- Documentation - WorkInProgress
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@20 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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# Doxyfile 1.5.3
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#---------------------------------------------------------------------------
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# Project related configuration options
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PROJECT_NAME = assimp
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CREATE_SUBDIRS = YES
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OUTPUT_LANGUAGE = English
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"The $name file " \
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is \
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provides \
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contains \
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represents \
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a \
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an \
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the
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ALIASES =
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# Build related configuration options
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#---------------------------------------------------------------------------
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WARN_FORMAT = "$file:$line: $text "
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#---------------------------------------------------------------------------
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# configuration options related to the input files
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#---------------------------------------------------------------------------
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INPUT = ../
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INPUT_ENCODING = UTF-8
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*.cc \
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RECURSIVE = YES
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EXCLUDE =
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EXCLUDE_PATTERNS =
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EXCLUDE_SYMBOLS =
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EXAMPLE_PATH =
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EXAMPLE_PATTERNS = *
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EXAMPLE_RECURSIVE = NO
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IMAGE_PATH =
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INPUT_FILTER =
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#---------------------------------------------------------------------------
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# configuration options related to source browsing
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#---------------------------------------------------------------------------
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SOURCE_BROWSER = YES
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INLINE_SOURCES = NO
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STRIP_CODE_COMMENTS = NO
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REFERENCED_BY_RELATION = NO
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REFERENCES_LINK_SOURCE = YES
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USE_HTAGS = NO
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VERBATIM_HEADERS = NO
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#---------------------------------------------------------------------------
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# configuration options related to the alphabetical class index
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#---------------------------------------------------------------------------
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ALPHABETICAL_INDEX = YES
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COLS_IN_ALPHA_INDEX = 5
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IGNORE_PREFIX =
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#---------------------------------------------------------------------------
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# configuration options related to the HTML output
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#---------------------------------------------------------------------------
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GENERATE_HTML = YES
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HTML_OUTPUT = html
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HTML_FILE_EXTENSION = .html
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HTML_HEADER =
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CHM_FILE =
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DISABLE_INDEX = NO
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ENUM_VALUES_PER_LINE = 4
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GENERATE_TREEVIEW = NO
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TREEVIEW_WIDTH = 250
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#---------------------------------------------------------------------------
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# configuration options related to the LaTeX output
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#---------------------------------------------------------------------------
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GENERATE_LATEX = NO
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LATEX_OUTPUT = latex
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LATEX_CMD_NAME = latex
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MAKEINDEX_CMD_NAME = makeindex
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COMPACT_LATEX = NO
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PAPER_TYPE = a4wide
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EXTRA_PACKAGES =
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USE_PDFLATEX = NO
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LATEX_BATCHMODE = NO
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LATEX_HIDE_INDICES = NO
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#---------------------------------------------------------------------------
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# configuration options related to the RTF output
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#---------------------------------------------------------------------------
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GENERATE_RTF = NO
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RTF_OUTPUT = rtf
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COMPACT_RTF = NO
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RTF_HYPERLINKS = NO
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RTF_STYLESHEET_FILE =
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RTF_EXTENSIONS_FILE =
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#---------------------------------------------------------------------------
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# configuration options related to the man page output
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#---------------------------------------------------------------------------
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GENERATE_MAN = NO
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MAN_OUTPUT = man
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MAN_EXTENSION = .3
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MAN_LINKS = NO
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#---------------------------------------------------------------------------
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# configuration options related to the XML output
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#---------------------------------------------------------------------------
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GENERATE_XML = NO
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XML_OUTPUT = xml
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XML_DTD =
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XML_PROGRAMLISTING = YES
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#---------------------------------------------------------------------------
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# configuration options for the AutoGen Definitions output
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#---------------------------------------------------------------------------
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GENERATE_AUTOGEN_DEF = NO
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#---------------------------------------------------------------------------
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# configuration options related to the Perl module output
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#---------------------------------------------------------------------------
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GENERATE_PERLMOD = NO
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PERLMOD_LATEX = NO
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PERLMOD_PRETTY = YES
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#---------------------------------------------------------------------------
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# Configuration options related to the preprocessor
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#---------------------------------------------------------------------------
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ENABLE_PREPROCESSING = YES
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MACRO_EXPANSION = NO
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SEARCH_INCLUDES = YES
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INCLUDE_PATH =
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PREDEFINED =
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#---------------------------------------------------------------------------
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# Configuration::additions related to external references
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#---------------------------------------------------------------------------
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TAGFILES =
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PERL_PATH = /usr/bin/perl
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#---------------------------------------------------------------------------
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# Configuration options related to the dot tool
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#---------------------------------------------------------------------------
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GRAPHICAL_HIERARCHY = YES
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DIRECTORY_GRAPH = YES
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DOT_CLEANUP = YES
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#---------------------------------------------------------------------------
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# Configuration::additions related to the search engine
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#---------------------------------------------------------------------------
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@ -0,0 +1,100 @@
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/** @file General documentation built from a doxygen comment */
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/** @mainpage ASSIMP - The open asset import library
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@section intro Introduction
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ASSIMP is a library to load and process geometric scenes from various data formats. It is taylored at typical game
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scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data.
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The library is *not* designed for speed, it is primarily useful for importing assets from various sources once and
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storing it in a engine-specific format for easy and fast every-day-loading. ASSIMP is also able to apply various post
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processing steps to the imported data such as conversion to indexed meshes, calculation of normals or tangents/bitangents
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or conversion from right-handed to left-handed coordinate systems.
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At the moment ASSIMP is able to read Lightwave Object files (.obj), Milkshape3D scene (.ms3d), DirectX scenes (.x),
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old 3D Studio Max scene files (.3ds), Doom/Quake model files (.md1 to .md7), 3D Game Studio models (.mdl) and
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PLY files (.ply). ASSIMP is independent of the Operating System by nature, providing a C++ interface for easy integration
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with game engines and a C interface to allow bindings to other programming languages. At the moment the library runs
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on any little-endian platform including X86/Windows/Linux/Mac and X64/Windows/Linux/Mac. Big endian systems such as
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PPC-Macs or PPC-Linux systems are not supported at the moment, but this might change later on. Special attention
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was paid to keep the library as free as possible from dependencies.
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The ASSIMP linker library and viewer application are provided under the BSD 3-clause license. This basically means
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that you are free to use it in open- or closed-source projects, for commercial or non-commercial purposes as you like
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as long as you retain the license informations and take own responsibility for what you do with it. For details see
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the <link>License file</link>.
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@section main_install Installation
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ASSIMP can be used in two ways: linking against the pre-built libraries or building the library on your own. The former
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option is the easiest, but the ASSIMP distribution contains pre-built libraries only for Visual C++ 2005 and 2008. For other
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compilers you'll have to build ASSIMP for yourself. Which is hopefully as hassle-free as the other way, but needs a bit
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more work. Both ways are described at the @link install Installation page. @endlink
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@section main_usage Usage
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When you're done integrating the library into your IDE / project, you can now start using it. There are two separate
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interfaces by which you can access the library: a C++ interface and a C interface using flat functions. While the former
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is easier to handle, the latter also forms a point where other programming languages can connect to. Upto the moment, though,
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there are no bindings for any other language provided. Have a look at the @link usage Usage page @endlink for a detailed explanation and code examples.
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@section main_data Data Structures
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When the importer successfully completed its job, the imported data is returned in an aiScene structure. This is the root
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point from where you can access all the various data types that a scene/model file can possibly contain. The
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@link data Data Structures page @endlink describes how to interpret this data.
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@section main_viewer The Viewer
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The ASSIMP viewer is a standalone Windows/DirectX application that was developed along with the library. It is very useful
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for quickly examining the contents of a scene file and test the suitability of its contents for realtime rendering.
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The viewer offers a lot of additional features to view, interact with or export bits of the data. See the
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@link viewer Viewer page @endlink for a detailed description of its capabilities.
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*/
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/**
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@page install Installation
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@section install_prebuilt Using the prebuilt libraries
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If you develop at Visual Studio 2005 or 2008, you can simply use the prebuilt linker libraries provided in the distribution.
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Extract all files to a place of your choice. A directory called "Assimp" will be created there. Add the Assimp/include path
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to your include paths (Menu->Extras->Options->Projects and Solutions->VC++ Directories->Include files)
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and the Assimp/lib/<Compiler> path to your linker paths (Menu->Extras->Options->Projects and Solutions->VC++ Directories->Library files).
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This is neccessary only once to setup all paths inside you IDE.
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To use the library in your C++ project you have to include either <assimp.hpp> or <assimp.h> plus some others starting with <aiTypes.h>.
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If you set up your IDE correctly the compiler should be able to find the files. Then you have to add the linker library to your
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project dependencies. Depending on your runtime of choice you either link against assimp_Debug.lib / assimp_Release.lib
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(static runtime) or assimp_Debug_DLL.lib / assimp_Release_DLL.lib. If done correctly you should now be able to compile, link,
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run and use the application. If the linker complains about some integral functions being defined twice you propably have
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mixed the runtimes. Recheck the project configuration (project properties -> C++ -> Code generation -> Runtime) if you use
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static runtimes (Multithreaded / Multithreaded Debug) or dynamic runtimes (Multithreaded DLL / Multithreaded Debug DLL). Choose
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the ASSIMP linker lib accordingly.
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@section install_own Building the library from scratch
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*/
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/**
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@page usage Usage
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Erklärung: C++-Schnittstelle für C++, C-Schnittstelle für alle anderen. Grundsätzlicher Ablauf Einrichten - Benutzung - Ergebnistest - Abräumen. Mögliche Nachbearbeitungs-Flags.
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Beispiel C++: Importer-Instanz anlegen, ReadFile() aufrufen, Ergebnis prüfen, Daten auslesen
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Beispiel C: Init() aufrufen, ReadFile() aufrufen, Ergebnis prüfen, Release() aufrufen.
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*/
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/**
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@page data Data Structures
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Grundlegend: Koordinatensystem, aiScene (Link), Erklärung Hierarchie, Nodes, Verweis auf Meshes, Mesh-Sammlung,
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Einzel-Mesh, Mesh-Komponentenbauweise, Verweis auf Material, Material-Sammlung, Erklärung Material-Tags,
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Animations-Sammlung, Einzel-Animation, Interpretation der Keyframes.
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Bones: Finden und Zuordnen der Bone-Hierarchie zu Meshes.
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*/
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/**
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@page viewer The Viewer
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Sinn: StandAlone-Test für die Importlib
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Benutzung: was kann er und wie löst man es aus
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Build: alles von #CustomBuild + DirectX + MFC?
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*/
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@ -803,6 +803,10 @@
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||||||
RelativePath="..\..\doc\datastructure.xml"
|
RelativePath="..\..\doc\datastructure.xml"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\doc\dox.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\doc\ImporterNotes.rtf"
|
RelativePath="..\..\doc\ImporterNotes.rtf"
|
||||||
>
|
>
|
||||||
|
|
Loading…
Reference in New Issue