Conform variable names to code standards
parent
953e976de6
commit
dcf9a7b2d8
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@ -141,8 +141,8 @@ void FBXImporter::SetupProperties(const Importer *pImp) {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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// Imports the given file into the given scene structure.
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void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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IOStream* stream = pIOHandler->Open(pFile, "rb");
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IOStream* pStream = pIOHandler->Open(pFile, "rb");
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if (!stream) {
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if (!pStream) {
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ThrowException("Could not open file for reading");
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ThrowException("Could not open file for reading");
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}
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}
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@ -154,12 +154,12 @@ void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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// streaming for its output data structures so the net win with
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// streaming for its output data structures so the net win with
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// streaming input data would be very low.
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// streaming input data would be very low.
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std::vector<char> contents;
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std::vector<char> contents;
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contents.resize(stream->FileSize() + 1);
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contents.resize(pStream->FileSize() + 1);
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stream->Read(&*contents.begin(), 1, contents.size() - 1);
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pStream->Read(&*contents.begin(), 1, contents.size() - 1);
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contents[contents.size() - 1] = 0;
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contents[contents.size() - 1] = 0;
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const char *const begin = &*contents.begin();
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const char *const begin = &*contents.begin();
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pIOHandler->Close(stream);
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pIOHandler->Close(pStream);
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// broadphase tokenizing pass in which we identify the core
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// broadphase tokenizing pass in which we identify the core
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// syntax elements of FBX (brackets, commas, key:value mappings)
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// syntax elements of FBX (brackets, commas, key:value mappings)
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@ -107,22 +107,22 @@ const aiImporterDesc *ObjFileImporter::GetInfo() const {
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void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
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void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
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// Read file into memory
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// Read file into memory
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static const std::string mode = "rb";
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static const std::string mode = "rb";
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IOStream *fileStream = pIOHandler->Open(file, mode);
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IOStream *pFileStream = pIOHandler->Open(file, mode);
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if (!fileStream) {
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if (!pFileStream) {
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throw DeadlyImportError("Failed to open file " + file + ".");
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throw DeadlyImportError("Failed to open file " + file + ".");
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}
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}
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// Get the file-size and validate it, throwing an exception when fails
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// Get the file-size and validate it, throwing an exception when fails
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size_t fileSize = fileStream->FileSize();
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size_t fileSize = pFileStream->FileSize();
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if (fileSize < ObjMinSize) {
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if (fileSize < ObjMinSize) {
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throw DeadlyImportError("OBJ-file is too small.");
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throw DeadlyImportError("OBJ-file is too small.");
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}
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}
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IOStreamBuffer<char> streamedBuffer;
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IOStreamBuffer<char> streamedBuffer;
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streamedBuffer.open(fileStream);
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streamedBuffer.open(pFileStream);
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// Allocate buffer and read file into it
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// Allocate buffer and read file into it
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//TextFileToBuffer( fileStream,m_Buffer);
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//TextFileToBuffer( pFileStream,m_Buffer);
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// Get the model name
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// Get the model name
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std::string modelName, folderName;
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std::string modelName, folderName;
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@ -145,7 +145,7 @@ void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, I
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streamedBuffer.close();
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streamedBuffer.close();
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pIOHandler->Close(fileStream);
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pIOHandler->Close(pFileStream);
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// Clean up allocated storage for the next import
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// Clean up allocated storage for the next import
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m_Buffer.clear();
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m_Buffer.clear();
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