Merge branch 'master' of https://github.com/assimp/assimp
commit
db19f62a0c
|
@ -730,10 +730,12 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
||||||
// if an ASCII effect description (HLSL?) is contained in the file,
|
// if an ASCII effect description (HLSL?) is contained in the file,
|
||||||
// we can simply ignore it ...
|
// we can simply ignore it ...
|
||||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
|
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
|
||||||
|
VALIDATE_FILE_SIZE(szCurrent + sizeof(int32_t));
|
||||||
int32_t iMe = 0;
|
int32_t iMe = 0;
|
||||||
::memcpy(&iMe, szCurrent, sizeof(int32_t));
|
::memcpy(&iMe, szCurrent, sizeof(int32_t));
|
||||||
AI_SWAP4(iMe);
|
AI_SWAP4(iMe);
|
||||||
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
||||||
|
VALIDATE_FILE_SIZE(szCurrent);
|
||||||
}
|
}
|
||||||
*szCurrentOut = szCurrent;
|
*szCurrentOut = szCurrent;
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2024, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -36,9 +35,6 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
@author: Richard Steffen, 2014
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
@ -125,3 +121,4 @@ void USDImporter::InternReadFile(
|
||||||
} // namespace Assimp
|
} // namespace Assimp
|
||||||
|
|
||||||
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2024, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -36,9 +35,6 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
@author: Richard Steffen, 2014
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
|
@ -765,6 +765,12 @@ class Mesh(Structure):
|
||||||
# Method of morphing when animeshes are specified.
|
# Method of morphing when animeshes are specified.
|
||||||
("mMethod", c_uint),
|
("mMethod", c_uint),
|
||||||
|
|
||||||
|
# The bounding box.
|
||||||
|
("mAABB", 2 * Vector3D),
|
||||||
|
|
||||||
|
# Vertex UV stream names. Pointer to array of size AI_MAX_NUMBER_OF_TEXTURECOORDS
|
||||||
|
("mTextureCoordsNames", POINTER(POINTER(String)))
|
||||||
|
|
||||||
]
|
]
|
||||||
|
|
||||||
class Camera(Structure):
|
class Camera(Structure):
|
||||||
|
|
Loading…
Reference in New Issue