Merge branch 'master' into dev/gltf-KHR_materials
commit
dbffe25c9d
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@ -53,7 +53,7 @@ const MetaKeyPairVector MakeColladaAssimpMetaKeys() {
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result.emplace_back("authoring_tool", AI_METADATA_SOURCE_GENERATOR);
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result.emplace_back("authoring_tool", AI_METADATA_SOURCE_GENERATOR);
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result.emplace_back("copyright", AI_METADATA_SOURCE_COPYRIGHT);
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result.emplace_back("copyright", AI_METADATA_SOURCE_COPYRIGHT);
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return result;
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return result;
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};
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}
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const MetaKeyPairVector &GetColladaAssimpMetaKeys() {
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const MetaKeyPairVector &GetColladaAssimpMetaKeys() {
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static const MetaKeyPairVector result = MakeColladaAssimpMetaKeys();
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static const MetaKeyPairVector result = MakeColladaAssimpMetaKeys();
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@ -66,7 +66,7 @@ const MetaKeyPairVector MakeColladaAssimpMetaKeysCamelCase() {
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ToCamelCase(val.first);
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ToCamelCase(val.first);
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}
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}
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return result;
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return result;
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};
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}
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const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase() {
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const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase() {
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static const MetaKeyPairVector result = MakeColladaAssimpMetaKeysCamelCase();
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static const MetaKeyPairVector result = MakeColladaAssimpMetaKeysCamelCase();
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@ -1305,9 +1305,6 @@ inline Ref<Accessor> GetSamplerInputRef(Asset& asset, std::string& animId, Ref<B
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inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
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inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
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{
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{
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const unsigned int numKeyframes = nodeChannel->mNumPositionKeys;
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const unsigned int numKeyframes = nodeChannel->mNumPositionKeys;
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if (numKeyframes == 0) {
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return;
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}
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std::vector<float> times(numKeyframes);
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std::vector<float> times(numKeyframes);
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std::vector<float> values(numKeyframes * 3);
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std::vector<float> values(numKeyframes * 3);
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@ -1328,9 +1325,6 @@ inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buf
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inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
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inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
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{
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{
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const unsigned int numKeyframes = nodeChannel->mNumScalingKeys;
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const unsigned int numKeyframes = nodeChannel->mNumScalingKeys;
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if (numKeyframes == 0) {
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return;
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}
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std::vector<float> times(numKeyframes);
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std::vector<float> times(numKeyframes);
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std::vector<float> values(numKeyframes * 3);
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std::vector<float> values(numKeyframes * 3);
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@ -1351,9 +1345,6 @@ inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>&
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inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
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inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
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{
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{
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const unsigned int numKeyframes = nodeChannel->mNumRotationKeys;
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const unsigned int numKeyframes = nodeChannel->mNumRotationKeys;
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if (numKeyframes == 0) {
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return;
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}
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std::vector<float> times(numKeyframes);
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std::vector<float> times(numKeyframes);
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std::vector<float> values(numKeyframes * 4);
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std::vector<float> values(numKeyframes * 4);
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@ -1394,30 +1385,37 @@ void glTF2Exporter::ExportAnimations()
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if (anim->mName.length > 0) {
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if (anim->mName.length > 0) {
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nameAnim = anim->mName.C_Str();
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nameAnim = anim->mName.C_Str();
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}
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}
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Ref<Animation> animRef = mAsset->animations.Create(nameAnim);
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for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
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for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
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const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
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const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
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// It appears that assimp stores this type of animation as multiple animations.
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// where each aiNodeAnim in mChannels animates a specific node.
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std::string name = nameAnim + "_" + to_string(channelIndex);
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std::string name = nameAnim + "_" + to_string(channelIndex);
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name = mAsset->FindUniqueID(name, "animation");
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name = mAsset->FindUniqueID(name, "animation");
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Ref<Animation> animRef = mAsset->animations.Create(name);
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Ref<Node> animNode = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str());
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Ref<Node> animNode = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str());
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if (nodeChannel->mNumPositionKeys > 0)
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{
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Animation::Sampler translationSampler;
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Animation::Sampler translationSampler;
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ExtractTranslationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, translationSampler);
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ExtractTranslationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, translationSampler);
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AddSampler(animRef, animNode, translationSampler, AnimationPath_TRANSLATION);
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AddSampler(animRef, animNode, translationSampler, AnimationPath_TRANSLATION);
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}
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if (nodeChannel->mNumRotationKeys > 0)
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{
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Animation::Sampler rotationSampler;
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Animation::Sampler rotationSampler;
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ExtractRotationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, rotationSampler);
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ExtractRotationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, rotationSampler);
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AddSampler(animRef, animNode, rotationSampler, AnimationPath_ROTATION);
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AddSampler(animRef, animNode, rotationSampler, AnimationPath_ROTATION);
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}
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if (nodeChannel->mNumScalingKeys > 0)
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{
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Animation::Sampler scaleSampler;
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Animation::Sampler scaleSampler;
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ExtractScaleSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, scaleSampler);
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ExtractScaleSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, scaleSampler);
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AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
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AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
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}
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}
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}
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// Assimp documentation staes this is not used (not implemented)
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// Assimp documentation staes this is not used (not implemented)
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// for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
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// for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
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@ -1015,7 +1015,7 @@ ENDIF()
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# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
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# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
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# has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
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# has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
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FIND_PACKAGE(RT QUIET)
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FIND_PACKAGE(RT QUIET)
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IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR MSVC))
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IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR WIN32))
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SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
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SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
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ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
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ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
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ELSE ()
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ELSE ()
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@ -183,9 +183,10 @@ void SceneCombiner::MergeScenes(aiScene **_dest, std::vector<aiScene *> &src, un
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*_dest = src[0];
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*_dest = src[0];
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return;
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return;
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}
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}
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if (*_dest)
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if (*_dest) {
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(*_dest)->~aiScene();
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(*_dest)->~aiScene();
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else
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new (*_dest) aiScene();
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} else
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*_dest = new aiScene();
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*_dest = new aiScene();
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// Create a dummy scene to serve as master for the others
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// Create a dummy scene to serve as master for the others
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@ -146,7 +146,7 @@ int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
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zlib_filefunc_def IOSystem2Unzip::get(IOSystem *pIOHandler) {
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zlib_filefunc_def IOSystem2Unzip::get(IOSystem *pIOHandler) {
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zlib_filefunc_def mapping;
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zlib_filefunc_def mapping;
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#ifdef ASSIMP_USE_HUNTER
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#if defined (ASSIMP_USE_HUNTER) || defined (__MINGW32__) // GH#3144
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mapping.zopen_file = (open_file_func)open;
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mapping.zopen_file = (open_file_func)open;
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mapping.zread_file = (read_file_func)read;
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mapping.zread_file = (read_file_func)read;
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mapping.zwrite_file = (write_file_func)write;
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mapping.zwrite_file = (write_file_func)write;
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@ -175,7 +175,7 @@ namespace o3dgc
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m_data[2] = rhs.m_data[2];
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m_data[2] = rhs.m_data[2];
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}
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}
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template <typename T>
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template <typename T>
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inline Vec3<T>::~Vec3(void){};
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inline Vec3<T>::~Vec3(void){}
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template <typename T>
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template <typename T>
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inline Vec3<T>::Vec3() {}
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inline Vec3<T>::Vec3() {}
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@ -308,7 +308,7 @@ namespace o3dgc
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m_data[1] = rhs.m_data[1];
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m_data[1] = rhs.m_data[1];
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}
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}
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template <typename T>
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template <typename T>
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inline Vec2<T>::~Vec2(void){};
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inline Vec2<T>::~Vec2(void){}
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template <typename T>
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template <typename T>
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inline Vec2<T>::Vec2() {}
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inline Vec2<T>::Vec2() {}
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@ -763,7 +763,7 @@ void cleanup()
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if (g_hWnd)
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if (g_hWnd)
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KillGLWindow();
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KillGLWindow();
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};
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}
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LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
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LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
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UINT uMsg, // Message for this Window
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UINT uMsg, // Message for this Window
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@ -161,4 +161,4 @@ int CMeshRenderer::DrawSorted(unsigned int iIndex,const aiMatrix4x4& mWorld) {
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return 1;
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return 1;
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}
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}
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};
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}
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@ -2143,7 +2143,7 @@ INT_PTR CALLBACK AboutMessageProc(HWND hwndDlg,UINT uMsg,
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}
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}
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return FALSE;
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return FALSE;
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}
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}
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};
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}
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using namespace AssimpView;
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using namespace AssimpView;
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Reference in New Issue