Fixed build warnings on MSVC14 x64 in the glTF format sources. One warning

yet to be resolved.
pull/1083/head
Jared Mulconry 2016-11-20 00:18:29 +11:00
parent 2ac9b0ce45
commit d9b0449e83
3 changed files with 25 additions and 26 deletions

View File

@ -926,7 +926,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
// Read data from buffer and place it in BinaryStream for decoder. // Read data from buffer and place it in BinaryStream for decoder.
// Just "Count" because always is used type equivalent to uint8_t. // Just "Count" because always is used type equivalent to uint8_t.
bstream.LoadFromBuffer(&buf->GetPointer()[pCompression_Open3DGC.Offset], pCompression_Open3DGC.Count); bstream.LoadFromBuffer(&buf->GetPointer()[pCompression_Open3DGC.Offset], static_cast<unsigned long>(pCompression_Open3DGC.Count));
// After decoding header we can get size of primitives. // After decoding header we can get size of primitives.
if(decoder.DecodeHeader(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC header."); if(decoder.DecodeHeader(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC header.");
@ -970,9 +970,9 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
{ {
// size = number_of_elements * components_per_element * size_of_component. // size = number_of_elements * components_per_element * size_of_component.
// Note. But as you can see above, at first we are use this variable in meaning "count". After checking count of objects... // Note. But as you can see above, at first we are use this variable in meaning "count". After checking count of objects...
size_t tval = ifs.GetNFloatAttribute(idx); size_t tval = ifs.GetNFloatAttribute(static_cast<unsigned long>(idx));
switch(ifs.GetFloatAttributeType(idx)) switch(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx)))
{ {
case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD: case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
// Check situation when encoded data contain texture coordinates but primitive not. // Check situation when encoded data contain texture coordinates but primitive not.
@ -986,15 +986,15 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
} }
else else
{ {
ifs.SetNFloatAttribute(idx, 0);// Disable decoding this attribute. ifs.SetNFloatAttribute(static_cast<unsigned long>(idx), 0ul);// Disable decoding this attribute.
} }
break; break;
default: default:
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(idx))); throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
} }
tval *= ifs.GetFloatAttributeDim(idx) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array. tval *= ifs.GetFloatAttributeDim(static_cast<unsigned long>(idx)) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array.
size_floatattr[idx] = tval; size_floatattr[idx] = tval;
decoded_data_size += tval; decoded_data_size += tval;
} }
@ -1002,14 +1002,14 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++) for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
{ {
// size = number_of_elements * components_per_element * size_of_component. See float attributes note. // size = number_of_elements * components_per_element * size_of_component. See float attributes note.
size_t tval = ifs.GetNIntAttribute(idx); size_t tval = ifs.GetNIntAttribute(static_cast<unsigned long>(idx));
switch( ifs.GetIntAttributeType( idx ) ) switch( ifs.GetIntAttributeType(static_cast<unsigned long>(idx) ) )
{ {
default: default:
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx))); throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
} }
tval *= ifs.GetIntAttributeDim(idx) * sizeof(long);// See float attributes note. tval *= ifs.GetIntAttributeDim(static_cast<unsigned long>(idx)) * sizeof(long);// See float attributes note.
size_intattr[idx] = tval; size_intattr[idx] = tval;
decoded_data_size += tval; decoded_data_size += tval;
} }
@ -1033,29 +1033,29 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++) for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++)
{ {
switch(ifs.GetFloatAttributeType(idx)) switch(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx)))
{ {
case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD: case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
if(idx_texcoord < primitives[0].attributes.texcoord.size()) if(idx_texcoord < primitives[0].attributes.texcoord.size())
{ {
// See above about absent attributes. // See above about absent attributes.
ifs.SetFloatAttribute(idx, (o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx]))); ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
idx_texcoord++; idx_texcoord++;
} }
break; break;
default: default:
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(idx))); throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
} }
} }
for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++) for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
{ {
switch(ifs.GetIntAttributeType(idx)) switch(ifs.GetIntAttributeType(static_cast<unsigned long>(idx)))
{ {
// ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint))); // ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
default: default:
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx))); throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
} }
} }

View File

@ -64,7 +64,7 @@ namespace glTF {
inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) { inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
val.SetArray(); val.SetArray();
val.Reserve(r.size(), al); val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
for (unsigned int i = 0; i < r.size(); ++i) { for (unsigned int i = 0; i < r.size(); ++i) {
val.PushBack(r[i], al); val.PushBack(r[i], al);
} }

View File

@ -116,7 +116,6 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
mScene = sceneCopy.get(); mScene = sceneCopy.get();
std::unique_ptr<Asset> asset();
mAsset.reset( new glTF::Asset( pIOSystem ) ); mAsset.reset( new glTF::Asset( pIOSystem ) );
if (isBinary) { if (isBinary) {
@ -461,7 +460,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
aiMatrix4x4 tmpMatrix4; aiMatrix4x4 tmpMatrix4;
CopyValue(aib->mOffsetMatrix, tmpMatrix4); CopyValue(aib->mOffsetMatrix, tmpMatrix4);
inverseBindMatricesData.push_back(tmpMatrix4); inverseBindMatricesData.push_back(tmpMatrix4);
jointNamesIndex = inverseBindMatricesData.size() - 1; jointNamesIndex = static_cast<unsigned int>(inverseBindMatricesData.size() - 1);
} }
// aib->mWeights =====> vertexWeightData // aib->mWeights =====> vertexWeightData
@ -682,13 +681,13 @@ void glTFExporter::ExportMeshes()
{ {
size_t num = comp_o3dgc_ifs.GetNumFloatAttributes(); size_t num = comp_o3dgc_ifs.GetNumFloatAttributes();
comp_o3dgc_params.SetFloatAttributeQuantBits(num, quant_texcoord); comp_o3dgc_params.SetFloatAttributeQuantBits(static_cast<unsigned long>(num), quant_texcoord);
comp_o3dgc_params.SetFloatAttributePredMode(num, prediction_texcoord); comp_o3dgc_params.SetFloatAttributePredMode(static_cast<unsigned long>(num), prediction_texcoord);
comp_o3dgc_ifs.SetNFloatAttribute(num, aim->mNumVertices);// number of elements. comp_o3dgc_ifs.SetNFloatAttribute(static_cast<unsigned long>(num), aim->mNumVertices);// number of elements.
comp_o3dgc_ifs.SetFloatAttributeDim(num, aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float comp_o3dgc_ifs.SetFloatAttributeDim(static_cast<unsigned long>(num), aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float
comp_o3dgc_ifs.SetFloatAttributeType(num, o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD); comp_o3dgc_ifs.SetFloatAttributeType(static_cast<unsigned long>(num), o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD);
comp_o3dgc_ifs.SetFloatAttribute(num, (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]); comp_o3dgc_ifs.SetFloatAttribute(static_cast<unsigned long>(num), (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]);
comp_o3dgc_ifs.SetNumFloatAttributes(num + 1); comp_o3dgc_ifs.SetNumFloatAttributes(static_cast<unsigned long>(num + 1));
} }
// Coordinates indices // Coordinates indices
@ -736,7 +735,7 @@ void glTFExporter::ExportMeshes()
CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]); CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
} }
Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, inverseBindMatricesData.size(), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, static_cast<unsigned int>(inverseBindMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT);
if (invBindMatrixAccessor) skinRef->inverseBindMatrices = invBindMatrixAccessor; if (invBindMatrixAccessor) skinRef->inverseBindMatrices = invBindMatrixAccessor;
// Identity Matrix =====> skinRef->bindShapeMatrix // Identity Matrix =====> skinRef->bindShapeMatrix