CalculateDistance method
parent
4ba99c1bb0
commit
db0127859a
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@ -87,6 +87,11 @@ void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
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mFinalized = pFinalize;
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mFinalized = pFinalize;
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}
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}
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// ------------------------------------------------------------------------------------------------
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ai_real SpatialSort::CalculateDistance(const aiVector3D &pPosition) const {
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return (pPosition - mCentroid) * mPlaneNormal;
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void SpatialSort::Finalize() {
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void SpatialSort::Finalize() {
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const ai_real scale = 1.0f / mPositions.size();
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const ai_real scale = 1.0f / mPositions.size();
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@ -94,7 +99,7 @@ void SpatialSort::Finalize() {
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mCentroid += scale * mPositions[i].mPosition;
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mCentroid += scale * mPositions[i].mPosition;
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}
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}
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for (unsigned int i = 0; i < mPositions.size(); i++) {
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for (unsigned int i = 0; i < mPositions.size(); i++) {
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mPositions[i].mDistance = (mPositions[i].mPosition - mCentroid) * mPlaneNormal;
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mPositions[i].mDistance = CalculateDistance(mPositions[i].mPosition);
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}
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}
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std::sort(mPositions.begin(), mPositions.end());
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std::sort(mPositions.begin(), mPositions.end());
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mFinalized = true;
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mFinalized = true;
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@ -125,7 +130,7 @@ void SpatialSort::Append(const aiVector3D *pPositions, unsigned int pNumPosition
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void SpatialSort::FindPositions(const aiVector3D &pPosition,
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void SpatialSort::FindPositions(const aiVector3D &pPosition,
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ai_real pRadius, std::vector<unsigned int> &poResults) const {
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ai_real pRadius, std::vector<unsigned int> &poResults) const {
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ai_assert(mFinalized && "The SpatialSort object must be finalized before FindPositions can be called.");
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ai_assert(mFinalized && "The SpatialSort object must be finalized before FindPositions can be called.");
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const ai_real dist = (pPosition - mCentroid) * mPlaneNormal;
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const ai_real dist = CalculateDistance(pPosition);
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const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
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const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
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// clear the array
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// clear the array
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@ -266,7 +271,7 @@ void SpatialSort::FindIdenticalPositions(const aiVector3D &pPosition, std::vecto
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// Convert the plane distance to its signed integer representation so the ULPs tolerance can be
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// Convert the plane distance to its signed integer representation so the ULPs tolerance can be
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// applied. For some reason, VC won't optimize two calls of the bit pattern conversion.
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// applied. For some reason, VC won't optimize two calls of the bit pattern conversion.
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const BinFloat minDistBinary = ToBinary((pPosition - mCentroid) * mPlaneNormal) - distanceToleranceInULPs;
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const BinFloat minDistBinary = ToBinary(CalculateDistance(pPosition)) - distanceToleranceInULPs;
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const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs;
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const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs;
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// clear the array in this strange fashion because a simple clear() would also deallocate
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// clear the array in this strange fashion because a simple clear() would also deallocate
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@ -143,9 +143,19 @@ public:
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ai_real pRadius) const;
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ai_real pRadius) const;
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protected:
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protected:
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/** Normal of the sorting plane, normalized. */
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/** Return the distance to the sorting plane. */
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ai_real CalculateDistance(const aiVector3D &pPosition) const;
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protected:
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/** Normal of the sorting plane, normalized.
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*/
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aiVector3D mPlaneNormal;
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aiVector3D mPlaneNormal;
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/** The centroid of the positions, which is used as a point on the sorting plane
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* when calculating distance. This value is calculated in Finalize.
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*/
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aiVector3D mCentroid;
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/** An entry in a spatially sorted position array. Consists of a vertex index,
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/** An entry in a spatially sorted position array. Consists of a vertex index,
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* its position and its pre-calculated distance from the reference plane */
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* its position and its pre-calculated distance from the reference plane */
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struct Entry {
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struct Entry {
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@ -161,7 +171,7 @@ protected:
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// empty
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// empty
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}
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}
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Entry(unsigned int pIndex, const aiVector3D &pPosition) :
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Entry(unsigned int pIndex, const aiVector3D &pPosition) :
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mIndex(pIndex), mPosition(pPosition) {
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mIndex(pIndex), mPosition(pPosition), mDistance(std::numeric_limits<ai_real>::max()) {
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// empty
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// empty
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}
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}
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@ -173,9 +183,6 @@ protected:
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/// false until the Finalize method is called.
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/// false until the Finalize method is called.
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bool mFinalized;
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bool mFinalized;
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/// The centroid of the positions. Calculated in Finalize.
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aiVector3D mCentroid;
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};
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};
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} // end of namespace Assimp
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} // end of namespace Assimp
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@ -103,7 +103,7 @@ TEST_F(utSpatialSort, highlyDisplacedPositionsTest) {
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SpatialSort sSort;
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SpatialSort sSort;
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sSort.Fill(positions, totalNumPositions, sizeof(aiVector3D));
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sSort.Fill(positions, totalNumPositions, sizeof(aiVector3D));
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// Enough to pick up a point and its 6 immediate neighbors, but not any other point.
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// Enough to find a point and its 6 immediate neighbors, but not any other point.
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const ai_real epsilon = 1.1f * step;
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const ai_real epsilon = 1.1f * step;
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std::vector<unsigned int> indices;
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std::vector<unsigned int> indices;
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// Iterate through the _interior_ points of the cube.
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// Iterate through the _interior_ points of the cube.
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