Merge pull request #4375 from assimp/kimkulling/introduce_compression
Introduce compression class to encapsulate compression via zlibpull/4380/head v5.2.0
commit
dcd5c1dcfd
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@ -182,6 +182,8 @@ inline size_t Write<aiVertexWeight>(IOStream *stream, const aiVertexWeight &v) {
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return t + Write<float>(stream, v.mWeight);
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}
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constexpr size_t MatrixSize = 64;
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// -----------------------------------------------------------------------------------
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// Serialize a mat4x4
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template <>
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@ -192,7 +194,7 @@ inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
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}
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}
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return 64;
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return MatrixSize;
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}
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// -----------------------------------------------------------------------------------
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@ -44,9 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
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#include "XGLLoader.h"
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#include "Common/Compression.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <assimp/MemoryIOWrapper.h>
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#include <assimp/StreamReader.h>
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#include <assimp/importerdesc.h>
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@ -57,15 +58,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// zlib is needed for compressed XGL files
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
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# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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# else
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# include <contrib/zlib/zlib.h>
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# endif
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#endif
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namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
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template <>
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@ -73,6 +65,7 @@ const char *LogFunctions<XGLImporter>::Prefix() {
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static auto prefix = "XGL: ";
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return prefix;
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}
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} // namespace Assimp
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static const aiImporterDesc desc = {
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@ -119,7 +112,7 @@ const aiImporterDesc *XGLImporter::GetInfo() const {
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// Imports the given file into the given scene structure.
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void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
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std::vector<Bytef> uncompressed;
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std::vector<unsigned char> uncompressed;
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#endif
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m_scene = pScene;
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@ -137,46 +130,14 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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#else
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std::unique_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream));
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// build a zlib stream
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z_stream zstream;
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zstream.opaque = Z_NULL;
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zstream.zalloc = Z_NULL;
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zstream.zfree = Z_NULL;
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zstream.data_type = Z_BINARY;
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// raw decompression without a zlib or gzip header
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inflateInit2(&zstream, -MAX_WBITS);
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Compression c;
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size_t total = 0l;
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if (c.open()) {
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// skip two extra bytes, zgl files do carry a crc16 upfront (I think)
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raw_reader->IncPtr(2);
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zstream.next_in = reinterpret_cast<Bytef *>(raw_reader->GetPtr());
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zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
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size_t total = 0l;
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// TODO: be smarter about this, decompress directly into heap buffer
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// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
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#define MYBLOCK 1024
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Bytef block[MYBLOCK];
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int ret;
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do {
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zstream.avail_out = MYBLOCK;
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zstream.next_out = block;
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ret = inflate(&zstream, Z_NO_FLUSH);
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if (ret != Z_STREAM_END && ret != Z_OK) {
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ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .XGL file");
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total = c.decompress((unsigned char *)raw_reader->GetPtr(), raw_reader->GetRemainingSize(), uncompressed);
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c.close();
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}
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const size_t have = MYBLOCK - zstream.avail_out;
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total += have;
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uncompressed.resize(total);
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memcpy(uncompressed.data() + total - have, block, have);
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} while (ret != Z_STREAM_END);
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// terminate zlib
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inflateEnd(&zstream);
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// replace the input stream with a memory stream
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stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
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#endif
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@ -291,7 +252,8 @@ aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope) {
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const std::string &s = ai_stdStrToLower(child.name());
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if (s == "mesh") {
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const size_t prev = scope.meshes_linear.size();
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if (ReadMesh(child, scope)) {
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bool empty;
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if (ReadMesh(child, scope, empty)) {
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const size_t newc = scope.meshes_linear.size();
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for (size_t i = 0; i < newc - prev; ++i) {
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meshes.push_back(static_cast<unsigned int>(i + prev));
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@ -475,12 +437,12 @@ aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
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}
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// ------------------------------------------------------------------------------------------------
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bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
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bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope, bool &empty) {
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TempMesh t;
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std::map<unsigned int, TempMaterialMesh> bymat;
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const unsigned int mesh_id = ReadIDAttr(node);
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bool empty_mesh = true;
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for (XmlNode &child : node.children()) {
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const std::string &s = ai_stdStrToLower(child.name());
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@ -539,6 +501,9 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
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mid = ResolveMaterialRef(sub_child, scope);
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}
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}
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if (has[0] || has[1] || has[2]) {
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empty_mesh = false;
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}
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if (mid == ~0u) {
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ThrowException("missing material index");
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@ -590,6 +555,11 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
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scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m));
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}
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}
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if (empty_mesh) {
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LogWarn("Mesh is empty, skipping.");
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empty = empty_mesh;
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return false;
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}
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// no id == not a reference, insert this mesh right *here*
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return mesh_id == ~0u;
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@ -759,7 +729,7 @@ aiVector2D XGLImporter::ReadVec2(XmlNode &node) {
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std::string val;
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XmlParser::getValueAsString(node, val);
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const char *s = val.c_str();
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ai_real v[2];
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ai_real v[2] = {};
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for (int i = 0; i < 2; ++i) {
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if (!SkipSpaces(&s)) {
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LogError("unexpected EOL, failed to parse vec2");
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@ -186,7 +186,7 @@ private:
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void ReadLighting(XmlNode &node, TempScope &scope);
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aiLight *ReadDirectionalLight(XmlNode &node);
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aiNode *ReadObject(XmlNode &node, TempScope &scope);
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bool ReadMesh(XmlNode &node, TempScope &scope);
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bool ReadMesh(XmlNode &node, TempScope &scope, bool &empty);
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void ReadMaterial(XmlNode &node, TempScope &scope);
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aiVector2D ReadVec2(XmlNode &node);
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aiVector3D ReadVec3(XmlNode &node);
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@ -166,6 +166,8 @@ SET( Logging_SRCS
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SOURCE_GROUP(Logging FILES ${Logging_SRCS})
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SET( Common_SRCS
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Common/Compression.cpp
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Common/Compression.h
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Common/BaseImporter.cpp
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Common/BaseProcess.cpp
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Common/BaseProcess.h
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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@ -114,7 +114,6 @@ std::string Encode (const std::vector<uint8_t>& in) {
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return encoded;
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}
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size_t Decode(const char *in, size_t inLength, uint8_t *&out) {
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if (inLength % 4 != 0) {
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throw DeadlyImportError("Invalid base64 encoded data: \"", std::string(in, std::min(size_t(32), inLength)), "\", length:", inLength);
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@ -176,6 +175,5 @@ std::vector<uint8_t> Decode (const std::string& in) {
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return result;
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}
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}
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}
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} // namespace Base64
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} // namespace Assimp
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@ -0,0 +1,141 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include "Compression.h"
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#include <assimp/ai_assert.h>
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#include <assimp/Exceptional.h>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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#include <zlib.h>
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#else
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#include "../contrib/zlib/zlib.h"
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#endif
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namespace Assimp {
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struct Compression::impl {
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bool mOpen;
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z_stream mZSstream;
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impl() :
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mOpen(false) {}
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};
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Compression::Compression() :
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mImpl(new impl) {
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// empty
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}
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Compression::~Compression() {
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ai_assert(mImpl != nullptr);
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delete mImpl;
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}
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bool Compression::open() {
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ai_assert(mImpl != nullptr);
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if (mImpl->mOpen) {
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return false;
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}
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// build a zlib stream
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mImpl->mZSstream.opaque = Z_NULL;
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mImpl->mZSstream.zalloc = Z_NULL;
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mImpl->mZSstream.zfree = Z_NULL;
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mImpl->mZSstream.data_type = Z_BINARY;
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// raw decompression without a zlib or gzip header
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inflateInit2(&mImpl->mZSstream, -MAX_WBITS);
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mImpl->mOpen = true;
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return mImpl->mOpen;
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}
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constexpr size_t MYBLOCK = 1024;
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size_t Compression::decompress(unsigned char *data, size_t in, std::vector<unsigned char> &uncompressed) {
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ai_assert(mImpl != nullptr);
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mImpl->mZSstream.next_in = reinterpret_cast<Bytef *>(data);
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mImpl->mZSstream.avail_in = (uInt)in;
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Bytef block[MYBLOCK] = {};
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int ret = 0;
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size_t total = 0l;
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do {
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mImpl->mZSstream.avail_out = MYBLOCK;
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mImpl->mZSstream.next_out = block;
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ret = inflate(&mImpl->mZSstream, Z_NO_FLUSH);
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if (ret != Z_STREAM_END && ret != Z_OK) {
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throw DeadlyImportError("Compression", "Failure decompressing this file using gzip.");
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}
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const size_t have = MYBLOCK - mImpl->mZSstream.avail_out;
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total += have;
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uncompressed.resize(total);
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::memcpy(uncompressed.data() + total - have, block, have);
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} while (ret != Z_STREAM_END);
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return total;
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}
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bool Compression::isOpen() const {
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ai_assert(mImpl != nullptr);
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return mImpl->mOpen;
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}
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bool Compression::close() {
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ai_assert(mImpl != nullptr);
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if (!mImpl->mOpen) {
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return false;
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}
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inflateEnd(&mImpl->mZSstream);
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mImpl->mOpen = false;
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return true;
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}
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} // namespace Assimp
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@ -0,0 +1,80 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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|
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Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
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||||
*/
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#pragma once
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#include <vector>
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namespace Assimp {
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/// @brief This class provides the decompression of zlib-compressed data.
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class Compression {
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public:
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/// @brief The class constructor.
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Compression();
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/// @brief The class destructor.
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~Compression();
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/// @brief Will open the access to the compression.
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/// @return true if close was successful, false if not.
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bool open();
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/// @brief Will return the open state.
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/// @return true if the access is opened, false if not.
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bool isOpen() const;
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/// @brief Will close the decompress access.
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/// @return true if close was successful, false if not.
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bool close();
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/// @brief Will decompress the data buffer.
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/// @param[in] data The data to decompress
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/// @param[in] in The size of the data.
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/// @param[out uncompressed A std::vector containing the decompressed data.
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size_t decompress(unsigned char *data, size_t in, std::vector<unsigned char> &uncompressed);
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private:
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struct impl;
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impl *mImpl;
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};
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} // namespace Assimp
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -50,6 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
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||||
namespace Base64 {
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||||
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||||
/// @brief Will encode the given
|
||||
/// @param in
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/// @param inLength
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/// @param out
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||||
void Encode(const uint8_t *in, size_t inLength, std::string &out);
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||||
void Encode(const std::vector<uint8_t>& in, std::string &out);
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std::string Encode(const std::vector<uint8_t>& in);
|
||||
|
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