- blend: compute parent inverses on your own instead of trusting the blend input. Thanks to Kalmár Dániel for the patch.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1291 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/8/head
aramis_acg 2012-07-17 22:18:10 +00:00
parent 3f47ac3fe2
commit d8c2295962
2 changed files with 8 additions and 11 deletions

View File

@ -360,7 +360,7 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
root->mChildren = new aiNode*[root->mNumChildren]();
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
root->mChildren[i] = ConvertNode(in, no_parents[i], conv);
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
root->mChildren[i]->mParent = root;
}
@ -882,7 +882,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* /*obj*
}
// ------------------------------------------------------------------------------------------------
aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, ConversionData& conv_data)
aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, ConversionData& conv_data, const aiMatrix4x4& parentTransform)
{
std::deque<const Object*> children;
for(std::set<const Object*>::iterator it = conv_data.objects.begin(); it != conv_data.objects.end() ;) {
@ -966,16 +966,12 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
for(unsigned int x = 0; x < 4; ++x) {
for(unsigned int y = 0; y < 4; ++y) {
node->mTransformation[y][x] = obj->parentinv[x][y];
node->mTransformation[y][x] = obj->obmat[x][y];
}
}
aiMatrix4x4 m;
for(unsigned int x = 0; x < 4; ++x) {
for(unsigned int y = 0; y < 4; ++y) {
m[y][x] = obj->obmat[x][y];
}
}
aiMatrix4x4 m = parentTransform;
m = m.Inverse();
node->mTransformation = m*node->mTransformation;
@ -983,7 +979,7 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
node->mNumChildren = static_cast<unsigned int>(children.size());
aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
for_each (const Object* nobj,children) {
*nd = ConvertNode(in,nobj,conv_data);
*nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform);
(*nd++)->mParent = node;
}
}

View File

@ -145,7 +145,8 @@ private:
// --------------------
aiNode* ConvertNode(const Blender::Scene& in,
const Blender::Object* obj,
Blender::ConversionData& conv_info
Blender::ConversionData& conv_info,
const aiMatrix4x4& parentTransform
);
// --------------------