Merge branch 'master' into coverity_scan

pull/1007/head
Kim Kulling 2015-12-30 20:46:19 +01:00
commit dadc656d3a
9 changed files with 41 additions and 34 deletions

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@ -10,7 +10,6 @@ language: cpp
compiler:
- gcc
- clang
before_script:
cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES

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@ -66,6 +66,8 @@ public:
LineReader(StreamReaderLE& reader)
// do NOT skip empty lines. In DXF files, they count as valid data.
: splitter(reader,false,true)
, groupcode( 0 )
, value()
, end()
{
}

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@ -83,7 +83,8 @@ public:
note: trim is *always* assumed true if skyp_empty_lines==true
*/
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true)
: stream(stream)
: idx( 0 )
, stream(stream)
, swallow()
, skip_empty_lines(skip_empty_lines)
, trim(trim)
@ -94,6 +95,10 @@ public:
idx = 0;
}
~LineSplitter() {
// empty
}
public:
// -----------------------------------------
@ -227,7 +232,10 @@ public:
}
private:
LineSplitter( const LineSplitter & );
LineSplitter &operator = ( const LineSplitter & );
private:
line_idx idx;
std::string cur;
StreamReaderLE& stream;

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@ -172,13 +172,14 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
for (unsigned int i = 0;i < pcMesh->mNumBones;++i)
{
delete pcMesh->mBones[i]->mWeights;
if (!newWeights[i].empty())
{
if (!newWeights[i].empty()) {
pcMesh->mBones[i]->mWeights = new aiVertexWeight[newWeights[i].size()];
memcpy(pcMesh->mBones[i]->mWeights,&newWeights[i][0],
memcpy(pcMesh->mBones[i]->mWeights, &newWeights[i][0],
sizeof(aiVertexWeight) * newWeights[i].size());
delete[] newWeights;
} else {
pcMesh->mBones[i]->mWeights = NULL;
}
else pcMesh->mBones[i]->mWeights = NULL;
}
// delete the old members

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@ -801,19 +801,6 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
}
}
//------------------------------------------------------------------------------------------------
bool isSpecialRootDir(aiString &texName) {
if (texName.length < 2) {
return false;
}
if (texName.data[0] = '/' || texName.data[1] == '/') {
return true;
}
return false;
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if( NULL == node ) {

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@ -312,6 +312,7 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
p_pcOut->mNumVertices = iNum;
if( 0 == iNum ) { // nothing to do
delete[] aiSplit; // cleanup
delete p_pcOut;
return;
}
p_pcOut->mVertices = new aiVector3D[iNum];

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@ -95,12 +95,16 @@ void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D&
}
// -------------------------------------------------------------------------------
void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max)
{
if (scene->mNumMeshes == 0) return;
void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max) {
if ( NULL == scene ) {
return;
}
if ( 0 == scene->mNumMeshes ) {
return;
}
FindMeshCenter(scene->mMeshes[0], out, min, max);
for (unsigned int i = 1; i < scene->mNumMeshes; ++i)
{
for (unsigned int i = 1; i < scene->mNumMeshes; ++i) {
aiVector3D tout, tmin, tmax;
FindMeshCenter(scene->mMeshes[i], tout, tmin, tmax);
if (min[0] > tmin[0]) min[0] = tmin[0];
@ -151,6 +155,8 @@ float ComputePositionEpsilon(const aiMesh* pMesh)
// -------------------------------------------------------------------------------
float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num)
{
ai_assert( NULL != pMeshes );
const float epsilon = 1e-4f;
// calculate the position bounds so we have a reliable epsilon to check position differences against

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@ -55,7 +55,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
{
: configFixedMaterials() {
// nothing to do here
}
@ -126,16 +126,18 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
}
}
// TODO: reimplement this algorithm to work in-place
unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials];
// TODO: re-implement this algorithm to work in-place
unsigned int *aiMappingTable = new unsigned int[pScene->mNumMaterials];
for ( unsigned int i=0; i<pScene->mNumMaterials; i++ ) {
aiMappingTable[ i ] = 0;
}
unsigned int iNewNum = 0;
// Iterate through all materials and calculate a hash for them
// store all hashes in a list and so a quick search whether
// we do already have a specific hash. This allows us to
// determine which materials are identical.
uint32_t* aiHashes;
aiHashes = new uint32_t[pScene->mNumMaterials];
uint32_t *aiHashes = new uint32_t[ pScene->mNumMaterials ];;
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
{
// No mesh is referencing this material, remove it.
@ -177,18 +179,18 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
// generate new names for all modified materials
const unsigned int idx = aiMappingTable[p];
if (ppcMaterials[idx])
{
if (ppcMaterials[idx]) {
aiString sz;
sz.length = ::sprintf(sz.data,"JoinedMaterial_#%u",p);
((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
}
else
} else {
ppcMaterials[idx] = pScene->mMaterials[p];
}
}
// update all material indices
for (unsigned int p = 0; p < pScene->mNumMeshes;++p) {
aiMesh* mesh = pScene->mMeshes[p];
ai_assert( NULL!=mesh );
mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex];
}
// delete the old material list

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@ -863,6 +863,7 @@ namespace STEP {
: reader(reader)
, splitter(*reader,true,true)
, evaluated_count()
, schema( NULL )
{}
public: