When "getNextBlock" was called after "getNextLine", the pointer could still on the newline.
The pointer to a newline could not advance enough, when the line ended with \r\n. The resulting buffer was correct, as the buffer range went from <start> until \r, but that the pointer increased by just 1 could lead to the problem that the next pointer points at \n, which is still part of the newline and therefore, "getNextBlock" got 1 byte too much. Refs Issue #4871pull/4936/head
parent
8c6b3fe69a
commit
db72c6ee38
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@ -420,7 +420,7 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char>
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if (PLY::Element::ParseElement(streamBuffer, buffer, &out)) {
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// add the element to the list of elements
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alElements.push_back(out);
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} else if (TokenMatch(buffer, "end_header", 10)) { //checks for /n ending, if it doesn't end with /r/n
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} else if (TokenMatch(buffer, "end_header", 10)) {
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// we have reached the end of the header
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break;
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} else {
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@ -323,7 +323,9 @@ AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
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}
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}
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buffer[i] = '\n';
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while (m_cachePos < m_cacheSize && (m_cache[m_cachePos] == '\r' || m_cache[m_cachePos] == '\n')) {
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++m_cachePos;
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}
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return true;
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}
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@ -125,6 +125,22 @@ TEST_F(utPLYImportExport, importBinaryPLY) {
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EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
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}
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// Tests of a PLY file gets read with \r\n as newlines instead of just \n (i.e. solidwork exported ply files)
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TEST_F(utPLYImportExport, importBinaryPLYWithRNNewline) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary_header_with_RN_newline.ply", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene->mMeshes[0]);
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// This test model is double sided, so 12 faces instead of 6
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ASSERT_EQ(12u, scene->mMeshes[0]->mNumFaces);
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// Also check if the indices were parsed correctly
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ASSERT_EQ(3u, scene->mMeshes[0]->mFaces[0].mNumIndices);
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EXPECT_EQ(0u, scene->mMeshes[0]->mFaces[0].mIndices[0]);
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EXPECT_EQ(1u, scene->mMeshes[0]->mFaces[0].mIndices[1]);
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EXPECT_EQ(2u, scene->mMeshes[0]->mFaces[0].mIndices[2]);
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}
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TEST_F(utPLYImportExport, vertexColorTest) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
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