When "getNextBlock" was called after "getNextLine", the pointer could still on the newline.

The pointer to a newline could not advance enough, when the line ended with \r\n. The resulting buffer was correct, as the buffer range went from <start> until \r, but that the pointer increased by just 1 could lead to the problem that the next pointer points at \n, which is still part of the newline and therefore, "getNextBlock" got 1 byte too much.

Refs Issue #4871
pull/4936/head
Matthias Möller 2023-02-04 15:16:22 +01:00
parent 8c6b3fe69a
commit db72c6ee38
4 changed files with 19 additions and 1 deletions

View File

@ -420,7 +420,7 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char>
if (PLY::Element::ParseElement(streamBuffer, buffer, &out)) {
// add the element to the list of elements
alElements.push_back(out);
} else if (TokenMatch(buffer, "end_header", 10)) { //checks for /n ending, if it doesn't end with /r/n
} else if (TokenMatch(buffer, "end_header", 10)) {
// we have reached the end of the header
break;
} else {

View File

@ -323,7 +323,9 @@ AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
}
}
buffer[i] = '\n';
while (m_cachePos < m_cacheSize && (m_cache[m_cachePos] == '\r' || m_cache[m_cachePos] == '\n')) {
++m_cachePos;
}
return true;
}

View File

@ -125,6 +125,22 @@ TEST_F(utPLYImportExport, importBinaryPLY) {
EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
}
// Tests of a PLY file gets read with \r\n as newlines instead of just \n (i.e. solidwork exported ply files)
TEST_F(utPLYImportExport, importBinaryPLYWithRNNewline) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary_header_with_RN_newline.ply", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
ASSERT_NE(nullptr, scene->mMeshes[0]);
// This test model is double sided, so 12 faces instead of 6
ASSERT_EQ(12u, scene->mMeshes[0]->mNumFaces);
// Also check if the indices were parsed correctly
ASSERT_EQ(3u, scene->mMeshes[0]->mFaces[0].mNumIndices);
EXPECT_EQ(0u, scene->mMeshes[0]->mFaces[0].mIndices[0]);
EXPECT_EQ(1u, scene->mMeshes[0]->mFaces[0].mIndices[1]);
EXPECT_EQ(2u, scene->mMeshes[0]->mFaces[0].mIndices[2]);
}
TEST_F(utPLYImportExport, vertexColorTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);