DOUBLE_PRECISION
|
||||
glVertex3dv(&vertex[1][0]), glVertex3dv(&vertex[5][0]);
|
||||
glVertex3dv(&vertex[2][0]), glVertex3dv(&vertex[6][0]);
|
||||
glVertex3dv(&vertex[3][0]), glVertex3dv(&vertex[7][0]);
|
||||
|
@ -615,48 +584,28 @@ void CGLView::Draw_BBox(const SBBox& pBBox)
|
|||
|
||||
}
|
||||
|
||||
void CGLView::Enable_Textures(const bool pEnable)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
if(pEnable)
|
||||
{
|
||||
void CGLView::Enable_Textures(const bool pEnable) {
|
||||
if(pEnable) {
|
||||
glEnable(GL_TEXTURE_1D);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_TEXTURE_3D);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
glDisable(GL_TEXTURE_1D);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_TEXTURE_3D);
|
||||
}
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
/*********************** Override functions ************************/
|
||||
/********************************************************************/
|
||||
|
||||
void CGLView::initializeGL()
|
||||
{
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
qglClearColor(Qt::gray);
|
||||
#else
|
||||
void CGLView::initializeGL() {
|
||||
mGLContext_Current = true;
|
||||
initializeOpenGLFunctions();
|
||||
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_NORMALIZE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable( GL_MULTISAMPLE );
|
||||
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT);
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
|
||||
|
@ -668,25 +617,14 @@ void CGLView::initializeGL()
|
|||
glCullFace(GL_BACK);
|
||||
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
mGLContext_Current = false;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::resizeGL(int pWidth, int pHeight)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
mGLContext_Current = true;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
mCamera_Viewport_AspectRatio = (GLdouble)pWidth / pHeight;
|
||||
glViewport(0, 0, pWidth, pHeight);
|
||||
void CGLView::resizeGL(int width, int height) {
|
||||
mCamera_Viewport_AspectRatio = (GLdouble)width / height;
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(mCamera_FOVY, mCamera_Viewport_AspectRatio, 1.0, 100000.0);///TODO: znear/zfar depend on scene size.
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
mGLContext_Current = false;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::drawCoordSystem() {
|
||||
|
@ -699,19 +637,8 @@ void CGLView::drawCoordSystem() {
|
|||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glBegin(GL_LINES);
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
// X, -X
|
||||
qglColor(QColor(Qt::red)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
|
||||
qglColor(QColor(Qt::cyan)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
|
||||
// Y, -Y
|
||||
qglColor(QColor(Qt::green)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 100000.0, 0.0);
|
||||
qglColor(QColor(Qt::magenta)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, -100000.0, 0.0);
|
||||
// Z, -Z
|
||||
qglColor(QColor(Qt::blue)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
|
||||
qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
|
||||
qglColor(QColor(Qt::white));
|
||||
#else
|
||||
// X, -X
|
||||
|
||||
// X, -X
|
||||
glColor3f(1.0f, 0.0f, 0.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
|
||||
glColor3f(0.5f, 0.5f, 1.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
|
||||
// Y, -Y
|
||||
|
@ -721,19 +648,15 @@ void CGLView::drawCoordSystem() {
|
|||
glColor3f(0.0f, 0.0f, 1.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
|
||||
glColor3f(1.0f, 1.0f, 0.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
glEnd();
|
||||
// Restore previous state of lighting.
|
||||
if(mLightingEnabled) glEnable(GL_LIGHTING);
|
||||
|
||||
glEnd();
|
||||
// Restore previous state of lighting.
|
||||
if (mLightingEnabled) {
|
||||
glEnable( GL_LIGHTING );
|
||||
}
|
||||
}
|
||||
|
||||
void CGLView::paintGL()
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
mGLContext_Current = true;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
void CGLView::paintGL() {
|
||||
QTime time_paintbegin;
|
||||
|
||||
time_paintbegin = QTime::currentTime();
|
||||
|
@ -741,6 +664,7 @@ void CGLView::paintGL()
|
|||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// Apply current camera transformations.
|
||||
#if ASSIMP_DOUBLE_PRECISION
|
||||
glMultMatrixd((GLdouble*)&mHelper_Camera.Rotation_AroundCamera);
|
||||
|
@ -753,58 +677,38 @@ void CGLView::paintGL()
|
|||
#endif // ASSIMP_DOUBLE_PRECISION
|
||||
|
||||
// Coordinate system
|
||||
if (mScene_AxesEnabled == true)
|
||||
{
|
||||
if ( mScene_AxesEnabled ) {
|
||||
drawCoordSystem();
|
||||
}
|
||||
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
// Scene
|
||||
if(mScene != nullptr)
|
||||
{
|
||||
|
||||
// Scene
|
||||
if(mScene != nullptr) {
|
||||
Draw_Node(mScene->mRootNode);
|
||||
// Scene BBox
|
||||
if(mScene_DrawBBox) Draw_BBox(mScene_BBox);
|
||||
|
||||
if (mScene_DrawBBox) {
|
||||
Draw_BBox( mScene_BBox );
|
||||
}
|
||||
}
|
||||
|
||||
emit Paint_Finished((size_t)time_paintbegin.msecsTo(QTime::currentTime()), mHelper_Camera.Translation_ToScene.Length());
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
mGLContext_Current = false;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
emit Paint_Finished((size_t) time_paintbegin.msecsTo(QTime::currentTime()), mHelper_Camera.Translation_ToScene.Length());
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
/********************** Constructor/Destructor **********************/
|
||||
/********************************************************************/
|
||||
|
||||
CGLView::CGLView(QWidget *pParent)
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
: QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer), pParent)
|
||||
#else
|
||||
: QOpenGLWidget(pParent), mGLContext_Current(false)
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
{
|
||||
// set initial view
|
||||
mHelper_CameraDefault.SetDefault();
|
||||
Camera_Set(0);
|
||||
CGLView::CGLView( QWidget *pParent )
|
||||
: QOpenGLWidget( pParent )
|
||||
, mGLContext_Current( false ) {
|
||||
// set initial view
|
||||
mHelper_CameraDefault.SetDefault();
|
||||
Camera_Set( 0 );
|
||||
}
|
||||
|
||||
CGLView::~CGLView()
|
||||
{
|
||||
CGLView::~CGLView() {
|
||||
FreeScene();
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
/********************* Scene control functions **********************/
|
||||
/********************************************************************/
|
||||
|
||||
void CGLView::FreeScene()
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
void CGLView::FreeScene() {
|
||||
// Set scene to null and after that \ref paintGL will not try to render it.
|
||||
mScene = nullptr;
|
||||
// Clean helper objects.
|
||||
|
@ -834,21 +738,14 @@ void CGLView::FreeScene()
|
|||
mTexture_IDMap.clear();
|
||||
delete [] id_tex;
|
||||
}
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
FreeScene();// Clear old data
|
||||
void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath) {
|
||||
FreeScene();// Clear old data
|
||||
// Why checking here, not at begin of function. Because old scene may not exist at know. So, need cleanup.
|
||||
if(pScene == nullptr) return;
|
||||
if (pScene == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
mScene = pScene;// Copy pointer of new scene.
|
||||
|
||||
|
@ -874,7 +771,7 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
|
|||
|
||||
BBox_GetFromVertices(mesh_cur.mVertices, mesh_cur.mNumVertices, mesh_bbox);
|
||||
//
|
||||
// Create vertices indices arrays splited by primitive type.
|
||||
// Create vertices indices arrays splitted by primitive type.
|
||||
//
|
||||
size_t indcnt_p = 0;// points quantity
|
||||
size_t indcnt_l = 0;// lines quantity
|
||||
|
@ -1039,7 +936,10 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
|
|||
}// switch(light_cur.mType)
|
||||
|
||||
// Add light source
|
||||
if(name.isEmpty()) name += QString("%1").arg(idx_light);// Use index if name is empty.
|
||||
// Use index if name is empty.
|
||||
if (name.isEmpty()) {
|
||||
name += QString( "%1" ).arg( idx_light );
|
||||
}
|
||||
|
||||
Lighting_EditSource(idx_light, lp);
|
||||
emit SceneObject_LightSource(name);// Light source will be enabled in signal handler.
|
||||
|
@ -1072,66 +972,48 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
|
|||
emit SceneObject_Camera(mScene->mCameras[idx_cam]->mName.C_Str());
|
||||
}
|
||||
}// if(!mScene->HasCameras()) else
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
/******************** Lighting control functions ********************/
|
||||
/********************************************************************/
|
||||
|
||||
void CGLView::Lighting_Enable()
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
void CGLView::Lighting_Enable() {
|
||||
mLightingEnabled = true;
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::Lighting_Disable()
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
void CGLView::Lighting_Disable() {
|
||||
glDisable( GL_LIGHTING );
|
||||
mLightingEnabled = false;
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::Lighting_EditSource(const size_t pLightNumber, const SLightParameters& pLightParameters)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
const size_t light_num = GL_LIGHT0 + pLightNumber;
|
||||
|
||||
const size_t light_num = GL_LIGHT0 + pLightNumber;
|
||||
|
||||
GLfloat farr[4];
|
||||
GLfloat farr[4];
|
||||
|
||||
if(pLightNumber >= GL_MAX_LIGHTS) return;///TODO: return value;
|
||||
|
||||
// Ambient color
|
||||
farr[0] = pLightParameters.Ambient.r, farr[1] = pLightParameters.Ambient.g; farr[2] = pLightParameters.Ambient.b; farr[3] = pLightParameters.Ambient.a;
|
||||
farr[0] = pLightParameters.Ambient.r;
|
||||
farr[1] = pLightParameters.Ambient.g;
|
||||
farr[2] = pLightParameters.Ambient.b;
|
||||
farr[3] = pLightParameters.Ambient.a;
|
||||
glLightfv(light_num, GL_AMBIENT, farr);
|
||||
// Diffuse color
|
||||
farr[0] = pLightParameters.Diffuse.r, farr[1] = pLightParameters.Diffuse.g; farr[2] = pLightParameters.Diffuse.b; farr[3] = pLightParameters.Diffuse.a;
|
||||
|
||||
// Diffuse color
|
||||
farr[0] = pLightParameters.Diffuse.r;
|
||||
farr[1] = pLightParameters.Diffuse.g;
|
||||
farr[2] = pLightParameters.Diffuse.b;
|
||||
farr[3] = pLightParameters.Diffuse.a;
|
||||
glLightfv(light_num, GL_DIFFUSE, farr);
|
||||
// Specular color
|
||||
farr[0] = pLightParameters.Specular.r, farr[1] = pLightParameters.Specular.g; farr[2] = pLightParameters.Specular.b; farr[3] = pLightParameters.Specular.a;
|
||||
|
||||
// Specular color
|
||||
farr[0] = pLightParameters.Specular.r;
|
||||
farr[1] = pLightParameters.Specular.g;
|
||||
farr[2] = pLightParameters.Specular.b;
|
||||
farr[3] = pLightParameters.Specular.a;
|
||||
glLightfv(light_num, GL_SPECULAR, farr);
|
||||
// Other parameters
|
||||
|
||||
// Other parameters
|
||||
switch(pLightParameters.Type)
|
||||
{
|
||||
case aiLightSource_DIRECTIONAL:
|
||||
|
@ -1176,46 +1058,21 @@ GLfloat farr[4];
|
|||
glLightf(light_num, GL_SPOT_CUTOFF, 180.0);
|
||||
break;
|
||||
}// switch(pLightParameters.Type)
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::Lighting_EnableSource(const size_t pLightNumber)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
void CGLView::Lighting_EnableSource(const size_t pLightNumber) {
|
||||
if(pLightNumber >= GL_MAX_LIGHTS) return;///TODO: return value;
|
||||
|
||||
glEnable(GL_LIGHT0 + pLightNumber);
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::Lighting_DisableSource(const size_t pLightNumber)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
if(pLightNumber >= GL_MAX_LIGHTS) return;///TODO: return value;
|
||||
|
||||
glDisable(GL_LIGHT0 + pLightNumber);
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
/******************** Cameras control functions *********************/
|
||||
/********************************************************************/
|
||||
|
||||
void CGLView::Camera_Set(const size_t pCameraNumber)
|
||||
{
|
||||
SHelper_Camera& hcam = mHelper_Camera;// reference with short name for conveniance.
|
||||
|
@ -1263,7 +1120,7 @@ void CGLView::Camera_Set(const size_t pCameraNumber)
|
|||
|
||||
void CGLView::Camera_RotateScene(const GLfloat pAngle_X, const GLfloat pAngle_Y, const GLfloat pAngle_Z, const aiMatrix4x4* pMatrix_Rotation_Initial) {
|
||||
auto deg2rad = [](const GLfloat pDegree) -> GLfloat {
|
||||
return pDegree * AI_MATH_PI / 180.0;
|
||||
return pDegree * AI_MATH_PI / 180.0f;
|
||||
};
|
||||
|
||||
aiMatrix4x4 mat_rot;
|
||||
|
|
|
@ -1,7 +1,45 @@
|
|||
/// \file glview.hpp
|
||||
/// \brief OpenGL visualisation.
|
||||
/// \author smal.root@gmail.com
|
||||
/// \date 2016
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
|
|
@ -1,19 +1,64 @@
|
|||
/// \file loggerview.cpp
|
||||
/// \brief Stream for Assimp logging subsystem.
|
||||
/// \author smal.root@gmail.com
|
||||
/// \date 2016
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "loggerview.hpp"
|
||||
|
||||
// Header files, Qt.
|
||||
#include <QTime>
|
||||
#include <QTextBrowser>
|
||||
|
||||
CLoggerView::CLoggerView(QTextBrowser* pOutputWidget)
|
||||
: mOutputWidget(pOutputWidget)
|
||||
{
|
||||
: mOutputWidget(pOutputWidget) {
|
||||
// empty
|
||||
}
|
||||
|
||||
void CLoggerView::write(const char *pMessage)
|
||||
{
|
||||
CLoggerView::~CLoggerView() {
|
||||
mOutputWidget = nullptr;
|
||||
}
|
||||
|
||||
void CLoggerView::write(const char *pMessage) {
|
||||
if (nullptr == mOutputWidget) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOutputWidget->insertPlainText(QString("[%1] %2").arg(QTime::currentTime().toString()).arg(pMessage));
|
||||
}
|
||||
|
|
|
@ -1,33 +1,67 @@
|
|||
/// \file loggerview.hpp
|
||||
/// \brief Stream for Assimp logging subsystem.
|
||||
/// \author smal.root@gmail.com
|
||||
/// \date 2016
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// Header files, Qt.
|
||||
#include <QTextBrowser>
|
||||
|
||||
// Header files, Assimp.
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
/// \class CLoggerView
|
||||
/// GUI-stream for Assimp logging subsytem. Get data for logging and write it to output widget.
|
||||
class CLoggerView final : public Assimp::LogStream
|
||||
{
|
||||
private:
|
||||
|
||||
QTextBrowser* mOutputWidget;///< Widget for displaying messages.
|
||||
class QTextBrowser;
|
||||
|
||||
/// @class CLoggerView
|
||||
/// @brief GUI-stream for Assimp logging sub-sytem. Get data for logging and write it to output widget.
|
||||
class CLoggerView final : public ::Assimp::LogStream {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
/// @param [in] pOutputWidget - pointer to output widget.
|
||||
explicit CLoggerView( QTextBrowser* pOutputWidget );
|
||||
|
||||
/// \fn explicit CLoggerView(QTextBrowser* pOutputWidget)
|
||||
/// Constructor.
|
||||
/// \param [in] pOutputWidget - pointer to output widget.
|
||||
explicit CLoggerView(QTextBrowser* pOutputWidget);
|
||||
/// @brief The class destructor.
|
||||
virtual ~CLoggerView();
|
||||
|
||||
/// \fn virtual void write(const char *pMessage)
|
||||
/// Write message to output widget. Used by Assimp.
|
||||
/// \param [in] pMessage - message for displaying.
|
||||
virtual void write(const char *pMessage);
|
||||
|
||||
private:
|
||||
QTextBrowser * mOutputWidget; ///< Widget for displaying messages.
|
||||
};
|
||||
|
|
|
@ -1,7 +1,46 @@
|
|||
/// \file main.cpp
|
||||
/// \brief Start-up file which contain function "main".
|
||||
/// \author smal.root@gmail.com
|
||||
/// \date 2016
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
// Thanks to acorn89 for support.
|
||||
|
||||
// Header files, project.
|
||||
|
@ -11,9 +50,9 @@
|
|||
#include <QApplication>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
QApplication a(argc, argv);
|
||||
MainWindow w;
|
||||
w.show();
|
||||
QApplication app(argc, argv);
|
||||
MainWindow win;
|
||||
win.show();
|
||||
|
||||
return a.exec();
|
||||
return app.exec();
|
||||
}
|
||||
|
|
|
@ -1,7 +1,45 @@
|
|||
/// \file mainwindow.hpp
|
||||
/// \brief Main window and algorhytms.
|
||||
/// \author smal.root@gmail.com
|
||||
/// \date 2016
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "mainwindow.hpp"
|
||||
#include "ui_mainwindow.h"
|
||||
|
@ -14,22 +52,13 @@
|
|||
#define __unused __attribute__((unused))
|
||||
#endif // __unused
|
||||
|
||||
/**********************************/
|
||||
/************ Functions ***********/
|
||||
/**********************************/
|
||||
|
||||
/********************************************************************/
|
||||
/********************* Import/Export functions **********************/
|
||||
/********************************************************************/
|
||||
|
||||
void MainWindow::ImportFile(const QString &pFileName)
|
||||
{
|
||||
using namespace Assimp;
|
||||
|
||||
QTime time_begin = QTime::currentTime();
|
||||
|
||||
if(mScene != nullptr)
|
||||
{
|
||||
void MainWindow::ImportFile(const QString &pFileName) {
|
||||
QTime time_begin = QTime::currentTime();
|
||||
|
||||
if ( mScene != nullptr ) {
|
||||
mImporter.FreeScene();
|
||||
mGLView->FreeScene();
|
||||
}
|
||||
|
@ -37,8 +66,7 @@ QTime time_begin = QTime::currentTime();
|
|||
// Try to import scene.
|
||||
mScene = mImporter.ReadFile(pFileName.toStdString(), aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_ValidateDataStructure | \
|
||||
aiProcess_GenUVCoords | aiProcess_TransformUVCoords | aiProcess_FlipUVs);
|
||||
if(mScene != nullptr)
|
||||
{
|
||||
if ( mScene != nullptr ) {
|
||||
ui->lblLoadTime->setText(QString::number(time_begin.secsTo(QTime::currentTime())));
|
||||
LogInfo("Import done: " + pFileName);
|
||||
// Prepare widgets for new scene.
|
||||
|
@ -60,8 +88,7 @@ QTime time_begin = QTime::currentTime();
|
|||
size_t qty_face = 0;
|
||||
size_t qty_vert = 0;
|
||||
|
||||
for(size_t idx_mesh = 0; idx_mesh < mScene->mNumMeshes; idx_mesh++)
|
||||
{
|
||||
for(size_t idx_mesh = 0; idx_mesh < mScene->mNumMeshes; idx_mesh++) {
|
||||
qty_face += mScene->mMeshes[idx_mesh]->mNumFaces;
|
||||
qty_vert += mScene->mMeshes[idx_mesh]->mNumVertices;
|
||||
}
|
||||
|
@ -241,7 +268,6 @@ MainWindow::MainWindow(QWidget *parent)
|
|||
: QMainWindow(parent), ui(new Ui::MainWindow),
|
||||
mScene(nullptr)
|
||||
{
|
||||
using namespace Assimp;
|
||||
|
||||
// other variables
|
||||
mMouse_Transformation.Position_Pressed_Valid = false;
|
||||
|
|
|
@ -1,7 +1,45 @@
|
|||
/// \file mainwindow.hpp
|
||||
/// \brief Main window and algorhytms.
|
||||
/// \author smal.root@gmail.com
|
||||
/// \date 2016
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -20,125 +58,64 @@
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
namespace Ui { class MainWindow; }
|
||||
namespace Ui {
|
||||
class MainWindow;
|
||||
}
|
||||
|
||||
/// \class MainWindow
|
||||
/// Main window and algorhytms.
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
/// Main window and algorithms.
|
||||
class MainWindow : public QMainWindow {
|
||||
Q_OBJECT
|
||||
|
||||
/**********************************/
|
||||
/************ Variables ***********/
|
||||
/**********************************/
|
||||
struct SMouse_Transformation;
|
||||
|
||||
private:
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
/// \param [in] pParent - pointer to parent widget.
|
||||
explicit MainWindow( QWidget* pParent = 0 );
|
||||
|
||||
Ui::MainWindow *ui;
|
||||
|
||||
CGLView* mGLView;///< Pointer to OpenGL render.
|
||||
CLoggerView* mLoggerView;///< Pointer to logging object.
|
||||
Assimp::Importer mImporter;///< Assimp importer.
|
||||
const aiScene* mScene;///< Pointer to loaded scene (\ref aiScene).
|
||||
|
||||
/// \struct SMouse_Transformation
|
||||
/// Holds data about transformation of the scene/camera when mouse us used.
|
||||
struct SMouse_Transformation
|
||||
{
|
||||
bool Position_Pressed_Valid;///< Mouse button pressed on GLView.
|
||||
QPoint Position_Pressed_LMB;///< Position where was pressed left mouse button.
|
||||
QPoint Position_Pressed_RMB;///< Position where was pressed right mouse button.
|
||||
aiMatrix4x4 Rotation_AroundCamera;///< Rotation matrix which set rotation angles of the scene around camera.
|
||||
aiMatrix4x4 Rotation_Scene;///< Rotation matrix which set rotation angles of the scene around own center.
|
||||
} mMouse_Transformation;
|
||||
|
||||
/**********************************/
|
||||
/************ Functions ***********/
|
||||
/**********************************/
|
||||
|
||||
/********************************************************************/
|
||||
/********************* Import/Export functions **********************/
|
||||
/********************************************************************/
|
||||
|
||||
/// \fn void ImportFile(const QString& pFileName)
|
||||
/// Import scene from file.
|
||||
/// @brief The class destructor.
|
||||
~MainWindow();
|
||||
|
||||
/// Import scene from file.
|
||||
/// \param [in] pFileName - path and name of the file.
|
||||
void ImportFile(const QString& pFileName);
|
||||
|
||||
|
||||
/// \fn void ResetSceneInfos()
|
||||
/// Reset informations about the scene
|
||||
void ResetSceneInfos();
|
||||
|
||||
/********************************************************************/
|
||||
/************************ Logging functions *************************/
|
||||
/********************************************************************/
|
||||
|
||||
/// \fn void LogInfo(const QString& pMessage)
|
||||
/// Add message with severity "Warning" to log.
|
||||
void LogInfo(const QString& pMessage);
|
||||
|
||||
/// \fn void LogError(const QString& pMessage)
|
||||
/// Add message with severity "Error" to log.
|
||||
void LogError(const QString& pMessage);
|
||||
|
||||
/********************************************************************/
|
||||
/*********************** Override functions ************************/
|
||||
/********************************************************************/
|
||||
|
||||
protected:
|
||||
|
||||
/// \fn void mousePressEvent(QMouseEvent* pEvent) override
|
||||
/// Override function which handles mouse event "button pressed".
|
||||
/// \param [in] pEvent - pointer to event data.
|
||||
void mousePressEvent(QMouseEvent* pEvent) override;
|
||||
|
||||
/// \fn void mouseReleaseEvent(QMouseEvent *pEvent) override
|
||||
/// Override function which handles mouse event "button released".
|
||||
/// \param [in] pEvent - pointer to event data.
|
||||
void mouseReleaseEvent(QMouseEvent *pEvent) override;
|
||||
|
||||
/// \fn void mouseMoveEvent(QMouseEvent* pEvent) override
|
||||
/// Override function which handles mouse event "move".
|
||||
/// \param [in] pEvent - pointer to event data.
|
||||
void mouseMoveEvent(QMouseEvent* pEvent) override;
|
||||
|
||||
/// \fn void keyPressEvent(QKeyEvent* pEvent) override
|
||||
/// Override function which handles key event "key pressed".
|
||||
/// \param [in] pEvent - pointer to event data.
|
||||
void keyPressEvent(QKeyEvent* pEvent) override;
|
||||
|
||||
public:
|
||||
|
||||
/********************************************************************/
|
||||
/********************** Constructor/Destructor **********************/
|
||||
/********************************************************************/
|
||||
|
||||
/// \fn explicit MainWindow(QWidget* pParent = 0)
|
||||
/// \param [in] pParent - pointer to parent widget.
|
||||
explicit MainWindow(QWidget* pParent = 0);
|
||||
|
||||
/// \fn ~MainWindow()
|
||||
/// Destructor.
|
||||
~MainWindow();
|
||||
|
||||
/********************************************************************/
|
||||
/****************************** Slots *******************************/
|
||||
/********************************************************************/
|
||||
|
||||
private slots:
|
||||
|
||||
/// \fn void Paint_Finished(const int pPaintTime)
|
||||
/// Show paint/render time and distance between camera and center of the scene.
|
||||
/// \param [in] pPaintTime_ms - paint time in milliseconds.
|
||||
void Paint_Finished(const size_t pPaintTime_ms, const GLfloat pDistance);
|
||||
|
||||
/// \fn void SceneObject_Camera(const QString& pName)
|
||||
/// Add camera name to list.
|
||||
/// \param [in] pName - name of the camera.
|
||||
void SceneObject_Camera(const QString& pName);
|
||||
|
||||
/// \fn void SceneObject_LightSource(const QString& pName)
|
||||
/// Add lighting source name to list.
|
||||
/// \param [in] pName - name of the light source,
|
||||
void SceneObject_LightSource(const QString& pName);
|
||||
|
@ -151,4 +128,21 @@ private slots:
|
|||
void on_cbxBBox_clicked(bool checked);
|
||||
void on_cbxTextures_clicked(bool checked);
|
||||
void on_cbxDrawAxes_clicked(bool checked);
|
||||
|
||||
private:
|
||||
Ui::MainWindow *ui;
|
||||
CGLView *mGLView;///< Pointer to OpenGL render.
|
||||
CLoggerView *mLoggerView;///< Pointer to logging object.
|
||||
Assimp::Importer mImporter;///< Assimp importer.
|
||||
const aiScene* mScene;///< Pointer to loaded scene (\ref aiScene).
|
||||
|
||||
/// \struct SMouse_Transformation
|
||||
/// Holds data about transformation of the scene/camera when mouse us used.
|
||||
struct SMouse_Transformation {
|
||||
bool Position_Pressed_Valid;///< Mouse button pressed on GLView.
|
||||
QPoint Position_Pressed_LMB;///< Position where was pressed left mouse button.
|
||||
QPoint Position_Pressed_RMB;///< Position where was pressed right mouse button.
|
||||
aiMatrix4x4 Rotation_AroundCamera;///< Rotation matrix which set rotation angles of the scene around camera.
|
||||
aiMatrix4x4 Rotation_Scene;///< Rotation matrix which set rotation angles of the scene around own center.
|
||||
} mMouse_Transformation;
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue