[*] Not needed namespace.

pull/972/head
Alexandr Arutjunov 2016-09-10 09:07:50 +03:00
parent ac1bcaa4cc
commit d97f00571e
2 changed files with 2 additions and 2 deletions

View File

@ -835,7 +835,7 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\"."); if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
Assimp::DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data."); DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
/************** Read data from JSON-document **************/ /************** Read data from JSON-document **************/
#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \ #define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \

View File

@ -672,7 +672,7 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
// TODO: it does not split the loaded vertices, should it? // TODO: it does not split the loaded vertices, should it?
//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT; //pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
Assimp::MakeVerboseFormatProcess process; MakeVerboseFormatProcess process;
process.Execute(pScene); process.Execute(pScene);