[*] Not needed namespace.
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ac1bcaa4cc
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@ -835,7 +835,7 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
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if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
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Assimp::DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
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DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
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/************** Read data from JSON-document **************/
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#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
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@ -672,7 +672,7 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
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// TODO: it does not split the loaded vertices, should it?
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//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
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Assimp::MakeVerboseFormatProcess process;
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MakeVerboseFormatProcess process;
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process.Execute(pScene);
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