Merge pull request #3604 from bsekura/develop
Changed morph anim error to warning when validatingpull/3607/head^2
commit
d87d9f2094
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@ -844,7 +844,8 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation,
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Validate(&pMeshMorphAnim->mName);
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if (!pMeshMorphAnim->mNumKeys) {
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ReportError("Empty mesh morph animation channel");
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ReportWarning("Empty mesh morph animation channel");
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return;
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}
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// otherwise check whether one of the keys exceeds the total duration of the animation
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