Merge branch 'kimkulling/pbrt_fix_the_texture_folder_gen_issue-5389' of https://github.com/assimp/assimp into kimkulling/pbrt_fix_the_texture_folder_gen_issue-5389
commit
dc04d56338
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@ -16,7 +16,7 @@ jobs:
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strategy:
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fail-fast: false
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matrix:
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name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
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name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
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# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
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include:
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- name: windows-latest-cl.exe
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@ -35,15 +35,6 @@ jobs:
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os: ubuntu-latest
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cxx: g++
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cc: gcc
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- name: ubuntu-gcc-hunter
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os: ubuntu-latest
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toolchain: ninja-gcc-cxx17-fpic
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- name: macos-clang-hunter
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os: macos-latest
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toolchain: ninja-clang-cxx17-fpic
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- name: windows-msvc-hunter
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os: windows-latest
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toolchain: ninja-vs-win64-cxx17
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steps:
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- uses: actions/checkout@v4
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@ -55,25 +46,11 @@ jobs:
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- uses: ilammy/msvc-dev-cmd@v1
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- name: Set Compiler Environment
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if: "!endsWith(matrix.name, 'hunter')"
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uses: lukka/set-shell-env@v1
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with:
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CXX: ${{ matrix.cxx }}
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CC: ${{ matrix.cc }}
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- name: Set Compiler Environment for Hunter on Windows
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if: startsWith(matrix.name, 'windows') && endsWith(matrix.name, 'hunter')
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uses: lukka/set-shell-env@v1
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with:
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VS160COMNTOOLS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\Tools
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- name: Checkout Hunter toolchains
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if: endsWith(matrix.name, 'hunter')
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uses: actions/checkout@v4
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with:
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repository: cpp-pm/polly
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path: cmake/polly
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- name: Cache DX SDK
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id: dxcache
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if: contains(matrix.name, 'windows')
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@ -81,12 +81,17 @@ static constexpr aiImporterDesc desc = {
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"3mf"
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};
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bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
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bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
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if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
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return false;
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}
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D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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return opcPackage.validate();
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static const char *const ModelRef = "3D/3dmodel.model";
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ZipArchiveIOSystem archive(pIOHandler, filename);
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if (!archive.Exists(ModelRef)) {
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return false;
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}
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return true;
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}
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void D3MFImporter::SetupProperties(const Importer*) {
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@ -1234,7 +1234,10 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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// Parse the XML
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// Find the scene root from document root.
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const pugi::xml_node &sceneRoot = documentRoot.child("irr_scene");
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if (!sceneRoot) throw new DeadlyImportError("IRR: <irr_scene> not found in file");
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if (!sceneRoot) {
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delete root;
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throw new DeadlyImportError("IRR: <irr_scene> not found in file");
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}
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for (pugi::xml_node &child : sceneRoot.children()) {
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// XML elements are either nodes, animators, attributes, or materials
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if (!ASSIMP_stricmp(child.name(), "node")) {
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@ -123,9 +123,8 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
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// Read a texture from a MDL3 file
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void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
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const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
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pcHeader->skinheight);
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const size_t len = pcHeader->skinwidth * pcHeader->skinheight;
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VALIDATE_FILE_SIZE(szData + len);
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// allocate a new texture object
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aiTexture *pcNew = new aiTexture();
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@ -395,7 +395,10 @@ void Q3BSPFileImporter::createTriangleTopology(const Q3BSP::Q3BSPModel *pModel,
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m_pCurrentFace->mIndices = new unsigned int[3];
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m_pCurrentFace->mIndices[idx] = vertIdx;
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}
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}
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} else {
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m_pCurrentFace->mIndices[idx] = vertIdx;
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}
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pMesh->mVertices[vertIdx].Set(pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z);
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pMesh->mNormals[vertIdx].Set(pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z);
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@ -720,7 +720,7 @@ const vec4 defaultBaseColor = { 1, 1, 1, 1 };
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const vec3 defaultEmissiveFactor = { 0, 0, 0 };
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const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
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const vec3 defaultSpecularFactor = { 1, 1, 1 };
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const vec3 defaultSpecularColorFactor = { 0, 0, 0 };
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const vec3 defaultSpecularColorFactor = { 1, 1, 1 };
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const vec3 defaultSheenFactor = { 0, 0, 0 };
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const vec3 defaultAttenuationColor = { 1, 1, 1 };
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@ -1392,7 +1392,7 @@ inline void PbrSpecularGlossiness::SetDefaults() {
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inline void MaterialSpecular::SetDefaults() {
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//KHR_materials_specular properties
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SetVector(specularColorFactor, defaultSpecularColorFactor);
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specularFactor = 0.f;
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specularFactor = 1.f;
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}
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inline void MaterialSheen::SetDefaults() {
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@ -426,13 +426,14 @@ namespace glTF2 {
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if (specular.specularFactor != 0.0f) {
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WriteFloat(materialSpecular, specular.specularFactor, "specularFactor", w.mAl);
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WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
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}
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if (specular.specularColorFactor[0] != defaultSpecularColorFactor[0] && specular.specularColorFactor[1] != defaultSpecularColorFactor[1] && specular.specularColorFactor[2] != defaultSpecularColorFactor[2]) {
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WriteVec(materialSpecular, specular.specularColorFactor, "specularColorFactor", w.mAl);
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WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
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}
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WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
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WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
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if (!materialSpecular.ObjectEmpty()) {
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exts.AddMember("KHR_materials_specular", materialSpecular, w.mAl);
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}
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@ -730,8 +730,8 @@ bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecula
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} else if (colorFactorIsZero) {
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specular.specularColorFactor[0] = specular.specularColorFactor[1] = specular.specularColorFactor[2] = 1.0f;
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}
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GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR);
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GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR);
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GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR, 0);
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GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR, 1);
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return true;
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}
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@ -288,8 +288,8 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
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if (std::memcmp(specular.specularColorFactor, defaultSpecularColorFactor, sizeof(glTFCommon::vec3)) != 0 || specular.specularFactor != 0.0f) {
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SetMaterialColorProperty(r, specular.specularColorFactor, aimat, AI_MATKEY_COLOR_SPECULAR);
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aimat->AddProperty(&specular.specularFactor, 1, AI_MATKEY_SPECULAR_FACTOR);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR, 0);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR, 1);
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}
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}
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// pbrSpecularGlossiness
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@ -99,12 +99,12 @@ bool DefaultIOSystem::Exists(const char *pFile) const {
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return false;
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}
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#else
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FILE *file = ::fopen(pFile, "rb");
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if (!file) {
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struct stat statbuf;
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stat(pFile, &statbuf);
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// test for a regular file
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if (!S_ISREG(statbuf.st_mode)) {
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return false;
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}
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::fclose(file);
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#endif
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return true;
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@ -116,6 +116,7 @@ IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
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ai_assert(strFile != nullptr);
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ai_assert(strMode != nullptr);
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FILE *file;
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#ifdef _WIN32
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std::wstring name = Utf8ToWide(strFile);
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if (name.empty()) {
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@ -126,6 +127,7 @@ IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
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#else
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file = ::fopen(strFile, strMode);
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#endif
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if (!file) {
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return nullptr;
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}
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